ALL TERRAIN - This figure treats rough terrain as open
terrain.
Ultra Aquosia
AMPHIBIOUS - This figure treats water spaces as open
terrain.
Water Kami Water Kami Elite
AMPLIFY - If you power up, gain +1 P-Die for each allied
unit with Amplify holding a power zone.
Earth Avatar
ANNIHILATE - This monster's attacks do super damage.
Ultra Aquosia
BEAT BACK - Move target monster 3 spaces in a straight
line in a direction chosen by the attacker. That monster
moves through and collides with buildings, units, and
hazards in its path. It stops moving if it collides with
another monster.
Tectomoc [BR]
BURROW - This figure can move through figures and
treats all terrain as open terrain. It is immune to hazards
while advancing.
Earth Avatar Glass Earth Kami
Earth Kami Elite Ultra Tectomoc
CARGO - This unit is cargo (see Transport).
Water Kami Water Kami Elite
CHAIN ATTACK - Once each turn, this monster can
make a power attack.
Ultra Tectomoc [BR]
CHAIN REACTION - If target unit is destroyed, use the
dice in play to make the same type of attack against 1
enemy unit adjacent to it, regardless of the number of
spaces between the attacker and the new target.
Incinerus [BL]
COUNTERMEASURES - Enemy figures within 2 spaces
of this figure cannot use actions. Buildings within 2
spaces of this figure that are secured by enemy units
cannot use actions.
Earth Avatar
CRUNCH - If this monster's attack rolled 1 or more super
strikes, it does super damage.
Mega Aquosia [BR]
DISTRACT - Enemy figures within 2 spaces of this figure
suffer -1 brawl, blast, and power B-Dice.
Air Kami Air Kami Elite [R]
DRAIN LIFE - Adjacent enemy monsters cannot restore
health.
Water Avatar [R]
ENERGY CYCLE - If this figure participated in an attack
of 2 or more A-Dice, you can return 1 A-Die that rolled a
miss to the active pool.
Aquosia
ENERGY DRAIN - Target monster's controller pushes 1
A-Die from his monster pool to his unit pool.
Hurricanus [BL]
EXPLOSION - All monsters and units adjacent to target
unit with a DEF equal to or less than the number of
strikes rolled take 1 damage.
Ultra Incinerus [BL]
EXTINGUISH - Replace 1 adjacent hazard with rubble.
Aquosia Hurricanus
Mega Aquosia Ultra Aquosia
Ultra Hurricanus
FIREPROOF - This figure is immune to fire hazards.
Incinerus Mega Incinerus
Ultra Incinerus
FLANK - Enemies within 2 spaces of this figure are -1
DEF from brawl attacks made
by other AGN figures.
Water Kami Water Kami Elite
FLIGHT - This figure can move through figures, treats all
terrain as open terrain, and is immune to hazards. It still
suffers collision effects from hazards and figures. A unit
without Flight cannot make brawl attacks against it unless
the attacker has an ability that allows it to do so. This
figure cannot hold objective spaces and does not benefit
from cover.
Air Kami Air Kami Elite
Hurricanus Incinerus
Mega Incinerus Tornadus
Ultra Hurricanus Ultra Incinerus
FLING - Choose a building or enemy figure within 5
spaces of target unit and roll dice in play. If the chosen
figure's DEF is equal to or less than the number of strikes
rolled, it takes 1 damage.
Earth Kami [BR] Earth Kami Elite [BR]
Tornadus [BL]
FRAGILE - If this unit is crushed or destroyed, remove it
from the game instead of putting it in your unit reserves.
Earth Avatar Glass
HASTEN - This unit gains +1 SPD.
Hurricanus [R] Ultra Hurricanus
HAZARDOUS - If a monster collides with 1 or more units
with Hazardous or crushes them with a rampage power
attack, that monster takes 1 damage.
Ultra Incinerus [R]
HOIST - Choose 1 unit within 2 spaces of this figure and
place that unit in another space it could legally occupy
within 2 spaces of this figure.
Tornadus [R]
HOVER - This figure treats all terrain as open terrain.
Water Avatar
IGNITE - Flip an adjacent rubble tile to its hazard side.
Units on the tile suffer the effects of the hazard as if the
unit had ended an advance on the hazard. Monsters do
not suffer the effects of this hazard being brought into
play.
Fire Kami Fire Kami Elite
Incinerus Mega Incinerus
Ultra Incinerus
JUMP - This figure can move through figures while
advancing, treats all terrain as open terrain while moving,
and is immune to hazards on which it does not end its
movement. It still suffers collision effects from hazards
and figures. This unit cannot end its movement on
impassible terrain. This unit can make brawl attacks
against a figure with Flight.
Mega Aquosia
LEADERSHIP - Grunt figures within 2 spaces and with
the same name as this figure gain +1 brawl and blast BDice.
Air Kami Elite Earth Kami Elite
Fire Kami Elite Water Kami Elite
LIFT - Allied units that begin their advance adjacent to
this figure gain Flight for that advance but must still end
their movement on a space they could legally occupy as if
they did not begin their advance adjacent to this figure.
Adjacent allied figures can make brawl attacks against
figures with Flight.
Air Kami Air Kami Elite
LIGHTNING ATTACK - Once each turn, this monster can
roll a second attack of the same type with dice in play
against the same target monster.
Ultra Hurricanus [BL]
LIMITED - You cannot include more than 1 figure with this
name in your city or force.
Tornadus
MULTI-SHOT - Choose up to 2 other enemy units in the
blast attack range of this figure. Those with a DEF equal
to or less than the number of strikes rolled take 1 damage.
Mega Incinerus [BL]
NESTING - If this figure is holding a power zone or
negative zone, put 1 FAC unit from your reserves into
play adjacent to this figure.
Earth Avatar Earth Avatar Glass
OVERLOAD - If target monster's controller has more than
5 P-Dice, this monsters attack does super damage.
Mega Aquosia [P]
POWER DRAIN - Target monster's controller loses 1 PDie.
Ultra Tectomoc [BR]
POWER GORGE - You gain +1 P-Die.
Tectomoc [BR]
POWER TAP - If your opponent has more than 5 P-Dice
when you power up, your opponent loses 1 P-Die for
each of your allied units with Power Tap holding a
negative zone.
Water Avatar
QUICK - If this figure is the same FAC as your monster,
this figure can advance without spending an A-Die.
Aquosia [R] Ultra Aquosia
Ultra Hurricanus
RADIAL ATTACK - If target figure is hit, other monsters
and units adjacent to the attacking figure with a DEF
equal to or less than the number of strikes rolled take 1
damage.
Ultra Incinerus [BL]
RAGE - If this figure hits with an attack, gain 1 P-Die.
Fire Kami Fire Kami Elite
SIPHON - If target monster is hit, gain +1 P-Die. That
monster's controller loses 1 P-Die.
Incinerus [BL] Mega Incinerus [BL]
STEADY - This monster is immune to body slam power
attacks.
Tectomoc
TENACIOUS - This figure is immune to hazards.
Ultra Tectomoc
TRANSPORT - Put 1 AGN unit with Cargo from your
reserves into play adjacent to this figure.
Aquosia Mega Aquosia
Ultra Aquosia Water Avatar
VOLATILE - If this figure is hit, all adjacent units are
crushed and adjacent buildings and monsters take 1
damage. If this figure is a unit, crush it.
Mega Incinerus
WEAKEN - Enemy figures within 2 spaces of this figure
are -1 DEF to attacks made by AGN figures.
Hurricanus Ultra Hurricanus
WEAPON MASTER - This monster's attack does super
damage.
Mega Aquosia [BL]