I thought you people might appreciate this. I proposed to my girlfriend last night by making a custom game of Wrath of Ashardalon with a custom character for her to play solo. I structured the powers to be a little more useful in solo play. She defeated a dragon and found a shiny ring in its hoard. I'll let you figure out the rest.
Though I like the roles in Resistance: Avalon, I think the theme in the first Resistance beats it by a mile, and the theme of it actually makes it easier for new people to grasp it. Especially with the new "Merlin" and Assassin cards, I think that one will come out to the table at work more often.
Sooo.. I've played Sentinels of the Multiverse, it was quite good to be honest and (like I mentioned before) while I admire the way SU&SD looks at games I disagree with their video review of SotM. To summarize; they say it's a game in which you have no choice but to constantly pick the card that does the most damage. I think they misunderstood the game or something, IMO you're not building an engine in SotM but you're reacting to a dynamic puzzle. The question is not so much about which card you should play but who should destroy which target and in which order so that we can deal the most damage to the villain. And then there's the environment deck that may block you from playing cards for an entire round, so be prepared to change tactics.
Also, it looks like I'll finally be playing BattleStar Galactica Daybreak tomorrow.
Holy shit BSG Daybreak is out!??
ORDERING NOW.
Any impressions?
Finished purchasing all my gifts for a board game themed Christmas. The guy at the specialty shop I went into was praising Bang! so I wanted to see if anyone here can vouch for it.
They added Merlin and assassin cards to the first Resistance? That was the main reason I chose to go with Avalon over the original.
Was given Smallworld for my birthday, super excited and can't wait to play.
What's funny is I'm the exact opposite. I was super hot on it when I first got it but have cooled on it since. The game is still solid but I've moved on to different things.I didn't like Small World when I first bought it years ago but the app really turned me around on it. As long as you treat it as a very light wargame you are in good shape. Always loved the art too.
That sounds awesome actually. It's been on my list for a while, then the TableTop episode made me really excited for it. Might get a chance to play today we'll see.Good, it's great. Hope you enjoy it. Just don't make my mistake and for your first game accidentally play with three players on the two player version of the board. That was a bloodbath.
What's funny is I'm the exact opposite. I was super hot on it when I first got it but have cooled on it since. The game is still solid but I've moved on to different things.
I thought you people might appreciate this. I proposed to my girlfriend last night by making a custom game of Wrath of Ashardalon with a custom character for her to play solo. I structured the powers to be a little more useful in solo play. She defeated a dragon and found a shiny ring in its hoard. I'll let you figure out the rest.
I have had some really fun games of Sentinels and one game that was really terrible. Three of us playing and I chose a hero that was utterly useless in the mix, and we got trounced soundly. I couldn't have known beforehand - it was a hero none of us had played before, but one that really needs three or more other heros to work with.Major part of Sentinels is really picking your super hero team with other players and creating synergy amongst your cards for the greatest effect. You do have to kinda approach it like a rpg with stuff like tanking, controllers, dps, etc. Some folks dont like the no deck building aspects since it's premades, but to me that is also what makes the game fun in that you don't waste time with deck building, and can quickly do multiple games or retries by swapping out heroes.
This sounds interesting, I had never heard of it. How long did a playsession take and how many did you play with?
Do the stories feel thrilling or interesting to follow, or is it the sort of randomness you might find in a Choose Your Own Adventure type of book?
I have had some really fun games of Sentinels and one game that was really terrible. Three of us playing and I chose a hero that was utterly useless in the mix, and we got trounced soundly. I couldn't have known beforehand - it was a hero none of us had played before, but one that really needs three or more other heros to work with.
Are there any team guides that anyone's aware of?
Was it thrilling? I'd say there was a bit of confusion in the first case since we weren't completely sure what the game expected of us, so that might have dampened the thrill a bit. I am more excited at the prospect to give this a second shot without having to second guess myself. I know now what the game expects of me and the type of reasoning that I need to employ to arrive at the proper solution. What's more thrilling to me right now is the prospect of going into the second case with the right mindset to solve the case. I'll be able to better answer this question once I have another go at it.
Let us know how it goes! I'm definitely interested in hearing about it. Games that have more 'qualitative' properties to them are cool to me, rather than just racking up VPs and such.
Holy shit BSG Daybreak is out!??
ORDERING NOW.
Any impressions?
I was one of the other players. It took us over an hour but I think some of that was coming to grasp with how to play the game. There were 4 of us.
The game basically consists of:
- An address directory
- A map of london (the map is not really all that important)
- Dozens of daily newspapers
- A D&D style campaign manual.
You read the setup of the case and pick a location to go to to read a lead. You use the address directory to match a name or place name to an address, and flip to the right page in the campaign manual to read the lead there. Maybe the lead is a dead end (you go to a suspect's house and a doorman greets you to tell you he's at work), maybe not. You take notes. We took about 6 pages of notes all-told for the case. The next player follows whichever lead they'd like to follow. The newspaper has news stories, some of which might mention characters who relate to your case or stories that might be worth looking into. Whenever you feel you've solved the case, you flip past all the lead pages to a page of questions. You submit your answers and verify if they are correct. More questions correct = higher points, more leads taken before you answer the questions = lower points. There are dozens, probably 75 or 80 possible areas with leads to pursue. It's a LOT of reading and since precision is key you have to read it exactly, so that's where most of the time comes from. If you played it solo it'd go by quick because reading is obviously quicker than reading out loud. Any subsequent turn can look at notes or leads from previous turns.
One key thing is that since each location only has one blip of text, you never redouble your efforts. Anything you need at the crime scene, you'll find at the crime scene. If someone has an alibi, they probably have an alibi--you might be able to verify it if it's at a restaurant or whatever, but in general you need to assume that if something feels like a total dead end, it is. This is all dictated by the form of the game.
You get 10 campaigns with the game and since a given campaign has only one set of answers, you can only play the game ten times. There are further expansions available in French. The campaign we played was the first one, which involves the murder of a man who owned an arms company that was developing a new gun for the British navy. We got most of the secondary questions right but had completely missed a major plot thread related to the actual murderer and thus incorrectly concluded that another sketchy dude was the murderer. Whoops!
The English translation has a few typos in the campaign we played. One caused momentary confusion as a date was listed incorrectly and we debated whether or not that was an intentional clue or a typo. In addition, there are several leads you can follow for any case to give you bonus hints (IE ask Sherlock Holmes, go to the morgue, go to the police station, etc). None of these are necessary to solve any case but they can give you info. The addresses for those leads and only those leads are incorrectly translated. For example the address 51 NW (51 in the Northwest district) is listed as 51 NO (the french Nord-Ouest instead of Northwest).
Yesterday I've played the Daybreak expansion for the first time. It was a five player game and we included Demetrius, Pegasus, Cylon Baseship (from Exodus expansion), Mutiny-cards, Earth end-goal, and all skill-cards from all expansions; we excluded Cylon leaders, Final Five, Allies, Trauma and Personal Agendas to make sure that for our first Daybreak game we wouldn't get bogged down too much with non-Daybreak stuff.
Because there were five players and no Cylon-leaders we couldn't include the Muteneer-card (replaces the Sympathizer card from the base game) but we still used the Munity-cards. Basically what it comes down to is that if a (human) player ever gets 2 Mutiny cards he gets sent to the Brig and there's a decent chance that a player might get two over the course of the game because you get them from discarding a Treachery card or from Crisis Cards. However, to get rid of one you have to fulfill its action which usually comes down to losing resources, cards or sending someone to the Brig, sometimes in exchange for something positive. So they're kind of like Personal Agenda's except that they can happen earlier in the game and can be initiated by the player.
The new skill-cards are nice too and especially treachery has more of a presense than in the Pegasus expansion. We may have made a mistake with treachery-cards though, whenever there was any skillcheck abilty played in a skillcheck (also reckless ones) we'd trigger them, so this gave Cylon players more tools to work with and every single skill-check had unpredictable consequences. We only tried to do a mission with Demetrius once, but since there were two Cylon players in the game right from the beginning we quickly found that those skilltests were unpassable for human players.
So it was pretty much a terrible game, with two human players in the Brig after two rounds and two Cylon players there were few opportunities to even try to jump the ship. The only way to get players out of the brig was to try and get the right Quorum card, which of course I didn't get (I was both President and Admiral) and as the last standing human player I was already having a hard time not getting in the Brig myself; the Cylon players tried to Brig me, I had a Mutiny card that would send me to the Brig and at the same time I couldn't discard my Treachery cards because that would get me another Mutiny cards and also send me to the Brig.
The strategy of the Cylon players was to get as many Civilian Ships on the board as possible and destroying them with Raiders, so with 2 human players in the Brig and one trying to get them out they were able to decrease the Population-dial by 5 in one turn.
All in all, Daybreak is a good expansion, my experience is not so much a result of the expansion as it's bad luck wrt loyalty cards. I'm looking forward to next time.
I played a lot of Mage Knight with my friends earlier this year, and while I loved the mechanics, I eventually soured a bit on all the luck involved. Does anybody know of a similar rpg/strategy-game that has the same or better depth, but less luck?
There's very little luck in Mage Knight, aside from enemy tokens and the source.
I'm getting Mage Knight for Christmas actually. Looking forward to playing it solo and with a few players. Most games I own have luck involved be it dice or flipping cards so that part will not bother me.
Does The Lost Legion expansion add anything to the game right from the start or is it just add on material?
I respectfully disagree. This review from a redditor sums it up perfectly for me:
[Mage Knight] is overly reliant on chance. Furthermore, that chance seems to be in all the wrong places. You can answer the question "what will the outcome of my hero's battle with these orcs be?" with absolute certainty, but the question "will my hero be able to pick up his lazy feet and walk to the nearest village next turn?" is anyone's guess. Combat is sucked free of drama, while merely moving around is a frustrating endeavor. It is extremely easy to get screwed by poor draws, and there is no way to mitigate this possibility.
Haha OK. At first I was going to take the Spanky position but I guess that statement is most accurate. I hate how combat is 100% known. Not a fan of Mage Knight at all, just feels like a big boring puzzle like most of Vlaada's games. Though I "totally see the merit" "if you are into that kind of thing."
Smallworld 2 is up on Steam for $12 from the early purchase 20% off. It's a toss up if it will be part of the holiday sale as it's a new release.
Let me know if anyone is up for a game.
I was part of the kickstarter, so already have a copy ready to go!Smallworld 2 is up on Steam for $12 from the early purchase 20% off. It's a toss up if it will be part of the holiday sale as it's a new release.
Let me know if anyone is up for a game.
edit: I'll post a bit more about it once it's installed.
How is Star Wars? I'm a little hesitant on jumping in, because I don't know if I can commit to another LCG.The Star Wars LCG expansion is out that adds multiplayer is out, 2 vs 2 mode or the 3 player coop vs. one player similar to the old WoW CCG Raid decks
How is Star Wars? I'm a little hesitant on jumping in, because I don't know if I can commit to another LCG.
I really like it, the deck building is real neat with it involving having to take card sets of 6 instead of cherry picking the best cards one at a time. It also forces decks to have some fluff nature to them since the sets have a theme to them. Having to have a dark side vs light side deck thing and no other way could be a turn off I think for some, since if you play with others you essentially need to have on you two decks. Though I guess Netrunner is similar? Not sure.