Not a huge fan of CaH myself but definitely great for a certain group (into Family Guy/Hangover-type humor).
the problem is there's always that one person that wants to play it and really, REALLY wants to play it, eventually buying their own set and carrying it to any event and demanding that it gets played.
it's fun, but you get sort of numb to it quickly and then it's just LOOOOONG with little strategy
I played it tonight as well. I liked it but I can see it getting stale after awhile. The problem is there is literaly no competition to build. The competition comes in owning districts, which is fine, but even that aspect didnt feel all that exciting. I'll need to play it some more but after my first impression, I think it's good but flawed and I'm not sure it will hold up to repeated plays.Just played Ginkgopolis. Another solid Xavier George game.
Not as good as Troyes, though.
Edit: I'm enjoying this game the more I think of it. I believe fans of 7 Wonders might want to check it out. The drafting here is really tight, especially in a 2 player game. Card denial seemed pretty crucial and something my opponent didn't grasp until about halfway through. He allowed me to get two improvements that ended up giving me 3 points every time I built upwards.
In addition, I find the natural ebb and flow of the mechanics work really well. I blasted out of the gate with a ton of builds only to slow down at the end because I had chewed through my resources. I was forced to slow down and build back up my goodies to continue. This gave him an opportunity to come in and take over some of my buildings giving him a strong end game majority for the area control portion of the scoring (although it still wasn't enough to overcome that point-churning combo). Of course, the speedbump I hit probably be negated through clever building play. How they all work spatially is really great.
Need more plays for more analysis!
I have an order of:
Mage Knight Board Game
Mage Knight Board Game: The Lost Legion
Android: Netrunner - What Lies Ahead
Android: Netrunner - Trace Amount
Saboteur
Saboteur 2
the problem is there's always that one person that wants to play it and really, REALLY wants to play it, eventually buying their own set and carrying it to any event and demanding that it gets played.
it's fun, but you get sort of numb to it quickly and then it's just LOOOOONG with little strategy
Bah, it's not so bad. I wouldn't put myself above it. It's a blast. Indeed, seeing the cards get a bit old. But I have a large circle of friends to which we've created TONS of our own cards for and it keeps things funny and fresh amongst each other. I've got 3 small boxes full of cards now.
I think I'm just stuck between multiple friend groupings that want to play it a lot. It needs time to rest.
I think I'm just stuck between multiple friend groupings that want to play it a lot. It needs time to rest.
Need to get some impressions of Mage Knight from people. I'm already rolled up into Descent 2nd Ed. Should I even bother?
http://www.youtube.com/watch?v=deh64zhdb6A
Mage knight does seem pretty cool. I might have to pick it up.
I'd highly recommend try before you buy.
But if you're insistent, I have a like new copy for sale or trade. It really can't leave my collection soon enough.
Finally got a chance to play Eclipse last night and I love it (even though we ran out of time to finish it). I was looking online and found a laser cut tray for the population cubes so they don't get messed up if bumped. Totally buying some.
What do you dislike about it?
I think I saw some site selling plastic trays just for the purpose of the population cubes, cant remember where I saw it though
Litko maybe? They sell all sorts of acrylic token replacements and whatnots.
I wrote a short blurb about it a page or so ago.
I wrote a short blurb about it a page or so ago.
1) It plays at a plodding pace. Almost all of my favorite games are super long, so length isn't an issue. Turns are just slow, long, and incredibly boring. I'd never ever play this with anyone whose ever shown signs of AP. I'm an incredibly quick player and I was sitting there thinking about what the fuck I should do, or how I was going to play a turn. I enjoy analysis like this to a degree but you really have to min/max this game and that shit is an instant boner killer to me.
2) You can see most enemies before you engage them. You know before you even engage them (with perhaps 1 exception) if you're going to win or not. Incredibly boring.
3) I find all the different enemy token types to be too much. It's bloated and overcomplicated.
4) As a personal preference, I don't really like scenario-driven games. I find more often than not they're unbalanced in someway and would rather play a game where a single rich experience can provide all the variety I need through other methods.
Someone also called it a deck builder. There's an element of deck building here, sure. But no way in hell would I describe this as a deck builder nor recommend it to people who like deck building games ala Dominion or Thunderstone, etc. It's a different beast.
Played a ton of 7 Wonders at work, we got efficient enough to get 3 games in an hour at one point...My coworkers just told me they love nerdy boardgames and if I have games I should bring them in during lunch and we'll play. Ohgod. My dreams have come true.
I'll start off with 7 Wonders, I think. It's short, simple, tons of fun and supports up to 7.
I wrote a short blurb about it a page or so ago.
1) It plays at a plodding pace. Almost all of my favorite games are super long, so length isn't an issue. Turns are just slow, long, and incredibly boring. I'd never ever play this with anyone whose ever shown signs of AP. I'm an incredibly quick player and I was sitting there thinking about what the fuck I should do, or how I was going to play a turn. I enjoy analysis like this to a degree but you really have to min/max this game and that shit is an instant boner killer to me.
2) You can see most enemies before you engage them. You know before you even engage them (with perhaps 1 exception) if you're going to win or not. Incredibly boring.
3) I find all the different enemy token types to be too much. It's bloated and overcomplicated.
4) As a personal preference, I don't really like scenario-driven games. I find more often than not they're unbalanced in someway and would rather play a game where a single rich experience can provide all the variety I need through other methods.
Someone also called it a deck builder. There's an element of deck building here, sure. But no way in hell would I describe this as a deck builder nor recommend it to people who like deck building games ala Dominion or Thunderstone, etc. It's a different beast.
The amount of splooging over this cover on BGG backs up this statement.By and large, BGG has fucking horrid art taste. So if they hate it, it's probably good.
Agree with all these. I like Mage Knight OK, but if I don't see it for a while I don't really miss it. Regarding number (2) above, someone on Reddit described his problems with the game perfectly:I wrote a short blurb about it a page or so ago.
1) It plays at a plodding pace. Almost all of my favorite games are super long, so length isn't an issue. Turns are just slow, long, and incredibly boring. I'd never ever play this with anyone whose ever shown signs of AP. I'm an incredibly quick player and I was sitting there thinking about what the fuck I should do, or how I was going to play a turn. I enjoy analysis like this to a degree but you really have to min/max this game and that shit is an instant boner killer to me.
2) You can see most enemies before you engage them. You know before you even engage them (with perhaps 1 exception) if you're going to win or not. Incredibly boring.
3) I find all the different enemy token types to be too much. It's bloated and overcomplicated.
4) As a personal preference, I don't really like scenario-driven games. I find more often than not they're unbalanced in someway and would rather play a game where a single rich experience can provide all the variety I need through other methods.
Someone also called it a deck builder. There's an element of deck building here, sure. But no way in hell would I describe this as a deck builder nor recommend it to people who like deck building games ala Dominion or Thunderstone, etc. It's a different beast.
reddit guy said:[Mage Knight] is overly reliant on chance. Furthermore, that chance seems to be in all the wrong places. You can answer the question "what will the outcome of my hero's battle with these orcs be?" with absolute certainty, but the question "will my hero be able to pick up his lazy feet and walk to the nearest village next turn?" is anyone's guess. Combat is sucked free of drama, while merely moving around is a frustrating endeavor. It is extremely easy to get screwed by poor draws, and there is no way to mitigate this possibility.
Agree with all these. I like Mage Knight OK, but if I don't see it for a while I don't really miss it. Regarding number (2) above, someone on Reddit described his problems with the game perfectly:
He also mentions my biggest complaint, which is that the deck building aspect is way too slow. One card every other time your character levels up. Otherwise you have to move to a building (the problem there being the difficult movement) to pick one up.
Have you looked at Axis & Allies? Should fit the bill pretty good, I haven't played it yet, but it seems like a logical progression from Risk.So I'm definitely a newcomer. My friends and I like to play risk quite a bit but is really like to find a new board game to try out with 4-6 people. Doesn't necessarily have to be like risk but that's kind of the style I like. Any suggestions?
Yeah. That game is long as shit. We played it a couple times a long time ago and the game literally took days.Have you looked at Axis & Allies? Should fit the bill pretty good, I haven't played it yet, but it seems like a logical progression from Risk.
So I'm definitely a newcomer. My friends and I like to play risk quite a bit but is really like to find a new board game to try out with 4-6 people. Doesn't necessarily have to be like risk but that's kind of the style I like. Any suggestions?
So I'm definitely a newcomer. My friends and I like to play risk quite a bit but is really like to find a new board game to try out with 4-6 people. Doesn't necessarily have to be like risk but that's kind of the style I like. Any suggestions?
Game of Thrones, easy.
Heads up, the Eclipse Pulsar promo is now in the BGG store. It's $8.50 shipped and if Supernova was any indication it'll go fast.
If you're in the US, you're looking at like a week tops. Kristine is pretty quick.
4Players.de One of the German video game websites now also writes some stuff about board games. Even they say the Eclipse expansion is kind of weak for the asking price. So I am not alone with that opinion.
To be fair, 4players isn't a very good video game review site either. (I used to read it when I was living back home)