I can literally smell her entitlement and bitchiness.
It's a dumb looking character design, but what are you talking about friendo?
PS - I say this as someone who deeply wants to chuck Peebee out the airlock if possible.
I can literally smell her entitlement and bitchiness.
Wow lolI can literally smell her entitlement and bitchiness.
Also her terrible outfit doesn't help. Neither does that fucking paint over her eyes. What is even the point of that, go wash that crap off.
I'd have to see other in-game Asari to formulate a complete opinion but so far the way they've designed the Asari body/facial structure in Frostbite compared to that of the models in Unreal Engine 3 hasn't meshed too well. The Turians, Krogan, and Salarians look very close to their UE3 counterparts but something remains off about the Asari (or at least just Pelessaria).
Hard to explain why but it's kind of 1 part uncanny valley and a 1 part deliberate attempt to make them more human (facial-wise).
Like the complaints about Sara and Scott I think Frostbite is mainly to blame.
You call it plastic-y, I call it "every character looks like they're a greased up Scotsman." Same deal as in Inquisition.
I can literally smell her entitlement and bitchiness.
Also her terrible outfit doesn't help. Neither does that fucking paint over her eyes. What is even the point of that, go wash that crap off.
I don't think there are any particular problems with the models. I mean yeah, when you do a side-by-side comparison of Male Shepard to Scott Ryder then it's obviously going to look odd. I also don't think it's a fair comparison. These guys are like..what? 22-23 years old? Their armor is also a lot less bulky which makes sense because they aren't soldiers. I think that when you see it all in motion with all of the assets together it won't look so "off" to some people. Taking a model out of context, putting them in a borderline t-pose with flat lighting will do that. Besides, BioWare character models go for stylized version of "realism" anyway.
so the cosplayers can start making their costumeswhy the hell would you use that shot?
I'm sorry, I don't mean to be negative on this before it even comes out, but am I the only one that thinks these character heads are just...bad? I can't put my finger on it, but they look like some weird mix between a wax model and a pizza-place animatronic.
Scott's hair looks like plastic. And those eyes...they're just...wrong.
As somebody posted above, the blank stares and flat lighting don't do the models any favors in that shot. Other shots from the trailers, etc, look a lot better.
I'm also not quite seeing all these "the proportions are off!" comments. What's wrong? The heads too big? Maaaaaybe slightly. Otherwise I'm not really seeing it.
On the guy: his chest is the wrong shape for a human male, his abdomen and his spine meet at an angle that I've never seen before.
On the woman: her head is too far to the left relative to her shoulders, her abdomen is too far to the right relative to her chest (it's like she's a snake woman)
On both: their arms are not hanging at the right angle relative to their torsos (human arms rarely flare out below the elbow), and overall they are just swaybacked.
On the guy: his chest is the wrong shape for a human male, his abdomen and his spine meet at an angle that I've never seen before.
On the woman: her head is too far to the left relative to her shoulders, her abdomen is too far to the right relative to her chest (it's like she's a snake woman)
On both: their arms are not hanging at the right angle relative to their torsos (human arms rarely flare out below the elbow), and overall they are just swaybacked.
None of those things you mentioned are evident when looking at the full character kit.
Scott, Sara.
The guy looks like he has kind of a slender build. The effect you're talking about, with the "swaybacked" thing, are probably due to the fact that they're wearing breast/backplates.
As to the girl... She's doing one of those sassy stances. Do you really think they'd fuck up something as basic as the alignment of her head to her shoulders? When has that ever happened in a video game?
I'd have to see other in-game Asari to formulate a complete opinion but so far the way they've designed the Asari body/facial structure in Frostbite compared to that of the models in Unreal Engine 3 hasn't meshed too well. The Turians, Krogan, and Salarians look very close to their UE3 counterparts but something remains off about the Asari (or at least just Pelessaria).
Hard to explain why but it's kind of 1 part uncanny valley and a 1 part deliberate attempt to make them more human (facial-wise).
Like the complaints about Sara and Scott I think Frostbite is mainly to blame.
But the guys face, eyes and hair still look terrible. The hair looks like as plastic poo, the eyes are dead, and the skin just isn't right at all. I just don't understand how you go from Steven Brewis (https://www.google.co.uk/url?sa=i&r...orJupVdf6kbsXGXjl7385hxw&ust=1486669528058576) to that!
Asari are looking better than ever IMO.
just please make the default lip shine 0 this time biower
I mean, the image you posted just asserts my point. That looks like a human face. It should look like an entirely different races face.
Subreddit is going nuts over Scott's proportion 😐
Myself I don't mind a small lean protag.
I think it's good they're having a nice laugh about it. They're just being silly.
:lol
lmao
The Ryders definitely look kinda plasticy in the Character Kit, but I think they look fine in the actual game
This alien looks quite interesting from the waist down.
I want a space cape.
Mass_Effect_romance_discussion.txt
I'm more relieved it only has one barrel.Everyone so focused on his... lower parts that they don't notice toygun made out of rubber?