The Metroid Prime 4: Beyond Metacritic/Opencritic prediction score thread

What will Metroid Prime 4: Beyond Metacritic/Opencritic will be?

  • 95 or above

  • 90-94

  • 85-89

  • 80-84

  • 75-79

  • Below 75


Results are only viewable after voting.

LordOcidax

Member
The next entry of the Metroid Prime series is coming out on December 4. Make your review score prediction.

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Metroid Prime games Metacritic scores:

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Today's gamers are different these sequels don't matter to them, so I think 79-89 window Metroid doesn't matter as much as it use too
 
I voted 80-84. Still a good score, mind you, but nothing groundbreaking. I love Nintendo and the Switch 2 is my only active console, but this does not look good and the retro of today is not the retro of old.
 
Being a little pessimistic with this one and saying 75-79. Still a good score, but what I've seen hasn't knocked me off my feet.
 
I'm going to guess 80s, but what I've seen so far looks just ok to me. I also don't think the Prime series is actually very "Metroid like" when compared to the 2D games either. Slow and plodding.
 
I'm going to guess 80s, but what I've seen so far looks just ok to me. I also don't think the Prime series is actually very "Metroid like" when compared to the 2D games either. Slow and plodding.

For me it is going to depend on how well the joy cons works as mice. I really despise playing first person games with thumbsticks so I'm intrigued by this, but we will see.
 
87

When are reviews coming up?
87 was the first number that popped into my head aswell.

When the embargo for full reviews is lifted seems to be a bit muddy. I've seen both "a couple of days before release" and "on release day". 🤷‍♂️

I do hope it turns out great, fans has been waiting a long time for a new Prime game. 🤞
 
Above 90. This is Metroid Prime after all and that too by the same devs.

It's by the same studio. How many of the very same devs do you still think work at the studio this long after the last game? How many of them worked on at least one of them?

You guys put way too much weight onto the name of studios and their past achievements.

It's real Ship of Theseus stuff. At some point it's like saying "well, this brand name is on the box, so…".
 
OVER 94
anything lower than that will be a complain about nothing that doesnt really impact the gameplay.
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This game is with oozes style
#PRIME4OVER4MILLION

Believe Jason Sudeikis GIF by Apple TV
 
It's by the same studio. How many of the very same devs do you still think work at the studio this long after the last game? How many of them worked on at least one of them?

You guys put way too much weight onto the name of studios and their past achievements.

It's real Ship of Theseus stuff. At some point it's like saying "well, this brand name is on the box, so…".

What exactly has happened in recent years to make you think Retro Studios is far different now? They still don't care about marketing their games (leaving that all up to Nintendo), they still will take as long as possible to release a game to ensure it's up to their standards. Developers come and go, philosophies stay.
 
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What exactly has happened in recent years to make you think Retro Studios is far different now? They still don't care about marketing their games (leaving that all up to Nintendo), they still will take as long as possible to release a game to ensure it's up to their standards. Developers come and go, philosophies stay.

I didn't say they are far different. But it's quite a big step to assume that they're the same or basically the same.

The biggest factor would be simply time. People change (what they want to make, how they feel about games, maturity etc), people leave the studio and new people join.

Gaming has been around long enough for there to have been studios that have existed for decades. I think at some point gamers will have to recognise that studios cannot logically stay frozen in time as the same group entity (collection of people) that made certain games at certain times, that they cannot stay like that forever.

Can you imagine someone in 2100 saying of, say, Retro that their new Metroid Prime game will definitely be great because 'they' put out Metroid Prime 3 over 97 years ago?

At what point does a studio practically have little to no connection to the entity (group of people with certain leadership) that made a certain well-liked game may years ago?

I think this idea actually becomes quite unfair at some point to whoever staff are working at a studio at a later time because they simply aren't at all responsible for what a different set of staff under different leadership did many years prior, you know?

I can't be the only person who sometimes finds it a bit odd when people earnestly say "well that studio put out this classic 25 years ago [!!!] so they should be able to put another one now".

It doesn't really work like that in reality, does it? One day every single person who had meaningful input into Metroid Prime 1 will be dead. And yet some people will magically transfer their collective skills, ideas and input onto a corporate entity.
 
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It's by the same studio. How many of the very same devs do you still think work at the studio this long after the last game? How many of them worked on at least one of them?

You guys put way too much weight onto the name of studios and their past achievements.

It's real Ship of Theseus stuff. At some point it's like saying "well, this brand name is on the box, so…".

Nintendo has the best employee retention rate. Also, Retro Studios does not make the game on its own, Nintendo of Japan oversees development. Nintendo of Japan and Sony with XDev helps in production and design of every game they make. This is called quality control. Nintendo does it with all games it publishes that are made outside its Japanese HQ while Sony XDev does it with all third party games like Stellar Blade.
I didn't say they are far different. But it's quite a big step to assume that they're the same or basically the same.

The biggest factor would be simply time. People change (what they want to make, how they feel about games, maturity etc), people leave the studio and new people join.

Gaming has been around long enough for there to have been studios that have existed for decades. I think at some point gamers will have to recognise that studios cannot logically stay frozen in time as the same group entity (collection of people) that made certain games at certain times, that they cannot stay like that forever.

Can you imagine someone in 2100 saying of, say, Retro that their new Metroid Prime game will definitely be great because 'they' put out Metroid Prime 3 over 97 years ago?

At what point does a studio practically have little to no connection to the entity (group of people with certain leadership) that made a certain well-liked game may years ago?

I think this idea actually becomes quite unfair at some point to whoever staff are working at a studio at a later time because they simply aren't at all responsible for what a different set of staff under different leadership did many years prior, you know?

I can't be the only person who sometimes finds it a bit odd when people earnestly say "well that studio put out this classic 25 years ago [!!!] so they should be able to put another one now".

It doesn't really work like that in reality, does it? One day every single person who had meaningful input into Metroid Prime 1 will be dead. And yet some people will magically transfer their collective skills, ideas and input onto a corporate entity.
Are you afraid that Metroid Prime gonna succeed in a modern console as modern AAA game while Halo failed to make anything good after Bungie left?
 
I just don't see Retro Studios being influenced much by industry trends. They are relatively small and keep themselves in a bubble. No signs that Nintendo has tried to influence the way they develop games, unlike what we have seen from other gaming giants who own studios. They also traditionally have had a high retention rate for employees.
 
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85-90. What they have shown so far hasn't been too spectacular, but what they have shown only the early hours and some bike segments.
Metroid Prime 2 didn't sound that great before release but that's my favorite entry.
 
As this series is not a fan favorite, professional press will probably dunk on it to pretend they still have the objectivity they never had to begin with. Expecting the lowest score of the series, and not giving a fuck.
 
Are you afraid that Metroid Prime gonna succeed in a modern console as modern AAA game while Halo failed to make anything good after Bungie left?

What? No. What has Halo got to do with anything and why I would be afraid of a Metroid Prime game being good?

The point I made has nothing specifically to do with Retro or Metroid Prime either, it's a general point about this issue.

I'm not making commentary about the game or Retro, I'm talking about this practice of casually assuming that a studio is this homogenous singular sort of being that remains completely the same over the time when a game is a specific piece of work that was made by a specific group of people at a specific time and that this doesn't guarantee anything in the future.
 
As this series is not a fan favorite, professional press will probably dunk on it to pretend they still have the objectivity they never had to begin with. Expecting the lowest score of the series, and not giving a fuck.
Didn't happened for Prime Remaster, also the Retro devs staff are well know by the gaming press, some of them worked at Naughty Dog, 343 and i think at Santa Monica too… The gaming press have respect those guys.
 
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I predict that Hudo's Games Gazette will most likely score it very high. Although I do hope they don't let Hudo review it, I just don't gel with that motherfucker. His pros and cons are often the most retarded shit.
 
85-90. What they have shown so far hasn't been too spectacular, but what they have shown only the early hours and some bike segments.
Metroid Prime 2 didn't sound that great before release but that's my favorite entry.
That's probably because Retro Studios hates showing off their games before they are finished. I can almost guarantee Nintendo had to do major convincing to get a playable demo out months ago. These days, publishers love having devs who are decent on camera showcase their games. Wasn't going to happen with them.
 
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As this series is not a fan favorite, professional press will probably dunk on it to pretend they still have the objectivity they never had to begin with. Expecting the lowest score of the series, and not giving a fuck.

Reviews are by their nature subjective beyond mere facts. Asking for objectivity in a review is genuinely ludicrous and absurd.

I doubt there's a single professional games reviewer who takes pride in being objective lol. They're giving your their opinion, that's what a review is.

Dunno why you're getting preemptively upset about a critical response that you haven't seen yet.
 
I'm not making commentary about the game or Retro, I'm talking about this practice of casually assuming that a studio is this homogenous singular sort of being that remains completely the same over the time when a game is a specific piece of work that was made by a specific group of people at a specific time and that this doesn't guarantee anything in the future.
Its a fucking Nintendo first party game. There is no better seal of quality than that.
Also I already answered your question.
Nintendo has the best employee retention rate. Also, Retro Studios does not make the game on its own, Nintendo of Japan oversees development. Nintendo of Japan and Sony with XDev helps in production and design of every game they make. This is called quality control. Nintendo does it with all games it publishes that are made outside its Japanese HQ while Sony XDev does it with all third party games like Stellar Blade.
 
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I'd guess 85-89.
They'll say it's good and praise how it recaptures what made the first 3 so fun, but a feeling of "more of the same" and a lack of evolution after almost 20 years since the last game will keep it from going past 90.

As this series is not a fan favorite, professional press will probably dunk on it to pretend they still have the objectivity they never had to begin with. Expecting the lowest score of the series, and not giving a fuck.

Nah, it's a classic Nintendo franchise.
Metroid Dread was good but not great IMO, it also launched at twice (or more) the price of other great metroidvanias despite having like half the amount of content as them.
Still has an 88 metascore.
 
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