FalconPunch
Member
As we come to the end of the Switch generation, it’s time to reflect on the Switch as a whole. For me, it’s a flawed device that did many things well and many things poorly.
It provided a new innovative way to play. New innovative features like hd rumble, detachable controllers, and the ability to take your whole library on the opened up a new niche for Nintendo. However, it has its flaws….. For starters, we have the dreaded joycons drift… To make matters worse, the play in the joycons rails when attached made the device feel flimsy. Finally, the ergonomics were awful.
There were many highs with the switch and many lows. The introduction of new franchises like arms or the introduction of Nintendo online…
Now all of these things are great but for me, it’s an absolutely awful handheld. It’s not awful because of the awful ergonomics but instead of what the switch did. The best thing the switch did was unify Nintendo’s software offerings so that the developers could focus on one platform. The downside of this is that it left the games in some sort of no man’s land as it relates to game design.
Using the switch in the go really highlighted to me how much handheld game design has suffered. Most of the time, it feels like the magic of handheld game design has been lost. This is one of the main problems with pc handhelds like the Steam Deck for example. Maybe some enjoy full console game experiences on the go but I miss the gameplay focused design of handheld games. The design of games meant to be played in short bursts.
This is not to say that those experiences don’t exist on the switch but they are rarer nowadays. It truly is unfortunate but with the switch 2, it looks like Nintendo is doubling down on the “home console that you can carry around” concept. The switch 2 is bigger, less portable, and with similar ergonomics to the original switch. That does not inspire confidence for the creation of handheld specific software.
It provided a new innovative way to play. New innovative features like hd rumble, detachable controllers, and the ability to take your whole library on the opened up a new niche for Nintendo. However, it has its flaws….. For starters, we have the dreaded joycons drift… To make matters worse, the play in the joycons rails when attached made the device feel flimsy. Finally, the ergonomics were awful.
There were many highs with the switch and many lows. The introduction of new franchises like arms or the introduction of Nintendo online…
Now all of these things are great but for me, it’s an absolutely awful handheld. It’s not awful because of the awful ergonomics but instead of what the switch did. The best thing the switch did was unify Nintendo’s software offerings so that the developers could focus on one platform. The downside of this is that it left the games in some sort of no man’s land as it relates to game design.
Using the switch in the go really highlighted to me how much handheld game design has suffered. Most of the time, it feels like the magic of handheld game design has been lost. This is one of the main problems with pc handhelds like the Steam Deck for example. Maybe some enjoy full console game experiences on the go but I miss the gameplay focused design of handheld games. The design of games meant to be played in short bursts.
This is not to say that those experiences don’t exist on the switch but they are rarer nowadays. It truly is unfortunate but with the switch 2, it looks like Nintendo is doubling down on the “home console that you can carry around” concept. The switch 2 is bigger, less portable, and with similar ergonomics to the original switch. That does not inspire confidence for the creation of handheld specific software.