There's no doubt EA meddling mangled Dragon Age II. BioWare admit as much, along with it being one of their biggest failures, in the Game Informer article. In that respect, regardless of some of the good shit buried away in that game, the community piling on it was deserved. The production scope and design vision had shifted so intensely and radically from its predecessor, at a time when publishers were already being critiqued for "dumbing down" franchises for mass market appeal. Perfect storm for a game that became the eye.
I had a quick squiz at the PAX footage, not too much out of fear of spoilers, and I think it's all coming together very well. Facial animations are really only the glaring weak spot and I'm convinced they won't be a whole lot better at launch. I'm not too fussed about it as I appreciate the difficulty of detailed animation work in a game of this scope (and my guts say this game has had a turbulent dev cycle), but if anybody from BioWare is reading this please take my armchair advice and for future titles allocate a little more animation resource to character eyes. As they say, eyes are the windows to the soul, and it couldn't be more true in video games where nothing is truly realistic. Weaker animations elsewhere (including lip syncing) will be more subconsciously forgiven if the eyes are convincing. Psychologically we're attracted to the eyes and surrounding muscle movements to express emotions and intent; so much of our subconscious body language is isolated in this area. A little more attention here goes a long way to avoiding that "dead expression" look.
Nevertheless I don't really mind in this case. The PAX footage looks wonderful. Landing on Eos and its opening mission gave me strong Eden Prime vibes. Graphics look gorgeous, particularly the more advanced lighting and shadowing system. Frostbite does atmospheric scattering so very well, and those dusty sunrise vistas look incredible. Combat encounters also look fantastic; reminiscent of Mass Effect but clearly with a broader sense of control over the main character. Looks so much smoother and less rigid than the trilogy.
I really cannot wait to sink hours into this game. Very, very excited.