How Gen Z and Gen Alpha Are Changing the Way We Game

I think many console players are not understanding and refusing to acknowledge, is that PC is more than just for gaming. It serves many other non-gaming purposes. hobbies, schooling, works and other sorts of entertainment, so it is pretty much impossible for PCs to die out. Casual gamers who just want to do some light gaming can do so on their work/study/hobby laptops without spending an additional $700 for a dedicated consoles. Major corporations like banks will still use desktops or laptops for operations.

We know

It's been that was since the 90s

What's changed for me is that PC no longer has those big exclusives like Half-Life, Thief, System Shock and Quake 3 that, at the time, made the consoles look like utter potatoes. These types of games now come to console day 1.

Not forgetting if you wanted online gaming the only choice was PC.
 
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Gaming will always be worse the more popular and mainstream it becomes.


People prefer the convenience and once the infrastructure exists in a decade, dedicated game consoles will be as distant a memory as CDs. You'll be explaining to kids how you used to require a big bulky box to play games that came on physical discs and had to go out and buy them in person… Oh, and how you needed different boxes to play different games… and they will look at you like a dinosaur.
And then you will show them some of the games you OWN and they will be completely flabbergasted at the fact that you can still play them after all these years, whenever you want, as much as you want, no strings attached, while they can't do that because they missed paying their monthly sub, or their favorite games are not available anymore in whatever service they are paying or don't exist at all because their publishers decide to kill them because they are not profitable.
 
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You old farts in here don't get it. Thank god for Gen Z and Alpha, they'll be the saviors of gaming. I have been wasting money buying new hardware every couple years for almost 35 years and I'm so done with this shit.
Honestly, this old( 47) year old fart is done with it too. I have absolutely zero interest in the idea of PS6, next Xbox, Switch 2, etc etc. Just doesn't excite me buying all these mostly iterative systems nowadays. The only reason I even have a PS5 is because I got a good deal on a slim last summer, but most of its use has been playing Fortnite with my 7 year old nephew ( and I just started playing RE Village on it, $20 for that and 7 Gold off PSN last week).
 
i mean sure young people like games like Fortnite and COD alot more than mature single player story driven games but that doesnt mean there isnt a big enough audience for those , there are plenty of single player games that were a success , some of them werent even AAA
 
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Gaming will always be worse the more popular and mainstream it becomes.



And then you will show them some of the games you OWN and they will be completely flabbergasted at the fact that you can still play them after all these years, whenever you want, as much as you want, no strings attached, while they can't do that because they missed paying their monthly sub, or their favorite games are not available anymore in whatever service they are paying or don't exist at all because their publishers decide to kill them because they are not profitable.
and they really won't care, just as nearly nobody misses DVDs and CDs.
 
and they really won't care, just as nearly nobody misses DVDs and CDs.
It's not about "DVDs" or "CDs". It's about local files being available to you.

I didn't care when i was young either. Games were just as disposable for me, i would forget the old game and only care about the new, i would sell my old stuff to buy new, etc. But when you get older chances are you will care. Nostalgia is a hell of a drug.

Difference is, my generation has a lot of ways to play almost every single game of our childhoods because there's always a way to control local files (disks and whatnot). Even if our old consoles don't work anymore we can still dump our carts and discs, we can crack DRM, etc. But when games stop being distributed this way and the only files that exist are locked in a remote server, people won't be able to scratch that nostalgia itch anymore unless they pay ransom every time they do or maybe they won't be able at all because who knows if certain games will still be available? Once Publishers have control of the files, they will be able to fully control the market and what's available or not.
 
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Game companies built these things: social aspect, digital, cell phone games, free 2 play, cloud
And audiences responded. They didn't ask for it.
They did.
Online gaming and live service gaming were steadily rising and encroaching gaming as a whole for a long time, before it became obvious for normal folks, and more and more of younger generations switched to it as time goes by.
Live service games with the help of piracy literally killed PC marked in early 2000, by the 2007-2009 about 90% of PC market was live service games (wow, dota/lol, cs etc). Rise of smartphones accelerated gaas dominance as people clearly preferred f2p games there, even though mobile games started from classic model (angry birds was a paid game), but market preferences quickly pushed paid games aside. And than gaas started spilling over from mobile to console space and everyone suddenly noticed elephant in the room that was there for quite some already.

And it's incorrect to say that gaming companies created this. They responded to it. Where id demand - there is supply. Many of biggest mobile-oriented companies were not present/were small in SP space (Epic, Mihoyo, Roblox, Minecraft etc). It's because big ones were busy with their business and missed opportunity. And only follow the suit when it became obvious, playing catch-up game.

They literally present this as if these companies responded to what was being asked for and it's just not true.
If gaming was the same now as it was in the earlier 2000's, Gen Z and Gen Alpha would be just like the older of us are.
Subtle shift to live services started long time ago, around from mid-90s, long before it became topic of the day and big enough for mass market company to actively engage into this.

Cloud part is a bullshit though
 
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All of this is so bullshit.

This idea of modern audiences is fictional

Game companies built these things: social aspect, digital, cell phone games, free 2 play, cloud

And audiences responded. They didn't ask for it.

They literally present this as if these companies responded to what was being asked for and it's just not true.

If gaming was the same now as it was in the earlier 2000's, Gen Z and Gen Alpha would be just like the older of us are.

Ultimately they fabricated a "problem" in which audiences are changing, just so they could sell you a solution.

Cloud may be the future but it's not because audiences are demanding and expecting it. It's because companies are pushing it for their own financial gain
I agree on the viewer and social aspect percentage increasing. I see that at home, pretty much a linear scale on age differences, anecdotal like nothing else of course but as the gray one I'm the odd one now who just want to play myself and don't want to watch playthroughs and get spoiled by some YouTuber. Youngest one is probably 80/20 viewing over playing, and couch multiplayer split screen games are extremely common.
 
Gaming will always be worse the more popular and mainstream it becomes.



And then you will show them some of the games you OWN and they will be completely flabbergasted at the fact that you can still play them after all these years, whenever you want, as much as you want, no strings attached, while they can't do that because they missed paying their monthly sub, or their favorite games are not available anymore in whatever service they are paying or don't exist at all because their publishers decide to kill them because they are not profitable.
That's an issue most consumers don't face, especially in a world with constant bombardment of new content. Most listen to a podcast once, watch a series once, and play a video game once. Yes, you care about it, but you are in an increasingly small minority.

Moreover, in a digital world, almost everything can be found even long after they are offered by conventional services. Also, if there is enough of a market to play that older title, it will be offered by some service as the price to keep them available will decrease.
 
Basically its people who dont really like video games polluting the market. Most younger people only see it as a tool to socialize with friends or waste thier time due to boredom.
 
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