I would hope that a professional reviewer would be able to take "bad face modeling" as ONE element of the game, and base their judgment on that element as well as all of the others, good or bad.
As opposed to some internet rando who sees bad face modeling and decides that the game is 100% unplayable garbage, regardless of how good or bad every other aspect of it might be.
I would hope that a professional reviewer would be able to take "bad face modeling" as ONE element of the game, and base their judgment on that element as well as all of the others, good or bad.
Most impressions I've read by people doing reviews have not dwelled all that much on the animation jank.
One weird thing I've noticed is a lot of them don't like the auto-cover system which seems strange to me. After two hours of playing I found it better than the old "press A to snap to cover" system in 95% of cases and this is my first time playing a game with such a system.
Most impressions I've read by people doing reviews have not dwelled all that much on the animation jank.
One weird thing I've noticed is a lot of them don't like the auto-cover system which seems strange to me. After two hours of playing I found it better than the old "press A to snap to cover" system in 95% of cases and this is my first time playing a game with such a system.
Realistically, I think it'll be 84-87, maybe higher if the content of the sidequests continues to escalate in complexity (which the GameInformer reviewers hinted at, but weren't able to comment on). In any case, I'm loving it, though I reached the gated point in the trial and I have about 38 mins left.
Most impressions I've read by people doing reviews have not dwelled all that much on the animation jank.
One weird thing I've noticed is a lot of them don't like the auto-cover system which seems strange to me. After two hours of playing I found it better than the old "press A to snap to cover" system in 95% of cases and this is my first time playing a game with such a system.
Realistically, I think it'll be 84-87, maybe higher if the content of the sidequests continues to escalate in complexity (which the GameInformer reviewers hinted at, but weren't able to comment on). In any case, I'm loving it, though I reached the gated point in the trial and I have about 38 mins left.
I receive one multiplayer packs for owning each ME3 and DAI. I also got some bonus packs for other things.
Anyone know how this is determined? I usually get my games on PC but this time around I went with PS4 to play with some friends in MP. Would I still get them? I hope. I think they're all linked to 1 Origin account or should be.
I dunno, just listening to the gameinformer podcast and that seemed to be the guys biggest criticism. I personally just don't get it. Having a dynamic cover system just seems so much more intuitive to me and better compliments the added mobility while also allowing combat areas to look more natural and not just look like a dumping ground for conspicuously uniform waist high walls. Like I'm just having a problem seeing what a single advantage of snap to cover is.
Hi, just wanted to at least post in here once. Apparently I'm not a 'true fan' of Mass Effect till I do.
Now that is out of the way, the animations and character creation are still absolutely terrible but I sure hope everything else will pick up the slack (i.e. story and characterization) that would make it or break it for me.
Hi, just wanted to at least post in here once. Apparently I'm not a 'true fan' of Mass Effect till I do.
Now that is out of the way, the animations and character creation are still absolutely terrible but I sure hope everything else will pick up the slack (i.e. story and characterization) that would make it or break it for me.
Most impressions I've read by people doing reviews have not dwelled all that much on the animation jank.
One weird thing I've noticed is a lot of them don't like the auto-cover system which seems strange to me. After two hours of playing I found it better than the old "press A to snap to cover" system in 95% of cases and this is my first time playing a game with such a system.
I didn't start any beef. You might wanna look up and see who started personal beef. When someone quoted another person with a comment about saltiness. I'm pretty sure that's when the beef is put on the cutting board.
I'm playing as infiltrator and I'm happy with the cd on the cloak, by looking at the gameplay vids I was afraid this class would be underbalanced, I think cd scales nicely with how the gameplay has evolved !
I love the snipers in this. Hoping to get some other shotguns at some point though.
Default adept is so good at setting up combos with others, got a ton of assists just sitting back and setting up stuff for my teammates.
So my trial is now over and I can't wait to jump back in. I really liked what I've played so far.
The game evokes the same "Let's explore the galaxy (and kill stuff on the way)!" feeling I got from the Star Trek reboot, which I adore.
The asset details on
Eos, the Nexus and the Tempest
are impressive. I just love to look at that stuff.
Crew is really growing on me. So far there's no one I dislike. Face animations have been talked about in abundance, maybe they'll fix some of the stuff (like the eyes-example in one of the previous posts)
Driving around is pretty fun. But it might get tedious later. That I'm not so sure about just yet.
Oh, the jump jet is awesome
, although it's jump biotics for my Adept
! Such a small addition to the player's repertoire, but it makes you feel so much more free in movement. Something the OT couldn't have accomplished.
The combat empathizes movement and fast paced combat, thus the loose cover system. You wouldn't want to manually snap to cover in this game.
Though sometimes the loose cover system can "surprise" you while moving around ("Oh, I guess I'm in cover now"). It never hinders the combat though; you're always able to shoot the stuff you wanna shoot at.
The new galaxy map is awesome, especially with a good sub (good use of bass and sound overall in this game btw; levels in dialogue aren't always well balanced, nothing dramatic though). Sometimes the camera bugs out when moving to another planet.
Plot seems OK so far, but we haven't gotten to the meat of it yet I don't think.
Love the score by the way. And the new spin on Uncharted Worlds.
Alright, time to play the waiting game again. My VPN is ready.
I've only played about 3 hours (most of it MP) so far and I haven't had cover fail to do exactly what I expected of it or mess me up in any way. What does the Division do that makes it better?
I've only played about 3 hours (most of it MP) so far and I haven't had cover fail to do exactly what I expected of it or mess me up in any way. What does the Division do that makes it better?
The best thing about the cover system is that it frees up a button on the controller and means you don't do something else by mistake. It's been a pet peeve of mine when games allocate two actions to one button. It can lead to confusion and annoyances. It's a good move by Bioware.
I think the game actually moves too fast now for this to be super useful. Especially in multiplayer you really need to be dashing from cover to cover using the jets rather than trying to sprint it.
Does it really though? Now we're forced to press in on the right stick because your character refuses to automatically face the side of cover you want it to unless you change it manually. A big annoying step backward.
The best thing about the cover system is that it frees up a button on the controller and means you don't do something else by mistake. It's been a pet peeve of mine when games allocate two actions to one button. It can lead to confusion and annoyances. It's a good move by Bioware.
Does it really though? Now we're forced to press in on the right stick because your character refuses to automatically face the side of cover you want it to unless you change it manually. A big annoying step backward.
My big concern right now: How annoying was the 'Detective Mode' mechanic in this game?
Played Batman and Horizon one after another. Horizon killed me with how often it was used and the fact that it slowed you to a crawl.
I think it adds to the "exploration" thing they've got going. Hasn't bothered me in the slightest, and I definitely noticed how many times I did the Witcher thing in Horizon too.
I don't mind the scanning mechanic, but why do all these games insist on slowing the character to a crawl while you do it. I wish they would just let you run around with it on.
Does it really though? Now we're forced to press in on the right stick because your character refuses to automatically face the side of cover you want it to unless you change it manually. A big annoying step backward.
Pretty much. AND it's not like they got hit by a strike of genius since they put melee and revive on the same button.
The system itself works better here than in ME3: you get an actual buff from it, bigger than the "simple" damage resistance you'd get in the previous MP. But you can't strafe properly out of it and you need to necessarily use the quick-evasion to be 100 percent safe. Other times the cover isn't sticky enough XD and you strafe out of it because your aim is tracking an enemy unit and the character moves out of cover.
Same goes for the LB+RB idea, which is a very bad idea as it takes the slightest amount of lag to waste powers. Or nades.
The thing that really bugs me though is the fact that you need tentacles instead of fingers to properly use the left side of the pad when you are hovering. I'll never understand why developers choose to give people the option to select different sets of controls instead of simply let the players choose their very own.
My big concern right now: How annoying was the 'Detective Mode' mechanic in this game?
Played Batman and Horizon one after another. Horizon killed me with how often it was used and the fact that it slowed you to a crawl.
I don't mind the scanning mechanic, but why do all these games insist on slowing the character to a crawl while you do it. I wish they would just let you run around with it on.
I jacked up my X axis sensitivity and it made it so much better (you still walk slower). Had to adjust to that new aiming speed while in combat but it's all good now.
Spent the last bit of my time on a MP match. The gameplay is so good. At least we can unlock it early on Monday, but it's still going to be a painful wait...
I don't hate detective mode stuff, but is there any reason why it exists in DA:I and ME:A other than to force you to stand around a given spot and artificially slow down the game? why aren't items automatically visible/interactable anyways?
At least you don't have to go into detective mode to pick up random shit in Witcher 3. (I think.) You did in W2, which was annoying as fuck. Until otherwise proven, it exists in my brain solely as padding.
I dunno, just listening to the gameinformer podcast and that seemed to be the guys biggest criticism. I personally just don't get it. Having a dynamic cover system just seems so much more intuitive to me and better compliments the added mobility while also allowing combat areas to look more natural and not just look like a dumping ground for conspicuously uniform waist high walls. Like I'm just having a problem seeing what a single advantage of snap to cover is.
I think it just depends. I've played games with some super annoying dynamic cover systems where you didn't actually want it to do that but oh wait, it does that then you try to get up but you're stuck to the wall like glue. Just depends on how fluid it is, IMO. If it's like that then I can see why it would be annoying. Heard the controls are weird in ME:A too.
I don't hate detective mode stuff, but is there any reason why it exists in DA:I and ME:A other than to force you to stand around a given spot and artificially slow down the game? why aren't items automatically visible/interactable anyways?
At least you don't have to go into detective mode to pick up random shit in Witcher 3. (I think.) You did in W2, which was annoying as fuck. Until otherwise proven, it exists in my brain solely as padding.
It sucks in DAI but it works very well within the exploratory theme of MEA. These are often brand new discoveries you are making so I think the scanning is justified. I just hope they aren't used for every sidequest/main mission like W3.
I don't hate detective mode stuff, but is there any reason why it exists in DA:I and ME:A other than to force you to stand around a given spot and artificially slow down the game? why aren't items automatically visible/interactable anyways?
I think it's supposed to exist for those people who love scouring over areas for collectibles or to give an incentive for people to spend more time looking at the environment.
I got pretty tired of it in Witcher 3, but that's mostly because I felt like every sidequest in that game used it. I like the idea behind its implementation in Andromeda (as a science expedition, it makes sense to have some science tools that let you analyze stuff) but we'll see how that pans out over the course of a 100 hour game. I think it'll all depend on how often the game goes to the well with it on sidequests or how necessary it is to craft the items you'd want.
I don't hate detective mode stuff, but is there any reason why it exists in DA:I and ME:A other than to force you to stand around a given spot and artificially slow down the game? why aren't items automatically visible/interactable anyways?
At least you don't have to go into detective mode to pick up random shit in Witcher 3. (I think.) You did in W2, which was annoying as fuck. Until otherwise proven, it exists in my brain solely as padding.
If it's like DAI where you had to spam the sonar thingy and then feel like you were developing Carpal Tunnel Syndrome(I know I did) then I'll break the disc over my leg. I don't know how Bioware allows stuff like the ME2 planet scanning or the DAI scan crap to pass QA. Maybe they didn't intend for the player to scan every planet like me or pick up every herb available but it's not fun. They should always at least look at completionist when designing stuff like that.
Yeah, I know it's probably optional but that's kinda subjective depending on what you need to use it for. Sometimes you'll probably feel like you have to use it especially if you want upgrades and stuff.
I liked ME2's planet scanning. I'm a big fan of putting a bit of fat in between the cuts of meat so that you have some time to decompress between story beats.
I liked ME2's planet scanning. I'm a big fan of putting a bit of fat in between the cuts of meat so that you have some time to decompress between story beats.
Well, in theory I actually don't think I'd mind it at all. I love exploring stuff about planets and reading every codex/planet entry. But the way it was done in ME2 was so freaking mundane, boring and mind-numbing. I mean, if they improve it in ME:A and it rewards you well I'll really enjoy it. Imagine scanning and finding some rare alien artifact, ruin, or something like that then you discover all new content unlocked. Maybe get to explore it? Just one of many ways they could make it fun.
"Probing Uranus" ... getting some material, repeat for the 100000x time isn't fun lol. Now the scanning stuff in DAI was so unnecessary. I don't have a clue what they were thinking there. It at least made sense in ME2.
Spent the last bit of my time on a MP match. The gameplay is so good. At least we can unlock it early on Monday, but it's still going to be a painful wait...
I liked planet scanning on my first ME2 playthrough. But I'm also a giant space nerd who will literally go to every single planet to read their description down to checking out the planet's stats (ooo this one has .5 earth gravity? WOW) and so scanning was like... an extra 30 second supplementary activity while I was there. I found it pretty soothing tbh.
On repeat playthroughs I just cheated resources into my game.
I expect that modders will find a way very quickly to also cheat resources/research points into Andromeda.
Here is hoping they moved it earlier. I was really eager to read the reviews from people who managed to delve deeper into the story, characters and combat systems.
That would make sense to help combat some of the negative buzz around the game right now if they're moving the review embargo forward. Though I wonder how many reviewers are even going to be ready given rumors about how long it can be.
I'm not even going to humor the thought that they're moving it back any closer to release. That would be confidence suicide.
That's interesting. Yeah moving it to release day would be indefensible. Hopefully considering the mock reviews were good they are anticipating good scores to balance the animation lulz.