joeyjoejoeshabadoo said:Best part of buying a new game.
GDJustin said:My Alhambra Big Box came in the mail today. I was genuinely excited about it, which is a first for me. I guess I'm officially a Board Game Geek at this point. :lol :lol
So many bits! It was honestly a ton of fun punching out all the cardboard pieces and slotting theminto their proper home.lovingly
I haven't even played the game, but I've read the rules and watched a lengthy Dice Tower overview so I have a pretty good handle on how the game works. It seems like its expansions are really smartly thought out, by being separated into 20 different modules. Stuff like Diamonds (the wild card currency) and a few others I'll probably play with every game - it won't even feel like expansion content. The stuff that changes the game more wildly will be used more sparingly obviously, but it is still nice to have it all as an option. And I'm sure some of the modules interact with others in interesting ways.
StoOgE said:Well, I'm trying to get a guy to give me Forbidden Island for it at this point. Come on, my game cost twice a much :/
StoOgE said:nerve racking. I'm always worried I'll screw it up and take part of the printing off :/
joeyjoejoeshabadoo said:I might be interested in War of the Ring. Take a look at my collection (even if it's not up for trade) and make me an offer.
http://geekdo.com/collection/user/joeyjoejoeshabadoo
ultron87 said:Just played Dungeon Lords for the first time. And holy crap is that game complicated. And it's not even the mechanics that are the hard part, it's just that building a successful dungeon requires a lot of thinking about many different elements. I look forward to playing again now that I have a better grasp on things.
My one preliminary complaint is that it seems like a bad draw of heroes in the first year can screw you over way too much.
I ran the list by my better half and the only one we wouldn't mind trading at all is Power Grid. I'm on the fence with a Galaxy Trucker trade. I really like the game but it doesn't really see any table time.echoshifting said:WotR condition: One incomplete play. Cards have some minor shuffle wear apparent upon close inspection (in particular, there is an indent in the white space of a few cards caused by some kind of packaging error, but you can only see it if you're REALLY looking for it). All bits accounted for and in great shape. It isn't unusual to end up with ringwraiths with warped plastic; this set had three, but I had them replaced so they should all stand up fine. Iirc, there is some minor warping in one or two of the plastic bits; happy to take them all out and inspect them if it's important to you (can't recall any damage but there are a LOT of pieces). Some very, very slight wear in the rulebook and box, but no tears or creases.
You've got plenty of stuff I want so I'm sure we can work something out. I'm sorta going off MSRP here and shooting for +/-$10, so if anything seems outrageous lemme know; I don't have a problem with using a different, commonly accepted value appraisal system. Of course condition of your sets would be a factor as well.
#1 - Ticket to Ride + 1910 expansion
#2 - Galaxy Trucker
#3 - One of these {Mr. Jack, 1960, Power Grid, Cyclades, Dungeon Lords} + Pandemic: On the Brink (expansion only)
I'm only interested in complete/good condition/English, and if it's an older edition I'd appreciate a heads up. Keeping this out of PMs as I'm always fond of the peanut gallery, unless this is bothering anybody.
edit: I'm such a goddamn moron, I should have known those proposed trades were too good to be true. Yep, I used MSRP for MY game and thoughthammer for YOUR games. :lol Fixed.
Flynn said:Yeah, you really should be working to be the least evil the first go-round. Unless you want the hero that is.
StoOgE said:nerve racking. I'm always worried I'll screw it up and take part of the printing off :/
:lol exactly. Becomes like a puzzle game by the end. Start to realize why the more open pieces are more expensive. It's definitely a nice balancing act between getting a long wall and getting all of your tiles in play. Once in a while you get both, but you usually have to make sacrifices.GDJustin said:- Arranging tiles in your Alhambra is much more difficult than I expected. Not being able to rotate them (they all have to be oriented the same way) threw me for a major loop. I had to waste ~4 turns mid game re-arranging shit just to not be completely stuck.
StoOgE said:Ugg, trading at BGG is so screwed up.
All of these people put games in their "for trade" list and then a bunch of games in their "want in trade" list.. and the system matches you up.
You contact them and either 1) They don't really want to trade the game in their for trade list that much or 2) They don't really want the game they put in their want in trade list.
Dead lord people, it's simple:
1) Only put games you don't want anymore in your for trade list.
2) Only put games you are willing to get in trade for those in list 1 in your for trade list.
Please someone take Memoir 44 off my hands
MichaelBD said:I don't know if it's been mentioned in this new thread or the old game thread, but I want to speak up for Chaos in the Old World. I've had a chance to play it a few times now and I think it's fantastic. It's really well-balanced and each game has had two or more players close to winning with the others not far behind.
AstroLad said:Whoo, inaugural "weekend gaming" post for the new thread.
Playing this Weekend
Race for the Galaxy + Gathering Storm: One of our friends has really gotten into San Juan (need to grab that expansion, stupid that it's not available individually) and I've been reminded of the glory days of the San Juan --> RFTG transition that were sort of wiped out once I integrated Rebel vs. Imperium into RFTG, and even more with Brink of War. Well the reign of tyranny is over! Pulling out both of those and going back to my personal favorite (if a simpler variet of RFTG): RFTG+GS. Can't wait.
Agricola: We're going to try the drafting variant for the first time. I'm just really excited to draft. And this is a good half-step since I haven't yet been able to get anyone to love Farmers of the Moor as much as I do.
There will be at least one lighter filler game as well, something like Kingsburg or Ticket to Ride: Nordic Countries.
Sasquatch said:You probably discussed this in the old thread, but what don't you like about the most recent RFTG expansions? I've been playing the base game only so far, but was probably going to gradually buy each of them. Not worth it?
Suairyu said:Carcassonne arrived today! Much earlier than expected. I'm having dinner with the parents tonight, so I'm roping them into a post-meal game. Looking forward to it - played a game against my two imaginary friends to get a grasp of it and found it easy to learn and I can see the strategic potential of it.
Unless I read the rules wrong, it's just how many completed cities border your field/farm, right? It didn't strike me as an overly difficult concept, just one that requires careful visual verification.StoOgE said:Carca is a really fun game, I might suggest that you not use field scoring for your first game.. some people have a hard time wrapping their head around the math of fields.. but YMMV. Limit it to roads and castles until everyone has a feel for the flow of the game and then bring in the fields.
Suairyu said:Unless I read the rules wrong, it's just how many completed cities border your field/farm, right? It didn't strike me as an overly difficult concept, just one that requires careful visual verification.
Yeah pretty much this. If you are playing with a non-gamer crowd, fields off is a perfectly good starting option. I did fields right away with my friends, but they're now pretty experienced. Makes the game kind of silly and simple, but that will make the introduction of fields even more exciting!StoOgE said:It isn't difficult, but for whatever reason I have found a lot of first time players just don't get the concept. Like I said, YMMV.. I have a lot of non-gamer friends so I have to dummy stuff down until they get it.
You could always build this.FrancisH said:Arkham Horror arrived!Just popped out all the pieces and put them in little bags, might see if I can get a nice compartmental plastic storage box that fits inside the Arkham box to house the little pieces.
What draft method are you going to use?AstroLad said:Agricola: We're going to try the drafting variant for the first time. I'm just really excited to draft. And this is a good half-step since I haven't yet been able to get anyone to love Farmers of the Moor as much as I do.
After sleeping on it I think we can make this trade work. Galaxy Trucker comes in the Big Expansion box but it's all there (Base as well as Expansion). The box is still in great shape with no splitting and just minor shelf wear.echoshifting said:joey: Sounds like the condition of Galaxy Trucker is good enough for us, especially with the complete expansion included. Condition of rulebooks isn't an issue for me at all, but how's the box?
Assuming it's fine...that's a game I've been wanting to try for awhile and I think my wife would rather eat fire than try WotR again. So I'm definitely ready to give a green light; if you decide you'd like to go forward with the trade shoot me a PM and we can figure out shipping details. And if not no big deal. Also happy to provide pictures; I am going to be going through some of the plastic components anyway to make sure everything is still in good shape.
Everyone gets seven cards, picks one, then passes until all cards are gone.joeyjoejoeshabadoo said:What draft method are you going to use?
Evlar said:The difficulty is that, in the case of fields, it is difficult to anticipate the way the extent of a field from any given worker placement will change through the course of a game; at least, until you get a better grasp of what kinds of tiles extend fields or lock off fields and how frequently they occur. Granted, this can happen with cities, too, but it is much easier to manage the unexpected growth of a city than the growth of fields (because the rules about the borders of cities are so much more restrictive). Since most of the rules concern themselves with constructs like roads, cities, and monasteries and how to score points from them, fields become sort of the "negative space" on the board against those other features which beginning players tend to pay more attention to. So the problem really isn't the math of scoring fields; it's training yourself to regard the fields as more than simply blank spaces between the "important" stuff, and then learning the tricks for managing that space.
Oooh beaten by the 1-post-a-minute limitation. Yah I wish it had online too. Super sadface about that. Kingsburg and Tichu with online would be fucking amazing.First impressions: Incredibly beautiful graphics! Really does justice to the beauty of the print version. The help system is genius! Game play, however, is a little odd compared to say BSW. I've barely begun my first game so I hope to have more to say about it later.
My first overall impression of the quality of this release is that it is a notch above Small World, perhaps right with Tichu, but not quite up there yet with Samurai and Carcassonne (because they have better online multiplayer capabilities). Of course I value online multiplayer abilities more. From a 1-player game perspective, this game is right up there with those others. Can't tell you much about the AI yet.
I'm also kind of excited by this math trade. I have about 10 different games (20 total, but 10 unique ones) in my "want" list, so it's sort of fun not knowing what I'm going to get. Of course, I could get nothing, which would suck![]()
StoOgE said:"Agricola" - the "best" game on my list. sounds too similar to Puerto Rico though which I already own. Also has a fleeting similarity to Catan and Power Grid which could scare friends off.
"Caylus" - No idea what this is, but I've heard good things.
"Cosmic Encounter" - Looked into it a while back and wasn't really interested in it.. but willing to give it a shot based on word of mouth.
StoOgE said:"Battlestar Galactica" - Similar to Shadows Over Camelot, but the theme is going to make it a much harder sell.
"Cosmic Encounter" - Looked into it a while back and wasn't really interested in it.. but willing to give it a shot based on word of mouth.
"Alhambra" - Not huge on tile laying games.. but I've heard good things.
StoOgE said:This is on my list of games I would love to play but I know my friends won't have the patience for. It's a long list sadly :/
I can't even get them to play RFTG anymore![]()
Expansion packs almost cost the same as the main game, though! If you had to pick one of those expansions, which one would it be?AstroLad said:traders & builders and inns & cathedrals are both highly recommended. add a little bit but not too much depth.