Heckler456
Banned
Is there any truth to that figure of 40 million attributed to Andromeda's budget? If so isn't that pretty small? Why would EA skimp on funding one of their high-tier studios's projects when it's a series that's fairly-well received? I get that the Montreal studio is relatively new and that risk-aversion was probably pretty high on EA's part but it just seems so... odd?
It feels like a perfect storm where the assigned devs were stretched to capacity, the funding wasn't really there, and the entirety of BioWare were juggling how to handle their needs within Frosbite and were probably spending large portions of the past 5 years prototyping the shit out of everything to make it work.
I just hope it isn't the end because I love the shit out of Andromeda and the framework is there for an amazing sequel (great cast of characters, newly established lore, a beautiful engine, the well-handled Nomad, fun combat).
Give it half a decade, for Blood, Sweat, and Pixels 2