DeadlyParasite
Member
Now you're playin daft and acting like running over enemies is equally as viable in combat as firearms.
If it isn't viable then why is it included as a gameplay feature? Surely BioWare wouldn't include gameplay options in their game that serve no useful purpose right? If running enemies over isn't worth it why include it? What purpose would it then serve?
If most out in the world combat situations are set up like the first combat video of the game that came out, we'll likely be dealing in a lot of hab complexes or bunkers that set up a lot of barriers that would be difficult to move the Nomad through. Chances are trying to run over enemies as the primary way of beating them is going to be sub-optimal at best and suicide at worst.
Schrodinger's Nomad. Simultaneously nonviable and sub-optimal at running over enemies but somehow viable enough to warrant including in the game.
Hmm.