Ok, so we all saw that video I'm sure of that next gen game(crappy looking btw) that showed hundreds(?) of fully shadowed poly bumped enemies in a pretty flat terrain.
We also saw a really high poly envirnoment with full real world lighting.
The question is, how is this huge jump in technology going to change your favorite franchise?
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Should Halo 3 focus on huge battles with hundreds of enemies and assisted AI? How would that change the core gameplay? My thoughts are perhaps have a few huge battles like those every few levels, while keeping the core gameplay intact for the majority of the game.
What changes should be made on your favorite franchise? Just better textures more polys? I would also like to see more npc's in the next Elder Scrolls.
Do all games need realtime lighting? I don't think so.
Your next gens thoughts start..............
....................
...........
.......................
now!
We also saw a really high poly envirnoment with full real world lighting.
The question is, how is this huge jump in technology going to change your favorite franchise?
---
Should Halo 3 focus on huge battles with hundreds of enemies and assisted AI? How would that change the core gameplay? My thoughts are perhaps have a few huge battles like those every few levels, while keeping the core gameplay intact for the majority of the game.
What changes should be made on your favorite franchise? Just better textures more polys? I would also like to see more npc's in the next Elder Scrolls.
Do all games need realtime lighting? I don't think so.
Your next gens thoughts start..............
....................
...........
.......................
now!