I found the tutorial lacking. Haven't had a chance to sit down with the rules.
Grrr I hate it when iOS games do this. imo added value of video gaming is the ability for fantastic tutorials and yet almost no one takes advantage.
I found the tutorial lacking. Haven't had a chance to sit down with the rules.
Air cushioned cards cost way more. Waaaaaaaaaaaay more.
I found the tutorial lacking. Haven't had a chance to sit down with the rules.
I'd pay a premium for dominion air cushioned cards.
I heard the latest update that came out a couple of days ago fixed the tutorial. Are you speaking about the tutorial after the recent update or after?
My CSI order finally shipped!
Dungeon Petz
Ora Et Labora
Vinhos
I'm talking about the old one. The new one would have to be pretty spectacular.
I'm talking about the old one. The new one would have to be pretty spectacular.
Guys I just was on the FFG website to look at Descent Second Edition and noticed that they have the playtime there for 1-2 hours. Is that just a placeholder? I guess some Descent players would not like that, but to me such a playtime sounds very appealing for a game like this.
It's official! I'm publishing Tammany hall!!!!!!
It's official! I'm publishing Tammany hall!!!!!!
It's official! I'm publishing Tammany hall!!!!!!
Oh wow, damn Stooge! Same bits and all or are you changing anything?
Ya gotta hook us gaffers who already own TH with an exclusive Gaf way to get those meeples, amirite?
Trying out a practice run with Power Grid: The Robots.
BGG is down.
So many questions.
Same bits. I'll be swapping out the purple ward bosses for natural wood since they are hard to tell from the brown.
I'm also going to have some upgrades as kickstarter exclusives. Distressed flag stickers for the influence markers. Maybe replace the ward bosses with stove pipe hat/ boller hat meeples if I can get a good quote.
I know that's 1 of the things 2nd edition was meant to address; the long ass playing time. I'm willing to bet there's different scenarios or rules which change how long the game runs.
It's official! I'm publishing Tammany hall!!!!!!
Pretty soon you'll be checking coolstuffinc and BGG every few days to satisfy the hunger.So finally played dominion with my brother after buying the game earlier this week. it's amazing the process we went through figuring out the game, taking slow turns then having turns take like 20 seconds. Was amazing. Fucking love this game
Also, i kind of hate you guys now since i know have to buy more games in real life and on IOS. My wallet
Also can't believe BGG has been down a couple days now. They have some of the most brutal maintenance periods of any website I use.
It's pretty infuriating because there are no other websites that do this stuff. BGG is the only option.
I don't doubt it. I was going to buy carc and ascension last night but we played another game of dominion instead and forgot to. Will buy both when I get home!Pretty soon you'll be checking coolstuffinc and BGG every few days to satisfy the hunger.
Yeah.. as much as I love BGG, it's sort of unfortunate that they are the only such site online. Also, their layout needs a redo pretty bad.
Man, talk about timing. I just traded away my copy (for Horus Heresy).It's official! I'm publishing Tammany hall!!!!!!
I've been a long time lurker now for this thread, and thought I'd finally post. It all started with Astrolad's FP recommendation of Ticket to Ride and it's been downhill from there. I've absolutely been addicted to board gaming now and have since then built a small collection (Carcassone, Catan, Stone Age, Dominion, Pandemic, Lost Cities, San Juan, Jaipur, just to name a few). By far the biggest hits have been Ticket to Ride + 1910 & and Stone Age.
Speaking of stone age, it seems that worker placement games seem to be the one that goes over well with the 3-4 people i generally play with. With that being said, I was looking into what would be a good next step in the worker placement genre. I know Agricola and Caylus seem to be the popular, would be answers based on what I've read, but I was afraid of the learning curve. Plus, I wanted something with a little more "theme" to it. I watched some videos of Lords of Waterdeep, and it looked like something that might be a nice next step game. Next up, I would definitely like to get Power Grid on the table. I just need to man up and be confident in the rules explanation department.
thinking about getting a new game for the easter weekend, how complex if Lords of Waterdeep? I really like the sound of it but I'm worried it will be too hard. Basically just in terms of how much rules and mechanics need to be read to play the game, is it fairly simple conceptually?
on a related note, how do you handle the first play of a game? is it basically a write off unless its really simple, because you'll have to keep stopping to look at the rules? I guess I could read up on them before myself but then its hard for the other person to know what to do if they don't know the rules and they are too complex to explain succinctly.
thinking about getting a new game for the easter weekend, how complex if Lords of Waterdeep? I really like the sound of it but I'm worried it will be too hard. Basically just in terms of how much rules and mechanics need to be read to play the game, is it fairly simple conceptually?
on a related note, how do you handle the first play of a game? is it basically a write off unless its really simple, because you'll have to keep stopping to look at the rules? I guess I could read up on them before myself but then its hard for the other person to know what to do if they don't know the rules and they are too complex to explain succinctly.
Tonight I played TTR Team Asia; like a lot of Team games that have an element of information hiding between teammates, it's difficult to establish a baseline for what kind of communication is not allowable. Won 215-132. I found it gave a significant advantage to spend a turn at the beginning of the game to put my individual route cards up into the shared cards pile. The opponent's team had the poor luck that one player chose their route cards focusing on the right side of the map at the beginning of the game while the other chose route cards on the left; my team by a stroke of chance had pretty coherent route choices.
Thanks for the suggestions, guys. This thread has been very newcomer friendly and full of helpful posters.
I've been very tempted with Kingsburg and it seems like the next logical step. However, I've heard that it might not be worth getting if you have stone age already. I don't know how true that is. I will definitely look into Carson City and read up on Agricola more to see if I just want to make the jump straight into it. I still got Lords of Waterdeep to try out and perhaps that might scratch the itch.