The Official Fallout 3 thread of post-apocalyptic proportions!

Fizzle said:
Is the GT review true, Fallout 3 is a 4 hour game?

I don't see how someone could do it in 4 hours. I still haven't left Megaton (going Survival Quests and Bigtown stuff). I am level 8 and about 15 hours in.

To do it in 4 hours you would have to set the game to easy and run through every quest.
 
Aaron said:
Take what you've learned and start a new character. Exploring is much more fun for me at lower levels when you're not buffed by a bunch of perks.

I might take your advice as well, but I'm still debating it. I'm level 18 with 4 of the main quests to go and many more quests I want to do. I guess I might as well start a new character and go bad this time.
 
Where the hell do you get the plasma rifle? not the laser ones...the plasma ones!?

I also know that you have to do main quests in order to learn how to wear the power armors. How far is it approximately.?
Oh and btw: how can you get a membership of the brotherhood guys?

I played ALOT....just sidequests...exploring, killing a bunch of raiders, talon guys and mutants. This is fun...especially if you wipe out a whole house with 10-15 mutants...and then afterwards the quest says you need to go in that exact same buliding but to watch out for mutants...hahahaha...Im so good.
 
Sato Koiji said:
Where the hell do you get the plasma rifle? not the laser ones...the plasma ones!?

I also know that you have to do main quests in order to learn how to wear the power armors. How far is it approximately.?
Oh and btw: how can you get a membership of the brotherhood guys?

I played ALOT....just sidequests...exploring, killing a bunch of raiders, talon guys and mutants. This is fun...especially if you wipe out a whole house with 10-15 mutants...and then afterwards the quest says you need to go in that exact same buliding but to watch out for mutants...hahahaha...Im so good.

I picked a Plasma Rifle off an Enclave Soldier.

You can learn to wear Power Armor after
main quest 9 of 13, the Waters of Life, once you gain access to the Citadel. You have to talk to Elder Lyons who allows you to be trained by someone there.
 
GT said this is a 4 hour game? :lol :lol

My first playthrough took me about 30 hours, in which I didn't even do at least 10-12 fairly sized side-quests.
 
TheKurgan said:
I don't see how someone could do it in 4 hours. I still haven't left Megaton (going Survival Quests and Bigtown stuff). I am level 8 and about 15 hours in.

To do it in 4 hours you would have to set the game to easy and run through every quest.

The main story is incredibly short. When you think about the actual steps involved, and the fact you can skip some of them entirely, four hours doesn't seem like too much of a stretch.

You can
skip the whole GNR part of the story and go straight to Rivet City, which I did by accident.
 
Confidence Man said:
The main story is incredibly short. When you think about the actual steps involved, and the fact you can skip some of them entirely, four hours doesn't seem like too much of a stretch.

You can
skip the whole GNR part of the story and go straight to Rivet City, which I did by accident.
You can
head straight to vault 112

Even though it was a mistaken comment, I can't see trimming it down to four hours even hitting there first. There's just too many battles and too much travel involved. 5-6 more likely.
 
so I already beat this game, took me 23 hours, played it as a good guy...my original plan was to do a bad guy with energy weapons and big guns maxed out, but I changed course once I got to megaton and played a good guy...energy weapons and big guns I found were very hard to find, so I switched to small guns. I wanna do a second playthrough as a total bad ass, but can u get energy and big guns easier if your bad? is there some place you can just steal them from? Also, if i invest skill points into sneaking, how effective is it? how often do you sneak successfully? playing my first run, I never got a sneak in
 
my second time through, my character is going to be an evil fuck who sticks to hand-to-hand and melee combat with really high thief skills. might start to pad out energy weapons as i level up as well, since i didn't use them at all in my first game.
 
Aaron said:
You can
head straight to vault 112

Even though it was a mistaken comment, I can't see trimming it down to four hours even hitting there first. There's just too many battles and too much travel involved. 5-6 more likely.

That's like saying you can beat Fallout 1 in 9 minutes, you can, but you will play 2% of the game.
 
it took me about 4 hours to find a game stopping bug in the main quest and I havent played since- so in a way they are correct....

im very bitter.
 
Dyno said:
For junk collectors: there's a lot of shit that has no real purpose. In fact there are only 28 items needed to make all the weapons and one of them is caps so really you're looking for 27 items. You can ditch the rest. I found this list helpful in deciding what to take and store at home for when I found the right schematics.

10 Bottle Caps
Abraxo Cleaner
Cherry Bomb
Conductor
Crutch
Deathclaw Hand
Firehose Nozzle
Fission Battery
Lawnmower Blade
Leaf Blower
Leather Belt
Lunch Box
Medical Brace
Motorcycle Handbrake
Motorcycle Tank
Nuke-Cola Quantum
Paint Gun
Pilot Light
Pressure Cooker
Radscorpion Poison Gland
Steam Gauge Assembly
Sensor Module
Surgical Tubing
Tin Can
Turpentine
Toy Car
Vacuum Cleaner
Wonderglue

Thanks.

Good thing I've been picking up most of those even without knowing.
 
Hootie said:
GT said this is a 4 hour game? :lol :lol


not enough :lol for this GT stupidity. 4 hours game? 4 FUCKING HOURS?

Oh god, probably the check didn't arrive on time or something like that. Or it was a goose playing the game.

Half an hour just for the start + 1 hour while traveling to megaton+rivet city (It's far)+ vault 112. So they only played like 2 and a half hours?
 
beelzebozo said:
my second time through, my character is going to be an evil fuck who sticks to hand-to-hand and melee combat with really high thief skills. might start to pad out energy weapons as i level up as well, since i didn't use them at all in my first game.

I'm currently doing this right now, although I've got small weapons as a backup for when I can't reach an enemy (like that sniper in the dickenson chapel).

It's actually not bad. I use a ton of stimpaks when I fight a group of super mutants (masters/brutes), but other than that, I'm enjoying it a lot.

Since I wasn't signed into LIVE when I played through as a good guy, I'll play through again as a good guy next time. I'll focus on Big Guns (still haven't used the Fat Man yet!), Speech, and Medicine.
 
Hootie said:
GT said this is a 4 hour game? :lol :lol

My first playthrough took me about 30 hours, in which I didn't even do at least 10-12 fairly sized side-quests.

No they didnt.
The guy was a troll, read the last page.
He said "oops sorry it was quantum of solace".
How can he possibly mix the 2...
 
I have just over 30 hours logged and I still have tons of stuff to do. I just finished the Waters of Life main quest...how much of the main quest do I have left?
 
BeeDog said:
This is a question about a thing that happens near the Reilly's Rangers Compound (small spoiler):

It's that psychopath in that alleyway that has a doom-like speech, with 4-5 nukes around that are armed to blow. I know you can convince the other wastelander to run right up to them and blow them all up :lol , but I chose to shoot the maniac in the head with my scoped Magnum.
Was there any other way to resolve this for any kind of reward?

I had the guy
run though it and I tried to get up to where that guy was yelling from and couldn't find a way up there :(
I think this is just another little cool bit they added.

voltron said:
So no one answered this Q above... what happens if you give heaps of water to the bums?

+karma

Metalmurphy said:
Wat? It actually crashes? I always thought it was just there from the start.
there are two of them, one is already crashed, and the other you see crash ;)


where is the experimental MIRV ? thanks!
 
Shake Appeal said:
With STR 3 and Weight 180, I've never made a trip back to my safe house from the middle of the dungeon. Never even had to consider it. The only consequence of being frugal with what I pick up is that I'm probably not maxing out the caps I could get from bartering, but caps have never been an issue. Like everything else in this game, there's never any shortage of them (and I'm playing on Very Hard and haven't bothered to pick up the perks that give you more caps/ammo when searching).

I don't know how far you are into the game, but 180 is about what I'm carrying NORMALLY, let alone picking things up. I like to mix up the weapons a little and carry my shishkabab, the A3-21, whatever that named sniper is, a combat shotgun, jack, submachine gun, and a hunting rifle. Oh and that bad ass dart gun. The power armor is 45 weight by itself, power helmet is 7?. I keep around 10 plasma and frag mines, 10 plasma and frag grenades. I usually have a few stealth boys, a handful of stat raising foods (yao guai meat etc), plus whatever blood packs I pick up to use first in healing situations. Then add the food sanitizer and a couple other MISC items that are worth carrying around.

Then if I find something new and fun that I want to keep I need room for that, like when I first found the (45 weight) tesla armor. Would have sucked to leave that behind. I don't even pick stuff up for money anymore. Just items to use at the workbench to repair my created weapons, and weapons/armor that's either new or for repairing my old stuff. I still hit my 280 cap pretty frequently. I also hate stopping every time I pick something up to repair, I'd rather do it in spurts.

I guess if you wanted to only carry around one or two weapons, the bare necessities in misc/food items, little or no grenades/mines, and were very very frugal with what you pick up, you can get away with no strong back perk and limited strength, but I like choices. :)

Each unto their own. That's what makes this game great.
 
TeTr1C said:
I have just over 30 hours logged and I still have tons of stuff to do. I just finished the Waters of Life main quest...how much of the main quest do I have left?

You have 4 main quests left. You're at the same part I'm at, so I can't tell you know long they are, but I'd imagine a couple hours total.
 
Thanks to this thread I went in prepared, but man that ending was really fucken bad!
following that giant robot was pretty epic, but the conclusion? Yikes.

I'm gonna load game and find whatever I've missed. Still have one sidequest to do and I've only come across 2 super mutant behemoths so far :/
 
MrTroubleMaker said:
there are two of them, one is already crashed, and the other you see crash ;)


where is the experimental MIRV ? thanks!

are you talking about the
UFO?

Because if there are 2, that is awesome.
 
Funny ass shit in my session last night. This game never ceases to amaze and surprise.

And the fact that I can come into work and exchange FO3 stories with my coworkers is just awesome. It's amazing that I'll talk about places I've been and things I've done that they may never even have seen and they're way beyond where I am in the story/game.

My favorite random thing last night was that I was just wandering the wasteland around Vault 112 when I'm locked into an NPC conversation out of nowhere. He's a slave who asks me to remove the collar around his neck. Sure, why not, I think, and attempt to disarm it. Well, my science skill being quite shitty, I inevitably fail and he goes screaming and running away from me. 5 seconds later, he explodes. No karma hit. :lol

My status is now "Very Good Saint".

Also, I found a Raider stronghold and killed them all. One of them was a merchant who didn't want to fight so I sold him a bunch of stuff, had him fix some of my shit, and bought some ammo. Then I took out my .44 magnum and blew his head off. Afterwards, I took all my shit back and took all his stuff too. :lol

Love this game.
 
chespace said:
Funny ass shit in my session last night. This game never ceases to amaze and surprise.

And the fact that I can come into work and exchange FO3 stories with my coworkers is just awesome. It's amazing that I'll talk about places I've been and things I've done that they may never even have seen and they're way beyond where I am in the story/game.

My favorite random thing last night was that I was just wandering the wasteland around Vault 112 when I'm locked into an NPC conversation out of nowhere. He's a slave who asks me to remove the collar around his neck. Sure, why not, I think, and attempt to disarm it. Well, my science skill being quite shitty, I inevitably fail and he goes screaming and running away from me. 5 seconds later, he explodes. No karma hit. :lol

My status is now "Very Good Saint".

Also, I found a Raider stronghold and killed them all. One of them was a merchant who didn't want to fight so I sold him a bunch of stuff, had him fix some of my shit, and bought some ammo. Then I took out my .44 magnum and blew his head off. Afterwards, I took all my shit back and took all his stuff too. :lol

Love this game.

I thought explosive skill was a factor in that?
 
Well... that's it. I just reached Level 20 and I haven't even touched the main quest. It'll be quite boring having to finish the game without more level ups :S
 
Metalmurphy said:
Well... that's it. I just reached Level 20 and I haven't even touched the main quest. It'll be quite boring having to finish the game without more level ups :S

That happened to me too. Just ramp up the difficulty.
 
Dyno said:
For junk collectors: there's a lot of shit that has no real purpose. In fact there are only 28 items needed to make all the weapons and one of them is caps so really you're looking for 27 items. You can ditch the rest. I found this list helpful in deciding what to take and store at home for when I found the right schematics.

Cherry Bomb
Deathclaw Hand
Lunch Box
Pressure Cooker
Tin Can
Toy Car

What? I've been selling those items! What can you make with a lunch box? A less battered lunch box? -_-

Thanks for that list, I had a shorter one before so I didn't know those items were important.
 
Coverly said:
What? I've been selling those items! What can you make with a lunch box? A less battered lunch box? -_-

Thanks for that list, I had a shorter one before so I didn't know those items were important.


Bottlecap Mine
 
I have a question about the Deathclaws: Can they stealth themselves?

I was walking around at night when one what looked like 'decloaked' right in front of me and engaged in battle. It wasn't like it popped in like a glitch, but actually decloaked, like when your stealthboy wears off.

Also while in the Deathclaw Sanctuary, I thought I saw something moving around, but eventually thought it was smoke or some sort of graphics problem. But now I am not sure.

In the Fallout Wiki article about them, it mentions that they have chameleon DNA in them; but it doesn't say anything about them being able to stealth themselves. Is this a random chance occurance, has anyone else experienced anything like this - or is my game just being glitchy?
 
Metalmurphy said:
I actually found a better solution ^^

Level Cap Increaser Mod

I'm gonna wait for better versions of that, personally. The ideal one will also (properly) scale the enemies and modify the skill points redistribution to mesh with the new level cap, as well as doing something about the perks (perhaps make it so you get one every three levels, like previous Fallouts). Simply allowing people to go above 20 doesn't seem like it's worth anything without those other critical changes, and judging from his comments, will probably just break the game (both literally, with crashes, and also when it comes to gameplay balance).
 
Funny story time! This may contain spoilers for the "Stealing Independence" quest, so I'm going to spoiler tag it.

I finally decided to get around to doing this quest and headed into the archive. Being cautious as usual, I sneaked into the main room and met the woman there (cannot remember her name at the moment). As she has surely done for everyone else, she tells me that the mutants are coming, so I get behind the sandbags and get ready for the firefight.

The firefight ensues. Of course, my stealth doesn't last for too long, so I'm basically just firing away and popping stims all over the place, hoping the lady doesn't die.

After the second wave, I sit back and breathe a little sigh of relief, glad that the craziness is over. I take a look to find the woman and see that she is approaching me from the right. Just as I stand up to talk to her, I hear a familiar beeping.

Fuck.

The dumb idiot had stepped on her own mine. The thing blows, and most of her flies right over my head and lands dead behind me.

Moments like these, as frustrating as they can be, make me love this game.
 
Loudninja said:
I thought explosive skill was a factor in that?

Well that would explain it, wouldn't it?

My explosive skill is like, default. Never been upgraded. :D

Also, yeah, I think I might raise the difficulty soon. My character is TEARING through enemies like Raiders, Super Mutants, and Brotherhood Outcasts. Especially when I sneak and snipe.
 
Coverly said:
What? I've been selling those items! What can you make with a lunch box? A less battered lunch box? -_-

Thanks for that list, I had a shorter one before so I didn't know those items were important.

But don't the things you sell stay in the shop forever, so you can just buy them back?
 
Grimm Fandango said:
Need some help with You Gotta Shoot 'Em in the Head.

Does Tenpenny have a key or is it his suite key?
If you are only collecting keys and not returning to Crawford, you dont have to visit Tenpenny at all. Just get the keys and location and go pick up the reward inside of the facility (dont want to say what it is if you dont know).
 
grendelrt said:
If you are only collecting keys and not returning to Crawford, you dont have to visit Tenpenny at all. Just get the keys and location and go pick up the reward inside of the facility (dont want to say what it is if you dont know).

Ah thanks.
 
crowphoenix said:
In Tranquility Lane, is it possible
to get out of the simulation without killing everyone?



You actually get good karma for putting them out of their misery, if you can break the code in the abandoned house. And you can still do it after doing the pint size slasher too.
 
Beavertown said:
You actually get good karma for putting them out of their misery, if you can break the code in the abandoned house. And you can still do it after doing the pint size slasher too.
Pint-size slasher? So this is where I can find out about those killings I read about in the Post Office? Do I have to play along to get to that?
 
Shake Appeal said:
With STR 3 and Weight 180, I've never made a trip back to my safe house from the middle of the dungeon. Never even had to consider it. The only consequence of being frugal with what I pick up is that I'm probably not maxing out the caps I could get from bartering, but caps have never been an issue. Like everything else in this game, there's never any shortage of them (and I'm playing on Very Hard and haven't bothered to pick up the perks that give you more caps/ammo when searching).
Your frugality is costing you more than you think - you're missing out on a few aspects of Fallout 3. Take a look at the 27 items Dyno posted, those are items needed to make custom weapons. Dyno however overlooked one point of the other items that are not used in custom weapons - they are safe ammo for the Rock-It Launcher.

Shake Appeal said:
Didn't know there were SPECIAL ones. Frankly it bothers me that there are so many ways to boost SPECIAL stats (and skills in turn). Bethesda give you opportunities at every corner to undermine or negate the roleplaying course you're on. It's like they're determined to make you a jack of all trades.
I don't have a problem with this, I want to experience everything the game has to offer in as few runs as possible. Frankly I like being a jack of all trades and I'm glad Beth has given players the opportunity to roleplay as one.

Shake Appeal said:
Isn't that what I said? As with previous Fallouts, Small Guns will serve you pretty much the whole way through the game unless you want to build something specific or use one of the wackier guns. I never bothered much with heavy or energy weapons in the original games either except for one build in Fallout 2. And I still haven't finished my first playthrough of F3.
You didn't specify the hows and the whys and instead went the safe route of using vague descriptions and I was agreeing with you by providing the details.

MrTroubleMaker said:
where is the experimental MIRV ? thanks!
National Guard Depot armory bunker. You need all 5 Keller tapes to access it. Locations here.
 
No, Dogmeat! Noooooo!

20h27fr.jpg


30k3fr5.jpg


29giey1.jpg
 
I may take back what I said earlier about the Lawbringer perk not being worth it. It's not going to make you quick caps fast, but if you are an explorer of the wasteland, and have those talon company mercs after you because of your Karma, you build up quite the collection of fingers. I had 40, so that was 400 caps, which is pretty decent over time.

Plus
Found a dead Regulator with a bounty note about some guy named Plunkett. Not long after I ran into him and killed him. He gave me a regular finger and also 'Plunkett's Finger'. I hadn't been to the HQ in a while so I figured maybe I would check this out.
I earned 1,000 caps just for that alone!

I don't know how many of those encounters there are, but that's not a bad sum of money. But again like I said, it's not a quick way to make caps.
 
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