Someone in this thread asked for impressions of one of my new games, and I don't remember which one, so I'm just going to do all of them. Only played two so far though:
Glory To Rome - Played this one two player with the wife. Neverfade is so right, this game is awesome (at least, after one play). It's a lot heavier of a game than I had anticipated from reading reviews (somehow I thought it was about Dominion complexity). The whole game is made up of really tough choices. Roles you lead end up in the pool, and once they're there, they are grabbable by other players (to be used in any of the ways a card can be used--Role, Building, Material). Huge conflict if you really need to lead a role (say... craftsman), but your only craftsman card has a building on it that your opponent would love to build. Fortunately, there's also a good amount of opportunities for massive power plays, (I once managed to clear 8 cards out of the Pool at once, leaving it pretty much empty for my poor wife). Once we figured out what we were doing, every turn was an interesting one, and since you can "follow" actions lead by other players (more than once if you have the right client!), there's not much down time. Really looking forward to playing this one again.
Innovation - Same designer as Glory to Rome. Again, played 2 player with wife. We also both loved this one, though it's perhaps even more brain hurty, and definitely heavier than I expected as well. Basically: You've got cards representing various techs, from prehistory up to present day. All 150 of these has their own special power ("dogma"). Once it's face up in front of you (max 5), you can use the dogma power of any tech each turn. Each one has a key symbol. If your opponent(s) have at least as many of that key symbol as you, they can share your dogma, and also use the power. Powers generally involve moving cards from your to/from tableaus, decks, score piles, etc. Generally, it seems you want to try to get access to higher tech decks (10 total) while preventing access to your opponents. This is hard. My wife and I were in a constant struggle for dominance in light bulb symbols, while I had factories pretty covered and she had leaves. I won by achieving 6 achievements, but she was KILLING me in score at the time, so another game ending condition could have gone her way. We both want to play this one again pretty badly too.
Also had a some newbish-folks over for board games yesterday. Inspired a bit by our yucata games, I busted out Stone Age, and it went over really well. I did much worse than I've done online though. Ended up ballooning my tribe too big to feed too early, and fell behind. Extra dudes aren't that useful if you just have to dedicate them all to hunting/gathering!
One of them wanted to play Blokus too, which I never think of suggesting, but enjoyed the hell out of.
StoOgE said:
I think I like Arkadia, but think I must have been confused.
It only let me set one of my guys and close out a single building when I wanted to place 3 and close out two different buildings. Can you only place workers until a building is surrounded? Only place 1 worker at a tis.
Yep, you place workers to enclose a specific building. If you can fully enclose one, and get a second one in doing so (without placing additional workers), that is allowed, so if that's what you were trying to do, it might have been weirdness with the interface that prevented it (place your dudes in a different order maybe?)