Hands-on with Switch 2: the Digital Foundry experience

I think a bigger concern is future 3rd party big games releases, not ports of old games where development teams had time and resources to dedicate to them.
Studios will need to add another console for day one release, and one with a very different SDK, while using the same budget/resources (I doubt publishers will increase budgets considerably to make Switch 2 ports, specially before there is an install base big enough).
 
I think a bigger concern is future 3rd party big games releases, not ports of old games where development teams had time and resources to dedicate to them.
Studios will need to add another console for day one release, and one with a very different SDK, while using the same budget/resources (I doubt publishers will increase budgets considerably to make Switch 2 ports, specially before there is an install base big enough).
earlies PS5 PC ports will bee hardest we must see with AC Shadows devs must still learns the hardware annnnnd dlss optermization
 
I would really like to see a MH Wilds port on the Switch 2 as that will give a clear picture of where the console lies in comparison to its peers (PS5 and XBS).
Seeing how the XBS version runs, it seems really difficult unless they completely overhaul their tech which I find unlikely for a port. I personally believe they'll release a World/Iceborne bundle soon-ish followed in a year or two by a timed exclusive the B time has been working on since Rise, based on the Wilds tech but scaled down for the Switch 2.
 
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I think a bigger concern is future 3rd party big games releases, not ports of old games where development teams had time and resources to dedicate to them.
Studios will need to add another console for day one release, and one with a very different SDK, while using the same budget/resources (I doubt publishers will increase budgets considerably to make Switch 2 ports, specially before there is an install base big enough).
Well, if the popular engines get a port, a big part of the abstraction groundwork is already there. Then the problem becomes optimization, downgrades or even if the console is powerful enough to make a game run at acceptable conditions.
 
That disappointing showing for docked mode no matter how you slice it.

Its suppose to be a 3TF docked machine, yes .. It's Nvidia inflated TF but still..thing is hovering around PS4 performance in docked mode.
You might as well stop posting because every single person on this forum knows how you feel x1000.
 
Well, if the popular engines get a port, a big part of the abstraction groundwork is already there. Then the problem becomes optimization, downgrades or even if the console is powerful enough to make a game run at acceptable conditions.
Some Switch 2 ports might release in a messy state and take months to be properly optimised.
Ps5 is often the lead platform and it already suffers from this to some extent, the platform where the publisher expects the fewer game sales will suffer the most from it.
 
Some Switch 2 ports might release in a messy state and take months to be properly optimised.
Ps5 is often the lead platform and it already suffers from this to some extent, the platform where the publisher expects the fewer game sales will suffer the most from it.
I think that will be Xbox, not kidding... At least depending on the game
 
Some Switch 2 ports might release in a messy state and take months to be properly optimised.
Ps5 is often the lead platform and it already suffers from this to some extent, the platform where the publisher expects the fewer game sales will suffer the most from it.
Yeah I'm not contesting any of that, I'm just sqying the architecture diffrence may not be the main problem once the big mainstream engines get ported to it (if it's not already done).
 
I mean they said "there is no DLSS" and then the devs said "yes there is DLSS" and then they were like "yes but we can't see it", and then they say "we see PS4 level of performance" in a part of the game which isn't on the PS4, they say "we see frame drops here" and then their tool shows there is no frame drop and then they say "yes but there were frame drops, they put it in a video that doesn't have frame drop". And now they're doing pixel count direclty on a tv, I mean what ?

It is very confusing. They're being asked to do as much as technical analysis of the console and games that aren't even in their final forms, running on devkits.

And we saw that for the Switch 1, they said Splatoon 2 and Mario Odyssey ran at 720p, it ended up running at 900p for SMO and up to 1080p for Splatoon 2 for the final version.

Just wait for June to start the hate.
This is why I stopped listening to DF. They go back and forth on their analyst constantly. At one point there was no DLSS running on anything. Project CD Red says Cyberpunk uses DLSS and now they say they can see it and it's in every game.
 
This is why I stopped listening to DF. They go back and forth on their analyst constantly. At one point there was no DLSS running on anything. Project CD Red says Cyberpunk uses DLSS and now they say they can see it and it's in every game.

I rememeber they saying they can't spot yet any sight of DLSS.

Probably a preset that PC version wasn't enable to replicate.
 
What if they have been pretending to be experts for the past 20 years? And using fake measuring tools depending on their relationships with platform holders? 😂
 
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I think a bigger concern is future 3rd party big games releases, not ports of old games where development teams had time and resources to dedicate to them.
Studios will need to add another console for day one release, and one with a very different SDK, while using the same budget/resources (I doubt publishers will increase budgets considerably to make Switch 2 ports, specially before there is an install base big
Another platform means more sales, so they will increase the budget.


The scale of the game will determine whether it comes to Switch Day 1, or as a port later.
 
Oh, but my momma told me having something bitter is good for you, because it teaches you to not become sweettooth. I mean bitter.
A mod thankfully banned him. How he and this Sawyer guy aren't permanently banned by now is beyond me. But 1 months without their stupid console warring shit is better than nothing.
 
Thx god!!!
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Reading those impressions, the Switch 2 seems very close to a base PS4, at least in the dock (we'll see in handheld mode)

- SF6: Switch 2 1080p (540p+DLSS) native 1080p on PS4.
- Yakuza 0: 1080/60fps on both.
- Hogwarts 720p on NS2 (DLSS?) 900p on PS4.

The exclusives are graphically more polished (MKWorld and MP4), but the DK seems to have some work to do before launch (And that emulated Fzero with FPS drops when it was perfect on GameCube...) We'll see how those comparisons turn out when the final games are released.
 
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Reading those impressions, the Switch 2 seems very close to a base PS4, at least in the dock (we'll see in handheld mode)

- SF6: Switch 2 1080p (540p+DLSS) native 1080p on PS4.
- Yakuza 0: 1080/60fps on both.
- Hogwarts 720p on NS2 (DLSS?) 900p on PS4.

The exclusives are graphically more polished (MKWorld and MP4), but the DK seems to have some work to do before launch. We'll see how those comparisons turn out when the final games are released.

It's so weird that this is true, yet Cyberpunk 2077 is clearly better than the PS4 version. WTH?! How that happen?
 
The game is heavily CPU bound on last gen consoles, and Switch 2 has modern CPU that's significantly better than the Jaguars in the 2013 consoles.

So SW2 probably isn't going to get GTA6 then. As I'm assuming that's going to be heavy on the CPU.
 
Damn, just noticed SweetTooth just got banned just like his fellow console warrior James Sawyer Ford.

SweetTooth is a veteran of multiple console wars against MS, Nintendo, and PC.

He is survived by his Ratchet and Clank figurines and his PS5 Pro.

You will be miss console warrior!

snake-solid-snake.gif
 
Reading those impressions, the Switch 2 seems very close to a base PS4, at least in the dock (we'll see in handheld mode)

- SF6: Switch 2 1080p (540p+DLSS) native 1080p on PS4.
- Yakuza 0: 1080/60fps on both.
- Hogwarts 720p on NS2 (DLSS?) 900p on PS4.

The exclusives are graphically more polished (MKWorld and MP4), but the DK seems to have some work to do before launch. We'll see how those comparisons turn out when the final games are released.
The thing about DKB is- it has lots of destructive enviroments, those physics gonna push switch2 cpu hard, likely well above what last gen consoles were capable of, so in case of that particular game, we can be pretty sure version for last gen consoles would have to be heavily downgraded, if possible at all, for this very reason(we gotta remember last gen consoles- especially ps4pr0/xbox one x got relatively big advantage vs switch2 gpu wise, but they also got massive disadvantages too, lack of ssd, much weaker cpu and less ram/vram, and those are harder to compensate for, since weaker gpu= u strap on dynamic res/ai upscaling on it and u are good to go, not so much in case where u lack vram, ssd or cpu power, then ur game's performance can be totally fucked over, and we got example of that not that long ago, i present u last gen port of SW: Jedi Survivor:


Stuff like no rt, reduced resolution(576p native on xbox one s, 720p on base ps4) and all kinds of settings, including shadows, world detail, assets pop in and textures on top of half of framerate target are obvious and understandable, coz of gpu performance gap, but stuff like:
loading time 10,5s on ps5, yet on ps4 2min 1sec.
But even that could be somewhat understandable, performance profile tho, especially with base last gen consoles, is hidious af :P
 
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Reading those impressions, the Switch 2 seems very close to a base PS4, at least in the dock (we'll see in handheld mode)

- SF6: Switch 2 1080p (540p+DLSS) native 1080p on PS4.
- Yakuza 0: 1080/60fps on both.
- Hogwarts 720p on NS2 (DLSS?) 900p on PS4.

The exclusives are graphically more polished (MKWorld and MP4), but the DK seems to have some work to do before launch (And that emulated Fzero with FPS drops when it was perfect on GameCube...) We'll see how those comparisons turn out when the final games are released.
I don't believe this at all lol. This game looks minimum 900p to me, unless it's the cleanest and sharper 720p game ever.

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Those are Twitter pics btw, not uncompressed, couldn't find the uncompressed ones.

I see Switch 2 like a less powerful XSS instead of a "PS4 portable", it clearly shows when running current ge versions of games at lower resolution and/or some lower graphical settings.

This makes me think... If the game ends up being 720p, would you prefer very sharp and clean 720p-1080p games at these high settings or lower settings but 1080p-1440p with lower quality DLSS instead? For DLSS it's more or less the same amount of pixels to upscale from 512p to 1080p and from 1080p to 1440p, not sure if that matters (AI response):
  • Between 540p and 1080p: There are 1,555,200 pixels of difference.
  • Between 1080p and 1440p: There are 1,612,800 pixels of difference.
 
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I don't believe this at all lol. This game looks minimum 900p to me, unless it's the cleanest and sharper 720p game ever.


Could be dynamic resolution plus DLSS. And to be honest, showing screenshots can't prove shit.

DLSS and FSR all love static imagine. In most of the cases a video capture is more accurate than a screenshot. There are very intense battles inside HL that will push the hardware to the limits. Cutscenes and very low demanding cases and normally are use for PR purposes.
 
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I read the article and they say that it isn't clear which games are benefitting from VRR or not and that some games fall below the threshold for VRR to kick in which makes it meaningless. And for the people saying 'the switch 2 is running this game at 4k etc etc' you have to realize that even IF 'Big if' the switch 2 runs a game at 4k then the visual compromises are going to be drastic. We're talking low quality textures everywhere, low framerates or unstable framerates, bad draw distances, less npc's etc etc.



The switch 2 flatout can't handle some of the games that will launch on it but devs will push there games onto the switch 2 looking for a quick buck anyway. Buy the switch 2 for exclusives and leave the third party stuff to the better and more capable machines unless you want a toned down and overpriced experience.

For all the people here in the other thread talking about the world ending without VRR support and it looking like shit, so strange that even with VRR support the handheld doesn't exactly give off any great impressions of it saving the graphics.

That section from the impressions straight up sounds like VRR is near worthless, you can't even tell it's there.
 
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