SerAardvark
Member
I do wish the romance arcs were a bit more complicated though, and if it were me writing them I'd make some characters just totally unwilling to commit to a relationship even if you've slept with them. Character writing in interactive games, especially RPGs, is always at its strongest to me when the NPCs don't exist entirely to serve the player. Romance in games unfortunately is so much that; you basically get to pick from your harem who you want and if you click the right dialogue you're guaranteed to get them.
Add in some heartbreak with a dash of tragedy. Don't always give the player exactly what they want. Get them dumped. Have them chase dead ends. Imbue characters with the illusion of autonomy and individuality.
It'd be nice if player choices/decisions impacted the relationships more, too. If you're going to play Ryder (or Shepard or whoever) as a sociopathic murdering asshole, then it stands to reason that a lot of the companions probably aren't going to like that, for example, and so might reject the player character (or break up with them if already in a romance). I'd like to see that kind of "feedback" from characters to - as you put it - at least give the illusion of autonomy and individuality rather than making it feel like Bioware's just interested in pleasing fans by letting them do whatever they want *and* romance/have sex with whatever characters they want regardless of plot logic or characterization.