In Mass Effect 4, I would love to explore Citadel of this scale.
Make that 8 gb ram count Bioware.
They'll be on a new engine and it will be next gen so say goodbye to the same six haircuts in the galaxy and all the other bugbears of low palette options. Not to say everything will be unique, but there would be a lot more variety for sure. Also better animations etc I imagine.
You guys are crazy if you think a random throwaway NPC is going to go beyond the character creation assets. If the new character creator is amazing then we'll see some amazing NPCs.
Jarrod Mawson ‏@eatchildren_au
@YanickRRoy Okay I know you guys are keeping quiet about ME4's platforms, but real talk will I be able to play it on my TI 84 calculator?
Yanick Roy ‏@YanickRRoy
@eatchildren_au I'm actually working on getting an exclusivity deal with them, but please don't spill the beans, it could ruin our chances!
Yanick Roy ‏@YanickRRoy 35m
@shinobi602 We'll let the fan judge the results, but we are taking our inspiration as much from ME1 as from ME2/3. We always try to improve!
@Ketto3D I'll pass your thanks to the Edmonton team, it's mostly their work; we were already working on the next ME as they developed it. (RE: Citadel DLC)
gettin them scoops
EDIT: Actual info:
You guys are crazy if you think a random throwaway NPC is going to go beyond the character creation assets. If the new character creator is amazing then we'll see some amazing NPCs.
Yanick Roy ‏@YanickRRoy 35m
@shinobi602 We'll let the fan judge the results, but we are taking our inspiration as much from ME1 as from ME2/3. We always try to improve!
They need to do better with NPC models esp, the ones who will speak. Granted it is better than Kotor where it was galaxy of clones but it still has some ways to go esp. in the dead eyes department:
You guys are crazy if you think a random throwaway NPC is going to go beyond the character creation assets. If the new character creator is amazing then we'll see some amazing NPCs.
lolwat
Frostbite 3+ next-gen, I expect NPCs to look vastly superior to what we got in ME1-ME3.
A lot of things like skin and eye shaders are largely automatic technological effects as long as you apply materials correctly, so that's something you should see across the board.
I did not, my apologies.You do realize I wrote "top priority" NPCs...
Like I said, if the character creation assets are amazing, and assuming that all NPCs are just made out of the character creator again, then the NPCs will likely look great. Of course they'll look better than ME1-3, it's next gen.lolwat
Frostbite 3+ next-gen, I expect NPCs to look vastly superior to what we got in ME1-ME3.
Here's hoping.A lot of things like skin and eye shaders are largely automatic technological effects as long as you apply materials correctly, so that's something you should see across the board.
I wouldn't hold out for photo realistic skin etc. Any game where there's a lot of interaction means that they need to maintain a consistent level of detail across the whole and even with next gen I doubt they're going to want to sacrifice too much RAM on that vs the general appearance of characters as well as variety in terms of the environments.
My dream ME4 would be a game with the size and scope of Mass Effect 1, touring the new galaxy now that the threat of the Reapers is forever over, maybe actually elaborate on the concepts of technological singularity and the inevitable war between organic and synthetic, with Mass Effect 2's strong focus on characterization. It'd probably be a good idea to make the game smaller scale, as it's hard to top the extermination of all organic life.
Also, Volus squadmate, please.
My dream ME4 would be a game with the size and scope of Mass Effect 1, touring the new galaxy now that the threat of the Reapers is forever over, maybe actually elaborate on the concepts of technological singularity and the inevitable war between organic and synthetic, with Mass Effect 2's strong focus on characterization. It'd probably be a good idea to make the game smaller scale, as it's hard to top the extermination of all organic life.
Also, Volus squadmate, please.
Ugh. Lets not do that.
I would prefer something like what L.A. Noir tried to do, but in space.
The problem is that they already did this. It was called the war between the Geth and the Quarians.
Just one major reason that the ending to ME3 made no sense.
Photo realistic textures, sure, but lighting/shadows/shaders that greatly enhance the appearance of skin, absolutely. Like Nirolak said, a lot of improvements that come with moving to a fancy new engine aren't necessarily things that artist need to slave away on or juggle with tight hardware resources. Their effects and shaders coded into the bank-end of the engine and fairly easy to implement. Give a slight subsurface scattering look to skin should be effortless on Frostbite 3, and help Mass Effect 4 avoid that gross plastic look.
60 FPS cross-gen:
BioWare cross-gen, probably 30 FPS:
Next-gen only, probably 30 FPS, seemingly using TressFX for hair as well. I'm guessing this is some kind of semi-realtime but not totally realtime mode:
New #MassEffect story and main character reviews today. This shit's gettin' real! I think the fans will be really excited to play this story
Well, at least it's something. I guess it confirms there isn't going to be multiple race choices for the campaign?
https://twitter.com/KenThain/status/357248164035690496
Well, at least it's something. I guess it confirms there isn't going to be multiple race choices for the campaign?
Yeah, but I figured that was a given. The logistics of a cinematic driven, voiced protagonist across multiple species didn't seem plausible. Unless they spent a heap on voice filters.
I'd imagine that at best you could have the various species that don't have voice modification, but that's about it.
I just hope they drop paragon/renegade in favour of a system with more grey choices. I dont want my character limited to being ether space jesus or a intergalactic hitler again.
AJ_Wings said:I hope so but highly unlikely. In all fairness, I thought that some of the Renegade dialogue choices in ME3 were much more sensible compared to the occasional destructive stupidity of ME1 and ME2's renegade choices if I remember correctly.
How will the next gen consoles fare in terms of loading times? Will the additional RAM,etc help or will the hard drives.disc drives bottleneck it? Dev skills play a part too obvs.
So Patryn kind of brought this up in the other thread, but I had been intending to for a day or so now after reading EatChildren's thread and looking at EA's financial materials/statements.
I feel that March 2015 is actually a pretty likely release date for Mass Effect 4, based on the following (sometimes long) reasons:
EA's interim CEO (and old CEO) has set the company back on its old mantra of having top line (revenue) and bottom line (profit) growth every year. Given that during his 7 year tenure he most achieved this, he presumably has set up EA's release slate very specifically with this goal in mind.
Now, as of this current fiscal year (March 2013-April 2014), EA is releasing a grand total of three non-annualized games. Those games are FUSE, Battlefield 4, and The Sims 4. Given that FUSE was projected to sell nigh zero copies, we can assume it was irrelevant in any year over year title slate decisions since he took over. The Sims 4 is a casual oriented game releasing after the holidays and at the end of the fiscal year, so between tail end sales and inevitable expansion packs, it's relatively easy to see how Maxis could manage year over year growth. EA Sports' revenue growth will presumably be centered entirely around marginal increases to their annual sports titles and the addition of UFC.
Now, this leaves us with the EA Games label, which BioWare is once again a part of. While EA is effectively only releasing one non-annualized title in it this year (lol holy shit), that title is going to sell 18-20+ million copies. This means that despite the extremely low title count, EA actually needs a highly impressive line-up to grow year over year. As of today, the only EA Games label titles we know slated for next fiscal year (April 2014 - March 2015) are TitanFall and Dragon Age 3. Dragon Age averages around 4-5 million copies an entry, and given that Peter Moore kept comparing TitanFall to Gears of War positioning wise, presumably they're hoping for at least 4-5 million by the end of the fiscal year there as well.
So this leaves us at about 8-10 million so far, and even if we assume EA is optimistic, at most 12 million in projected sales. We have an 6-10 million unit gap to fill at this point. EA has said Visceral's new IP is unveiling soon, but as a new IP not made by the creators of CoD, they probably don't expect more than 3 million units for the first one. The only other possible launches in that window consist of Mirror's Edge 2 (which has a release date of "when it's ready"), Battlefront 3 (which is still in the rough concept phase as of today, so fairly unlikely), and Mass Effect 4, which will have had 3 years of development at that point, and Yanick insisted it's been in development for quite a while when Shinobi complained the game would be years away. Given Mass Effect 3 seemingly also did around 4-5 million copies, by having the four I mentioned plus maybe some other notable game (or just lots of Battlefield DLC money), they could feasibly be aligned for growth that fiscal year.
On top of that, BioWare actually has three series now, so they can't shove all of them in different fiscal years given EA assigns 2 year cycles for projects once they're up and running, and usually new IPs are the things that get the longest development cycles at just about every publisher. A three year development cycle on Mass Effect 4 also only puts them at 6 months less than Dragon Age 3 had, and that game had to switch engines mid project and rework the engine to have all the functionality they needed for RPGs, which saves the BioWare Montreal a fair amount of time.
In Mass Effect 4, I would love to explore Citadel of this scale.
Make that 8 gb ram count Bioware.
@Nirolak: Aren't those pictures you posted of BF4 representative of a PC running Radeon HD 7990 to attain 60fps, albeit at a higher resolution than 1080p? We have yet to see story driven characters for BF4 on either xbone or ps4.
How will the next gen consoles fare in terms of loading times? Will the additional RAM,etc help or will the hard drives.disc drives bottleneck it? Dev skills play a part too obvs.
Here's the thing with Mass Effect: BioWare were wrestling with Unreal Engine 3, built for hardware specs with a very low ceiling. I expect Mass Effect 4 to be a next gen only game, not cross gen like Dragon Age 3. With that in mind, the ceiling on next generation consoles blows current generation out of the water. The leap in visual fidelity should be gigantic.
http://imageshack.us/a/img844/8749/6vfi.jpg
Who is the black dude to the left of Jacob, and what has he done with my Kaidan?
Here's the thing with Mass Effect: BioWare were wrestling with Unreal Engine 3, built for hardware specs with a very low ceiling. I expect Mass Effect 4 to be a next gen only game, not cross gen like Dragon Age 3. With that in mind, the ceiling on next generation consoles blows current generation out of the water. The leap in visual fidelity should be gigantic.
Not sure if you are serious but just in case you are the black dude is your shuttle pilot Steve Cortez and there is no sign of Kaiden because he was a tad bit atomized by a nuke on Virmire in this play through because Ashley is there.
Oddly enough of all the characters in Mass Effect I absolutely hated and detested Kaiden the simpering shit. I mean I wasn't a big fan of Jacob but even he didn't illicit the amount of loathing I had for Kaiden. I don't know why it is but I just found Kaiden so damn pathetic and "teenager" like that I wanted to give the Nuke on Virmire a medal posthumously for doing the galaxy a favour.
I want bionic powers that breaks glass, bends metal and destroys foundations of buiildings.
I want to wreck shit in ME4.
I want bionic powers that breaks glass, bends metal and destroys foundations of buiildings.
I want to wreck shit in ME4.
I want bionic powers that breaks glass, bends metal and destroys foundations of buiildings.
Not sure if you are serious but just in case you are the black dude is your shuttle pilot Steve Cortez and there is no sign of Kaiden because he was a tad bit atomized by a nuke on Virmire in this play through because Ashley is there.
Oddly enough of all the characters in Mass Effect I absolutely hated and detested Kaiden the simpering shit. I mean I wasn't a big fan of Jacob but even he didn't illicit the amount of loathing I had for Kaiden. I don't know why it is but I just found Kaiden so damn pathetic and "teenager" like that I wanted to give the Nuke on Virmire a medal posthumously for doing the galaxy a favour.
I am new to the forum, I tried to put this up as its own thread. Sorry for Trolling this feed, LOL.
I recently got the PS3 for The Last of Us. Now that its over I am in need of another game in the same format that I can sink my hours into Now. Any suggestions? (Both on games and on how I can get to the status of posting my own feed)
Thank you NeoGaffers,
TheOptimusKnight
I am new to the forum, I tried to put this up as its own thread. Sorry for Trolling this feed, LOL.
I recently got the PS3 for The Last of Us. Now that its over I am in need of another game in the same format that I can sink my hours into Now. Any suggestions? (Both on games and on how I can get to the status of posting my own feed)
Thank you NeoGaffers,
TheOptimusKnight
I thought James was done pretty well. How did you get rid of him?Kaiden and James. Lol. Got rid of them as soon as the opportunity presented itself.