I got a few games in over the weekend. We played some 7 Wonders, and I was able to get the Leaders expansion to the board finally. It's an expansion that adds just enough complexity to the game that I've never felt comfortable introducing it to newcomers right off the bat, especially when one of more of them aren't serious gamers.
We had 5 players Saturday. 3 of us have played a lot of 7 Wonders, and the other 2 had played once or twice. We started off with a couple games of vanilla, and added in the Leaders for round 3.
For those who haven't played, the Leaders expansion plays out like this: Before Age 1, each player is dealt 4 Leader cards. Some have abilities similar (or even identical) to cards already in the game, and some have new abilities. Each player picks one leader to add to their hand and passes the other 3 to the right. This continues until each player has a hand of 4 leaders. Then, at the beginning of each Act, each player plays one leader from his hand onto the board in front of him. All leaders have a cost listed in gold pieces, which is paid to the bank. (players start Leaders games with 6 gold instead of 3 to facilitate leader purchases before Act 1)
Right off the bat when I got my cards to pick a leader and pass, it became clear that it would be much more feasible to commit to a strategy before Act 1 in Leaders than it is in vanilla 7 Wonders - where you're often left in a position where you need to scramble when the cards you were hoping for just don't show up. It's still possible that said cards won't show up, in which case a pre-game strategy might really blow up in your face - but it adds a layer of premeditation that sometimes feels missing with certain groups in 7 Wonders.
The first leader I picked was Socrates. His special power is to add 3 VPs to the value of collecting a set of all 3 science symbols (so 10 points of the set instead of 7). This seemed to dovetail pretty well with my Wonder, Halikarnassos B, which gives the player the opportunity to dig through the discards and play one for free three times during the game. Kalikarnossos B also starts with Textiles as its free resource, so I figured I'd be in a good position to build sets of science.
My Second leader was Vitruvius. His power gives his player 2 gold each time he is able to build a card for free via a building chain. Since there are so many chains within the science cards, this one seemed like a natural choice. My third leader was Praxiteles, who gives his player 2 VPs for each Grey production card he plays. The 4th leader (which went unplayed) that came to me was Varro, who gives 1 VP per yellow card played.
When it came time to play a leader before Age 1, I chose Vitruvius. While his ability wasn't of any use to me this early (it's not possible to get any free cards from chains before Age 2), I chose him because he only cost 1 gold to put into play, while the others cost 3.
I got very lucky on my first few hands. My first hand was a bunch of junk other than one card - A science card which could be built with one Textile - exactly what I was producing. My second hand came with a bunch of yellow cards, and two grey production buildings - Glass and Paper. I chose the paper, and again got lucky on my next hand when another science card needing paper came to me. This left me 2/3 of the way to a set on the first 3 turns.
After that, the gravy train did slow down, but I did manage to get a glass building and the third science symbol before the end of Age 1. At the end of Age 1, I built the first stage of my wonder, hoping to pull another science card out of the discards. Alas, none were present. Apparently a couple of them had been buried under Wonders, because they certainly weren't all up on the board.
For my Age 2 leader, I chose Praxiteles. I knew Socrates was the key to my strategy, and I didn't want to put him on the board any earlier than I needed to. By the time he came out at the beginning of Age 3, it was pretty clear to everyone else that I was pursuing a science-heavy strategy, so showing him then didn't really reveal anything they didn't already know. As age 2 wore on, I was unable to complete a second set of science. I never got a chance to get a gear on the board, though I did manage to get a third tablet out on the final card of the round.
In the leader phase of Age 3, I finally played Socrates. I already had 6 green cards in front of me, so I don't think anyone really even noticed him. Through Age 3, I managed to get a second gear, along with another tablet and another compass, but never could find that third gear. I played another wonder stage on the last card of the game, hoping to pull one from the discards, but alas, no science cards had gone to the discard pile all game. Another player has played Plato (who gives 7 VPs for having a full set of cards of all 7 colors) and played a gear to complete that set, and a third player had put down a couple green cards to work with Justinian, who gives 3 VPs per set of Blue/Red/Green cards.
So I ended up with 4/3/2 science symbols - not exactly ideal, but with Socrates this came out to a total of 16 + 9 + 4 + 20 Points, for 49, which isn't bad. I had 20 points from other sources, and ended the game as a narrow winner with 69.
Overall, all the scores were between 52 and 69, which seems about 10 points higher than most games of Vanilla with this group. Everyone really seemed to like the addition, and I'm sure it will find its way to the table again. It adds a little variety and a little more premeditation to what often feels like a very reactionary game.