Also GAF GOTY threads dont mean shit either. Also any consensus opinion on anything does not mean shit.
A generally true rule: see Sturgeon's Law.
https://en.m.wikipedia.org/wiki/Sturgeon's_law
Also GAF GOTY threads dont mean shit either. Also any consensus opinion on anything does not mean shit.
I expect it to get no less than 84
7 fully sized planets to explore. Nice. Hope each will be rich in detail.
I expect it to get no less than 84
Maybe. From our own galaxy, and studies of other planets beyond that, Earth is the only such one with that diversity. Most planets from what we see now have singular characteristics. Still, they're just trying get a point across that there will be plenty of diversity in the game.It kinda bothers me that they're saying like "planet 1 has nice trees, planet 2 has clean water, planet 3 has nice views etc". I mean we're talking about planets here, planets are diverse, one planet can easily have most if not all of the characteristics that these 7 planets have.
So after watching the new briefing some Prime Directive type stuff could be brought up. I find it kinda funny that Humans might be putting themselves into another situation where they are entering a vast galactic stage for the first time only to potentially steal territory from a race already established in the region (cough Baterians 2.0).
Maybe. From our own galaxy, and studies of other planets beyond that, Earth is the only such one with that diversity. Most planets from what we see now have singular characteristics. Still, they're just trying get a point across that there will be plenty of diversity in the game.
I once read a cool sci-fi premise where Earth was only considered barely habitable, due to all the different biomes present on the planet. Most other species evolved on a planet which was perfectly suited for them, rather than a planet where a lot of the environment had to be adapted to be livable for humans.
Thought that was kinda cool.
That's on the low end of my expectations. I'll be surprised if it gets lower than 84, or if it gets higher than 90; so 84-90 is my range; hoping for the higher end of that; I think I predicted 88 or 89 in the "12 games 12 scores" topic.
As someone said above, we don't know that. It's entirely possible we don't land on all seven of these, and we will likely land on other planets aside from these 7.
When Mac said a "handful" to explore, that probably means "fully explorable" as in you can drive around in the Nomad. Shinobi confirmed that there are "more than four" such planets. But I'd be shocked if we don't also land on other planets for particular missions in particular areas (and in those cases we won't have free reign to explore in the Nomad, etc).
That's on the low end of my expectations. I'll be surprised if it gets lower than 84, or if it gets higher than 90; so 84-90 is my range; hoping for the higher end of that; I think I predicted 88 or 89 in the "12 games 12 scores" topic.
Golden Worlds briefing: https://youtu.be/kT6P3wIvp3Y
86-88 seems to be what a lot of "great" games are settling into so that's my guess.
You are all fools. ME:A will get an unprecedented 101% rating on metacritic
cant wait for the "is Mass Effect Andromeda too good?" thread.
You are all fools. ME:A will get an unprecedented 101% rating on metacritic and will herald the coming of a new age of civilization. Truly, we will all remember where we were that day IGN gave Andromeda an 11/10.
I expect it to get no less than 84
75-80.
Not a chance this goes below 80.75-80.
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.
if its like DA:I, you just pick up where you left it
Note: if playing on xbox, do not leave the game in suspend mode. that counts on your time. Explicitly exit the game
All your progress is saved. And if you decide to buy the game digitally after using up your trial you do not have to re-download anything except for some patches that may or may not come out before launch. Also achievements can be earned as well if you care about them.
Having used it for Inquisition and Battlefield 1 I can definitely say it's worth it. Just be prepared to deal with the game telling you "You have this many hours/minutes left in the trial" every so often.
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.
Hint: That's only a small part of the reason, the other part is that they didn't want to accidentally turn the game into Andromeda: Arkham Knight
Hint: That's only a small part of the reason, the other part is that they didn't want to accidentally turn the game into Andromeda: Arkham Knight
Hint: That's only a small part of the reason, the other part is that they didn't want to accidentally turn the game into Andromeda: Arkham Knight
I love ME1 but I'm not gonna pretend it holds up for these kinds of mechanical comparisons well. It's a rough game due to the tech in many respects. Mako was certainly enjoyable in ways, but it was not a superior driving experienceWould you then say Mass Effect 1 is like Arkham Knight?
I love ME1 but I'm not gonna pretend it holds up for these kinds of mechanical comparisons well. It's a rough game due to the tech in many respects. Mako was certainly enjoyable in ways, but it was not a superior driving experience
I love ME1 but I'm not gonna pretend it holds up for these kinds of mechanical comparisons well. It's a rough game due to the tech in many respects. Mako was certainly enjoyable in ways, but it was not a superior driving experience
Mako sucks
Should have brought back and enhanced the Hammerhead
A bit peculiar how they let us kill enemies in the Nomad by running them over but having a gun on board would somehow be crossing the line and antithetical to the theme of exploration.
No, the reason it doesn't have a gun is because they want to make you actually engage with the on foot combat systems rather than just station your buggy at 3 miles away and artillery fire on them.
I would bet that while it's possible to run things over, any attempt to roll into a compound and try to do that to a group of bad guys is going to cause your nomad to get roundly destroyed.
drop a meteor on both
I don't see anyone here advocating for a long-range weapon on the Nomad.
Mobility of the Hammerhead was awesome, felt so good to just cruise around at high speed in overlord. Just need to increase durability and put some not-shit weapons on it. Lockon missile barrage and a machinegun maybe. A high speed hover vehicle really felt like something you'd see in the ME universe too, since it's full of flying cars, small gunships, floating drones etc. Regular 8 wheeler is the thing that feels slightly out of place.
I mean, even still, then you're introducing a method of interacting with the game systems wholly different than the on foot design.
It's easy to figure that a modern interpretation of the Mako (Nomad with guns) could be more like Arkham Knight than a 2007 technologically challenged game. Thus the belief that Mako isn't comparable to AK, but that a Nomad with guns experience would be like AK, are not mutually exclusive.I'm not particularly sure what that has to do with whether or not Mass Effect 1 plays like Arkham Knight. If it doesn't then the comparison doesn't stick and therefore the argument that the Nomad doesn't have a weapon because they don't want it to play like Arkham Knight doesn't stick either. For all intents and purposes the Nomad is a Mako without guns and probably tighter controls.
So I'm still not seeing the reason why we're allowed to kill by running things over, kill by knockback blast, but not kill by gun.
Naturally, which means there should be no reason why the player has the ability to kill enemies by running them over repeatedly and knocking them off a cliff with a shield blast correct? It would run counter to the on-foot gameplay focus right?
Because putting guns on the thing would trivialize a lot of encounters. Even if you prevented the player from dragging the Nomad into the combat areas you wanted, they could just sit outside them and take potshots. You'd need to either spawn enemies in after they enter or else throw up a bunch of invisible walls, both of which defeat a lot of the "open living world" stuff.
Because putting guns on the thing would trivialize a lot of encounters. Even if you prevented the player from dragging the Nomad into the combat areas you wanted, they could just sit outside them and take potshots. You'd need to either spawn enemies in after they enter or else throw up a bunch of invisible walls, both of which defeat a lot of the "open living world" stuff.
Now you're playin daft and acting like running over enemies is equally as viable in combat as firearms.Of course, so you agree that it doesn't make sense why the Nomad has the ability to run things over and blast things away to kill then.
Of course, so you agree that it doesn't make sense why the Nomad has the ability to run things over and blast things away to kill then.
Unless you introduce a lot of anti-tank enemies into the mix and make the Nomad have paper thin armor.
Of course, so you agree that it doesn't make sense why the Nomad has the ability to run things over and blast things away to kill then.