Affeinvasion
Member
I like Fluxx but it's one of those games that can be really good or really bad just depending on how the cards come out. I've had a game of that last an hour...which seems way too long for that sort of thing.
Agree on this...however, I've never shied away from games that introduce a random/luck based element. I know for some they're considered the worst games of all time, and there are wonderful nation-based derogatory labels that get applied, but, personally, I find Final Destination with no items to be boring.I like the backstabbing but what I really dislike about Munchkin (to the point where I'd almost rather play any other game) is that too much depends on what you happen to draw from the Door pile. It's perfectly possible that one player will never actually draw a monster that he can beat and never accumulate any treasure, or just draw one curse after another like what happened to one guy in this Tabletop episode. That the one way to get ahead of other players is to such a large degree dependent on luck rubs me in the wrong way.
I like Fluxx but it's one of those games that can be really good or really bad just depending on how the cards come out. I've had a game of that last an hour...which seems way too long for that sort of thing.
God, I hate this game. It takes too long to play for something this light. Also the theme is pandering as fuck. If you like Smash Up's mechanic of playing cards to a field, check out Blood Bowl Team Manger. Much better game than Smash Up.Smash Up...Robot Ninjas....or Dinosaur Wizards....or Zombie Aliens....awesome game, a lot of strategy, a lot of fun. I've found that, although its easy to teach, some people have a little bit of difficulty in grasping exactly how to win.
God, I hate this game. It takes too long to play for something this light. Also the theme is pandering as fuck. If you like Smash Up's mechanic of playing cards to a field, check out Blood Bowl Team Manger. Much better game than Smash Up.
Can you enlighten me on how the different rounds in Galaxy Trucker work then? Does everyone start at the red arrow again? Or do you maintain wherever you are for each subsequent round? Do rounds end only once the cards run out?Sounds like you are listing the most played games at my house...only you left off Cosmic Encounter.
There are three rounds in the game. Each round begins anew, basically once you are done building you grab the lowest available tile, and that's your position. The round ends once all cards for that particular round have been played. Anybody who still has a ship together pays for any damage and gets payed for their cargo. That's about it.Can you enlighten me on how the different rounds in Galaxy Trucker work then? Does everyone start at the red arrow again? Or do you maintain wherever you are for each subsequent round? Do rounds end only once the cards run out?
What is Cosmic Encounter by the way?
There are three rounds in the game. Each round begins anew, basically once you are done building you grab the lowest available tile, and that's your position. The round ends once all cards for that particular round have been played. Anybody who still has a ship together pays for any damage and gets payed for their cargo. That's about it.
Cosmic Encounter is an old game that is currently being printed by Fantasy Flight Games. In CE, each player plays an alien race (each race has different powers) and the object of the game is to colonize five other planets. Since there can be shared victories alliances need to be made and will probably be broken through put the game. The rules are light and kind of blah, but the fun of the game comes in the negotiating. You need to be able to wheel and deal with your opponents if you are to be successful. It's a great game.
Oh I do like luck based elements as long as I can somehow 1) mitigate the randomness; or 2) if there are various levels of success; or 3) if I have a meaningful choice. Examples for (1) would be modifying die rolls with cards in BattleStar Galactica or Gears of War, or activating the right equipment for a battle in Arkham Horror. For (2) I can't name an example off the top of my head that I've played, maybe something like a racing game in which you at least go forward no matter what you do (in Munchkin you might actually only draw cards that make progression progressively more difficult). And I've never placed Kingsburg but dice placement would be an example for (3), and also King of Tokyo in which you can re-roll/arrange dice to attempt a more favorable outcome. Without the luck based element all these examples would be much less fun, but at least there is a gameness in themAgree on this...however, I've never shied away from games that introduce a random/luck based element. I know for some they're considered the worst games of all time, and there are wonderful nation-based derogatory labels that get applied, but, personally, I find Final Destination with no items to be boring.
So jealous, one of these days I'll be able to make it.BGG.Con time
Thanks, I'll keep that one in mind for after I'm done with CoH Awakening the Bear 2nd EditionI am going to straight up give my highest recommendation to anybody interested in war games to D-Day at Omaha Beach.
Thanks, I'll keep that one in mind for after I'm done with CoH Awakening the Bear 2nd Edition
Okay got it. Do the travel days carry over each round? Or do you all start from the same spot again? It seemed weird that all we seemed to do was go backwards.There are three rounds in the game. Each round begins anew, basically once you are done building you grab the lowest available tile, and that's your position. The round ends once all cards for that particular round have been played. Anybody who still has a ship together pays for any damage and gets payed for their cargo. That's about it.
Going to throw the link to the Tide of Iron kickstarter once more, haha. Only 6 days to go and I really hope it gets funded. Come on USA you get free shipping
ToI finally has a company at the helm that cares about it, but if the Kickstarter doesn't go through, it most likely won't get the love it deserves.
Sorry if I'm schilling.
http://www.kickstarter.com/projects/1641418217/1as-next-wave-tide-of-iron-core-set-and-stalingrad
Dammit. I try and only KS one thing at a time..
If I am looking to get into wargames whats a good pledge level to get in at?
Chances this funds?
Okay got it. Do the travel days carry over each round? Or do you all start from the same spot again? It seemed weird that all we seemed to do was go backwards.
Didn't realize Trains had a deckbuilding aspect to it. Speaking of Ascension. I only have the expansion path of vigil and I'm thinking of getting the base game to add more cards/variety. I also want to see how it plays without the energy shards because I think I've gotten to the point with my friend where they just break the game. We're going to try some house rules next time, either a max cap of shards under any card and/or adding less shards to the deck overall.
Energy shards are a cool concept. If you have one in your hand, you can play it to draw another card and gain 1 energy for that turn (I'll get back to that).what do energy shards do? I have only played Ascension Apprentice Edition, so I may be unaware of all these other things about the game.
and yeah. I recommend you check out SU&SD's review of Trains to see what the game is about. If you like deck building games and a modern theme, you might like it.
I am in love ( pun intended ) with love letters! It's a perfect game to keep in my coat pocket and play. I have been taking just the cards with me everywhere!
What other micro games do you guys recommend?
Also what is your favorite two player games??
Played Trains for the first time last night, as a two player game. While the deckbuilding fee!s like pretty standard Dominion (and perhaps Ascension does it better), melding it with area control on a board is cool and actually gives it a head-to-head feel and increases the strategy needed. I also really like how the box already comes with an expansion set to vary things up, with space for more, and it's all very well-organized (it bringa tabs and everything). I'm very interested in playing again.
Cards of the Dead, another micro game from a Japanese designer published by AEG.
I don't think it really counts, but hanabi is very compact and is a very interesting and quick game.
Recent purchase of Le Havre, game is fantastic, although quite lengthy (even for 2). Really enjoy the fact after about 1/3 of the game, you have, what appear to be, amazing choices everywhere and it is about finding the best fit for you.
Also purchased: Suburbia and Castles of Burgundy, but they are yet to arrive!
Le Havre is so good.. but I've only been able to play it a couple of times because indeed people tend to find it too lengthy for that type of game. Hence, most of my sessions were 2 player games.Recent purchase of Le Havre, game is fantastic, although quite lengthy (even for 2). Really enjoy the fact after about 1/3 of the game, you have, what appear to be, amazing choices everywhere and it is about finding the best fit for you.
Also purchased: Suburbia and Castles of Burgundy, but they are yet to arrive!
Interested in this as well, I've only played Ascension a couple of times which wasn't as fun as I'd hoped mainly because I couldn't find many ways to do interesting combos.snip
Thanks for your reply. I know Sentinels and Pathfinder ACG aren't deck building games, I meant to say I've been looking into possibilities other than deck building games.Sentinels of the Multiverse is real good, but it is not a deck building game at all. Pathfinder is also only slightly deck builder, it's more of a rpg turned into card game format that is coop. Deck building is minimal.
Legendary is ok, it obviously gets lot of points with people for it's theme, but I think it's not the greatest balance wise. DC deck builder is just a rip off of Ascension, but made even simpler. Ascension is good and simple, if art is going to be an issue then your going to want to stay away from Sentinels. Nightfall is pretty neat deckbuilder, but it's also probably the most complex one so it's harder to get people into it unless they are willing to really play it and learn the deeper mechanics.
Trains is excellent, but is very similar to Dominion, but perhaps a train building game will go over better with your people? A deck builder that is good that I think gets overlooked is Arctic Scavengers.
Thanks! Another interesting alternative. This one looks fun.I am not sure how I feel about it, so I don't know if I really recommend it, but Puzzle Strike may be a good fit for your group. Deck buildy (chips, rather than cards), lots of interaction.
We played a few rounds of Two Rooms and a Boom this weekend with handmade cards. It gets pretty hectic with around 18 people who have consumed varying levels of alcohol, but most people said they enjoyed it, and that gave me enough incentive to invest in a set from the kickstarter.
There is a really big publisher with a banner ad on BGG that is very similar to the tagline we've been using for Great Fire of London for the last 18 months.
Not super thrilled.
Grrrrrr
I'm sure it's unintentional, just annoying.
Send them a note. This has been a big problem lately in the craft brewing industry. Some people are asses but most issues can be resolved easily with a phone call.
It's out online at various online retailers already
Lord of the Rings LCG for a girl who likes all things LOTR and typically plays all board games with us except wargames. Her favorite game is probably Arkham Horror but she also really likes Agricola and light stuff like Bohnanza and King of Tokyo. I'm pretty confident that LOTR is a good choice for her although she rarely plays card games (she did buy Race for the Galaxy btw).
Either Trains or Sentinels of the Universe for a guy who's mostly into Magic the Gathering (he didn't enjoy Netrunner though)
We've never collectively played a deck building game but I know he's interested in the concept and Trains seemed like a good fit from BattleMonkey's description. Sentinels of the Multiverse almost certainly wouldn't disappoint either but I'm not sure how much playtime it would get if the current hotness is Pathfinder the Card Game. Maybe it's a totally different experience..
Ghost Stories or Space Hulk Death Angel: The Card Game for someone who's really into difficult cooperative games with a strong theme. He's likes Robinson Crusoe and Arkham Horror with Dunwich expansion but really dislikes eurogames for some reason.
I am going to straight up give my highest recommendation to anybody interested in war games to D-Day at Omaha Beach. It is one of the best solitaire games I have ever played and the rules are clear (especially with some BGG flipbook help.) Amazing versatility in play style. About as hard as running into machine gun fire seems like it would be. I have played through the intro game a couple of times and have gotten a little closer to victory each time.
Don't let paper maps and cardboard counters scare you away from this. Go get a poster frame to put the map in and clip and sort those counters. Its well worth it. Here is the BGG link. This also makes me absolutely frothing the the solo expansion for COH:Awakening the Bear by the same designer.
http://boardgamegeek.com/boardgame/29603/d-day-at-omaha-beach