Let the cover system grow on you. It'll click eventually.Just popping in to say I'm enjoying everything except for the way cover works and how you face directions with the shoulders. If I switch to a corner I shouldn't have to manually press the controller stick to change gun sides to get a better view, it was always automatic in the trilogy.
It's wreaking havoc on my ability to do well on Insanity.
Other than that I'm actually digging everything else, even the music.
Let the cover system grow on you. It'll click eventually.
So yeah, got to play almost two hours, and heading off to bed now. Looking forward to playing some more tomorrow. I'm skimming through the game - keeping the "reading every single piece of lore" mode for launch.
There was basically no chance I was going to dislike this game, so it's hardly a surprise that I'm loving it. I really like the characters from what I've heard of them, and the storytelling so far seems to be pretty tight. Character locomotion feels great, way better than the trilogy or even DA:I for that matter. Jumping around, climbing, slow walking - all of it feels pretty natural on the stick. It translates into some pretty fluid combat too. I've only gone through like 5 or so encounters so far, but I've already managed to do a pretty slick jetback-boost maneuver that felt cool to do. Can't wait to see how the skills will play into all of this.
I have basically no issues with the animations, be it facial, lip-syncing, and definitely not the body movement. They're not blowing me away, but they're serviceable. In terms of the dialogues I've seen thus far, everything seems to be way more dynamic. I see a clear evolution from "Hey, they're fidgeting! Look at them nod!" (which is something that The Witcher 3 and Horizon were still guilty of) to them actually doing shit. Actually moving around, you know? Horizon always felt like the people speaking were on a stage or something, not actually inhabiting the space they were in. I haven't felt that way so far, even when they just did the "zoom over the shoulder" short little conversations, and I'm consciously paying attention to what's happening in that regard.
The graphics in general look pretty great too. There seems to be quite a bit of variety so far. The alien architecture has me intrigued, and I got a real cool sci-fi vibe (obviously, but they could have easily failed here) from the ark.
So yeah, couldn't be happier really. Would I have liked them to have somehow managed to give me a 100 hour game with absolutely flawless animations and incredibly detailed eyes with SSS and all that? Sure, but I don't think that's very realistic.
In the end though, I'm very happy that I'm about to be able to sink at least 100 hours into a new Mass Effect single player experience (I'll do a new game +, so probably more than that), and maybe even try out the multiplayer.
But I can't help but have a sense of trepidation too. Bioware clearly needed to genuinely knock every single aspect out of the park for people not to incessantly shit on the game, and they didn't do that. It's a very accomplished game from a realistic standpoint, but it's not flawless. And as we've seen here, people will point out every flaw, no matter how meaningless in the grand scheme of things, as if they're actually getting enjoyment out of it.
Anyway, what I'm trying to say is that I'm somewhat fearful that this will actually be the last Mass Effect we'll see for a while. At the very least, with the way people seem to want to talk about it, I don't think they'll be going into production on a new one after they're done with whatever their DLC plans are for Andromeda. And that sucks. I did get to play 4 great games, which is a good thing in its own right - but there aren't many space opera properties like these out there, and I think there's a distinct possibility that we might have actually lost one here.
Tried to create an handsome Ryder. Results ain't too bad I guess.
Sorry for the resolution. Playing on a 4k monitor will do that I guess and I really have to go to bed lol.
NPC: All right, what happened?
Ryder: To who?
NPC: To whom!And your goddamn father! [awkward change in tonation] I'm sorry, my face is tired of dealing with everything and right now I just want to know what happened to Alec. Not how he died...I pulled those logs. What happened with...Pathfinda?
Sorry to bring this in here to the community thread, but I figured that people need to see how bad this clip and writing is (beware of very early game spoilers): https://webmshare.com/Dm0Nz
There's a lot of negativity being thrown around by outlets as well - GB, PCGamer, and Gamespot reviewer went out and said that the experience isn't tolerable for him. We'll see, but after the unveiling this seems to be pretty concerning, especially with how rough everything is.
There's so many threads casting the game in a poor light now, many of which aren't actually even about the experience of playing the game
Anyone know roughly how long of the story we get to play before they cut us off?
Yeah. It's a post about some wonky gif followed by 10 posts reacting to Gif.It's just disappointing that for those who were enjoying the game, you can't even avoid the pile on because there's a bunch of threads that are obviously about selectively airing out the flaws
Tried to create an handsome Ryder. Results ain't too bad I guess.
Sorry for the resolution. Playing on a 4k monitor will do that I guess and I really have to go to bed lol.
You kiddin' me? The animations are sub-par, agreed, but the rest of the game has been great so far. The fucking hyperbole in this place is killing me.So we could be seeing here a bigger disaster for BioWare than DA2.
I mean, considering that this game had like 5 years of development.
Need to know; who can make ryder bone?Romances datamined hehe
https://www.reddit.com/r/masseffect/comments/5zp2wa/mea_spoilers_datamining_romance_options_semi/Need to know; who can make ryder bone?
So female Ryder is supposed to be the canon option, right?/QUOTE]
There isn't one?
One thing I don't understand is why Bioware have repeated the mistake they made with ME3, and Bethesda made with Fallout 4. You cannot throw completely new characters at us at the start of a game and tell us we care about them, and try to make them the emotional centerpiece of the game. It just doesn't work. You have to let us interact with those characters, build a relationship, and *then* make them the focus.
It doesn't even take long - some of Horizons early characters don't have many lines at all, but they have enough to make me care about them. But don't expect me to give a toss about a character I never speak too, and just get told they are important to me. You cannot tell players what matters to them, and you can't expect it to work just because you're told 'she's your sister!'.
Has it been disclosed what happens to your twin after you've selected your PC? I mean, we know he's not dead but will your twin somehow appear later in the game or will he be in stasis till the end?
Couldn't get to my ship as the trial hasn't finished downloading, but played up until that point.
I like it. It's Mass Effect. But I don't love it. Not yet.
Has it been disclosed what happens to your twin after you've selected your PC? I mean, we know he's not dead but will your twin somehow appear later in the game or will he be in stasis till the end?
I've heard things that Andromeda doesn't play well on the original PS4 (and Xbox One). Bad framerate and general choppiness was what I've heard, and I don't have the option to play on anything else. Is there any truth to this?
Giant bomb was playing it on the PS4 pro and the pop-in was bad. Like in the middle of a cut scene, Ryder would be talking, then it cuts to PeeBee and its loading her facial assets for a second, then it cuts to Ryder again and its loading his facial assets again.
It reminded me of the video game Rage, where you would pan the camera around and it'd quickly try to pop-in.
Same. I hate that I don't love it, wish I could. Let's hope it sells well so they improve the sequel.I like it. It's Mass Effect. But I don't love it. Not yet.