So the wife and I had an epic board gaming day today, for no particular reason.
As part of that, we played our first 2 player game of Fresco:
At first we both kinda hated it, but it turns out, we had a rule slightly wrong, but just wrong enough to really screw up the game. Fixing that, this is a nice little worker placement game. Possibly a trainer for Caylus or Agricola or something. I am not sure if we'll play 2 Player again, because like Dungeon Lords, it has a "fake player" mechanic just to take up spots for your workers, and we both kinda hate that. Still, the base game was good fun, and reading and talking about the little expansion modules included in the box, I think they'd be good times too, without upping complexity too much. Wife beat me by just a couple points.
Then we played our second game of Innovation. After 2, we like this one even more than we did after the first time. This particular session had some really great moments. I used a Prehistory card (Tools) to get to Age 3 while wife was still stuck in 1. A card from that age actually then bumped me up to 4 pretty instantly. In age 4 I got Gunpowder, which I used to blast my wife back to the stone age (well, she was still in the stone age when I got it, so even further back into it). I was already in age 5, when she got an age 2 card (Road Building) that let her do some nifty trading with other people's boards... meaning she stole an age 4 tech from me, and I lost access to my sweet age 5 tech that I was using at that point. She dominated for most of the rest of the game, until a Physics accident left her with no cards, and me with a bunch. Too little too late, she still won. Totally awesome.
Then we played Agricola. We both spent most of the game talking about how much we hate Agricola (no matter how much you like it, you hate it too). Of course, right after it ended, we talked about how we should play it more often. Fucking Agricola!
Finally, we just wrapped up a Glory to Rome game. We flew too close to the sun, our brains are mush after all that. I absolutely destroyed her in this one. I had (very early) a building that let all of my Merchant Clients act as any role. I then did everything in my power to end up with a few of them. Got 5. This meant that any role my wife lead, I got to copy at least 5 times. There was really nothing she could do.