On the topic of Doom 64:
It wasn't an amazing game IMO, below par compared to Turok let alone Goldeneye. Like another poster above me said, the graphics weren't really fitting of the expectations on the N64, and when you had games like Quake making decent ports across then i think Doom 64 fell behind fast.
Though the intro sequence remains one of my favourites - definitely check this out if you aren't familiar with it.
Im currently having trouble running Mystical Ninja starring goemon at full speed and was looking for some help.
the Rice plugin got it running smooth for me. however i haven't been able to get that plugin working on windows 7 64
I'm still bummed Retron 5 isn't supporting this console.
Too bad thats exactly the os im running, btw what version of rice?
6.1.4
IIRC, there has been a major update to project 64 since i last attempted it on w7/64 so its possible it works fine now
I sold all my n64 stuff to fund the ps2 back at launch, but I have been getting my favorite stuff slowly. Will take some pics later.
Also no one is talking about emulation, hehe, other than being able to up res the games there are also weird mods that are amazing, like playing perfect dark with a mouse and keyboard, playing some games spanned in 3 screens or replacing textures.
Im currently having trouble running Mystical Ninja starring goemon at full speed and was looking for some help.
Also no one is talking about emulation, hehe, other than being able to up res the games there are also weird mods that are amazing, like playing perfect dark with a mouse and keyboard, playing some games spanned in 3 screens or replacing textures.
But to this day there is no perfect N64 emulation right?
Absolutely brilliant system - in fact, I still have it hooked to my TV (looks pretty good through SCART) and have very recently been playing it.
...Until my official memory card erased my Goemon save.
Anyone (UK) know where I can get a reliable memory card or can they recommend me one? I picked up the officials thinking they would be a good bet (since my unofficial memory card/rumble pak dealie is permanently stuck on rumble now), but not so much.
Imo N64 emulation is far from perfect. There is also the issue about which setup is the best. There are many N64 emulators and plugins which makes it difficult to determine the best one.
There are games that run better on Muppen, other games that run better on PJ64 or 1964, some need an older version of PJ64, etc. I currently have 5 different emulators and setups to cover most games while for other platforms i only need 2 at worst. The new PJ64 2.1 version also have issues with timing so you can't get rid of 1.6 unless you test all games one by one throughfully until you determine the correct settings yourself. You also need 2 or 3 different audio plugins and even more graphics plugins (Glide, Jabo, Rice, etc). Its a mess.
Nice setup The first re-texture mod that comes to mind is Djipi's remarkable hi-res 'Celda' cell-shaded Zelda: OoT. There's a great article on it here, amongst other re-textures.
Some screenshots:
Also let me be the first to recommend the 64drive flash cartridge. It's really great. It has a slick interface which is really easy to use. It supports every game except for Banjo Tooie, although I think that game just recently got cracked so maybe it does work with the cracked ROM now. I haven't tried it since I don't own that game. It also lets you play any region game on any region N64. You can even play NTSC games at 60hz on a PAL system, which makes the image quality a bit better on the PAL N64. I don't think it becomes as good as the NTSC N64s though, but still a good bit sharper from what I've noticed.
And of course you can play ROM hacks as well, although unfortunately most ROM hacks are made on and for emulators. N64 emulators are still very inaccurate, mostly working by optimizing for specific games to run in them by high level emulation instead of actually emulating the hardware correctly, so most of the hacks I've tried haven't worked correctly because they use emulator specific tricks. That's also why a lot of the less popular games still don't run very well in N64 emulators. One really great hack that does work on real hardware is GoldenEye:X, which is a sort of remake of GoldenEye using the Perfect Dark engine and all that comes with it. For multiplayer it's infinitely better than regular GoldenEye.
Another cool thing I've played around with are the leaked debug versions of OoT and MM. And also demos from the demoscene which are always cool.
The only problem is the price. At $200 it's pretty damn steep so it's only for the really die hard N64 fans who want to play on original hardware I guess. There are cheaper alternatives though, such as the Everdrive 64 which I belive costs $100 and is also pretty excellent from what I hear. If you want to save on the wear and tear on the original cartridges and play games from any region, flash carts are really great.
Thanks will try it and post results, btw im trying to play on a really small pc I use to watch netflix, so it might be the hardware but I can play games like Banjo no problem so who knows.
okay, would celda work on this? also what's the difference between the $100/200 models, does the latter offer better compatibility?
Is there a way to play GoldenEye on two thumbsticks of DS3 for example, but in a way today's shooters are played? Move on left stick, aim and look on right? Thanx.
Anyone ever play Mickey's Speedway USA? I played that game for hours and hours on end. It had amazing Bot based multiplayer unlike Diddy Kong Racing or Mario Kart 64.
I played it on an emulator and the one thing i didn't like was the track design. Most (if not all) tracks were too short and weren't as memorable as in Diddy Kong Racing and they were somewhat featureless, imo.Anyone ever play Mickey's Speedway USA? I played that game for hours and hours on end. It had amazing Bot based multiplayer unlike Diddy Kong Racing or Mario Kart 64.
Each console deserves their own. Enjoy
Pre-resized versions
I played it on an emulator and the one thing i didn't like was the track design. Most (if not all) tracks were too short and weren't as memorable or as in Diddy Kong Racing and they were somewhat featureless, imo.
My first N64 game! So good. 4P Battle Mode was crazy fun.
My collection:
Mystical Ninja starring Goemon
Mickey's Speedway USA
Diddy Kong Racing
Pokemon Snap
Pokemon Stadium 2
Mario Kart 64
Mischief Makers
Blast Corps
Lylat Wars
Space Station Silicon Valley
Superman 64
Pilotwings 64
F-Zero X
Wipeout 64
Bomberman Hero
Jet Force Gemini
Donkey Kong 64
Yoshi's Story
Pokemon Stadium
Lego Racers
Body Harvest
Mario Party 2
Wave Race 64
Pokemon Puzzle League
Paper Mario
Star Wars Battle for Naboo
Super Mario 64
Turok
1080° Snowboarding
Not complete by any stretch.
Check out Mischief Makers and Bangai O.Question though, how many games on it were truly 2d? Ogre Battle 64 used prerendered models, as did Yoshi's Story. The only one that comes to mind is Wonder Project J2, which even then used a couple of 3d models. Still, that game leads me to believe the N64 was quite the capable 2d system;
I'm currently browsing GAF on my phone in another country. Can I ask for someone with the skills to add this to my avatar please?
PM'd with updated avatar.
Here are my Nintendo published Japanese games. I missed out on tons though. Perfect Dark JP version had an interesting cover.
In the pic you'll see my signed Shindo Super Mario 64 and Shindo Wave Race (not signed). These versions meant that they worked with the N64 Rumble Pack and had vibrations.
Apologies if the pic is too large, posting all this and taking shots from my phone.
I'll never forget the N64 launch day either...