zeroeffect
Member
This is a tricky one to answer because apparently all the real sidequesting in the game is beyond what the 10 hour trial allows and reviewers are embargoed from talking about anything past that.
However reports from the youtubers that got to spend 18 hours with the game a few weeks ago have promising things to say about the sidequests. It sounds like there's a mix of meaty multi-part sidequests along with more mundane DA:I style fetch and collection quests.
Edit: One thing to add to this though that is worth considering is that even for the DA:I style tasks in the game, those seem to be more enjoyable by virtue of the fact that Andromeda is actually super fun to play. So even those filler side stuff is at least more engaging.
I hope you're right. You would think Bioware learned from their mistakes. Now I hope they fix these animations somehow. I know Bioware always had this problem in the past but it sounds like this game has a far bigger problem there. Might be time to invest in some real mocap animations for their faces yikes.
I don't think the animations will be a problem for me as long as I don't see bizarre stuff in every cinematic. I don't know maybe Horizon spoiled me. That game looks amazing but even their animations aren't that great but ME:A sticks out to me. Never really had a problem where animations sucked me out of conversation in a game so I hope it doesn't start here. I think the body animations look fine when they're running around and combat though. I'm mainly just worried about bugs/glitches, side content design and the writing since their lead writer left in the middle of the project. I guess I could throw conversation animations in there because while it hasn't been a problem for me in the past...it's jarring at times what I've seen.