Count of Monte Sawed-Off
un33dab@dpu$$y
Fuck it. I'm going to do something I swore to never do after that shitty ME3 ending. I'm going to play through the games again with a new character. I may even buy the ME3 DLC if things go well.
- Set in the next-generation. 80 years or so after the Reaper attack.
- New races how shown up over that time and significant changes to some other races have occurred after being devastated by the war.
- Don't make it a trilogy, make the main character the universe.
- No Reapers.
- Let us explore the galaxy more. Full open world(galaxy?) with lots of side things to do.
- Let us be able to command our ship.
Fuck it. I'm going to do something I swore to never do after that shitty ME3 ending. I'm going to play through the games again with a new character. I may even buy the ME3 DLC if things go well.
If you are playing it on the PC you could consider the fan made ending mod called MEHEM. It does a pretty good job of removing a lot of Mac/Caseys high brow brand of idiocy.
Unfortunately I'll be playing it on 360 so that won't be an option. Assuming I make it to the end though it will be my first time seeing the "extended ending" so maybe that'll help some. Maybe.
Fuck it. I'm going to do something I swore to never do after that shitty ME3 ending. I'm going to play through the games again with a new character. I may even buy the ME3 DLC if things go well.
One of my favorite songs from ME1
https://www.youtube.com/watch?v=WV56iJ9KFlw
This is just so...Mass Effect...
I really enjoyed Mass Effect 2, but both 2 and 3 really lost some of the feeling and mood from the first entry..
If we're gonna talk about dreams for Mass Effect 4, then ideally I'd like to see a refined version of Mass Effect 1, but I know it ain't gonna happen.
The whole problem with 2 (which I still love) and 3 is that they cut out or completely changed features from 1 instead of refining them. ME could've been amazing if they'd just tried to refine the inventory system, land exploration, and random dungeons instead of trying to create a shooter with RPG storytelling. The RPG storytelling is pretty much the only thing that got better in ME2. Basically, they should've kept it an RPG, but we all know BioWare's not gonna do that.
When it comes to new features I would hope for, one thing I still really wanna see is ship-to-ship combat. If they made Mass Effect space exploration more like FTL that could be amazing.
Story-wise there's no telling what BioWare is thinking, but I think it would be great if they went with a more grounded story that didn't involve saving the entire galaxy. I'm not quite saying they should have you play as an ordinary joe, but it would be more interesting to play as a bounty hunter, smuggler, or low-level cop instead of an elite space soldier. Something that ties you more closely to a grittier part of the ME universe.
Agree with the bold SO MUCH.
Story wise, I like your idea of playing as a smuggler or cop.
I don't know if I could deal with a mass effect Game that was little more than a space Jedi edition of blade runner or deus ex. Not with the current story writers on staff. Bring back karpyshyn and we will talk. I think in EAs quest to make mass effect a franchise they really turned it into a poor mans Star Wars. How do you create a living universe with some sort of strife when you just saved it from the brink of the abyss. I cannot wait to see what they come up with.
Just looked this guy up. So basically ME3 is the only ME game BioWare wrote without him? Is that why its narrative is the weakest of the three games?
ME2 has more and better characters and character writing. The recruitment and loyalty quests are some of the best missions in the whole series. You'd also be wrong to say there aren't some problems unique to ME3, but the one I'll point to is the loltacular Joker-EDI romance which is so bad it almost ruins ME2's fantastic Joker/EDI relationship retroactively.
I just hope that the next Mass Effect wont have as many glitches as the other games.
Here i was just driving around the Mako, taking out Geths, when suddenly this happen when i got back inside the Mako(missing the first 30 secs, i was spinning like crazy):
http://www.youtube.com/watch?v=w7nn3ruI5M8
Well, the performance of ME2 and ME3 were vastly improved over ME1, at least on the 360.
I think Frostbite 3 will really give Bioware a lot of room to work with, keeping any kinks to a minimum. I don't know anything but I just think they'll do a really good job performance wise on next gen consoles, they've learned a lot since launching ME1.
They might have learned a lot, but that didn't stop ME3 from having a lot of bugs, and now they're working with a completely new engine.
Hopefully Frostbite 3 is an easy engine to adapt.
They might have learned a lot, but that didn't stop ME3 from having a lot of bugs, and now they're working with a completely new engine.
Hopefully Frostbite 3 is an easy engine to adapt to.
Hm? I don't recall encountering much if any bugs at all in ME3 to be honest, at least not in the 360 version I own.
The PS3 version has some godawful load times. I don't get why they didn't have an install. The disc is constantly chugging away.
So glad to a digital copy through dat Plus.
Hm? I don't recall encountering much if any bugs at all in ME3 to be honest, at least not in the 360 version I own.
Really? Getting stuck in the Normandy cockpit, journal not updating, impossible to complete Kasumi's quest in the Citadel if you don't do it as soon as you get it, the face transfer not working at launch, Aria's speech in the Omega DLC, not to mention a whole bunch of multiplayer bugs. And im probably forgetting more.
As cool as the idea of C-Sec investigations sounds, being trapped on the Citadel just sounds oh so boring to me. It's a super city, and though you could create some cool new places along the arms (like in Citadel), you're never going to get that full reach of creativity and uniqueness that you get planet hopping.
Planet hopping is such a massive part of the series, I'd be pretty bummed if they went with a singular focused location (especially the Citadel). Galactic exploration is a staple component of the series' identity, in my opinion, arguably moreso than anything else, so much so that even Galaxy and Infiltrator take you to multiple locations. Being restricted to a single location, irrespective of how big it is or even where, seems unnecessarily counter-intuitive to one of the most consistently satisfying elements of the series.
Even if a place is a brown/grey shitheap with not much to do but shootbang, it's exciting to see a new location ping on the galaxy map and know that when you fly there you're going to see something new. And it gave the writers and artists a platform to create entirely new worlds.
As cool as the idea of C-Sec investigations sounds, being trapped on the Citadel just sounds oh so boring to me. It's a super city, and though you could create some cool new places along the arms (like in Citadel), you're never going to get that full reach of creativity and uniqueness that you get planet hopping.
As cool as the idea of C-Sec investigations sounds, being trapped on the Citadel just sounds oh so boring to me. It's a super city, and though you could create some cool new places along the arms (like in Citadel), you're never going to get that full reach of creativity and uniqueness that you get planet hopping.
I want to play as an Asari.
That is all.
I want to go on a time traveling adventure to erase that stupid-ass species from existence.
The fact that ME games go planet hopping leads to individual locations that are more one-note, which means when you're trapped in them for a long time it is visually boring and generally lacking in diversity. The planet Earth in real life has extremely diverse terrain, a huge number of highly diverse cultures, and even within one city there is extreme diversity driving from one part of town to another. If being on the Citadel would be boring for 20 hours, it's not because it's not large enough to be interesting, it's because it all looks so samey and there hasn't been very much diversity shown in it.
Yeah, I totally agree with your line of thinking here. I'm kind of afraid they're going to do a prequel, which is always such a lazy cop out for writers. I'm tired of "how we got here" stories. I want a "What happens next?" story.STORY
*Choose a canon ending to 3 (Destroy), set ME4 a few hundred years afterwards. No fucking prequel. It would be really limiting.
Yeah, I totally agree with your line of thinking here. I'm kind of afraid they're going to do a prequel, which is always such a lazy cop out for writers. I'm tired of "how we got here" stories. I want a "What happens next?" story.
I disagree, simply because I will take those variations of one note over a single location. Even if they're nothing more than a small hub, being able to hop between Tuchanka, Illium, Omega, the Quarian fleet, Collector ship, and more in Mass Effect 2 was satisfying because you were never trapped there for a long period of time. And by setting each location distant from the others there was never any pressure on the artists nor writers to string together consistency. They could generate a unique skybox and environment, write cultures and characters, and string together mission design applicable for that environment.
You played it with or without the Extended Cut DLC?Last night I finished ME3, I don't know what causes all the rage towards the ending, it seemed just ok to me, not bad, not great, just ok.
You never got stuck in the Normandy cockpit? I always have to do a quick save before talking to Joker or EDI and be very careful when walking close to them, or else i get stuck there and cant get out.
You played it with or without the Extended Cut DLC?
Honestly no. That sounds awful though lol.
You never got stuck in the Normandy cockpit? I always have to do a quick save before talking to Joker or EDI and be very careful when walking close to them, or else i get stuck there and cant get out.
Even with the Extended Cut, the ending still retain most of what people hated about the original ending(starchild coming out of nowhere, his reasoning not making much sense, ruining the mystery of the Reapers, our past decisions having little impact on the last mission). It fixed a bunch of issues, added a few scenes, but the main content is still the same.
Agreed.Even with the Extended Cut, the ending still retain most of what people hated about the original ending(starchild coming out of nowhere, his reasoning not making much sense, ruining the mystery of the Reapers, our past decisions having little impact on the last mission). It fixed a bunch of issues, added a few scenes, but the main content is still the same.