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The New Board Game Thread (Newcomer Friendly)

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echoshifting said:
I'm pretty sure they're all the same. It's just an e-mail coupon.

I worked at Borders for several years; if this coupon is anything like the coupons we used to see, there is no way you'll get a board game for 50% off (note that it gives a potential range). That's for books. A big item like a board game is probably 10-20% off.

That's how it would work if Barnes was smart about it, but the coupons and corresponding URLs aren't unique and the URLs for each percentage were found out. The coupon I posted gives 50% every time. Bought Dominion while a friend got TTR and we both got 50% off. Cashier had no problem taking it.
 

StoOgE

First tragedy, then farce.
letsbereasonable said:
That's how it would work if Barnes was smart about it, but the coupons and corresponding URLs aren't unique and the URLs for each percentage were found out. The coupon I posted gives 50% every time. Bought Dominion while a friend got TTR and we both got 50% off. Cashier had no problem taking it.

lulz
 

MichaelBD

Member
AstroLad said:
Got some friends in town on Saturday. Going to play some Carc, Ticket to Ride, some mix of the usual gateways. Then I'll definitely dig into some more Puzzle Strike on Sunday or something. Still need to play Tammany Hall . . . was surprised by how short the rules were.


Wait did you go to the non-main rooms? The ones they used for the tourneys? Because there was always room in those afaicr. Only the main one was always really busy.
On the Saturday night of PAX East we trolled just about every room we could find to try and find a table to play some games. We ended up annexing the table that was outside the podcast room under the pretense if it was needed for "official" business we would give it up.
 
Phew, we played AH for 6 hours! ...Well actually we kind of tried to figure out the rules in that time. :D Now that we finally "got" the whole thing we played 3 or 4 rounds and left the board to continue tomorrow. :D
 

Seth C

Member
Picked up Civilization and Arkham Horror with the Barnes and Noble 50% off coupon. May go back tomorrow to try to get Agricola, Pandemic, Forbidden Island and perhaps a Settlers of Catan expansion.
 

Artadius

Member
Yeah, can confirm the 50% off coupon worked here as well. Nabbed Dominion for 22.50. Was tempted to break the bank... but I already have a video game backlog...I don't need a boardgame backlog.
 
AstroLad said:
did i miss you echo?

Sorry man I edited it into my post but I guess I wasn't fast enough - something came up right as I posted that.

letsbereasonable said:
That's how it would work if Barnes was smart about it, but the coupons and corresponding URLs aren't unique and the URLs for each percentage were found out. The coupon I posted gives 50% every time. Bought Dominion while a friend got TTR and we both got 50% off. Cashier had no problem taking it.

Wow, awesome...thanks for the tip! I might try to find TTR myself, that's a great price and the game has been on my list for awhile. :)

DieNgamers said:
Phew, we played AH for 6 hours! ...Well actually we kind of tried to figure out the rules in that time. :D Now that we finally "got" the whole thing we played 3 or 4 rounds and left the board to continue tomorrow. :D

So did you save the world from eternal misery?
 

Unison

Member
I had an absolutely great time tonight playing the newly reprinted (in the USA at least) The Princes of Florence for the first time. It seems to be an incredibly good game, combining a slew of seemingly incompatible mechanics (auctions / resource management / tile laying / hand management) into something that is elegant at every decision point. The game requires you to come up with a plan almost from the start, but the auction mechanics require you to be flexible enough to change if someone else's plan is overlapping with yours. The theme, of making Renaissance artists happier so they will produce better goods, might sound hackneyed, but it really came through for me. Over the course of the game, you are only participating in seven auctions and taking 14 actions (it runs maybe 90 minutes?), but there is a real sense that you are building toward something. It's a remarkable, plainly brilliant game. I can't recommend it enough, and can't wait to try it again.

pic287713_md.jpg
 

Jon

Member
I just want to say that I played Settlers of Catan tonight for the first time, and it was AWESOME! I don't really know what else to say. I need to round up people again and play it immediately.
 

Neverfade

Member
Jon said:
I just want to say that I played Settlers of Catan tonight for the first time, and it was AWESOME! I don't really know what else to say. I need to round up people again and play it immediately.

Wait till you see how deep the rabbit hole REALLY goes...



RE: AstroLad

I'll let ya know as soon as I have the hotel info worked out... Always my least favorite part. Stresses me out for some reason.
 

Agyar

Member
Jon said:
I just want to say that I played Settlers of Catan tonight for the first time, and it was AWESOME! I don't really know what else to say. I need to round up people again and play it immediately.

I still need to play Settlers. While Carcassonne is definitely the go-to game for the people I know, it seems a lot of them got their fill of Settlers before I started playing and don't bother to bring it along anymore.
 

Mashing

Member
Played my first game of Diplomacy tonight. I was Austria/Hungary. Yeah, I'll leave it at that (for those of you who know Diplomacy will know what I'm talking about).
 
echoshifting said:
So did you save the world from eternal misery?
No! :D In the end we only played 3 or 4 rounds spending most of the time looking into the rulebook, haha! But after my friends went home I set up a new game with some awesome characters/stats. It will be a game against Yog Sothoth (hopefully today)! Bring it on! Nothing can stop us now! I also must say that some of the old ones seem to be reaaally nasty even in their sleep!
 
So I think I'm going to hit up my first boardgame con next month. Orccon is on Presidents Day weekend and is literally down the street from my house. My question is how does the open boardgaming usually work? Do you walk around and see if anybody has a spot open?

Flynn, but have you gone before? If you have, what should I expect?

Gaming update:
Last night we had a three player game of Lords of Vegas. I had forgotten how much fun that game is. I barely lost after losing a couple of reorganization rolls towards the end of the game. After that we played a couple hands of Bananagrams. It's a fun little diversion that is a good alternative to scrabble.
 

AstroLad

Hail to the KING baby
Neverfade said:
Wait till you see how deep the rabbit hole REALLY goes...



RE: AstroLad

I'll let ya know as soon as I have the hotel info worked out... Always my least favorite part. Stresses me out for some reason.
If I can make it out, we are definitely playing BSG! I've read the rules a few times but haven't had the chance to play it yet.
 

Seth C

Member
I'm soon headed to Barnes and Noble for Round 2. Agricola for $35, Catan Histories: Settlers Of America for $27.50, or Pandemic for $17.50?
 

choodi

Banned
Played two games of Stone Age tonight and won both games.

I love the simplicity of the rules as it allows almost anyone to pick it up and play within two rounds or so.
 

AstroLad

Hail to the KING baby
choodi said:
Played two games of Stone Age tonight and won both games.

I love the simplicity of the rules as it allows almost anyone to pick it up and play within two rounds or so.
Yep, that and Kingsburg are two great worker-placement gateways. Also two of the best-looking games out there, not coincidentally.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Unison said:
I had an absolutely great time tonight playing the newly reprinted (in the USA at least) The Princes of Florence for the first time. It seems to be an incredibly good game, combining a slew of seemingly incompatible mechanics (auctions / resource management / tile laying / hand management) into something that is elegant at every decision point. The game requires you to come up with a plan almost from the start, but the auction mechanics require you to be flexible enough to change if someone else's plan is overlapping with yours. The theme, of making Renaissance artists happier so they will produce better goods, might sound hackneyed, but it really came through for me. Over the course of the game, you are only participating in seven auctions and taking 14 actions (it runs maybe 90 minutes?), but there is a real sense that you are building toward something. It's a remarkable, plainly brilliant game. I can't recommend it enough, and can't wait to try it again.

pic287713_md.jpg
I've always meant to try this one out, it's always sounded fantastic.

Quick video overview:

http://www.youtube.com/watch?v=U9twRjcaKcQ
 

AstroLad

Hail to the KING baby
nice!

we had some friends over tonight who were new to gaming and actually played pandemic. it helped that one was a med student they always seem to enjoy pandemic. won with four players which i usually find a pretty good challenge.
 

MichaelBD

Member
Today was a game event through the Boston group Unity Games. About 300+ people in a hotel function room playing games. Got there around 10am and left at 10pm (went with a friend and had no intention of staying that long).

Played:

Roll through the Ages (it was okay)

7 Wonders (I liked it a lot)

Battlestar Galactica (I wanted to play this and we had an epic 3 hour game where the humans one--first time since I've been playing it. They threw in every expansion component except the New Caprica board)

Summoner Wars (still like this one)

Glenn More (Euro resource/tile placing game. Didn't bowl me over)

Alien Frontiers

I won an auction (proceeds went to charity) for both Lords of Vegas and Dungeon Lords combined. I had wanted LoV for a while and I figure I'll put Dungeon Lords up for trade (I've played it once and wasn't that thrilled). Both in shrink and for a good cause so it seemed like a no-brainer.

I read through the rules for LoV and I'm a little nervous. It doesn't seem as exciting as I thought. We'll see.
 
Didn't like Dungeon Lords? You must have played with less than 4. It's so good!


My order arrived today. We didn't play any of my new games tonight though, sadly. Looks like the absolute earliest I'm going to get to play any of them is Wednesday, that's kinda a crapshoot, and if it doesn't happen, I won't get to play any until the Wednesday after. Totally gutted.


Looks like there's a solo rules file on BGG for Innovation, so if I'm feeling desperate...
 
MichaelBD said:
I read through the rules for LoV and I'm a little nervous. It doesn't seem as exciting as I thought. We'll see.
LoV starts off slow but it really starts to heat up when you have three other people all trying to gain control of a casino. I've said it before, rolling a fistful of dice and hoping the outcome is what you wanted is exciting. Also trading.
 

Neverfade

Member
Yeeees. LOV is pure visceral excitement. Its good not because of its mechanics, but the spirit and intensity of the die rolls/screwage/etc.
 
So we played our first serious 2 playeer AH game without having to look into the rulebook too much and...wie totally lost! The monsters were super aggressive, the gates kept popping up with the scariest mythos cards and the final boss just roasted us! Maybe we got something wrong with the final battle because it was just too hard...But we love the game! We already started another game with 4 characters and it's looking pretty good right now!


edit: I have a question: If I want to seal a gate, do I have to do it immediately after closing it in the same turn? I would think so...It would make things too easy if I could seal it later when I have enough clue tokens right? :D There also would be a problem if a new gate popped up in the same location I guess. I kind of answered my own question there but I haven't found anything specific in the rulebook so I just need certainty.
 

MichaelBD

Member
platypotamus said:
Didn't like Dungeon Lords? You must have played with less than 4. It's so good!

I played it twice, both with 4 players. These days, as obvious as this sounds, I have to weigh a game's importance in my collection by how often it will actually get played, to how in my own twisted mind I feel better about having it around. For instance, I bought Twilight Imperium knowing full well it might never get played, but it is so awesome I just need to have it around.

So whereas I think Dungeon Lords is interesting, Chvatil's Galaxy Trucker gets more plays within my gaming circle. That's enough quirky for me.

joeyjoejoeshabadoo said:
LoV starts off slow but it really starts to heat up when you have three other people all trying to gain control of a casino. I've said it before, rolling a fistful of dice and hoping the outcome is what you wanted is exciting. Also trading.

I love dice. That's why I bought it. For some reason reading through the rules it wasn't clicking as quickly as say, Alien Frontiers, did for me. Don't worry though, I have every intention of giving it a shot. I'm more worried about how to sell it to the people I game with. First impressions can be so important.
 

AstroLad

Hail to the KING baby
DieNgamers said:
So we played our first serious 2 playeer AH game without having to look into the rulebook too much and...wie totally lost! The monsters were super aggressive, the gates kept popping up with the scariest mythos cards and the final boss just roasted us! Maybe we got something wrong with the final battle because it was just too hard...But we love the game! We already started another game with 4 characters and it's looking pretty good right now!


edit: I have a question: If I want to seal a gate, do I have to do it immediately after closing it in the same turn? I would think so...It would make things too easy if I could seal it later when I have enough clue tokens right? :D There also would be a problem if a new gate popped up in the same location I guess. I kind of answered my own question there but I haven't found anything specific in the rulebook so I just need certainty.
Two investigators is tough. With two players I would generally recommend each using two investigators as four is the sweet spot in terms of difficulty. Two is doable though, just tricky for new players.

"If an investigator successfully closes a gate, he may immediately spend five Clue tokens to permanently seal it." Thus, yes you need to seal right after closing. The only way you could potentially get around this is to have someone buy an elder sign and meet you at the gate and give you the sign before they get sucked in before their Arkham Encounters.

Couple other things to remember:
-You can't trade clue tokens (or trophies for that matter).
-You don't have to fight any monsters present at the gate during the turn when you return from the Other World. You can go straight for the close. Next turn you will have to either evade or fight them though.
 

Yaweee

Member
The Barnes and Noble coupon gave me 50% off games, as well. IT EXPIRES TODAY

I know there was some doubt mentioned earlier, but use it while you have the chance. I got Carcassonne for $15. People should pounce, as 50% off retails is essentially the best deal you can get, matching roughly what Amazon cuts things down to during really good sales.
 

Seth C

Member
Yaweee said:
Not to be a douche and type in caps, but...

THE BARNES AND NOBLE COUPON GAVE ME 50% OFF GAMES. IT EXPIRES TODAY

I know there was some doubt mentioned earlier, but use it while you have the chance. I got Carcassonne for $15. People should pounce, as 50% off retails is essentially the best deal you can get, matching roughly what Amazon cuts things down to during really good sales.

There should be no confusion. I've used it 5 times so far.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
AstroLad said:
Two investigators is tough. With two players I would generally recommend each using two investigators as four is the sweet spot in terms of difficulty. Two is doable though, just tricky for new players.

"If an investigator successfully closes a gate, he may immediately spend five Clue tokens to permanently seal it." Thus, yes you need to seal right after closing. The only way you could potentially get around this is to have someone buy an elder sign and meet you at the gate and give you the sign before they get sucked in before their Arkham Encounters.

Couple other things to remember:
-You can't trade clue tokens (or trophies for that matter).
-You don't have to fight any monsters present at the gate during the turn when you return from the Other World. You can go straight for the close. Next turn you will have to either evade or fight them though.
Along with BGG, this is a good quick reference for AH:

http://www.arkhamhorrorwiki.com
 

Suairyu

Banned
Alright, finished a few solo one-character games of Arkham Horror now, kicking Yig back into place - an easy feat with Joe Diamond once you reach Yig and have a gun for each hand. It really is an unenjoyable game until you know the rules well enough to not be fighting them all the time. And just when I think I've got them down pat, I realise I've been neglecting to do something every turn or misapplying another rule.

But when you have got those rules down, when you can do everything from instinct and not have to be constantly referring to the rulebook, it transforms. It's almost videogame like in how well the game maintains itself, the complexity of the various systems at work becoming transparent as you know what you need to do from moment to moment. It's an incredible experience and ridiculously fun.

I'm going to slowly start teaching friends now, one by one. I'm not looking forward to the process. I know if I'm able to get them to the point where they're comfortable and confident with the games' systems they'll really enjoy it, but I don't know if I'll be able to get them through the "ah fuck what is going on what do I do now WHAT DOES THAT MEAN?" process first, a process that took me by myself two three-hour long games, only the third (the one I just did) being truly enjoyable.

I read a suggestion somewhere that for solo one-character runs, drawing a Mythos card once every two turns helps balance it out. This make sense, but I suspect a better system would be to draw a Mythos card every turn, but only spawn a new gate and monster every two turns. I shall experiment and report back.
 

AstroLad

Hail to the KING baby
In my experience, new players really don't need to get into any of that nitty-gritty. At its core, AH is a simple and fun role-playing experience and teaching it from a role-playing perspective you can get someone up and running in about 15m. You shouldn't even be mentioning things like the Terror Track and what symbols do in the teaching phase. The point of learning the game well yourself is so that new players don't have to go through what you went through and can actually learn the game in a much more sensible and fun manner.

To steal a post from BGG that I mostly agree with:
First: Know the Rules
There is a big difference between being an established player in a game and knowing every detail of the game and being able to relay it to a new player without having to pause and look up the rules. Go through the rulebook again and again and then play several solo games (3-4 investigators). They say the best way to learn something is to do it yourself. This same sentiment has been echoed elsewhere on the Geek, but it still rings true. Also, while you play through the solo games, you'll be able to identify problem areas and reinforce them after going through the rulebook.

Second: Explain the Character Sheet
I try to have the game set up ahead of time before the players arrive and I've pulled out investigators at random. They all have their fixed items, but I let them draw the random items themselves (helps reinforce what each deck of cards is). As they are drawing random possessions, I give a run-down on the character sheet. I start from the top and explain everything from the top-down. I when I explain stats, I don't explain all the details, but instead give a short thematic explanation for the stat, which will help them adjust their stats for the start of the game. I usually emphasize the speed stat the most at the beginning ("speed is how many spaces you move in a turn") because that's something that's easy for most players to understand and they can instantly interact with the game knowing just that.
Finally, after I explain the character sheet, I briefly explain the dice mechanic and how it applies to the game sheet (this stat shows you how many dice you'll roll to make a check. If you get a 5 or a 6 on any die, you win. The cards and monsters will either add or take away from this number.)

Third: First Mythos turn
This part of the teaching is crucial because it lets everyone in on all the bad stuff a) as a theme and b) as a mechanic.
Explain that the card is read upside down and backwards and go through step-by-step what happens and when.
1: Gate opens
2: Monsters Move
3: Clue Token Appears
4: Special Effect Resolved

Fourth: Explain the phases
When it comes time to teach the game, start by giving a quick run-down of the overall game (whacked-out stuff is happening in Arkham, Mass. and monsters are pouring out on the streets. An Ancient Demigod is about to pour into Arkham and it's up to us to stop him). Also, give a short description of win/loss conditions right at the beginning. This lets them know what they're trying to get at from the get-go so they aren't fumbling around the board trying to figure everything out.
Starting at Upkeep, then Movement, Arkham Encounters, OW Encounters and Mythos, explain in 3 sentences or less what happens in each phase. As you play through, announce each phase and say exactly what you're doing in each phase, then coach each player through that phase. For this purpose, it's generally a good idea for the teacher to start as the first player on the first turn so that you can explain exactly what you do and everyone else can learn by example.

Fifth: Don't get bogged down in the details
This part is the most important. Don't try to explain the whole game at once. Instead, coach players through each step as it happens. Examples: As a monster moves, say "Crescent monsters move this turn. However, this one has a yellow border, which means it never moves." or "When you fight a monster, you make a horror check only once at the beginning of combat. After that, you can either fight or flee. If you fail, it deals damage, after which you can fight or flee again.)
Deal with stuff as it comes up and not all at once. You don't want to overload a person's head with all the rules so that they're trying to remember everything instead of having fun.

Miscellaneous
Go slow and give examples where you can.
On each new card/token type that comes up, briefly explain in order the different parts of that card, then coach that player through the actions on it.
Announce every phase as it starts and ends and encourage players to act in order instead of rushing ahead or all at once. The more chaos by the players, the more confused a slower learner may get.
Let the new players have an active part in the game experience. Assign roles to each player (setting out gates, setting out clue tokens, adding a token to the doom track, collecting dice, etc) and let the players read encounters to the person it's happening to. That way, whoever gets the encounter gets a better dose of the game theme and the reader also gets to look at the card and participate in the decision that must be made.
Most of all, have fun! Celebrate your victories and mourn your losses. The more fun you have, the less the mistakes made matter.
 
I did so many things wrong in my first game of Arkham Horror. The main one being that every player was drawing a gate card during the Mythos phase. It led to plenty of monster surges and a rapid increase in the terror level. Needless to say I didn't win that game and it forced me to go back and read the rules. I found that the Arkham Horror flowchart on BGG to be super useful in learning the game.
 

Artadius

Member
Whew, so tired today as it was a long night last night. We had four players for the entire session.

We started at 6:30pm with Citadels. As expected, this was a pretty good hit with my group.

At 8:00 we played Betrayal at House on the Hill. This was the first time we played it as a group (I had played through once solo to get rules and mechanics down). Ended up being a well received experience by everyone. Exploring the house is interesting as you turn over tiles and get items/omens. When the haunt started, I was the traitor. I'll save the details since they might spoil it for future players (since there are 50 unique haunts with the game)... but it was a pretty exciting stretch to the finish.

Finally we started Battlestar Galactica at 10:00. Four player game (one cylon and one sympathizer). Turned out we were dealt four humans in the first phase so we cruised to the halfway point. Because all our resources were in the blue at the sleeper phase, we got the Cylon Sympathizer and our regular Cylon so it was 2 vs. 2 at that point which is HARD for the humans. Cylon victory by Population loss (massive fleet attack on our last jump prep dash) :(

Great night.
 
Doublethink said:
I did so many things wrong in my first game of Arkham Horror. The main one being that every player was drawing a gate card during the Mythos phase. It led to plenty of monster surges and a rapid increase in the terror level. Needless to say I didn't win that game and it forced me to go back and read the rules. I found that the Arkham Horror flowchart on BGG to be super useful in learning the game.

I did this for soooooo long. In fact I think it was AL, in the last board game thread who set me straight :p
 

StoOgE

First tragedy, then farce.
Played 7 games of Dominion in the last 2 days. Really like Seaside a ton.

Went to Barnes and Nobles:

Got Telestrations for 16 dollars.

Almost bought Alhambra for 20 and Fresco for 30.

Wound up passing on both since I don't really want another tile laying game and I haven't played Fresco despite hearing good things.

Decided to pass and spend that money on Dominion expansions on my next paycheck.
 

dogbert

Member
Neverfade said:
You dodged a bullet there.

Take my opinion for what its worth. :)

It's a very polished "Just Another Soulless Euro". It does what it does very well, but it's far from a must have though I've enjoyed it the times I've played. Haven't bought it, mind ;)
 

Agyar

Member
Dominion expansions are quickly becoming a big cash-sink but I guess once I have them all, the worst will be over. One week after receiving Intrigue, I've ordered Alchemy and now looking at when I can purchase Seaside and eventually Prosperity.

In the same order as Alchemy I ordered Cutthroat Caverns (and the Deeper and Darker expansion) and Race for the Galaxy. I think my "board" game collection is quickly becoming quite card-heavy.
 
Agyar said:
Dominion expansions are quickly becoming a big cash-sink but I guess once I have them all, the worst will be over. One week after receiving Intrigue, I've ordered Alchemy and now looking at when I can purchase Seaside and eventually Prosperity.

In the same order as Alchemy I ordered Cutthroat Caverns (and the Deeper and Darker expansion) and Race for the Galaxy. I think my "board" game collection is quickly becoming quite card-heavy.


You do realize that Mr Vaccarino has like 8 total expansions planned? From what I've heard, he proposed the game with like 200 different kingdom cards and they decided to roll them out over 8 or so expansions
 
Agyar said:
Dominion expansions are quickly becoming a big cash-sink but I guess once I have them all, the worst will be over. One week after receiving Intrigue, I've ordered Alchemy and now looking at when I can purchase Seaside and eventually Prosperity.

In the same order as Alchemy I ordered Cutthroat Caverns (and the Deeper and Darker expansion) and Race for the Galaxy. I think my "board" game collection is quickly becoming quite card-heavy.

Get ready to compulsively buy those RtfG expansions, too.
 

Agyar

Member
narcosis219 said:
You do realize that Mr Vaccarino has like 8 total expansions planned? From what I've heard, he proposed the game with like 200 different kingdom cards and they decided to roll them out over 8 or so expansions

The problem at the moment is the backlog. I can deal with buying an expansion a year but after buying Dominion itself in December I'm being compelled to buy four expansions in a month or two.

That said, the problem is only a problem insomuch that I need these expansions because Dominion is awesome.

echoshifting said:
Get ready to compulsively buy those RtfG expansions, too.

I fear this will be true.
 
I may be late as hell but I just discovered that Small World is available for iPad :O Urge... to buy iPad... Rising!

I'm definitely considering buying the board game after playing it once at work. Anyone else played this?
 

MichaelBD

Member
So after having spent some time reading up more on Dungeon Lords, I'm tempted to break the shrink and give it another go. I think it will depend on how LoV goes over with the group (and more research on that game has me more excited about getting it played).
 

AstroLad

Hail to the KING baby
Hmm might miss out on PAX East this year. Wife's going out of town for work that week and I'm not too keen on the prospect of soloing it. :/ platy fly down from WA and go with me!
 
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