• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Mass Effect Community Thread

Status
Not open for further replies.

Sou Da

Member
Some are more in depth that others. Kind of similar to the "errands" and "sidequests" of Horizon. Been told quite a few take you across multiple areas, different planets. Nice to hear.

By which you mean they've tagged what's what better, yeah? Tasks and Missions, that kinda separation?
 

Killzig

Member
Another custom Scott from that reviewer on BSN

cbG1ogL.png

He also says there's some sort of mini embargo for Tuesday 11 AM Pacific. His site will be posting game video through the first mission.
 
Another custom Scott from that reviewer on BSN



He also says there's some sort of mini embargo for Tuesday 11 AM Pacific. His site will be posting game video through the first mission.
I really hope BioWare or IGN show off the character creator. I want to see how much control we have over the little details.

Never was a fan of the face shape slider in the OG trilogy and DA: I as it felt quite restricting in how many different faces you could make.
 
I was kinda bummed to hear you couldn't customize your squad's weapons in Andromeda but then a post on reddit sorta maybe makes me understand why they might have not included that. Basically, in ME1 it didn't really matter what weapon you put on your allies because the only stat that actually mattered to them was damage since how they used weapons wasn't influenced by heat or stability or rate of fire or anything else. In ME2 and 3 it did matter a lot but it was pretty much a binary "does the AI know how to use this weapon or not". Some weapons functioned so differently that the AI was just completely ineffectual with them so it was never a good idea to give those weapons (consider quick shot sniper rifles like the Viper compared to single shots like the Widow. The AI fires these two at exactly the same rate). If they knew how to use the weapon then the only thing that really mattered was damage because again, the AI was never constrained by the weapon's other stats. It just didn't make a difference.

I suspect because of the modding system in Andromeda, it allows you to change your weapons too dramatically for them to be able to design AI to use them very effectively. And again, if AI works like it did in the past, the only stat you're *really* adjusting is damage which is already controlled by levels. So rather than removing player choice, it looks like they're just removing the illusion of player choice. I still would have liked to modify the weapon they use just for cosmetic purposes (and not being able to customize their appearance at all is still a bummer) but I don't think it's as big a deal as some people are making.
 

Ivory Samoan

Gold Member
Liking these review tidbits Shinobi, keep em coming!

Character creator looks fairly detailed too: can't wait to get my hands on it this week.
 

DOWN

Banned
I am always tempted to try EA Access games on the early Access trials. It the three times I've done it they loook like relative shit because of Xbox One (NFS, Battlefront, DAI) in terms of image quality and more. It's like a spoiled first impression I'm not sure I want when my first impression could just be the PS4 Pro version if I wait.
 

AyzOn

Neo Member
Another custom Scott from that reviewer on BSN



He also says there's some sort of mini embargo for Tuesday 11 AM Pacific. His site will be posting game video through the first mission.

Kind of mind boggling how bad they are at creating anything with hair and now that I think about it, it wouldnt surprise me if that was the exact reason we´ve never seen any creature with fur in now two galaxies combined. (even the doggy you got in ME3 was a robot)
 

Buckle

Member
Some are more in depth that others. Kind of similar to the "errands" and "sidequests" of Horizon. Been told quite a few take you across multiple areas, different planets. Nice to hear.
God, I hope its not a bunch of wander around and find the next note or corpse style sidequests.

I loved Inquisition but thats the thing that really dragged it down for me and will result in me mostly sticking to the MSQ in future playthroughs. Those quests don't play into any of Bioware's strengths (mainly being their character writing and NPC interactions).

Thats the one thing I was hoping would change the most. I love bioware, I love open world games. Theres got to be a good balance in there somewhere compared to how many note quests there were in DAI.

They said they took lessons from Witcher 3 so heres hoping.
 
God, I hope its not a bunch of wander around and find the next note or corpse style sidequests.

I loved Inquisition but thats the thing really dragged it down for me and will not result in me mostly sticking to the MSQ in future playthroughs. Those quests don't play into any of Bioware's strengths (mainly being their character writing and NPC interactions).

Thats the one thing I was hoping would change the most. I love bioware, I love open world games. Theres got to be a good balance in there somewhere compared to how many note quests there were in DAI.

They said they took lessons from Witcher 3 so heres hoping.
It was one of the biggest pieces of feedback they took from DAI so, here's hoping :)
 

Vamphuntr

Member
God, I hope its not a bunch of wander around and find the next note or corpse style sidequests.

I loved Inquisition but thats the thing that really dragged it down for me and will result in me mostly sticking to the MSQ in future playthroughs. Those quests don't play into any of Bioware's strengths (mainly being their character writing and NPC interactions).

Thats the one thing I was hoping would change the most. I love bioware, I love open world games. Theres got to be a good balance in there somewhere compared to how many note quests there were in DAI.

They said they took lessons from Witcher 3 so heres hoping.

DAI was supposed to be a multiplayer only game in the beginning and it probably had a shaky development cycle. There's very few meaty story missions in the game. If you didn't have to do the garbage MMO stuff to increase the Inquisition Power bar to actually access the story mission you could probably beat the game in 15 hours. Instead it takes at least 35+.

They've learned from DAI and said so explicitly. If there is mundane stuff it will probably be optional for real this time.
 

Maledict

Member
DAI was supposed to be a multiplayer only game in the beginning and it probably had a shaky development cycle. There's very few meaty story missions in the game. If you didn't have to do the garbage MMO stuff to increase the Inquisition Power bar to actually access the story mission you could probably beat the game in 15 hours. Instead it takes at least 35+.

They've learned from DAI and said so explicitly. If there is mundane stuff it will probably be optional for real this time.

I've never heard that DA:I was supposed to be multiplayer only in the beginning - where is that from? Given how god awful the multiplayer in that game was I'm surprised.
 

NetMapel

Guilty White Male Mods Gave Me This Tag
Hey y'all I have just started playing Mass Effect 1 on my Xbox one for the first time and am hoping to play through the trilogy before I check out Andromeda :) thought I'd pop in and say hi and let y'all know that I'm enjoying the game so far but not much about Mako :( also wish I could be better informed of the difficulty level of some of the side quests because I nearly got one shot killed in one of the side missions. Looked up online later on what the deal is and the guide recommended the mission be tackled with a level 30+ squad while I was at level 15 haha. Fortunately I saved before the mission so I just reloaded and play other missions instead. Just found the Asari scientist who joined my team and did some side missions. Gonna go to Fero or whatever it's called for the next story mission later :)
 

Buckle

Member
DAI was supposed to be a multiplayer only game in the beginning and it probably had a shaky development cycle. There's very few meaty story missions in the game. If you didn't have to do the garbage MMO stuff to increase the Inquisition Power bar to actually access the story mission you could probably beat the game in 15 hours. Instead it takes at least 35+.

They've learned from DAI and said so explicitly. If there is mundane stuff it will probably be optional for real this time.
I didn't really mind the power requirements, Never really noticed it barring me since I worked on completing the zones before moving forward anyway. I even liked collecting shards and finding the astariums. None of that bothered me.

Definitely shouldn't have worked that way though since I imagine there are people that just wanted to play it more straightforward rather than be forced to explore.
 

Maledict

Member

Jesus Christ. I always gave Da:I a pass on it's terrible multiplayer because I assumed it was bolted in at the end after they saw how popular ME:3 multiplayer was. The idea that god awful mess was something that had been in development for years is bizarre, did they never even play it or something?
 
Jesus Christ. I always gave Da:I a pass on it's terrible multiplayer because I assumed it was bolted in at the end after they saw how popular ME:3 multiplayer was. The idea that god awful mess was something that had been in development for years is bizarre, did they never even play it or something?

Feels like a safe assumption, tbh.

Seriously, though, they probably had to throw out most of their work when they found out they were making the next mainline game, instead of a multiplayer spinoff. Like, the combat was probably a lot more action-oriented, but then it had to share a basis with the party-based main game and... yeah. :mess
 

Vengal

Member
Gaming PC is wired to the router, but the living room PC is connected via 5ghz wireless. There is barely perceptible lag (often imperceptible) I guess, so I probably wouldn't use it for a competitive FPS especially with the wireless mouse and keyboard adding slightly to the unreliability. But overall it works just fine, and haven't noticed any difference in performance between Steam games and Origin games streamed through Steam. It's pretty solid. Might be even better wired, but haven't tried it.

Good to know maybe I'll test ME3 this week to see
 

Garlador

Member
Why is it that whenever people on this forum try to cobble together an argument, they always overblow every single flaw? Dragon Age Inquisition was a 100+ hour long game if you did every single thing there was to do. It didn't solely consist of the things you say the game was all about. In fact, shard collecting and inquisition request fulfilling is only a very small part of it, as were the flawed fetch quests. It had a 30ish hour long main campaign with a pretty alright story and story telling. Tons of lore. Things like, I don't know, combat? Dragons? Keep building. All among many other things. And all of those things happened in the open world too. Those things were so much fun to me that I finished the game twice.
Why do you think what I'm saying is overblown? I PLAYED the game. I sunk over 160 hours into DA:I in a single playthrough.

And you know what I spent the vast, VAST majority of my time doing? Running around collecting shards, completing requisitions, completing fetch quests, and mindlessly heading to my destination to trigger something eventful. That and fiddling with my inventory every couple of minutes because I kept running out of space to manage 10 characters.

I enjoyed the story. I liked the characters (even Sera). I had fun fighting dragons. But that was the minority of my time with the game. The rest was in big, giant, open areas doing busy work like collection shards, mosaic pieces, finding ocularas, doing astrariums, collecting Thedas bottles, unlocking landmarks and points of interest, and then raiding the occasional cave or bandit camp. I feel quite confident in saying that 80% of my time in DA:I was spent on fluff rather than anything meaningful or substantial, and the level restrictions in place to prevent me from just sticking to the story (and my OCD) ensured I was doing mundane tasks far more often than any cool character quest or story event.

The game had its flaws, but from reading your post, it's as if the game is entirely without merit to you. How you could hold such an opinion and still seemingly have any hope that Bioware can even make a functional game, let alone one that's fun to you is entirely beyond me.
As I said, I found the story great. I loved the characters. I found the game visually spectacular. I found the music to be worth tracking down and adding to my playlist. I had fun fighting dragons. I had fun building my keep. I enjoyed sitting on my throne and passing judgment in often hilarious ways ("I also pass judgment on the box! End table for orphans!").

I adored 20% of the game and cherish those sections entirely. It's the rest of the game that plodded and dragged and got in its own way during my initial playthrough. Again, any given map maybe had only one or two truly interesting things to do there, and the rest was entirely insubstantial busywork.

Anyway, I refer to the size and scope not to claim that the game will be super fun or whatever. I'm referring to it because your previous post seems to claim that the game is a step back when it comes to the previous games, which it in all objective measures is not. It's a far more technically capable game with many more features, with many of them simply not possible in U3. And even U4 doesn't seem to have many open world games that work in the engine.
Again, I don't really care about the size of the world. It could be the largest world ever, and the most technically complex game ever created. That still doesn't guarantee it'll be fun or enjoyable to play.

I don't ascribe to the belief that "bigger is better" when a razor-sharp, highly focused campaign can be just as easily transcend a bland open-world. There is elegance in simplicity as well. I understand the appeal of emergent gaming for games like Skyrim, but Mass Effect was never a Skyrim experience. Even at its largest and most grandiose, it was still a section of linear stories on modest-sized planets or with character-driven quests that had us there for singular and focused objectives and driven purpose. I understand many want the exploration element, but the things Mass Effect did best on story were often due to how well it was actually structured in bite-sized segments that retained a sharp and clear focus on establishment, build-up, and resolution.

And nothing is saying Andromeda won't have those. I expect it to, in fact, but I am still... concerned... until any worries are allayed. Again, Dragon Age: Inquisition lacked this focus. It's rambling adventure was vast, but it's focus was aimless and sloppy and unbalanced, often having little or no rhyme or reason for where many of its characters or events took place on the smaller scale. There were few places there that had any personal attachment to party members, no "this is my home" or "this is my village" or "these are my people" moments within the world. References, sure, but nobody in the Inquisition has any personal attachment to the Hinterlands or The Fallow Mire or The Hissing Wastes, and thus I don't really either.

Mass Effect did it a bit better. "This is Tuchanka, home planet of Wrex." "This is Palaven, home planet of Garrus." "This is Thessia. Liara grew up here." "This is Rannoch, home for both Geth and Quarians." Etc.

We'll see how Andromeda holds up. DA:I left me empty.
 

Luxorek

Member
Another custom Scott from that reviewer on BSN

Dude looks high as a kite. Pupils like dimes. I think I wil either stick with default or more likely pick someone's Rider from Reddit thanks to the face code sharing. I'm sure you can make something decent.
 

Sou Da

Member
Dude looks high as a kite. Pupils like dimes. I think I wil either stick with default or more likely pick someone's Rider from Reddit thanks to the face code sharing. I'm sure you can make something decent.

I'm pretty sure this one is intended to be a recreation of Alec

For the record his other Ryder is some monster factory shit.

 

Nodnol

Member
I got very excicted when the game started to download on my Xbox One.

Not long now.

I almost don't want to jump in right away on EA Access. For one, I don't want to feel rushed playing the single player, and I have little interest in the multiplayer to begin with. Secondly, I don't want to have less than ten hours available to me, if that makes sense.

I'll probably dive right in though. Can't wait to explore another Mass Effect game. Can't wait to met the Kett and roidragers. Also, who the hell are the Remnants?

I still say at some point, you'll come across another race or races that fled the Milky Way during a previous Reaper cycle. I also wonder, if at some point, they'll introduce a secondary pathfinder team sent from the Milky Way post Reaper invasion.

It would be pretty interesting to jump the games forward massively in this new trilogy (lets face it, if it sells well, we're getting another one). Like, skip forward 500 years or so and see the fruits of the Pathfinder's labour in Andromeda. Rediscover the outposts and golden worlds you set up, and how the colonies have flourished (or not).

For whatever corner they wrote themselves into with ME3 and the Reapers, moving to Andromeda is a great way to wipe the slate clean, and offer a shed load of possibilities. I'd almost be disappointed if MEA2 was the Ryder's facing another big bad just because, retracing the steps of the Shepard trilogy.

Enough of possible sequels though, a new Mass Effect is round the corner. Woop!
 

emag

Member
I don't know how Andromeda will play out, but it would be pretty cool to jump forward a generation or two to see how the colonies have developed and grown. Scott, Sarah, and the longer-lived NPCs could still make cameos.

No. Just the AI briefing stuff and the preorder bonuses as far as I know.

Thanks. Wanted to make sure before I cleaned up my SSD.
 

LNBL

Member
Ive been watching the mass effect lore videos made by Minius GC on youtube, man im sooooo ready to get back into the universe with andromeda ;_;
 

DOWN

Banned
Wait does dad Ryder change appearance based on my Ryder? That usually doesn't work out for me even if I try to make a really good looking character
 

DOWN

Banned
Yeah I like default daddy but hate the default twins


I really wanted to like Sarah Ryder's look but it just doesn't work for me, and male Ryder looks like some young CW actor and that abercrombie look is not appealing for a main character to me so I'll customize the twins
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I hope it's not too difficult to make a decent looking asian character.
 
Status
Not open for further replies.
Top Bottom