Anyone have a link to the rules?
someone babelfished the German rules but uploaded a word doc on bgg.
This is a cut and paste from there
Edit :
Link
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Game idea:
Zooloretto with dice! Each player is a director of a small zoo and tries to fill its cages with animals. Each animal in a cage brings points. But when the cages are full, if a player must bring in more animals they are placed in the stable and these animals score minus points. At the end the player with most points wins.
PLAY PREPARATION
A game for 2-4 zoo directors starting from 7 years.
Depending upon number of players the appropriate number of dice are laid out:
2 players - 6 dice
3 players - 8 dice
4 players - 10 dice
These dice form the supply. The remaining dice are not needed and are put back into the box.
Then the game board is placed in the middle of the table. With 2 or 3 players, use the side with 3 trucks. With 4 players, the side with 4 trucks is used. Each truck shows 3 crates.
The score sheet is a players zoo. There is a cage for each animal - the top line represents the reptile cage - there is only room for 1 reptile in the zoo. The second line represents the ostrich cage - this cage will hold 2 ostrichs. The lion cage on line 5 will hold 5 lions.
Each player receives a score sheet (zoo) from the pad of paper and a pencil. The youngest player is starting player and begins.
The game takes place over several rounds. The player has 2 options on his turn:
. Roll 2 dice and put them in trucks
. Take all dice from a truck and place them in your zoo
Afterwards the next player in clockwise direction follows. If each player took dice from a truck, the current round ends, and a new round begins.
. Roll 2 dice and put them in trucks:
The player takes two cubes from the supply and rolls them. Now he must put the two cubes on free crates of the trucks on the game board. Important: The die result may not be changed. He can put either both dice on one truck or each die on a different truck. On a truck dice fit according to the number of crates - at the most 3 per truck. If no more dice are in the supply, the player cannot select this action - he must select action B.
. Take all the dice from a truck and place them in your zoo:
The player takes all cubes of any truck and puts them on his score sheet. He must immediately register the symbols illustrated on the dice in his zoo (score sheet). Important: The player may select only one truck, on which there is at least one die. If a player selects this option, he is out of the current round and plays only in the next round. Note: This truck is now available for the other players! Since the players who took dice have dice on their paper, one can see who does not play any more in the current round. As the player notes the symbols in the zoo, he must follow these rules:
Animal symbols:
The player places an x in the corresponding cage for each animal. Use the spaces to the right of the pictured animal (from left to right). If there is no space left in which to place an x for the animal, this animal species in the stable (at the bottom of the score sheet) must be marked with an x. If the animal species in the stable is already marked with an x, this animal die is ignored. The first player to fill an cage of an animal species announces loud. He gets a bonus and marks the bonus field with an x to the left of the appropriate cage. Important: other players cannot receive the bonus for this animal species - only the first player to fill for each animal species.
Coin Symbols:
For each coin symbol the player marks a coin field with an x in his zoo. The coins must be filled from left to right. If there are no more free coin fields, then the coin dice are ignored.
End of a round:
After each player takes dice from a truck, the round is over. All dice are put back into the supply and the next round begins with the player who was the last to take a truck. Note: Even if all players except one took dice from a truck, this last player left continues his turn until he too takes a truck.
Game end:
If a player has after he takes a truck has only in only one cage with free fields or all of his cages are completely filled, the current round is still played completely. After each player took cubes from a truck, the game ends and the scoring follows.
Scoring:
Each player determines the plus and minus points for his zoo and registers the final points into the Scoring sheet on the right side:
● for each animal marked with an x in his cages the player receives 1 plus.
● for each marked with an x bonus beside a cage the player receives the appropriate number of points indicated in the hexagon.
● the 6 possible coins are subdivided in 3 groups. For each group completely marked with an x the player must decide how to use the coins. A complete coin group brings either 1 plus point to the player or the player may use it to eliminate the penalty for an animal species in the stable - to do this simply cross out the stable.
● for each animal stable marked with an x and not eliminated using a coin group, the player receives minus 2 points.
Now each player adds his points and registers the final result into the lowest field on the score sheet. The player with most points wins. If there is a tie - the player with most coins wins. If there is still a tie, the players share the victory.
Example (see German score sheet): The player receives 1 plus for each animal in his cages. With the crocodile and with the lions he gains the bonus, since he filled these cages first (before his opponents). Only the 1st coin group is completed and he used those coins to eliminate the penalty for the crocodile stable. He still receives minus 2 points for the ostrich in the stable.