AstroLad said:
platypotamus said:Keep that around for the "Hey that's my fish game". Also for every game of campaign manager you ever play.
Mashing said:Really? That game is rated rated 21 at BGG. If it's as luck dependent as you say then that is rather surprising.
AstroLad said:vggs of campaign manager guys
StoOgE said:yeah,
I think next time I play I'm going to pick the states I want to try my best to win, a few backup plan states and get some key demo cards for those states alone. I didn't use any this last game, and want to see how good they can be when they are used strategically.
platypotamus said:Be ready to draw them in your hand at times when they are completely fucking worthless.
AstroLad said:you can't try to please everyone!
i almost always pick one or two though
You're dead to me!joeyjoejoeshabadoo said:I finally got to play Puzzle Strike today. I was in a small tourney at the con and came in second. The game was actually really fun. Don't hate me but I actually might like it better than Dominion.
cooljeanius said:(4 hours).
Neverfade said:This is NOT long for Twilight Imperium. It's actually a few hours too short. I'm boggled at how it only lasted that long, ESPECIALLY if strat 8 only gave a point...
AstroLad said:We have another friend coming into town next week to indoctrinate so lots of gateway gaming for me which I never mind and which I will likely balance out at PAX.
Our TI games are all day affairs. Hell it probably takes an hour combined to set up and break down the game.Neverfade said:This is NOT long for Twilight Imperium. It's actually a few hours too short. I'm boggled at how it only lasted that long, ESPECIALLY if strat 8 only gave a point...
dogbert said:Epic game of Campaign Manager, platypotamus.
Tom Lehmann said:Sure, I can discuss the next Race arc a bit more now. It is a single expansion, called Alien Artifacts, consisting of two parts:
* ~45 new cards and start worlds to add to (only) the base set, plus a set of action cards and start hand for a fifth player.
* ~45 cards and Alien tokens used to represent the Alien Orb which players jointly map and explore, gaining tokens of various types that provide powers and VPs. There are also five new Explore action cards used to map the Orb (instead of gaining an additional card or greater card selection).
The Alien Orb scenario provides a new RFTG experience, as players have to balance how much effort, resources, and actions they wish to put into exploring the Orb versus developing their empires.
Military is used to get past certain doorways and to open some caches. Various Alien artifacts (tokens picked up), in turn, affect the empire portion of the game, by providing discounts, one-shot abilities, and counting towards some of the new 6-cost developments.
Depending on how closely the Alien survey teams bunch up within the orb, choosing Orb Explore becomes important in order to have your survey team move before other teams to grab a token (the players that chose Orb Explore get to add to the map and move before the players who didn't choose that action). This adds another tension to the RFTG action choice mechanism: do you race other players to grab tokens or move away from them and then just leech their Orb Explores to pick up a token or two?
The number of Alien Orb cards used scales with the number of players and mapping the entire Orb is another game end condition.
Everything gets used in the Alien Orb scenario, while players can also play the base game with just the new cards and start worlds.
Because of this modular nature, I split this expansion's development into two parts: first, just getting a card set that plays well with the base set, and then getting the Orb scenario to work. In particular, I wanted to make sure that the various developments that interact with the Orb scenario were still viable without it, though a bit weaker or more specialized.
I'm happy to report that the new card set works quite well and is fairly stable (just one card has changed in the last month). The expansion plus base set (without the Orb stuff) currently totals 160 play cards and start worlds. That's a nice number (20 less than RFTG + GS + RvI), that is neither too hard to shuffle nor has too high variance.
Three things I strongly wanted in this "reboot" were: A) to keep things simple (so even brand new players could easily play with this expansion); B) to keep the "power creep" in the new cards under control; and C) to ensure that all the base set cards remained useful. I'm pretty happy with the results.
There are only ~10 new powers (+4 powers for just the Orb scenario) and only 3 somewhat complicated powers in the entire set. Over half the cards don't have any text at all. Yet, I managed to come up with a lot of interesting twists using just existing base set powers.
Here's a concrete example:
***Imperium*** Stealth Tactics, 2 cost, 1 VP development, +1 Military, may discard this card from tableau for +3 Military (additional) this phase.
Essentially, this is New Military Tactics glued to a +1 Military power. It's very flexible, but costs 2. Would you rather have New Military Tactics, Expedition Force, Space Marines, or it?
Typical winning scores with this expansion are in the 30-45 point range, rarely getting to 55. This is very similar to playing with just the base set, which indicates that I've been reasonably successful at keeping the power level of the new cards in check.
I've been very sparing with Consume powers in this expansion, to make sure that base set cards such as Expanding Colony, Outlaw World, etc. remain useful. A few base set cards have also gained specific VP scoring boosts from new 6-cost developments.
The only thing we use from the first expansion arc is the deal two and choose a start world after seeing your starting six cards mechanic introduced in Rebel versus Imperium. Nothing else.
I'm currently working on the Orb Scenario. Then the production slog occurs, so publication is more than 6 months away. A few weeks before it apears, I'll post a more detailed preview.
BattleMonkey said:So for those that play RftG alot, do you use the last expansion always? After it came out it kind of just seemed to ruin the game for us when we tried it several times as it basically made the prestige mechanic the way to always win the game. We decided to stop using the last expansion for the time being but we haven't played since either way.
Qaz Kwaz said:Anybody excited for Mansions of Madness? While I'm a little worried about replayability, given the scenarios and how they play out, I think there's enough room for variation that it won't matter. It sounds like a cool mix of Arkham Horror and Betrayal at House on the Hill.
Cyan said:Haven't played in a good while, but we only use the first expansion when we play. Good mix of cards, plenty of variety without too big a deck, and no awkward takeover mechanic. The goals we sometimes use, sometimes not. Probably about 50/50.
platypotamus said:Any particular games you play on yucata?
Anyone interested in another Arkadia game? I don't have any going anymore.
Yaboosh said:I am not going to buy many more
Yaboosh said:I am not going to buy many more (at least I keep telling myself that) but feel that there are two likely games that I am going to buy. Ticket to Ride and Race for the Galaxy. The only thing holding me back from Race for the Galaxy is the fact that I am not sure that my wife will have the patience to learn how to play. Reading through the rules and trying to play Keldon's AI program gives me a headache enough as it is. I don't want to have to buy San Juan as a stepping stone since I think we would just always play RFTG anyway after learning them.
Yaboosh said:Thanks to this thread, I recently got into board games. As a result, I have bought Dominion, Carcassonne, and Rivals for Catan.
I am not going to buy many more (at least I keep telling myself that) but feel that there are two likely games that I am going to buy. Ticket to Ride and Race for the Galaxy. The only thing holding me back from Race for the Galaxy is the fact that I am not sure that my wife will have the patience to learn how to play. Reading through the rules and trying to play Keldon's AI program gives me a headache enough as it is. I don't want to have to buy San Juan as a stepping stone since I think we would just always play RFTG anyway after learning them.
I also am thinking of getting Mystery Rummy: Jack the Ripper, just because my wife and I love rummy games (Rummikub is one of our favorite games to play together). Anybody have experience with any of the Mystery Rummy games?