D) Cora
It'll be interesting to see the manufactured outrage and panic when the game hits and people find out that certain squadmate relationships aren't available to their specific player-character gender of choice. It's gonna weed out the people that take these things too seriously for their own good and bring tumblr to a halt.
Shipping Wars: The Final Frontier (TM)
"Ryder Family Album" menu or website
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Q: How does MEA Insanity compare to ME2 Insanity?
Ian: Hard to compare them apples to apples. ME2 added layers of defense (shield, barriers, armor, etc.) to everybody, which made it brutally difficult to take enemies down. While I enjoyed the challenge of ME2 Insanity, I didn't like that Adepts got the shaft due to all those layers of defense.
With MEA, we decided to keep defenses static (i.e. If an enemy doesn't have shields on Normal, then he doesn't have them on Insanity either), but we increase enemy durability enough to require a well-made character (and ideally well-crafted weapons) to take them down quickly, we increase enemy damage enough to melt you very quickly when you're out of cover, we increase enemy reaction times and make them smarter about flanking and taking advantage of when you do something unwise (trying to use a hover attack when surrounded by entrenched foes, for instance), using more flushing attacks to force you out of cover, and so forth. We also scale the player's health and shield gates, so you've got very little slack if you screw up.
In general I find that if I want to get through insanity without a silly amount of deaths, it's best to:
- Optimize my build. Your skills, armor, weapons, and profile should all have strong synergies.
- Build in some flexibility. Whether with Favorites, Consumables, backup weapons, or some mix of the above, be prepared to deal with different sorts of threats than my "main" build is optimized for.
- Use my squad smartly. Choose their skill evolves in a way that complements yours and each other's. In battle, order them into strong positions which guard my flanks, and order them to directly attack a target when a good opportunity presents itself.
- Git gud
Source: http://bsn.boards.net/post/305838
On squaddies: gonna have to get to know them first. Not committing to nothing without getting a feel for their abilities and personalities.
So if I wanted to put together a Twitter list consisting of BioWare developers working on Mass Effect, who should I have on now?
Right now I have Mike Gamble, Ian, Corey Gaspur, the BioWare and Mass Effect twitters, as well as Fryda Wolff and Tom Taylorson as the voices.
Or is there already a good Mass Effect/BioWare Twitter list I can add?
Nah, they have a legit issue with Bioware's typical 3/4 to the left of the character camera and how it makes her look like a potato.Looks great. If people still complain about Sara's face, they're nuts.
Amazing. They all look so good!Now I need a 1080 ti.
I'm sure my 980ti will hold up just fine.
wow default Sara is cute
I'm having trouble getting over the part from that trailer where she disarms someone and points the gun back at them.
Now I want to make Kai Leng via CC.I'm glad I'm not the only one who saw Kai Leng for a sec lol
It's weirdly frustrating. It looks nice for the most part, but then every single character has like one too many belts/pouches/buckles. Feels very removed from the ME1 aesthetic. I just want to take a magical eraser and take one more pass to remove a little something here or there on every armor or character design I see.These armor designs are getting way too busy, I hate it.
Wow, Sarah looks great in this pic.
Nah, they have a legit issue with Bioware's typical 3/4 to the left of the character camera and how it makes her look like a potato.
Are we making OT for todays press previews, videos and articles? If so do we know who is making one?
Just go ahead and make one if you're worried. "Mass Effect Andromeda Previews Thread", leave it empty till they start rolling in.
Yeah this is actually something very noticeable. I don't understand how they let Mac Walters be the lead writer in ME3 after being the lead writer in ME2 and his comics/novels.I read the third novel by Karpyshyn and he actually manages to make Kai Leng into a tolerable character. Well, he's a total edgelord but not having his stupid design in front of my eyes helped a lot. And Karpyshyn subtly makes the reader understand why this dude would be okay with drastic cybernetic enhancements. You see Leng in shitty situations, puting his body to his limits and it's written well enough that you feel the frustration of having organic limitations that prevent you to do what your mind wants.
Man what I would give to live in an alternate universe where Karpyshyn was lead writer for ME3.
I've also read the comics with The Illusive Man's origin story, written by Walters, and I could spend hours ranting about how stupid and bland it is. I don't like bashing BioWare folks but I'm sorry, he's just not a good writer
I hope the next ME books will be as good as the ones from Karpyshyn. It would have been great to see him write new books, even if he doesn't work on the game. One of them will be written by Walters so I'm already cautious.
Now, should I read Deception to see the cereal killer in action and see what all the fuss is about... or should I keep my sanity?
She's got those large, Disney eyes. Looks ace.
Still her eyes don't look dead here like they do look in character kit stuff.
Trailer itself if not interested its thread: https://www.youtube.com/watch?v=d3q_Nd5arZM&feature=youtu.be