Got a chance to play Lord of the Rings the LCG the other night, and overall I enjoyed it. It took a while to get a feel for it, and I don't think I'm enamored as some I've seen on the 'Net with it, but it was an enjoyable little co-op experience.
Overall, I thought the game did a pretty decent job of pacing so that it never seemed like we were overwhelmed, nor did it seem like we were steamrolling our way to victory. There was always generally some interesting decisions to be had, and there was a lot of room to discuss how to play the hands and abilities to maximize the cooperative effect.
However, I can't say that it really got its teeth into me. Part of the problem is that, going forward, I know this is supposed to be one of those things where you look through all the available cards and concoct different ways to come up with powerful, original decks. That's not really my thing. For example, I like playing Magic the Gathering, but I loathe drafting decks. As such, I'm not really sold on the whole Living Card Game aspect of it. Basically, we played two of the quests, and I understand that there's a third. I'd play said quest, but beyond that, I don't know if it's really the kind of experience I want to go back to again and again, just because I know where this road leads.