Drew Karpyshyn was the lead writer on ME1, and was a writer on ME2. Mac Walters was the lead writer on ME2 and ME3. Outside of these leads there are a number of other writers across all three games. The final resolution to the Reaper arc was not set in stone until the third game. An alternate motivation for the Reapers was considered during the first game, which was that the use of dark energy was somehow bad and the Reapers were around to stop or police it or something like that. You can find interviews with Karpynsyn about it but there aren't many details (and "the reapers leave technology that uses dark energy and deliberately goad civilizations into using it, because dark energy is bad" is every bit as circular and moronic as the actual thing we got in the third game).
The "star" your friend is referring to is the star in the Haestrom (might not be it's exact name) system, where you find Tali in ME2. The Quarians on the planet mention that the star is exhibiting very unusual properties, causing the star to age much faster than it should. They suspected that it was somehow related to dark energy, but did not know much more than that. There was a lot of fan speculation that Haestrom was important to the overall plot of the games, and one such example was the idea that the sun would be related to something that could destroy the Reapers in the third game (this would be why the heretic Geth were after the planet, if that was true). But it was just that, fan speculation. A more popular theory was that the sun was going to be how the Reapers would return to the Milky Way galaxy, the Geth/Collectors/Agents of the Reapers were messing with it, and that's why it was exhibiting unusual properties, and it would form a wormhole or mass-relay substitute. Knowing what we know now, this mission was probably one of many hooks left in the game that could have had important story functions, but the writers weren't sure which precise direction to go in.
Your friend probably heard this stuff from other people, or read about it on the internet indirectly.
Okay so I realize I'm replying to this twice, but I loaded up the end of Act 2 in DA2 and counted at least 22 characters involved in one battle, with other NPCs in the area.When, outside of prerendered cutscene, does Dragon Age need to do this? The giant battle at Ostagar in the beginning of DAO was achieved through smoke and mirrors, same way ME3 conjured up hordes of fleeing civilians in the opening sequence in Vancouver. Worth saying I'm still making my way through DA2, if you're referring to that.
Okay so I realize I'm replying to this twice, but I loaded up the end of Act 2 in DA2 and counted at least 22 characters involved in one battle, with other NPCs in the area.
The remarkable thing about going between AssCreed and DA2 was that DA2 managed to have worse graphics in almost every respect, while still having less characters on screen. And it's not like DA2 is some massive open world either.
What the hell at that face to the left, even the first Mass Effect was far better than this.
Yes DA2 was a trainwreck technologically.
Here's a moment immortalized that truly exemplified "Larger than life". Warning it's a rather large file (~40MB gif):
http://fc07.deviantart.net/fs71/f/2013/195/d/0/me_best_1_by_gifsandmore-d6di40u.gif
Well you did say it was meant for an isometric view. It's almost like expecting Uncharted like graphics from a game like Company of Heroes.
Well, they actually took isometric mode out of DA2 in favor of technological upgrades for closer rendering but that didn't really seem to happen...
Here's a moment immortalized that truly exemplified "Larger than life". Warning it's a rather large file (~40MB gif):
http://fc07.deviantart.net/fs71/f/2013/195/d/0/me_best_1_by_gifsandmore-d6di40u.gif
"I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
Well, they actually took isometric mode out of DA2 in favor of technological upgrades for closer rendering but that didn't really seem to happen...
In what way? I read a fair amount of the codex at the beginning."I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
That whole scene was kinda ruined for me because I was religiously reading the codex entries as I got them, and that final battle basically ignored the entire thing. Left me with a bad taste in my mouth.
Basically they eventually revealed that they switched the art direction and removed isometric mode from PC for three reasons:Was this really what it was? Wasn't isometric never in DAO's console versions to begin with? I'd always thought the shift to fixed over the shoulder on PC was to reinforce the shift to ARPG style of play. Again though, my familiarity with DA2 is limited.
That whole scene was kinda ruined for me because I was religiously reading the codex entries as I got them, and that final battle basically ignored the entire thing. Left me with a bad taste in my mouth.
In what way? I read a fair amount of the codex at the beginning.
Basically they eventually revealed that they switched the art direction and removed isometric mode from PC for three reasons:
1.) They wanted a more distinct art style.
2.) The new art style would run much better on consoles on their current technology.
3.) Their old engine couldn't handle higher resolution textures well in isometric mode, since it had bad streaming technology, so while you can zoom out more than you can on consoles, you can't zoom out all the way to isometric. Given the game kind of runs pretty badly on my overclocked GTX560 Ti, 8 GB of RAM, and 3570 i5 quadcore, I believe them.
That said, they did actually deliver better environments than Dragon Age 1:
Frostbite 3 on the other hand is built to handle significant zoom-in thanks to C&C, and it also streams data every frame, so it should be able to handle camera changes better as well:
To try and tie this to Mass Effect, that data streaming should also allow much better texturing and variety while having notably larger environments in Mass Effect 4 as well. It should also improve things like animation and the variety of enemy types you can face at a given time since it can load/unload them as needed much easier.
Basically they eventually revealed that they switched the art direction and removed isometric mode from PC for three reasons:
1.) They wanted a more distinct art style.
2.) The new art style would run much better on consoles on their current technology.
3.) Their old engine couldn't handle higher resolution textures well in isometric mode, since it had bad streaming technology, so while you can zoom out more than you can on consoles, you can't zoom out all the way to isometric. Given the game kind of runs pretty badly on my overclocked GTX560 Ti, 8 GB of RAM, and 3570 i5 quadcore, I believe them.
That said, they did actually deliver better environments than Dragon Age 1:
Frostbite 3 on the other hand is built to handle significant zoom-in thanks to C&C, and it also streams data every frame, so it should be able to handle camera changes better as well:
To try and tie this to Mass Effect, that data streaming should also allow much better texturing and variety while having notably larger environments in Mass Effect 4 as well. It should also improve things like animation and the variety of enemy types you can face at a given time since it can load/unload them as needed much easier.
In my opinion the art style in DA:O is more suited to a fantasy wrpg than the art style in DA2. The art style in DA2 looks like something from a anime inspired JRPG. The only thing i wanted on my PS3 version of DA2 to change from DA:O was to successfully implement isometric view and a move-to-point command. Got the latter of the two but at the same time they changed hundreds of other things in DA:O that really wasn't needed.
First contact war could be good... seeing the Turians for the first time. I'm very excited about what Bioware are doing. Can't wait.
I was fairly convinced they were going to do a First Contact War FPS the way Casey Hudson was talking until he decided to bail out and do a new IP, at which point it seemed the game changed direction to something a bit more traditional and going into the future of the timeline judging by how BioWare Montreal has been talking.First contact war could be good... seeing the Turians for the first time. I'm very excited about what Bioware are doing. Can't wait.
The art style in DA:O was bland and serviceable at best. It screamed generic fantasy setting.
The art style in DA2 was a slight improvement, but I still can't believe they turned the Darkspawn into the Putty Patrol.
The art style in DA:O was bland and serviceable at best. It screamed generic fantasy setting.
The art style in DA2 was a slight improvement, but I still can't believe they turned the Darkspawn into the Putty Patrol.
First contact war could be good... seeing the Turians for the first time. I'm very excited about what Bioware are doing. Can't wait.
Oh please god no. Bioware keeps threatening to do the First Contact war, but if you read about it, it would be boring as sin. Shanxi was the only major conflict in the whole thing. Hell, the Turians didn't even call it a war: they call it the Relay 314 incident. That's how boring it was.
They'd also royally fuck up the same thing prequels always royally fuck up on: they'd give the humans technology more advanced that they had in the original trilogy simply to design new things.
Oh please god no. Bioware keeps threatening to do the First Contact war, but if you read about it, it would be boring as sin. Shanxi was the only major conflict in the whole thing. Hell, the Turians didn't even call it a war: they call it the Relay 314 incident. That's how boring it was.
They'd also royally fuck up the same thing prequels always royally fuck up on: they'd give the humans technology more advanced that they had in the original trilogy simply to design new things.
Oh please god no. Bioware keeps threatening to do the First Contact war, but if you read about it, it would be boring as sin. Shanxi was the only major conflict in the whole thing. Hell, the Turians didn't even call it a war: they call it the Relay 314 incident. That's how boring it was.
They'd also royally fuck up the same thing prequels always royally fuck up on: they'd give the humans technology more advanced that they had in the original trilogy simply to design new things.
Finished ME3 and wtf, it was a shooting game! Where were the interesting characters, the beautiful environments, the exploration, the amazing dialog tree from the previous games?
From the start I was shooting the reapers, then moved on to shooting Cerberus clone army then ended with shooting readers again. Every mission was just more shooting. That was the gameplay extent of the entire game.
Sure there was shooting in the previous games, but they seemed like adventure/exploration games with shooting elements. ME3 is a shooting game with the story sprinkled here on top of it.
And what's with the music? They used the music form ME1 which just reminded me of the superior game...which I was not playing.
I played the PS3 version, does the citadel in other versions also run at 15 fps too?
ME3 plays like a knock off ME game made by Gameloft.
Magic Ovaries out.
Alright guys, I'm going to send another question Yanick's way. Anything in particular you want to ask?
It's hard to really know what he can and can't answer yet, but it seems a more general question can be answered. Graphics, general gameplay inquiry, etc?
What's the name of that guy who made most of the soundtrack of the trilogy? Sam Hulick? I wonder if he can answer whether or not he'll be back.
I can tell you right now that's definitely not something he's going to answer lol. So many devs keep the composer of their soundtrack a hugely guarded secret for some reason.
Something more general would be better...
Well then, there isn't that many questions you can ask. Might as well go with : "Will krogans headbutt people again?"
I've asked him if they're wanting to make customization and/or RPG mechanics more in-depth over ME2/ME3.
I already got the answer for you : "Sorry, i cannot say anything about that."
Alright guys, I'm going to send another question Yanick's way. Anything in particular you want to ask?
It's hard to really know what he can and can't answer yet, but it seems a more general question can be answered. Graphics, general gameplay inquiry, etc?
I'm sorry to say, but right now he'll only answer stuff that is not really important, and he'd probably hedge his answer anyways.
We're not going to get any real and serious answers until the PR plan says it's time to reveal that information.
I really wanted to like these series. I tried. And I failed, miserably.
Well, thanks for letting us here in the appreciation thread know.
They need to do better with NPC models esp, the ones who will speak. Granted it is better than Kotor where it was galaxy of clones but it still has some ways to go esp. in the dead eyes department: