Gotta keep that dream alive, right?
Oh, most definitely!
Lol what? Are you truly believing that?
yup!
Gotta keep that dream alive, right?
Lol what? Are you truly believing that?
It would be nice if Aaryn could chime in for the whole "ME3 was too much shooting, not enough everything else" to reassure people that we're not gonna get a game too similar to ME3 when it comes to "too much shooting" gameplay.
Aaryn, what can we expect with the next ME? Something more in line with ME1 or ME2 when it comes to how much "shooting", exploration and just walking around cities we'll do? Maybe even cooler stuff that you're not allowed to tell yet?
Great question, and it has a huge answer that I can't do justice until we show the game off and reveal some of the core pillars. So until then, here's what I'll say. When we started on the game more than two years ago, we went back over the previous games of the Trilogy and talked about what we'd loved from each of them. Maybe surprisingly (maybe not), each game had elements that we were proud of or thought represented the best in the series. It was those "best in the series" elements from all of the games - ME1, ME2, and ME3 - that we're attempting to extend even further by the time we release this new Mass Effect game. So in other words, the moment-to-moment experience isn't just the evolution of where we got to with ME3 gameplay.
I wish I could go into more specifics, and we will eventually. Until then, I hope that helps.
this.For me, it was the fact that the ending gave a giant middle finger to that.
The journey is always important, but when the destination tells you that the journey didn't matter then you appreciate the journey a whole lot less.
...but the ending was a universe killing event, which was by far the selling point and most important aspect of the game for me.
Great question, and it has a huge answer that I can't do justice until we show the game off and reveal some of the core pillars. So until then, here's what I'll say. When we started on the game more than two years ago, we went back over the previous games of the Trilogy and talked about what we'd loved from each of them. Maybe surprisingly (maybe not), each game had elements that we were proud of or thought represented the best in the series. It was those "best in the series" elements from all of the games - ME1, ME2, and ME3 - that we're attempting to extend even further by the time we release this new Mass Effect game. So in other words, the moment-to-moment experience isn't just the evolution of where we got to with ME3 gameplay.
I wish I could go into more specifics, and we will eventually. Until then, I hope that helps.
Great question, and it has a huge answer that I can't do justice until we show the game off and reveal some of the core pillars. So until then, here's what I'll say. When we started on the game more than two years ago, we went back over the previous games of the Trilogy and talked about what we'd loved from each of them. Maybe surprisingly (maybe not), each game had elements that we were proud of or thought represented the best in the series. It was those "best in the series" elements from all of the games - ME1, ME2, and ME3 - that we're attempting to extend even further by the time we release this new Mass Effect game. So in other words, the moment-to-moment experience isn't just the evolution of where we got to with ME3 gameplay.
I wish I could go into more specifics, and we will eventually. Until then, I hope that helps.
Great question, and it has a huge answer that I can't do justice until we show the game off and reveal some of the core pillars. So until then, here's what I'll say. When we started on the game more than two years ago, we went back over the previous games of the Trilogy and talked about what we'd loved from each of them. Maybe surprisingly (maybe not), each game had elements that we were proud of or thought represented the best in the series. It was those "best in the series" elements from all of the games - ME1, ME2, and ME3 - that we're attempting to extend even further by the time we release this new Mass Effect game. So in other words, the moment-to-moment experience isn't just the evolution of where we got to with ME3 gameplay.
I wish I could go into more specifics, and we will eventually. Until then, I hope that helps.
Hype...rising!
Okay, I'd say the best parts from each game are something like:
-ME1: Sense of scale. Exploration. Plot.
-ME2: Character writing. Personal connection.
-ME3: Shooting. RPG mechanics. Customization.
I'd generally agree with this, but with the major change from ME 1 to the sequels being atmosphere and the style paired with it. ME1 was moody, slick, and bold. ME2 was so grimy and loud, rarely with the emotional and aspirational tones of sci-fi that I think largely were foundations of the universe established in ME1, instead turning the series toward personality clicks and plot crises.Hype...rising!
Okay, I'd say the best parts from each game are something like:
-ME1: Sense of scale. Exploration. Plot.
-ME2: Character writing. Personal connection.
-ME3: Shooting. RPG mechanics. Customization.
ME3 has RPG mechanics? Of what kind?Hype...rising!
Okay, I'd say the best parts from each game are something like:
-ME1: Sense of scale. Exploration. Plot.
-ME2: Character writing. Personal connection.
-ME3: Shooting. RPG mechanics. Customization.
all the best things from each game in the series...sounds like we're going to have one hell of a new ME game!Great question, and it has a huge answer that I can't do justice until we show the game off and reveal some of the core pillars. So until then, here's what I'll say. When we started on the game more than two years ago, we went back over the previous games of the Trilogy and talked about what we'd loved from each of them. Maybe surprisingly (maybe not), each game had elements that we were proud of or thought represented the best in the series. It was those "best in the series" elements from all of the games - ME1, ME2, and ME3 - that we're attempting to extend even further by the time we release this new Mass Effect game. So in other words, the moment-to-moment experience isn't just the evolution of where we got to with ME3 gameplay.
I wish I could go into more specifics, and we will eventually. Until then, I hope that helps.
I'd generally agree with this, but with the major change from ME 1 to the sequels being atmosphere and the style paired with it. ME1 was moody, slick, and bold. ME2 was so grimy and loud, rarely with the emotional and aspirational tones of sci-fi that I think largely were foundations of the universe established in ME1, instead turning the series toward personality clicks and plot crises.
With a return to exploration and the vastness of space, I think we may get some sense of wonderstruck atmosphere back, and I couldn't be more excited. The size of the character profiles and action became bigger than the places themselves in ME2 and 3. I want to feel small out there again.
hm. I only got to play Me1 once since it came super late to Ps3, and I've played through Me2 like 10 times. I wonder if I had more exposure to Me1, if I would've loved it more than I love Me2.
Ah, all the more reason that we gotta have that ME trilogy remastered.
-ME3: Shooting. RPG mechanics. Customization.
ME3 has RPG mechanics? Of what kind?
If you mean that these were present somewhat then sure. But as highlights of ME3 these are completely wrong. I'd say: Soundtrack. That's all for the 3rd part.
Great question, and it has a huge answer that I can't do justice until we show the game off and reveal some of the core pillars. So until then, here's what I'll say. When we started on the game more than two years ago, we went back over the previous games of the Trilogy and talked about what we'd loved from each of them. Maybe surprisingly (maybe not), each game had elements that we were proud of or thought represented the best in the series. It was those "best in the series" elements from all of the games - ME1, ME2, and ME3 - that we're attempting to extend even further by the time we release this new Mass Effect game. So in other words, the moment-to-moment experience isn't just the evolution of where we got to with ME3 gameplay.
I wish I could go into more specifics, and we will eventually. Until then, I hope that helps.
ME3 has RPG mechanics? Of what kind?
ME3 easily had the best combat in the series to me. Guns felt real good, like, proper third person shooter good. Easy to take cover, dodge, roll, powers felt extremely punchy, enemies were tougher, etc. Bring back heavy customization elements (retooled of course), ammo types, etc of the first game, combine them with ME3's combat and baby we got a stew going.If you mean that these were present somewhat then sure. But as highlights of ME3 these are completely wrong. I'd say: Soundtrack. That's all for the 3rd part.
Of course the ending matters. It's pretty disingenuous to pretend that we shouldn't care about how a story based game building up a very specific conflict for 3 games ends, and frankly, a bit insulting too.
Judging the games individually there's plenty to argue for or against, plot wise, character wise, mechanically, etc, and plenty of merits to be assigned, but the ending was a universe killing event, which was by far the selling point and most important aspect of the game for me.
For me, it was the fact that the ending gave a giant middle finger to that.
The journey is always important, but when the destination tells you that the journey didn't matter then you appreciate the journey a whole lot less.
In Mass Effect 2 and 3 it felt like the ENTIRE universe all revolved around Shepard. Like nothing was important other than what was going on right next to me. It made Shepard himself bigger than the Universe around him, and killed the sense of mystery to me.
ME3 easily had the best combat in the series to me. Guns felt real good, like, proper third person shooter good. Easy to take cover, dodge, roll, powers felt extremely punchy, enemies were tougher, etc. Bring back heavy customization elements (retooled of course), ammo types, etc of the first game, combine them with ME3's combat and baby we got a stew going.
Best part of ME3 was the sound. Did anyone try playing with a proper home theater setup? The biotic power sounds will destroy the living room.
I think you hit the nail on the head on the difference between Drew K and Mac.
I felt Drew K had a much better grasp of the big picture, while Mac was better at the little details. As Drew K's involvement in the writing decreased and Mac's increased these differences became obvious. THis is obvious when ME3's plot was all over the place, but many of the character moments prior to the final act of the game were still pretty damn top notch.
I've been trying to get back into Mass Effect recently in lead up to a hopeful E3 reveal, and I'm finding it really hard to because of how the series ended (partly with the third game, especially with the ending). I thought about starting up the games again, but I don't want to play 1 and 2 without 3, which means having to play 3. I tried reading the first book, but when they're talking about the Reapers, all I can think of is the last third or so of ME3 and how wasted they became as an enemy. The only thing that still gives me unadulterated joy is the soundtracks. The stink of ME3 just taints almost everything for me.
I'm sure it will eventually pass, or at least I hope it will.
I know some of the 'side" arcs like the genophage and Geth/Quarian conflict, some of the ones a lot of people liked, were attributed to other writers (not Mac). I'm biased, but I just can't stand to give that many any credit for anything.
I'm not on-board with the scapegoating of de lead writer for Mass Effect 3's shortcomings either. Presumably, all the writers sat together in the writer's pit and could see the hole in their narrative coming from a mile away. From what I understand from David Gaider's interviews and Tumblr, BioWare has several peer review sessions before major story assets are developed.
Yes, it's probably true that the leads locked themselves away at the last minute to fill the hole without peer review. But the whole team was there while the problem simmered until it boiled over in the last few months of production. And since no one ever came forward to do a mea culpa (on the contrary, they appeared to be very proud of their storytelling until the backlash caused them to go quiet) I'm going assume the dev team is collectively responsible for ending the story that way, including the fan favourites people favour over Mac Walters.
I like a lot of what ME3 did for combat, but I disliked how barriers just became a different colored shield, as opposed to something strong to tech, weak to biotics.ME3 easily had the best combat in the series to me. Guns felt real good, like, proper third person shooter good. Easy to take cover, dodge, roll, powers felt extremely punchy, enemies were tougher, etc. Bring back heavy customization elements (retooled of course), ammo types, etc of the first game, combine them with ME3's combat and baby we got a stew going.
I like a lot of what ME3 did for combat, but I disliked how barriers just became a different colored shield, as opposed to something strong to tech, weak to biotics.
I do think ME3 had the best weapon customization and skill systems.
But stepping back, no, I'm not one of the people who claim the ending retroactively ruined all three games for me. Shit, the 3rd is STILL probably my favorite of the three.
I'm not on-board with the scapegoating of de lead writer for Mass Effect 3's shortcomings either. Presumably, all the writers sat together in the writer's pit and could see the hole in their narrative coming from a mile away. From what I understand from David Gaider's interviews and Tumblr, BioWare has several peer review sessions before major story assets are developed.
Yes, it's probably true that the leads locked themselves away at the last minute to fill the hole without peer review. But the whole team was there while the problem simmered until it boiled over in the last few months of production. And since no one ever came forward to do a mea culpa (on the contrary, they appeared to be very proud of their storytelling until the backlash caused them to go quiet) I'm going assume the dev team is collectively responsible for ending the story that way, including the fan favourites people favour over Mac Walters.
It's possible a clean slate brings that sense of wonder back. Or maybe it won't for me. Hard to say, but I'm not really excited for a new game like some people are.
A step up? As in removing actual attributes and stats, loot, inventory, exploration, quest log, etc?You might recall, every so often the "character" menu would glow for some reason? Well, when that happens, you're supposed to open it up and go to the character page and allocate skill points, in a system that is a significant step up from both 1 and 2. The decoupling of Paragon/Renegade from Persuade is another good one.
A step up? As in removing actual attributes and stats, loot, inventory, exploration, quest log, etc?
ME3 had a better inventory, loot, and use of stats than ME1, where practically everything just added some insignificant amount of something for each iteration of the same item/stat, almost everything was visually identical save for color, there was tons of skill overlap in every class, and visual customization was non-existent.A step up? As in removing actual attributes and stats, loot, inventory, exploration, quest log, etc?
I get why they put grenades and ammo on the skill wheel (it's one less menu to dive through in combat), but if they keep that system, it would be nice if they could have some slots you can swap out for different ammo/grenade types.I'd really like heavy weapons and physical (not skill-based) grenades back. Let me equip companions with them so I have more options in a fight and don't always feel compelled to bring the members with the optimal skills.
Mass Effect has never had stats. I think ME3 had the best skill point system in the series.A step up? As in removing actual attributes and stats, loot, inventory, exploration, quest log, etc?
The shooting and movement were vastly better in ME3. Moving around in ME2 felt like piloting a tank in comparison. ME3 also added weapon customization and a surprisingly awesome MP.If you mean that these were present somewhat then sure. But as highlights of ME3 these are completely wrong. I'd say: Soundtrack. That's all for the 3rd part.
Mass Effect has never had stats. I think ME3 had the best skill point system in the series.
The loot in ME1 was terrible (and I'm saying this as a person who holds ME1 as their favorite game of all time!).
Exploration I want back, but it was missing from ME2 as well, for the most part. The quest log stuff is undeniable.
Yes. But only ME1 had skills dedicated to speech, and most people dislike how they were done, due to the railroading of a player along a certain path.Arent skills solely dedicated to combat in 3?
Yes. But only ME1 had skills dedicated to speech, and most people dislike how they were done, due to the railroading of a player along a certain path.
Right. Forgot that electronics and decryption were used for lock picking, but only in ME1.Well that tends to happen when you make binary systems. Also werent the tech skills use of things in the game world?
Right. Forgot that electronics and decryption were used for lock picking, but only in ME1.