BattleMonkey
Member
Think Forbidden Island is better really.
The randomness makes the game awesome sometimes, and sometimes you do get stuck with a crappy reveal situations where either the players or the bad guy can't win.
This. You have to accept that Betrayal is random as hell and just roll with it.The randomness makes the game awesome sometimes, and sometimes you do get stuck with a crappy reveal situations where either the players or the bad guy can't win.
That is pretty fucking awesome, haha.My favorite Betrayal story:
My girlfriend pops an omen card on the first turn. Buddy says: "there's never a haunt on the first roll." Sure enough, she rolls a 0. What's the scenario? She's a fucking elder god. Kills us all in one round. I don't think I've ever laughed so hard at my own downfall.
Ordered Eldritch Horror.
Hoping this isn't a huge mistake -- Arkham Horror doesn't really light my Carhartt's on fire.
Ordered Eldritch Horror.
Hoping this isn't a huge mistake -- Arkham Horror doesn't really light my Carhartt's on fire.
Either Trains or Sentinels of the Universe for a guy who's mostly into Magic the Gathering (he didn't enjoy Netrunner though), BattleStar Galactica and King of Tokyo. We've never collectively played a deck building game but I know he's interested in the concept and Trains seemed like a good fit from BattleMonkey's description. Sentinels of the Multiverse almost certainly wouldn't disappoint either but I'm not sure how much playtime it would get if the current hotness is Pathfinder the Card Game. Maybe it's a totally different experience..
I'm in the same boat. I picked it up from CSI along with Pathfinder and Bora Bora. Looking forward to all three. Huge Arkham fan, its just my gaming group hates playing it cause it takes forever. Hoping this new version is more streamlined.
Yes! Okay, I was trying to figure out what game it looked like when I saw a demonstration of it. You nailed it. I don't think I know anyone with the patience to set up a game like that but it seems like it could be interesting.Did Fortune and Glory please you? Because it's a mix of AH and Fortune and Glory basically
My sister-in-law asked me if she should get Cards Against Humanity for us all to play after Thanksgiving dinner. I replied with "It might be too offensive for grandparents..."
I will now spend the rest of my life debating whether that was a wise decision, or I've made a huge mistake.
So many better party games, why CAH caught on in the mainstream I will never know.
Get Wits and Wager or if you like funny answer style games get Say Anything.
So many better party games, why CAH caught on in the mainstream I will never know.
So many better party games, why CAH caught on in the mainstream I will never know.
Get Wits and Wager or if you like funny answer style games get Say Anything.
It's also incredibly good for getting to know people.Because people dont play CAH to play a game, they play it to say funny shit
Any talk about the Hero Quest remake in here yet? I've never joined the kickstarter craze but this is really tempting as it was one of my favourite games as a kid. I'm worried about the shipping though as I live in Sweden.
http://www.kickstarter.com/projects/2113976860/heroquest-25th-anniversary
edit: I just realized it's manufactured in Europe, should be no problem with customs then. Oh noes decisions... maybe i'll back it as a Christmas gift to myself.
The entire thing seems shady as hell, a Spanish company who acquired rights to distribute in Europe, creates a Canadian kickstarter and is open about shipping worldwide despite whatever their initial deal was for, I can't imagine this kickstarter going well at all.There's a damn good chance this might get caught up in legal hell like Up Front. The people making it claim to have the right to publish & distribute it in Spain - the legal rights for Hero Quest have been locked away for years & years, and they seem to have found this loophole they negotiated for. They've said they believe they can distribute personally outside of Spain, but not to retail...
They've also never made a game of this scope/size before...
Back at your own risk. Not my cuppa personally.
Because people dont play CAH to play a game, they play it to say funny shit
I still think Apples is better because it uses a bunch of innocuous words, which leads to funnier outcomes. I find CAH a poor experience not because it's offensive, but because it only knows how to be offensive.
CAH has its place, but there are very few situations where Apples is not as good or better.
Maybe Netrunner needs its own thread? 100 % of the posts about Netrunner is 100 % incomprehensible
I think I'd probably like it, but don't have the time to get a PhD in Netrunner just to play a game.
Well if you think you'd like it...it's not hard at all to learn. Unless you mean you want to be a top-level tournament player. The game takes maybe 30m to learn, 60m if you want to know literally all the rules corner cases that will probably never come up for you (99% of which are documented in the FAQ).
When you see all the lingo and deckbuilding discussion, what you're seeing is people who just enjoy the tournament and meta aspect of the game, but it's very far from a requirement (otherwise it wouldn't be 10% as popular as it is on BGG).
Netrunner is definitely an LCG that more "traditional" gamers have gravitated toward more so than probably any other CCG/LCG in large part I think because it is fairly simple in terms of core gameplay and also because of the fact that even doing decently at tournaments does not require you to be a deckbuilding wizard like Magic does (not saying this as a knock btw -- many would consider the infinitely greater depth of deckbuilding in Magic to be a pro not a con).
That's fantastic! And the entire point of the thread!Quoting myself from august because I find it amazing how my opinion has changed since then.
Since then I have:
played Netrunner, got the core set, bought 6 datapacks and bought Create & Control.
I'm so glad that AstroLad made me interested in Netrunner so I jumped at the opportunity to get it for free. So, what I'm trying to say is "Thanks AstroLad and GAF for making mespend more moneyplay more games"
When I first heard about it, I thought Tash-Kalar was going to be the most derivative "mages fight in an arena summoning monsters" game. I forgot about the Vlaada touch though, and after seeing gameplay, I'm kinda hyped.
There's a damn good chance this might get caught up in legal hell like Up Front. The people making it claim to have the right to publish & distribute it in Spain - the legal rights for Hero Quest have been locked away for years & years, and they seem to have found this loophole they negotiated for. They've said they believe they can distribute personally outside of Spain, but not to retail...
They've also never made a game of this scope/size before...
Back at your own risk. Not my cuppa personally.
The entire thing seems shady as hell, a Spanish company who acquired rights to distribute in Europe, creates a Canadian kickstarter and is open about shipping worldwide despite whatever their initial deal was for, I can't imagine this kickstarter going well at all.
Plus I like my Heroscape looking as 80's cheese as possible. I'm not interested in a modern reboot.
I have not played Tash but I have realized that I think the only Vlaada game I like is Galaxy Trucker. And I LOVE Galaxy Trucker.
Them's fighting words there. Not so much the second sentence, mind, but that first one's trouble.
I loved mage knight until I played it with four people. The hand management is brilliant but the board management and movement is horrendous. I would enjoy seeing what the expansion did for the game but, it was a game that felt kind of epic as you were playing and then you go, "you beat the final evil castle but I have the most xp. I win." I agree that Mage knight fits your characterization of vlada games, but I'm not sure about galaxy trucker.
It's insane isn't it? I played it with one of my good friends who doesn't play a ton of games and he was so darn chaotic with his dice throws that they would be flying everywhere which made it even more hectic and funny. One of the guys who we met just 30 minutes earlier was giving him some crap for it. :"DI played Escape the Curse of the Temple last night and it was pretty damn awesome. It's the most action-packed 10 minutes I've ever had with a board game.
Yeah I've seen the other thread (and posted there). Thanks for all the good work and keep it up!That's fantastic! And the entire point of the thread!
I forget if you saw but we did make a separate Netrunner thread that I think has been quite useful. Right now looking forward to the drafting when that comes out -- just for fun. Also looking forward to all the cool Corp cards coming up this Cycle.
I played Escape the Curse of the Temple last night and it was pretty damn awesome. It's the most action-packed 10 minutes I've ever had with a board game.
I don't understand why people have such huge things for individual designers. Generally in things like novels or music I care who the creator is because I want there to be some resemblance between the works. My game collection is so small, however, that I want vastly different experiences in there. Sometimes I'm surprised by who the designer of a game is, like Richard Garfield and king of Tokyo, but I don't make it a purchasing point. For example I've never played a Feld game that I've enjoyed, but I would absolutely play another one by him (especially if I didn't know he designed it). I know a lot of people don't agree, but I think the best designers are ones that you can't tell who designed it right away. Ironically I think vlada it's one of those. Sorry for the long, weird ramblings. I'm trying to avoid my drunken in-laws.
Guess which game arrived in the mail this morning.. oh and also Sentinels of the Universe (present for a friend) which SU&SD also didn't appreciate. Paul and Quinns always talk about the things that matter most to me (gameplay, tactical / strategic decisions) so I should be alarmed, however, I almost don't see the 'game' in Escape and they praised that one to heaven. I hope to play Pathfinder TGC some time next week and we'll see whether the experience makes up for its mechanical shortcomings.Man SU&SD really hated the Pathfinder game: http://www.shutupandsitdown.com/blog/post/review-pathfinder-adventure-card-game/