My first game of Dominant Species took about three hours with rules explanation. It's a relatively complex game but not impossible to play or teach. I would take the first few rounds slow reexplaining what each space on the board does. Maybe openly discuss player's thought process during those first couple rounds will help as well. Good luck and enjoy, Dominant Species is a great game.Stairs said:Has anyone played Dominant Species? I picked up a copy on a whim last week and I have four people who are willing to help me learn it tonight.
How much time are we looking at to learn it and get through our initial game?
Impressions?
Wren said:What would you guys recommend as a good dungeon crawl game for a group of 3-5 players who have experience with games like Twilight Imperium and Arkham Horror? I've heard a lot of good things about descent but I was wondering if there was anything else like it out there?
joeyjoejoeshabadoo said:My first game of Dominant Species took about three hours with rules explanation. It's a relatively complex game but not impossible to play or teach. I would take the first few rounds slow reexplaining what each space on the board does. Maybe openly discuss player's thought process during those first couple rounds will help as well. Good luck and enjoy, Dominant Species is a great game.
Wren said:What would you guys recommend as a good dungeon crawl game for a group of 3-5 players who have experience with games like Twilight Imperium and Arkham Horror? I've heard a lot of good things about descent but I was wondering if there was anything else like it out there?
Stairs said:Has anyone played Dominant Species? I picked up a copy on a whim last week and I have four people who are willing to help me learn it tonight.
How much time are we looking at to learn it and get through our initial game?
Impressions?
Yes.Neverfade said:CSI preorders get charged immediately, yes? I can't remember.
Definite yes.Evlar said:Will they delay my entire shipment for Quarriors?
Yeah it's a really fun game -- one of my favorite light 2P games.Pepboy said:Played Battle Line with a friend recently. Really enjoying the game, the rules are so simple but the strategy has a lot of meat to it. However, so far we usually just play with the troop cards. I find the tactics cards remove a lot of the strategic beauty of the game and unnecessarily complicate matters.
That is a house-ruled theme!StMeph said:Pandemic: A zombie outbreak game where each player takes on a specialized role.
Le que? Pandemic is just regular ass diseases, but I guess you can apply any disease names you want.StMeph [B said:Pandemic[/B]: A zombie outbreak game where each player takes on a specialized role. Died from rotation mostly because the more hardcore players would basically tell the casual players what to do and play the game for them. It's a cooperative game where the players play together vs the board.
I've just read the reviews and watched the videos on BGG, so I have no great insight. I'm interested becauseAstroLad said:Aww man I was thinking of getting Quarriors too but ran into the same thing. Is it gonna be super-good?
Evlar said:I've just read the reviews and watched the videos on BGG, so I have no great insight. I'm interested because
There are already complaints about randomness at BGG; that would be concern if it were a long-play game that otherwise put a strong emphasis on strategy. As a fast-play dice game with light strategy I don't think it will be a problem; my group loves DungeonQuest so randomness in general isn't a concern.
- It's a new idea (or melding of some recent ideas in a new way), and I enjoy trying new things.
- It's a descendant of Dominion and other deck-building games. I suppose we need a new term here... Collection-building games? Anyway, my group likes these games in the card form and I suspect they'll like it with dice, too.
- It plays fast. All reports are pointing to 10 to 20 minute games. This is very important for my group who are slooooow at games of all kinds. We're guaranteed to take up to twice as long at any game we play; we struggle to get Dominion done in less than an hour. Thus, the faster the game plays the better chance we'll get through it multiple times in one setting, or have time for a second game.
- It has a shitload of colorful dice. That justifies itself.
narcosis219 said:You know, I never understand why people complain about randomness in a dice game.
It's like complaining about thinking in a strategy game.
Name a dice game where randomness is not a factor. It's pretty dumb that randomness is considered a negative in a dice game.
Hahah want to pick up both of those myself.platypotamus said:Picked up the Leaders expansion for 7 Wonders yesterday. Was maybe going to get a chance to try it out tonight, but wife is sick, so it seems unlikely.
Also got wife permission to purchase Echoes of the Past expansion for innovation, but it wasn't in yet.
House rule we play is Encounters only during every second rotation. Keeps the pressure on, but gives you breathing space in the onslaught of monsters.Gryphter said:I'm a fan of the D&D co-op board games. There's 2 out now, Castle Ravenloft (vampires) and Wrath of Ashardalon (dragons). The difficulty is high, borderline brutal/crushing. It really forces you to work together and helps emulate the feeling of fighting for your life.
TwiztidElf said:House rule we play is Encounters only during every second rotation. Keeps the pressure on, but gives you breathing space in the onslaught of monsters.
Flynn said:I'd argue that the better a game is at letting you have some control or freedom from the randomness of the dice the better (or at least more fun for the strategy minded gamer) it is.
+1!Flynn said:I guess I may as well plug this here as well.
My first (of many) board game columns for Kill Screen.
platypotamus said:Kingsburg does such a great job at making you really think about how to get the most out of the roll you get.
You use at least one of your 3+ die to bid to bribe an adviser. You place these bids in order from lowest roll to highest roll (so high rollers can influence the better guys, but go last, and only one player can bribe each adviser).
You've got to decide if it's best to split your dice amongst different advisors, and if so, how? a 2-1 split or a 1-1-1 split? Then you have to decide the best order to bid (you bid for one adviser and then the turn passes). So you're constantly making plans and backup plans based on your roll compared to your opponent's roll.
1-5-5 vs a let's say 2-4-6, and 4-4-5-2 (extra die available with certain upgrades)
1-5-5 bids first. His options?
- 5-5 on the 10 cost adviser and 1 on the 1 cost
- 1-5 on the 6 cost, and 5 on the 5 cost
- all three on the 11 cost
The only adviser that's absolutely safe (assuming no upgrades on the board) would be the 1-cost adviser... either player can hit the 10 cost, and one or the other can get the 6 cost or the 11 cost
Of course, the decision is either made far easier or far more complicated by the actual FUNCTIONS of those advisers, but even the straight dice bidding side of things is interesting as it is.
AstroLad said:The expansion really rounds out Kingsburg too -- makes the games much less samey. But it also takes it out of gateway country with the added elements, so tough choice.
So apparently people who ordered the limited edition got their copies recently. Any chance someone here has played it yet? I'm really getting excited about it since reading the rules but not quite excited enough to pay 70 dollars. I'll probably wait until it shows up on CSI and grab it.Flynn said:This looks interesting:
A Few Acres of Snow.
A two-player deck-building war-ish game from Martin Wallace.
Mansions of Madness? Takes the all versus one of Descent and plays in around two hours. There are some great minis in that one.emomoonbase said:Anybody have any recommendations for adventure games with lots of minis? I have Descent (nobody likes it because it takes too long), Claustrophobia (doesn't support enough players) and Wrath of Ashardalon (everyone seems to like, but kinda simplistic) and was trying to find things in the same vein.
Yes, some fantastic minis given the price. You can even splash some of them into Arkham Horror if you're so inclined- it includes minis for eight of the original AH characters.joeyjoejoeshabadoo said:Mansions of Madness? Takes the all versus one of Descent and plays in around two hours. There are some great minis in that one.
Flynn said:I think the argument is not that dice introduce randomness (that's what they were designed for) but for what they add randomness to.
Dice movement, for example, is generally not fun because you're at the whim of the dice.
But Catan uses the dice to create variety -- they're a simple method for generating goods in an unpredictable fashion. You have the ability (through your initial placements and subsequent settlements) to mitigate some of the randomness.
I'd argue that the better a game is at letting you have some control or freedom from the randomness of the dice the better (or at least more fun for the strategy minded gamer) it is.
StoOgE said:It's my new go to "non gamer" game because it has so much direct conflict. It's kind of what I hoped for: a better Bang!
platypotamus said:Too much for me though. Bang mitigates the gang-up problem with the secret roles, Cosmic Encounter gets personal too easily.
emomoonbase said:Anybody have any recommendations for adventure games with lots of minis? I have Descent (nobody likes it because it takes too long), Claustrophobia (doesn't support enough players) and Wrath of Ashardalon (everyone seems to like, but kinda simplistic) and was trying to find things in the same vein.
Horseticuffs said:I'm looking to get into tabletop gaming and bring my oldest daughter (8 years old) along with me. She's getting really good at Kard Combat on my Ipod and she's learning some of the basic concepts behind card gaming by playing it.
I've had recommended to me the "Call of Cthulhu" Collectible Card Game since I was interested in Arkham Horror but was told it was an awfully difficult game to learn unless you had a regular and experienced gaming group which, due to obligations and geography, isn't practical.
I'm a huge Lovecraft fan, and I'm learning to love card games thanks to the recent games on the App store so the CoC CCG seems like a good bet, but I've also been told that the game "Cthulu Dice" would be a good purchase. Cthulhu Dice is cheap enough that it's as good as bought, I'm just wondering what you fine folks thought of the CoC CCG.
I haven't heard much about it prior to having it recommended, is it generally well received? Reasonable for beginners? The odd mixture of a CCG and Board Game component seems appealing.
If the CoC CCG isn't a good idea, what of the Ravenloft boardgame that was released recently? It claims to be dead simple, and I loved reading the Ravenloft source books as a young teen, but I could never convince anyone to play with me. It looks really neat, but I'm afraid it might be overwhelming for my daughter.