The making of Virtua Fighter

RAIDEN1

Member
Great video providing an insight into the revolutionary fighter that was Virtua Fighter! It's impact in the fighting arena was as big as what Streetfighter 2 was for the 2d one-on-one fighter...cutting edge graphics for its time and later entries continued that trend (with gameplay to match)..

Well worth checking out!

 
I never thought I would hear General Electric and Sega Model 2 in the same sentence. I never really payed much attention to Sega Model 3 either but am shocked to learn it was designed to emulate cloth physics. I am not surprised Virtua Fighter 2 animations were far beyond the first due to motion capture but the worse combat design I attribute to Seiichi Ishii leaving to head up Tekken for Namco.

P.S. I am still amazed that they ported the first Virtua Fighter in all its glory to Sega Mega Drive 32x and was hoping it would be highlighted but this is a cool mini-documentary nevertheless.
 
Excellent video!

I asked in the comments section of the YouTube video from strafefox above and I'm going to ask again here: I had never seen the female character designs shown at 11:09 timestamp of this clip and was wondering what was up with them. Were these alternate designs of Pai that were scrapped? Or was this an entirely different female character that just didn't make the final roster before Virtua Fighter was released in the arcades? Thanks in advance to anyone who knows.
 
It puzzles me though, that to this day, VF3 remains a Dreamcast exclusive, (not counting how you have to purchase another game, in order to play that game these days..)
 
Excellent video!
I had never seen the female character designs shown at 11:09 timestamp of this clip and was wondering what was up with them. Were these alternate designs of Pai that were scrapped? Or was this an entirely different female character that just didn't make the final roster before Virtua Fighter was released in the arcades? Thanks in advance to anyone who knows.
It looks like this was an early design for Sarah, in the second image she already looks much closer to her final design.
 
I still remember seeing the arcade version Virtua Fighter 1 and being awe struck by what I was seeing. Rarely was I ever as impressed by a game's graphics as by this game.
It's difficult for modern generations to understand today, what it was like to see such a jump in graphics.
 
I still remember seeing the arcade version Virtua Fighter 1 and being awe struck by what I was seeing. Rarely was I ever as impressed by a game's graphics as by this game.
It's difficult for modern generations to understand today, what it was like to see such a jump in graphics.
....And as the story goes, Sega under-estimated how much 3d would take off domestically, yet they and Namco were at the bleeding edge as it were of next-gen graphics at the time..
 
I still remember seeing the arcade version Virtua Fighter 1 and being awe struck by what I was seeing. Rarely was I ever as impressed by a game's graphics as by this game.
It's difficult for modern generations to understand today, what it was like to see such a jump in graphics.

Virtua Fighter 3 is and always will be my biggest "holy shit that can't be real" moment when I first saw it in arcades.

 
Still remember seeing VF in motion for the first time in late '94, when a local electronics chain was showcasing the Saturn, freshly imported from Japan. I'd seen pictures of the game in magazines, but nothing had prepared me for the revolutionary animation work. I was fascinated by this game. Got a Japanese Saturn with VF and Daytona just months later and have been a lifelong fan ever since. And then seeing VF2 raise the visual level to textured fighters in hi-res at 60 fps was a real stunner later that year.

AM2 were gods back then!
 
Still remember seeing VF in motion for the first time in late '94, when a local electronics chain was showcasing the Saturn, freshly imported from Japan. I'd seen pictures of the game in magazines, but nothing had prepared me for the revolutionary animation work. I was fascinated by this game. Got a Japanese Saturn with VF and Daytona just months later and have been a lifelong fan ever since. And then seeing VF2 raise the visual level to textured fighters in hi-res at 60 fps was a real stunner later that year.

AM2 were gods back then!
It was the showcase game for the Saturn, telling the public:: "See? In good (expert) hands, games can look the part when you know how to do it!" :messenger_grinning_smiling:
 
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