Really? I think it is essentially through the desert minus the hard to see pastel camels, plus variable scoring.
I know there is an issue with starting cards determining a bit too much, so we played a variant where you draw two cards (A and B) and decide to play one (lets say you play A for our example). On your next turn, you draw another card (C) and play either the card you didn't use on turn 1 (B) or the new card (C) and discard the other. Then play continues normally.
This seemed to largely mitigate the issue. That said, I guess you can always have the "I never got that card I needed" problem.
I dunno, I liked it. It's not the next dominion, but then again, none of the dominion clones are the next dominion either, and this is trying to scratch a completely different itch.
I wanted to try that same variant myself, but my version was just going to keep the two card hand the whole game, rather than just the two rounds. Haven't actually tried it yet though.
I do like the game quite a bit though.
I've never played it so I'm not sure. I like the idea of a lot of aggressive interaction and I like the idea of secret mission cards to get victory points.Nexus Ops is good? Did they change alot of the game? Remember playing the original and not being a fan
So, I'm mulling the idea of creating an economic engine game with my future brother in law.
Our basic idea is we want to kill these economic engine games that everyone plays that are in no way representative of how the economy works and just create a series of insane games where player interaction drives 90% of the game. We don't want a game to be solvable, but we don't want dice rolls to be the random factor either. This was all basically precipiated by playing Master of Economy and both of us getting mad at how close it comes to working well, and then falling flat on its face in certain respects.
Our idea right now is a game where 3 players are developing countries, and 3 players are corporations who need their natural resources to produce goods. We are kind of working loosely off of some mechanics from a few Wallace games (Automobile, Brass) but ultimitely want to kind of leave it to the players to set prices for goods, with the tension being that the three developing nations are trying to score the best nation at the end of the game, while the three corporations are trying to make the most money, and the conflict is going to be between the nations needing money and jobs and the companies trying to keep costs as low as possible.
We've got some kind of loose notes that we worked through and played through a couple of scenarios.. and I'm going to try and develop into some workable mechanics.
Anyway, nothing will ever probably come of this at all, but I really like the idea of a game wehre the economy functions purely between the players with no hard and fast rules that can't be broken, but certain penalties built in for underhanded dealings.
My game collection continues to spiral out of control. What started in November with A Game of Thrones quickly moved on to Pandemic (+ expansion), AGOT LCG, Arkham Horror (+2 expansions), Blood Bowl TM, Campaign Manager 2008, and now for my birthday Dominion and War of The Ring.
I've managed to resist, because I'm broke. Didn't stop me from picking up two Small Wonder expansions this weekend, though. Because, see, they aren't NEW games, so they don't count. Right?
Anyone played Yomi? I watched some vids on it last night, looks really cool (not $100 cool, mind you). I like Sirlin as a designer; he's a smart guy.
How do you guys handle learning rules? I'm the type who reads the rulebook and tries to get a solo or 2 player game in with my fiance before trying to teach the group, just to help it go smoother. I know some people will play it for the 1st time with the group and some people will even read the rulebook for the 1st time when sitting down for the 1st game. Just curious
How do you guys handle learning rules? I'm the type who reads the rulebook and tries to get a solo or 2 player game in with my fiance before trying to teach the group, just to help it go smoother. I know some people will play it for the 1st time with the group and some people will even read the rulebook for the 1st time when sitting down for the 1st game. Just curious
How do you guys handle learning rules? I'm the type who reads the rulebook and tries to get a solo or 2 player game in with my fiance before trying to teach the group, just to help it go smoother. I know some people will play it for the 1st time with the group and some people will even read the rulebook for the 1st time when sitting down for the 1st game. Just curious
How do you guys handle learning rules? I'm the type who reads the rulebook and tries to get a solo or 2 player game in with my fiance before trying to teach the group, just to help it go smoother. I know some people will play it for the 1st time with the group and some people will even read the rulebook for the 1st time when sitting down for the 1st game. Just curious
I will read the rules and go over them in my mind. I will even go over how I would teach the game, usually in the shower. I won't being a game to the table unless I'm comfortable enough with the rules to be able to teach. I will rarely run a solo game. I usually will only do a solo run if there is a proper solo variant or it's a co-op game. Otherwise it's rules, then play.How do you guys handle learning rules? I'm the type who reads the rulebook and tries to get a solo or 2 player game in with my fiance before trying to teach the group, just to help it go smoother. I know some people will play it for the 1st time with the group and some people will even read the rulebook for the 1st time when sitting down for the 1st game. Just curious
Hate reading and trying to learn the rules while playing, and thankfully my regular group is against it too. We had one girl who played with us and got on our nerves as "she can't grasp rules when you tell me, let's just play".
So whose played Wizwar? Outside of it being a reprint of an old game, don't really know much and don't like to auto buy these games (Dungeonquest reprint... yea it's still a shit game). The art is hideous for Wizwar.
I will read the rules and go over them in my mind. I will even go over how I would teach the game, usually in the shower.
Dammit, I knew I was forgetting something.Sleeve those cards now!
Haven't heard anyone else mention it, but I'll have a play under my best Thursday. And the art fits the silly theme very well. It's pretty much Bomberman with wizard spells.
I've had issues where nobody else seems to be willing to read the rules, so I end up having to kind of do it by myself (read the rules, play the game by myself, etc.). The common response is: "Oh, well, I learn best by observing." Well, of course, that's the easiest way to learn rules!My girlfriend is the fucking worst. Getting her to play something new (which is often considering my buying habits) is like pulling teeth. She doesn't want to listen to ANY rules. I'm like...how the fuck are you going to PLAY if you don't know any rules? So explaining a game is me and several other people checking looking at various player boards and aids while she stares a hole in my head.
I find it really tough to play with people like this -- I think teaching rules throughout a long game really hurts the experience (unless there's a really good reason to do so) -- thankfully it rarely comes up. I just think OK yeah the rules might not be the most fun part but if we can get them all out of the way properly before playing the game will be.
Win conditions, things that trigger end game and scoring mechanisms are vital.
I always try to re-iterate that stuff halfway through the game.
My girlfriend is the fucking worst. Getting her to play something new (which is often considering my buying habits) is like pulling teeth. She doesn't want to listen to ANY rules. I'm like...how the fuck are you going to PLAY if you don't know any rules? So explaining a game is me and several other people checking looking at various player boards and aids while she stares a hole in my head.
I regular play TtR with ten year olds, none of which have any problem grasping the rules. That guy's an idiot.Edit: And before anyone defends him, he's played D&D before. No fucking excuses. I hope his balls rot off. Someone that stupid shouldn't procreate.
Edit: And before anyone defends him, he's played D&D before. No fucking excuses. I hope his balls rot off. Someone that stupid shouldn't procreate.
I need more *ACTIVE* Yucata games. Is anyone *ACTIVE* on Yucata? I have 20 games going, but mostly only take turns in 4-5 games/day. I'll play/teach anything.
So, how does GAF feel about this:My fiance has been barred from game nights at the bar. She will get up in the middle of rules explenation to go to the salad bar or to get a beer, and will often tell me she was never paying attention.
She then proceeds to play the game horribly and breaking rules constantly, but gets really upset when she is called out for breaking rules and exclaiming "Well, I didn't know that!".. to which I reply "I explained it, you weren't here".. that usually gets an "I know, I don't really care about this game anyway".
This is still preferable to my two worst situations.
1) The guy who has never played a game before, brings it to the table and then tries to figure out how to play it in front of you.
2) The guy who either is unwilling or unable to explain rules and leaves half of them out.
FWIW, I always do rule reminders as games go on, especially if I see someone potentially missing the strategy completely or going down a path that will lead to ruin. I never say "YOU ARE AN IDIOT" but I'll do things like remind the table, especially of game end and special scoring conditions.
I can't remember if I mentioned this rules nightmare but a buddy of mine brought a fella over one night about a month ago when we were playing some games. My girlfriend loves Ticket to Ride, so TtR it was. This asshole had to be explained what his options were EVERY. SINGLE. TURN. For the whole game. Really. Take two cards. Lay some trains with matching color cards. Draw some routes. That's fucking it. I was livid on the inside. Fuck that guy.
Edit: And before anyone defends him, he's played D&D before. No fucking excuses. I hope his balls rot off. Someone that stupid shouldn't procreate.
So, how does GAF feel about this:
I usually explain the basic principles of the game up front and elaborate as we go and things come up. I thought it was accepted fact that you can't learn to play a game without actually going through a few rounds.
I'm open to suggestions if there is a better way.
I can't remember if I mentioned this rules nightmare but a buddy of mine brought a fella over one night about a month ago when we were playing some games. My girlfriend loves Ticket to Ride, so TtR it was. This asshole had to be explained what his options were EVERY. SINGLE. TURN. For the whole game. Really. Take two cards. Lay some trains with matching color cards. Draw some routes. That's fucking it. I was livid on the inside. Fuck that guy.
Edit: And before anyone defends him, he's played D&D before. No fucking excuses. I hope his balls rot off. Someone that stupid shouldn't procreate.
I like to start off with a short version of the story of the game to set the mood; I'll often embellish it as well. I feel like I can wrangle in all the individual minds and once I have everyone's full attention, I finish and move onto the objective and rules.Teaching a game can make or break it. Some people I know can read an instruction manual and know the technicalities of all the rules and interactions but absolutely fail to explain it to the rest of the group. Pretty much if your first sentence doesn't explain what the goal or object of the game is then you're already doing pretty poorly.