seattle7997 said:
The games I've found on Amazon are:
Memoir '44, Campaign Manager, 1960: The Making of the President, Puerto Rico, Ticket to Ride, The Settlers of Catan, Munchkins and a few of the expansions i.e The Good, the Bad, & the Munchkin and Munchkin Zombies, Mansions of Madness, Betrayal at House on the Hill, Arkham Horror, Citadels, Guillotine, Dominion, and finally Small World.
Also, what is the difference between Mansions of Madness, Betrayal at House on the Hill, and Arkham Horror?
Thanks...
Munchkin should be avoided at pretty much all costs. Munchkin is a fun game the first two or three times you play it because it's kind of funny. The problem is, there isn't really much of a game there, and the funny cards stop being funny the 3rd or 4th time you've seen them. So you are forced to keep buying more and more cards to keep it slightly entertaining at all.
If you want something that is light, funny and actually has some meat on it's bones (a fun game) look at Small World (which you mentioned), Cosmic Encounter, Citadels (you mentioned) or if you are looking for a light role playing ish game maybe look at one of the D&D board games like Castle Ravenloft.
Games I can comment on:
Memoir '44 - not my cup of tea due to randomness, but most people really like it. Simple game + plastic army men = perfect for a 9 year old.
Campaign Manager, 1960: The Making of the President - I'll address these at the same time. 1960 is a better game in almost every way. It's also a more complicated and longer game and more expensive. That said, 1960 is a game I would play at almost any time someone wanted to play it. Campaign Manager I have to be in the mood for. To start a collection, I would probably only get one since they are so similar in gameplay. Both are like torture to a 9 year old, but they are 2p games so you could play them when he is up to something else.
Puerto Rico - in my top 5 games. Wouldn't start with this one though. It's pretty complicated and could turn people off before you've built your group up to it's level. 9 year old might be able to play it, but not well and there is a real advantage to the player sitting to the bad players left.
Ticket to Ride - great game, very easy to teach/get into. One of the "gateway games" everyone should own. Plastic trains + rules = great for a 9 year old. 2 players works, 3 is much better.
, The Settlers of Catan - another of the holy trinity of gateway games and something everyone should own. Needs 3 players to be playable at all. Probably a bit too much for a 9 year old, though I'm sure he could enjoy some of the aspects of making sets. The issue is it's a heavily trade based game and kids tend to not make very strategic trades.
Munchkins and a few of the expansions i.e The Good, the Bad, & the Munchkin and Munchkin Zombies - No.
Betrayal at House on the Hill - soured on this one. Liked it the first time.. but you have the problem of it being entirely possible for a new player to get stuck being the trader and then messing up the rules completely. This happened at BGG and sucked any fun to be had out of the game. Its too rough on the new player by possibly stranding them on there own.
Citadels - fun party game, can be pretty cutthroat
Dominion - fun simple game, 9 year old could play it easily, though how well is another question.
Small World - great game, great for kids. Played it with an 11 year old who loved it to death. Super simple, really fun. Fun theme for kids too.
stuff to look into
Forbidden Island - great game for a 9 year old, really fun co-op game that is also like 12 bucks.
Cosmic Encounter - if you use the green "simple" aliens it could be a very good game for a 9 year old as the rules are simple and the green aliens aren't too complicated. the yellow and red could be brought out for adult parties pretty easily, and the 9 year old could work his way up to them pretty quickly I would think. the game uses an expansion system that allows you to really ramp up or tone down the rule complexity. There is a level of cut-throatness to this game as well, but the "destiny" deck decides who you will attack so it really blunts some of the meanness you get out of attacking someone in a game like Citadels.