^ the Refusal ending is the ultimate selfish option.
It had a good run, but lets be honest. Bioware is kind of a dead company. Any sequel at this point is going to be fan service, and I would rather see a new IP.
This is my general view of things. I also think the next game should directly address the fallout of ME3 within a short time span of 50-100 years. BioWare needs to choose an ending, 90% chance it will be Destroy but with some caveats like the Geth survived, and then set the game in that universe where things have noticeably changed due to a near galactic wide extermination and all out war with a superior entity.
I don't want the game to dwell on the events of ME3, I don't need them to work overly hard to explain what happened and why, just choose the universe you want it to be in and show the results of that choice as we explore it and play the game.
There are a lot of things they need to address. Like how will the different races recover, or falter, after their near extinction. What kind of alliances and decisions will they make because of that. Play around with how easy or rather difficult it may be to repair and restore the Mass Relay System and how long periods of isolation maybe have changed some areas and portions of races. Would there be a push for new means of galactic travel outside the Mass Relays? How would it work, and more importantly what would there be to find in the vastness of space not connected by the MRS and who would be daring enough to explore those uncharted areas? Hint maybe the player?
How would having tons of dead Reapers affect the advancement of technology and science. Would that initiate another Mass Effect similar to what humans experienced after the discovery of the Prothean base on Mars? How would various races and factions within them feel about using the same technology that nearly wiped them out. Would government ban Reaper tech or heavily regulate it producing a vast blackmarket and industry for secretly acquiring, researching and developing Reaper based tech.
Put us in this galaxy and let us explore, literally and figuratively, the changes that have occurred after the events of ME3. My biggest fear is that they'll just explain away the events of ME1-3 and return things to business as usual, here's ME4 and a universe not much different from before.
I would rather they make the entire new trilogy about the Star Child.
RPG comes saddled with all kinds of dead weight. Wish they would just ditch genre labels entirely. An economy based loot system would be so much more interesting. In a game about exploration wouldn't it be more interesting to trade in the information you've discovered?
Traditional RPG: Visit the Raloi homeworld. Fight some stuff, do some things, and find random crap in the environment.
"Hey look at this. The Raloi somehow managed to have all these upgrades appropriate to my level and it all fits even though their legs are double jointed."
What could be: Visit the Raloi homeworld. Fight some stuff and do some things. Offer the information you've gained to appropriate channels for cash and rewards.
"Hey listen to this. The Raloi love pizza. Send them pizza and your negotiations will go better. You owe me credits and a lead on the armor I asked for."
Nothing was a better reminder of this than Tungsten/Shredder ammo in the first Mass Effect. I had to grind and at times save/reload in order to make sure some random mooks and boxes had what I needed at a certain level. Somehow the Alliance requistion officer on a brand new prototype vessel couldn't get it done and sell me the upgrades. Somehow the Citadel SPECTRE organization couldn't get it done.
Hrm.
Pacing of Mass Effect 1.
Hmm. In terms of the "flashback" like sequences, I wonder if it'd be the game basically asking the player what they did during the original trilogy in a thinly veiled manner.. That'd be odd for new players.
Leviathan really should have been included in the main game. That changes the entire perspective of the universe in those games.
Never played Leviathan, how does it change the end?
What are the chances of an E3 reveal this year?
Aw man. I don't know if I can wait two whole years from now. I was holding out hope for Q1 2015. Then again I don't want them to rush it out. Not that delaying ME3 further would have mitigated the clusterfuck ending, but..I think it's highly likely, but I've also been unable to nail down a concrete release window, so I dunno. It's certainly not coming out this year, and I seriously doubt it will make Q1/Q2 2015. My heart says Q3/Q4 2015, then in time honoured Mass Effect tradition delayed into Q1 2016.
I think we'll see something this year for sure, if not at E3 then N7 Day or PAX later in the year. And that something could amount to a Mass Effect 2 style teaser trailer, for all I know, with a big, proper reveal coming in early 2015.
Aw man. I don't know if I can wait two whole years from now. I was holding out hope for Q1 2015. Then again I don't want them to rush it out. Not that delaying ME3 further would have mitigated the clusterfuck ending, but..
Is Casey Hudson still lead on this?
You have to wonder how both the Dragon Age and Mass Effect series would have turned out if EA didn't buy BioWare. Their new IP will be the first one made entirely under EA, so I'm eager to see how it'll turn out.Let's be honest. They got eaten up by EA, their founders left and their recent games have been disappointing. If they mess up DA3, they are one step closer to death.
Thank goodness others agree that Destroy is the logical 'official' ending choice.
All along Shepard kept saying that we have to destroy the Reapers, so it made sense for me in that moment to destroy them. I didn't even think about it, Shepard wouldn't have had such a drastic change of character right there to choose something else.
I generally have no clue what the doctors did at bioware for mass effect.
Destroy is obviously the worst choice. The whole trilogy Shepard goes around telling people to compromise, work together, take leaps of faith and give peace a change etc. But when the starchild gives Shepard an option to compromise, she should just ignore it and choose to destroy all intelligent mechanical life? Bullshit.
I liked the initial concept of Cerebus. The problem was when it suddenly morphed into a paramilitary group.
Destroy is obviously the worst choice. The whole trilogy Shepard goes around telling people to compromise, work together, take leaps of faith and give peace a change etc. But when the starchild gives Shepard an option to compromise, she should just ignore it and choose to destroy all intelligent mechanical life? Bullshit.
The Indoctrination Theory - Seriously, watch these docs if you haven't already. There are too many solid pieces of evidence that can't be argued against.
https://www.youtube.com/watch?v=2CKHLDgz2zE
https://www.youtube.com/watch?v=YDGAnsVOb-M
https://www.youtube.com/watch?v=oeJkR683Sas
The ramblings of batshit fans finding patterns in the clouds and calling it "evidence" to support an absurd theory that comfortably avoids admitting the cold, hard, depressing truth that BioWare fucked up the ending. All the "evidence" in support of the Indoctrination Theory is text book confirmation bias.
What "I" personally believe is that, for some reason or another, Bioware could not finish the game with the ending the originally wanted. Thus, the shitty ending we all know and love came to be.
Have you seen that those docs though? Really, if you've got the time, watch them. I just don't see how some of those "batshit" findings can be argued against. Shepard is undergoing indoctrination. Plain and simple!
I fucking love the indoctrination theory. I watched the original video explaining it and I was convinced.
As far as I'm concerned, (my) Shepard was indoctrinated, but he managed to snap out of it on the crucible, destroyed the Reapers, woke up in the rubble, managed to (eventually) contact the Normandy, reunited with the crew and had a big fucking party.
Oh man... I'm not going to waste 3 hours of my life watching those, but I can kind of see where this theory is coming from. Anderson and Illusive Man being ahead of Shepard inside the Catalyst didn't really make sense, unless they were just representations of destroy and control endings generated by the Catalyst itself from Shepard's subconscious mind. Same way as the starchild was generated from the memory of the kid who died at the beginning of the game.
But more than that... nah. The ending is what it is, live with it.
I've seen bits and pieces of all three. I've heard the arguments ad nauseum, and was around when they first came to be. They're made up, make believe, wishful thinking of desperate fans who cannot come to terms with BioWare's failure. An absurd volume of their arguments rely on the extreme bias that the issues exist not because of development failure, but instead careful, deliberate tricks, continuity areas, hints, and so on, right up to a gross misunderstanding of how video games are made, trying to argue that reused textures are indicative of a grand narrative structure instead of just reused textures.
There is no kid at the beginning of the game. There was never a kid.
Correct me if I'm wrong, but didn't other people interact with the kid when he boarded the rescue craft?
Correct me if I'm wrong, but didn't other people interact with the kid when he boarded the rescue craft?
Correct me if I'm wrong, but didn't other people interact with the kid when he boarded the rescue craft?
No, and I'm betting Bioware regrets that now given how fans have interpreted that to mean that he isn't real. Of course they do wait for him to board before closing the shuttle, there was no other reason for them to wait as long to depart, but fans ignore that part.
No, and I'm betting Bioware regrets that now given how fans have interpreted that to mean that he isn't real. Of course they do wait for him to board before closing the shuttle, there was no other reason for them to wait as long to depart, but fans ignore that part.
I just hope the new Mass Effect brings back uncharted worlds like in the first game, I know a lot of people didn't care for them. I would of course like them to be a little more diverse though, not all driving up steep peaks. To me, nothing captured the vastness and loneliness of space like these planets did. Only finding a select group of people or abandoned outpost on planets made it feel empty (but in a good way), when you did find people the encounters felt special. Coupled with the music, it gave off the perfect atmosphere.
And while I totally agree with that, how are things like the oily shadows in Shepard's dreams not a definite piece of evidence that he has been under the attempts of indoctrination?
What about all the dead bodies that resemble either Ashley or Kaiden from ME1 that pile up after Shepard wakes up after Harbinger's beam?
Anderson somehow reaching that control room before Shepard, even though Shepard entered the beam first?
So, explain this to me. How does that kid end up from the top of one skyscraper at the beginning of the game (where Shepard is looking at him through a window), ALL THE WAY to another rooftop in 5 minutes?
Why is there a secret ending where Shepard wakes up in rubble ONLY if Destroy is chosen?
The MINUTE Shepard goes under, the game ends. Everything after that is complete bs and the "true" ending is yet to be seen. The pieces of evidence that I listed are only a few that point towards the inevitable.
So, explain this to me. How does that kid end up from the top of one skyscraper at the beginning of the game (where Shepard is looking at him through a window), ALL THE WAY to another rooftop in 5 minutes?
Yeah, they wait for him to board, I guess it doesn't count as interaction per se. Lazy cut scene directing more likely.
And while I totally agree with that, how are things like the oily shadows in Shepard's dreams not a definite piece of evidence that he has been under the attempts of indoctrination? What about all the dead bodies that resemble either Ashley or Kaiden from ME1 that pile up after Shepard wakes up after Harbinger's beam? Anderson somehow reaching that control room before Shepard, even though Shepard entered the beam first? Why is there a secret ending where Shepard wakes up in rubble ONLY if Destroy is chosen? I could go on and on.
The MINUTE Shepard goes under, the game ends. Everything after that is complete bs and the "true" ending is yet to be seen. The pieces of evidence that I listed are only a few that point towards the inevitable. The fuckin war ain't over man. Either Shepard wakes up a zombie or not.