Holy fucking shit, expansions! All sorts of want and sex. I'm still playing Fallout 3 weeks after release and it's probably the only game ever to do that to me. I can't wait to start a new evil character!
I've started to really appreciate the game's economy. It's more than simply buying what you want and selling what you don't, it's more like a barter minigame where the object is to get all of the merchant's caps at the end of the deal.
To play this mini-game well first you get the merchant to repair any items you can't repair yourself due to not finding duplicates: armour, rare weapons and the like. This gives the merchant some of your money. Then you buy anything the merchant has that you want. Even the crummiest merchant usually has something decent like Nuka-Kola Quantum, Stimpacks, junk you need for weapon creation, a rare weapon or even a schematic. This gives the merchant some more money.
Even a merchant who only has 100 - 200 caps at the beginning of the transaction are going to have a bigger purse after steps one and two above. Now you can sell anything you've found to the merchant and they will be able to afford it. You can sell the merchant expensive, fully repaired weapons and ammo you won't use. Sell enough to take all the merchant's caps, the money he had and the money you gave him.
By consistantly doing this the money really starts to grow. It also tightens up your kit, a constant exchange of items you don't want with stuff you do. Not only does it improve your characters resources overall but it feels like a real barter session.
What really gets this party started is the Scrounger perk. Collecting additional ammo is a real money maker. My character, for example, doesn't use the energy weapons very much. I still collect tons of energy and microfusion cells. They don't weigh anything and are as good as caps. As well, there is no point in carrying around 200 shotgun cells or 400 rounds of 10mm ammo and with the Scrounger perk, you will get that much. All of that extra ammo becomes a means of taking caps off of merchants so that you can afford anything that comes up.
Just found a good way to make few quick bottle caps.
After you have the Contract Killer perk,head to Daniel Littlehorn's office,knock him out repeatedly and then pickpocket him.He should have the same number of ears on him as the number of times you knocked him out.Proceed to sell the ears back and....profit?
Wow, the wasteland has turned into a major warzone now! 3 times in about 15-20 minutes I've run into huge battles. One had protectors, raiders and brotherhood outcasts. Another had super mutants, enclave and mercenaries. It's crazy! Theres bullets and missiles flying everywhere.
At least I got some sweet enclave power armour, the energy weapon power one too!
I'm now 30 hours of play time past when I maxed my character out and have just been roaming the Wastes playing hero and searching for the power weapons and bobbleheads. The fact that I'm still having fun is amazing.
Wow, somehow Charon got away from me during Reilly's Rangers and died. My last save was before the quest began. :\ I'm not going to bother reloading, considering how long the quest is.
I like this game a lot, but things like this really hurt it.
Wow, somehow Charon got away from me during Reilly's Rangers and died. My last save was before the quest began. :\ I'm not going to bother reloading, considering how long the quest is.
I like this game a lot, but things like this really hurt it.
He has disappeared in 2 out of the 3 games for me. He has fallen to his death in one and fell through the earth in the other. Several citizens have fallen off the walkways in Megaton. Hopefully they will patch it soon. If you have the pc version and he has just fallen through the earth, you can warp to him. If you have the 360/PS3 version you are out of luck. There is another NPC later that you can trade scrap metal for medical supplies.
He has disappeared in 2 out of the 3 games for me. He has fallen to his death in one and fell through the earth in the other. Several citizens have fallen off the walkways in Megaton. Hopefully they will patch it soon. If you have the pc version and he has just fallen through the earth, you can warp to him. If you have the 360/PS3 version you are out of luck. There is another NPC later that you can trade scrap metal for medical supplies.
Thanks to everyone that answered. I had saved up 55+ pieces of metals, oh well. Nathan from metagon seemed to have fallen off and died too, her old wife keeps lamenting his death.
How much money did you guys accumulate in your playthroughs? Is the work bench and the soda machine worth it for the house?
If you have the PC version you can get him back. Many NPCs can die or glitch and disappear, but the Megatons NPCs and especially Walter seem to love doing it
Thanks to everyone that answered. I had saved up 55+ pieces of metals, oh well. Nathan from metagon seemed to have fallen off and died too, her old wife keeps lamenting his death.
How much money did you guys accumulate in your playthroughs? Is the work bench and the soda machine worth it for the house?
Unless you have excess cash you really dont need. Moira let you use her workbench for free, so I would say not really to it, unless you want your house to be all in one
I ran into one randomly in the field (not far away from Evergreen Mills which also had one). Took him out with tons of grenades + combat shotgun. Soooo satisfying.
There actually not that hard, especially at higher levels. They're really slow and can't follow you into any area with an overhang. It can take a while to kill them, but they aren't bad.
I agree with this. While the damage rating might not be as high as some others, it fires so many bullets in VATS that not many enemies can survive a good volley. Also it seems to degrade slower than the Terrible Shotgun or Lincoln's Repeater. That said, it took me a while to warm up to the Big Guns because I initially thought they were dangerous and unwieldy, but man launching mini-nukes around is soooo much fun.
I agree with this. While the damage rating might not be as high as some others, it fires so many bullets in VATS that not many enemies can survive a good volley. Also it seems to degrade slower than the Terrible Shotgun or Lincoln's Repeater.
Yup, plus it has 50% more capacity per magazine than regular Chinese ARs. (36 vs 24 bullets)
Just a beast, and I've tried nearly all the unique Small Arms. Aside from the Xuanlong, I ended up using Combat Shotguns (The Terrible Shotgun simply degraded too fast), The Reservist's Rifle and the self-made Dart Gun and Railway Rifle.
It adds a perk that lets you rebuild robots you've destroyed, and turn them into followers as long as you've got a spare fission battery and some scrap metal.
Yup, plus it has 50% more capacity per magazine than regular Chinese ARs. (36 vs 24 bullets)
Just a beast, and I've tried nearly all the unique Small Arms. Aside from the Xuanlong, I ended up using Combat Shotguns (The Terrible Shotgun simply degraded too fast), The Reservist's Rifle and the self-made Dart Gun and Railway Rifle.
It adds a perk that lets you rebuild robots you've destroyed, and turn them into followers as long as you've got a spare fission battery and some scrap metal.
You're supposed to watch out for him like he watches out for you. That's the trade off in having a bodyguard. He probably hit an obstruction he couldn't easily clear, and while he was trying to go around, you wandered off into a new area.
Okay, I'm a Mac guy, I'm running this in bootcamp on my Macbook Pro, and I don't have a lot of space on my Windows partition. So, I want to move the default folder to where my saved games are stored to an external drive.
I think this is the attribute I need to change (in the FalloutPrefs file in the MyDocuments/MyGames/Fallout 3 folder):
Code:
SLocalSavePath=Saves\
So, if I wanted to change this attribute to point to a folder on my external drive, how would I type this out? Would it look like this?:
It adds a perk that lets you rebuild robots you've destroyed, and turn them into followers as long as you've got a spare fission battery and some scrap metal.
Can't wait till more stuff like this starts coming out. People are already doing neat things even without the editor, though I guess scripting doesn't really require one.
Yeah, if you read the logs, the FEV "evolved" sexuality out of the text subjects and made the test subjects asexual.
Speaking of Fawkes, some people on GameFAQs were complaining about the ending. The devs at Bethesda must have anticipated that people would bring Fawkes along with them to the end because you have a chance to ask Fawkes to
punch in the code for you. This would be fine because when you used Fawkes to get the GECK, radiation wasn't a problem... so this would have been a win-win scenario. Unfortunately, Fawkes gives you a "this is your destiny" speech and refuses to go into the chamber himself.
.
I must admit, I did find that kind of annoying. I know they wanted the ending to be a final moral choice and all that, but that was just a cheap way to prevent an optimal solution from happening. Even if they wanted to force this choice, they could have done something like kill any followers you had before entering
The Jefferson Memorial
or something like that.
I'm really curious how the third DLC pack will work though, considering they say it extends the story beyond the ending.
Wow, somehow Charon got away from me during Reilly's Rangers and died. My last save was before the quest began. :\ I'm not going to bother reloading, considering how long the quest is.
I like this game a lot, but things like this really hurt it.
Yeah, if you read the logs, the FEV "evolved" sexuality out of the text subjects and made the test subjects asexual.
Speaking of Fawkes, some people on GameFAQs were complaining about the ending. The devs at Bethesda must have anticipated that people would bring Fawkes along with them to the end because you have a chance to ask Fawkes to
punch in the code for you. This would be fine because when you used Fawkes to get the GECK, radiation wasn't a problem... so this would have been a win-win scenario. Unfortunately, Fawkes gives you a "this is your destiny" speech and refuses to go into the chamber himself.
.
I must admit, I did find that kind of annoying. I know they wanted the ending to be a final moral choice and all that, but that was just a cheap way to prevent an optimal solution from happening. Even if they wanted to force this choice, they could have done something like kill any followers you had before entering
The Jefferson Memorial
or something like that.
I'm really curious how the third DLC pack will work though, considering they say it extends the story beyond the ending.