Reading those impressions, the Switch 2 seems very close to a base PS4, at least in the dock (we'll see in handheld mode)
- SF6: Switch 2 1080p (540p+DLSS) native 1080p on PS4.
- Yakuza 0: 1080/60fps on both.
- Hogwarts 720p on NS2 (DLSS?) 900p on PS4.
The exclusives are graphically more polished (MKWorld and MP4), but the DK seems to have some work to do before launch. We'll see how those comparisons turn out when the final games are released.
The thing about DKB is- it has lots of destructive enviroments, those physics gonna push switch2 cpu hard, likely well above what last gen consoles were capable of, so in case of that particular game, we can be pretty sure version for last gen consoles would have to be heavily downgraded, if possible at all, for this very reason(we gotta remember last gen consoles- especially ps4pr0/xbox one x got relatively big advantage vs switch2 gpu wise, but they also got massive disadvantages too, lack of ssd, much weaker cpu and less ram/vram, and those are harder to compensate for, since weaker gpu= u strap on dynamic res/ai upscaling on it and u are good to go, not so much in case where u lack vram, ssd or cpu power, then ur game's performance can be totally fucked over, and we got example of that not that long ago, i present u last gen port of SW: Jedi Survivor:
Stuff like no rt, reduced resolution(576p native on xbox one s, 720p on base ps4) and all kinds of settings, including shadows, world detail, assets pop in and textures on top of half of framerate target are obvious and understandable, coz of gpu performance gap, but stuff like:
loading time 10,5s on ps5, yet on ps4 2min 1sec.
But even that could be somewhat understandable, performance profile tho, especially with base last gen consoles, is hidious af
