The Official Fallout 3 thread of post-apocalyptic proportions!

Coverly said:
THANKS! Yes that helps a lot. I have a save right before leaving the vault,
and since I didn't go much farther than the first town, I won't be missing much.

So for a self-sufficient sniper build..

Put points in Small Arms(for sniper weapons), Sneak, and Lockpicking(Mechanics if possible), right? Sounds good.

Wow, I didn't know you could own anything, that sounds great!
Higher agility should also steady your shot more as it governs small arms. There is a perk to increase stats. Good luck man.
 
gregor7777 said:
Not sure what to do but continue to roam the world, murdering all who cross my miserable path. :(

I'm a desperate man at the end of my pitiful rope.

Like I said, I assume the game will put you back on the path eventually. Meanwhile, your way works. That's pretty much what I did on my first run.

Goddamn. Can I go back there if I've already been to the
Citadel?

If you go back to the front entrance of the Memorial, you can go back in. Then kill a guard and take his armor. That's what I did. But the only way in is to cross the bridge and go in through the front.
 
Alright, just bought this game (my friends who are brothers also bought one copy)! I watched them play a little bit until they got out of the vault, and they chose some shitty stats. Now that I'm going to play my copy, could anyone recommend some good beginner stats fast?
 
BeeDog said:
Alright, just bought this game (my friends who are brothers also bought one copy)! I watched them play a little bit until they got out of the vault, and they chose some shitty stats. Now that I'm going to play my copy, could anyone recommend some good beginner stats fast?
Gotta know how you want to play, plus there will be ways to augment them later.

striKeVillain! said:
What's a good way to make some money. I always find myself broke. Is there a way I can earn some serious cash?
What's your level?
 
crowphoenix said:
Gotta know how you want to play, plus there will be ways to augment them later.

I want to be able to handle weapons well, able to carry around a decent amount of loot and be a pretty fluent speaker if possible.
 
crowphoenix said:
Gotta know how you want to play, plus there will be ways to augment them later.

This. Keep a save before you leave the Vault, and then go out and play for a while. Once you have a handle on how you want to play, go back and tune your stats to match. Don't forget that you can also use the bobbleheads and Intense Training perks to raise other stats.

I wound up starting the game over two or three times, just fine-tuning my character. But once I got the stats set up just right, the rest of the game just hummed along.
 
RetroGamer42 said:
Like I said, I assume the game will put you back on the path eventually. Meanwhile, your way works. That's pretty much what I did on my first run.

Hope so, I've been at it for a long while now and haven't found anything. (5-7hrs maybe?)
 
striKeVillain! said:
What's a good way to make some money. I always find myself broke. Is there a way I can earn some serious cash?

I don't understand this problem. I made 2k caps in about 20 minutes of farming Super Mutants around D.C. Just take EVERYTHING from the people you kill, when you're full go to Rivet, sell it all, repeat.
 
BeeDog said:
I want to be able to handle weapons well, able to carry around a decent amount of loot and be a pretty fluent speaker if possible.
There are 4 weapons types. Small Arms covers conventional weapons such as pistols, shotguns, ARs, and Rifles. Heavy Weapons, which are Miniguns, Flame throwers, Missle Launcers, and the Fat Boy. Energy Weapons. And Explosives such as grenades and mines. Agility governs small arms. Endurance Heavy Weapons. Energy weapons, I believe, are relegated to intelligence, and Explosives are also endurance.

Strength will help you carry more, but that can be augmented later through perks and an early bobble head.

And Charisma governs speech.

The important decision, I believe, will be between intelligence and agility.
 
crowphoenix said:
There are 4 weapons types. Small Arms covers conventional weapons such as pistols, shotguns, ARs, and Rifles. Heavy Weapons, which are Miniguns, Flame throwers, Missle Launcers, and the Fat Boy. Energy Weapons. And Explosives such as grenades and mines. Agility governs small arms. Endurance Heavy Weapons. Energy weapons, I believe, are relegated to intelligence, and Explosives are also endurance.

Strength will help you carry more, but that can be augmented later through perks and an early bobble head.

And Charisma governs speech.

The important decision, I believe, will be between intelligence and agility.

Thanks, that will help me out. Off to play the game now, zomg
 
Encountered my first
deathclaw
last night. :lol

Was looking near a ruined town and I heard a panting/running. At first I thought it was going to be a bear or soemthing but I turn around and there the mofo is. Unloaded 4 shells right in his face and crippled it, but it managed to kill me quite quickly. Awesome! :D

Thank god for the bottlecap mines...they helped me dispatch them a lot easier. I think my next build is going to be big guns and explosives :)

Nuka Cola quest - Anyone know
where in old olney was the quantum delivered? I explored the whole town it seems and only found one
 
striKeVillain! said:
All right, Arlington is fairly dangerous, It's south east of megaton, that patch of green outside of DC. If you go around it (it's very dangerous inside Arlington) to the south side and head east toward DC, you should eventually come to the library.
That place will be dangerous, but it'll start a quest for Pre-war books. Those can be traded in for 100 caps a pop. And there are more in the locked houses of minefield.
 
Coverly said:
Gaf help!

Finally got the game yesterday, but somehow it's quite not love at first sight.
Vault 101 impressions:
Robotic npc movement. dialogue choices/quality 2nd rate compared to ME. 3rd person view floaty weird.
I'm not sure it's fair to compare those two, considering the only real similarity is that they're both RPGs. Bioware's talent is in their excellent writing/interaction/storyline, whereas Bethesda's trademark is creating massive worlds for you to play around in, then nudging you out the door. As a sandbox game, I think it looks incredible, even on the consoles.

Crowphoenix has some good advice, and here's my take - as a sniper, you want to load up on Agility (huge bonuses for 'small guns') and Luck (for critical hits). I've found my most important perks to be 'Small Guns' and 'Commando' (adds a 25% rifle bonus at level 8).

I think the first sniper rifle I came across was
in the Minefield, as part of Moira's 'minefield' quest in Megaton. You'll have to kill a low-level redneck named Arkansas to get it, as he'll be sniping you from a tower as soon as you enter the minefield. It's a pretty easy fight, as long as you're wearing armor and not a jumpsuit. Just stay away from the overturned vehicles, as Arkansas will snipe the gas tanks and blow you up.
 
so has anyone else found the chinese radio signal randomly while traveling and can tell me if there is anything related to this? (like a quest or a area). I really want to know what they are saying on the chinese radio it has a "lost" vipe to it. With the repeating of the same word over and over
 
Saya said:
How do you use the food sanitizer?
You don't, its effect is passive. The reason why you aren't noticing it much is because its bonus is crap. Say some radiated food gives you +5 Hp, with it in your inventory it boosts it up to grand total of +6. It does nothing to reduce rads on your food, for those you still need to consume Radaway.^ There's an observation that it clearly contradicts its description of cleansing your food. I think it's a bug... we'll see in due course if Beth patches this minor oversight.

striKeVillain! said:
What's a good way to make some money. I always find myself broke. Is there a way I can earn some serious cash?
I'm doing it the legit way, no exploits or cheats here.

First of all, you've to ask yourself why you want cash. You need ammo and items to survive right? Then loot armor off your enemies, and avoid encounters that reward with you with nothing. Manage your resources well, if a Raider is using a melee weapon and he's alone, there's little reason to waste 5.56mm or shotgun shells on him. Just use your pistol to finish him off from a distance.

- Repair skill. This has been stated plenty of times, and here it is again. Repair everything you come across by yourself, never pay for services unless we're talking about unique gear where you cannot find a 2nd piece to scavenge for parts. The better condition a gear is, the higher its value will be jacked.
- Walter, an npc in Megaton buys Scrap Metals for 20 caps a piece after you've helped him to locate the pipe leaks in Megaton.
- Yearling, a Brotherhood of the Steel scribe in Arlington Library buys Pre-War books for 100 caps a piece.
- the very basics of crpgs, complete quests, especially Megaton's Moira Brown. She dishes out plenty of items in the process of helping out her research.
- another overstated but undoubtedly sound advice - take the Scrounger perk when you hit level 8.

I've never spent a cent on gear, ammo, weapons or healing items in Fallout 3. For one thing, cash is hard to come by, and for another, loot is readily present in the Wastelands. What I spend on are schematics.

------------------------------------------------------------------------------------------------------

I'm loving this game ALOT! If there is one thing I can count on Bethesda to do, it is their willingness to absorb criticism from past games and improve on their next project. Let's count the ways Fallout 3 learns from Oblivion:

- Levels. There is a cap of 20 now, thus FO3's system really forces the player to think carefully about allocating skill points and perks to compliment each other. I'm always looking forward to leveling up more so I can get hold of the minor stats adjustments that stack up fast. Currently lvl 9 with Commando, rank 1 Toughness and Scrounger, and I can kill Talon Mercs easily when using VATS with an AR. Back to headshots! I really can't wait for Cyborg, Action Boy and if I ever hit 20, Grim Reaper's Sprint.

Contrast this to my Oblivion adventures, where I dread hitting 20+ and confronting Xivilai with their spell absorption trait. Beth listens when fans complained about level scaling. In FO3, monsters have a fixed level range. If you meet a Super Mutant or a Fire Ant Solider just right out of the vault, well ... :lol Ah! but if you took the time to loot and level, they are easy to deal with once you've gotten the gear, skills and stats. It makes leveling meaningful, and sends off an authentic sense of immersion.

I've also not encountered enemies that respawn in dungeons, although they do respawn on the main map. This is great as it limits intents to grind for exp through mindless fights.

- Npcs. Dialogs are well acted on a decent script. I'm hearing distinct and diversified voices as opposed to Oblivion/Morrowind's cast, where about 5~7 voices are circulated around the entire population of Cyrodiil. This time, characters with names sound unique, and the generics are just there to make up the body count, there is no way to interact with them. It can be viewed 2 ways - that the lack of interaction diminishes immersion, but in the same stroke it allows the player to focus on the npcs that matter. Personally, I prefer this approach.

- Multiple filler quests in Oblivion vs. trimmed quantity but higher quality quests in Fallout 3. At the 10 hour mark, I've finished Moria Brown's quests, and made it to the Citadel. There was never one dull moment during these quests, although surviving during the first 5 hours was pretty rough. I think I died an estimated 15 times to Raiders, 7 times to Mirelurks, and blew up my avatar another 7~8 times while learning through the hard way about the fine arts of mines disposal. =/

The only complaint I have right now is the lack of magic in this game. It is easy to craft an excuse for magic like effects in a post-apocalyptic setting using bionics or psychic abilities, but FO3's focus is on guns. I'm not sure if this is keeping in line with the previous Fallout games (virgin dive into Fallout), but I'm getting the vibe something is missing when I'm not seeing fanciful spell effects. Yet, at the rate Beth improves exponentially on their rpgs with fan feedbacks, color me excited and eagerly anticipating Elderscrolls V!
 
MaritalWheat said:
Alright, I need help with the Replicated Man quest:
I've talked to Pinkerton, etc. etc., now I'm looking to find Harkness to warn him--where the hell is he? I've searched everywhere throughout Rivet City, is there a particular spot he hangs around??

He's usually in the market district. Oh, and where did you find Pinkerton? I've been looking all over Rivet City for him.
 
Coverly said:
Gaf help!

Finally got the game yesterday, but somehow it's quite not love at first sight.
Vault 101 impressions:
Robotic npc movement. dialogue choices/quality 2nd rate compared to ME. 3rd person view floaty weird.
Still, the game is very impressive, especially in the way the narrative is told.
I need some serious help though!

1. Can you guys tell me what points or perks I should focus on for being a sniper?

1.5 Where can i find the first sniper weapon?

2. Lockpicking or Hacking? Do both or is one much better than the other?

3. In Vault 101, I was already slow from carrying too much crap. I even took the toaster because I'm a hoarder. Is carrying stuff worth it? Should I just focus on guns and armor? Please give me some advice here, or else I'm going to be walking slow forever.

4. If you drop stuff in a location, like in a room, will it still be there later?

5. Is mechanics worth it for keeping your gear up?

6. If I take points away from luck, does that decrease my shooting accuracy or is it just for critical hits? I'm tempted to keep this low to heighten my other stats.

sorry to ask so many questions, but I'm the only one out of all my gamer friends that play these types of games so I can't ask them. Playing Fable 2 was so ronery lol.

Wow, how about you play a little bit further than the tutorial level. I thought that was pretty mediocre and quite boring, but once it throws you out, and you actually start to level and gain weapons and shit then the fun starts.
 
disappeared said:
He's usually in the market district. Oh, and where did you find Pinkerton? I've been looking all over Rivet City for him.

Notice that the ship is split into 2? Dive down into the radiated waters from the split and find an underwater tunnel to reach the other side of the ship. Dive from the right side, and boost your rad resistance by equipping gear and eating Rad-X. If you need some practice, save before diving as you attempt to locate the underwater entrance. Careful though, once you've made it inside the ship's bow, there are a handful of Mirelurks and traps there.
 
sennin said:
Notice that the ship is split into 2? Dive down into the radiated waters from the split and find an underwater tunnel to reach the other side of the ship. Dive from the right side, and boost your rad resistance by equipping gear and eating Rad-X. If you need some practice, save before diving as you attempt to locate the underwater entrance. Careful though, once you've made it inside the ship's bow, there are a handful of Mirelurks and traps there.

Thanks a lot man.

I'm at level 15 already and still have hardly done any quests. This game just sucks you in and really makes it easy to wander the wasteland getting into random adventures.
 
Raiden said:
Wow, how about you play a little bit further than the tutorial level. I thought that was pretty mediocre and quite boring, but once it throws you out, and you actually start to level and gain weapons and shit then the fun starts.

Eh, nothing wrong with getting a little character setup advice. It can be daunting for those not familiar with the Fallout world or even WRPGs in general.
 
gregor7777 said:
Eh, nothing wrong with getting a little character setup advice. It can be daunting for those not familiar with the Fallout world or even WRPGs in general.

Someone posted a few pages back that they played their character as the type of person they were in real life. That sounds really interesting and I think I'll do that next game.
 
MindWash said:
Nuka Cola quest - Anyone know
where in old olney was the quantum delivered? I explored the whole town it seems and only found one

The truck never made it there, its smashed up nearby.
 
It's so easy to lose track of time with this game. Last night my goal was to go find Dogmeat, so I headed towards Scrapyard. On the walk there, I ended up getting dragged into the whole Trouble in Big Town quest, so I didn't end up finding Dogmeat till right before I had to turn the game off and go to bed. It was a blast, although helping those nerds in Big Town raised my karma, so I'm going to have to go back and kill them all at some point. How dare they trick me into being nice!
 
GreekWolf said:
I'm not sure it's fair to compare those two, considering the only real similarity is that they're both RPGs. Bioware's talent is in their excellent writing/interaction/storyline, whereas Bethesda's trademark is creating massive worlds for you to play around in, then nudging you out the door. As a sandbox game, I think it looks incredible, even on the consoles.


I was just comparing the strength and weaknesses of similar games. I also could have
said that ME is severely linear and empty compared to the sandbox that Fallout 3 gives you.

Thanks for the sniper rifle tip! I think that's the first thing I'll do once I re-stat.

Wow, how about you play a little bit further than the tutorial level. I thought that was pretty mediocre and quite boring, but once it throws you out, and you actually start to level and gain weapons and shit then the fun starts.

Actually I thought the Vault story was really good in terms of how it was presented. I loved the fact that you really start out as a baby and grow up in the vault! Very nice touch. But yeah, I asked those questions so that I can enjoy the game faster and really get into it. The beginnings are always rough, so a little help is always appreciated.
 
People having trouble iwth money, here is an incomplete list of people who pay for items that I have found so far in my game...

Megaton:
Walter is looking for scrap metal.
Seneca Tunnel:
Ghoul down there is looking for Sugar Bomb cereal.
Arlington Library:
Brotherhood scribe there will pay for pre-war books, you find a bunch in that library, but you can also find them elsewhere in the gameworld.
Citadel:
Scribe Jameson is looking for Brotherhood Holotags.

There are probably more people out there looking for specific objects, so just be sure to talk to everyone, they will probably tell you if they will pay you for brining back certain things.

Also, repair stuff before you sell it if you can. You can sell two pistols for 30 caps a piece, or you can repair them together and sell one pistol worth 90 caps.

Just remember these three letters: ABL. Stands for 'Always Be Looting'. NEVER go back to a town without being almost over-encumbered. If you can carry 270lbs, carry friggen 270lbs. Don't leave an area with only 200lbs of loot!

Also look at weight vs. value in loot. Why take back the 10lb vacuum if you are only going to get 30 caps for it, when there are 2 5lb sensors which will net you 100 caps?!

Once you have your loot sorted out - sell sell sell! You might have a problem with merchants not having enough caps to pay you for all your loot - BUT they have items you need. Almost everyone carries a bunch of stimpacs you can buy. Buy 'em!

One thing you want to strive for is to always come out ahead in a transaction. In other words, whenever you go and buy something from a shopkeeper, try to have enough loot on you to sell to them, that they end up owing you some caps. Then you get the goods you want, get rid of loot you don't need, and get some caps for your trouble.

Hope this helps people who are having money woes.
 
Merguson said:
So I got a copy of this game, it's still shrink-wrapped... I'll be returning Far Cry 2 for disc errors if I can... I already exchanged it once...


As soon as I start the game, what stats/attributes should I focus on and what tips can you give me regarding in general?
Do what you think seems like the most fun to you. Unless you're more concerned with breezing through the game in a maddash to get to the end.
 
I really need someplace to store all the stuff I find.. I know there is an empty apartment in Megaton, but I haven't found out how to acquire it, and I'm planning on
nuking
the town anyway, so I was wondering if there is somewhere else you could store it?
Preferably not too far away from Megaton and the area up towards Arefu and such, since that is about how much I've explored.
If I kill someone that owns a house (for example the person in the house right outside the vault), can I use their house then?

I've started to really get into the game now. Finished the quest Blood Ties, and it was totally awesome.
I sneaked in and killed the entire "family" without asking questions first :lol
Looted their entire base and there was a lot of great stuff there.. such as that Vampire Edge sword, not the most powerful weapon but so very cool and something I didn't expect to find in this game.
One I thing that seems a bit weird to me though is that if you sneak into a house for example and start stealing stuff, you get bad karma for every item you steal. I had good karma before doing the above, but afterwards it was pretty much as bad as it can get. It doesn't bother me much, since I'm doing a bad character now, but I think it should be a bit harder to get your karma down.

Also, I found a radio tower out in the wasteland that you could activate, it gave me a radio signal called Oscar-Tango or something. It sounds just like a morse-code message. Is there anything more to this or is it just there, so to say, for no reason?
 
Darklord said:
If you haven't finished the story. Don't highlight spoilers.
Some people are fucking dumb. They push the red button when you tell them not to and that's how you start a nuclear war with all of us having to live in bunkers or having to eat each other to stay alive... :lol
 
pringles said:
Also, I found a radio tower out in the wasteland that you could activate, it gave me a radio signal called Oscar-Tango or something. It sounds just like a morse-code message. Is there anything more to this or is it just there, so to say, for no reason?

there we go so there are more of thos "mystic" radio towers sending strange codes. I want to know what this is about.

Flek said:
so has anyone else found the chinese radio signal randomly while traveling and can tell me if there is anything related to this? (like a quest or a area). I really want to know what they are saying on the chinese radio it has a "lost" vipe to it. With the repeating of the same word over and over
 
Koomaster, thanks for adding more items to take note of. btw, the reason why I would drag the vacuum cleaner is cause it is a component for Rock-It Launcher. The faq on gamefaqs has a list of all component parts needed to make custom weapons, those are worth hoarding as well. ^

disappeared said:
Thanks a lot man.
Anytime!

Nocebo said:
Some people are fucking dumb. They push the red button when you tell them not to and that's how you start a nuclear war with all of us having to live in bunkers or having to eat each other to stay alive... :lol
:lol :lol :lol
 
Nocebo said:
Some people are fucking dumb. They push the red button when you tell them not to and that's how you start a nuclear war with all of us having to live in bunkers or having to eat each other to stay alive... :lol
That's true but I also agree with Zeliard that people need to offer more context to their spoiler text. Such as quest-name/approx. how far into the game/what area or such.
 
I'm currently at level 13 and would like to dispense some advice to the Fallout 3 newbies:

1. Read the list of perks in the instruction manual, decide what you're interested in, and allocate your S.P.E.C.I.A.L. stats accordingly. Really think about how you want to play the game when assigning your stats. Higher endurance = higher health. Higher strength = carry more. Higher intelligence = more skill points per level up.

2. When allocating your "tag" skills, make sure that Small Arms and Repair are two of them. For the third, think about things like Medicine, Speech, Lockpick, or other skills that make the beginning of the game easier.

3. When selecting perks, it's MUCH better to choose perks with unique effects than perks that give you skill points. For instance, why choose "Gun Nut" when you can choose Educated and get bonuses every level? Absolutely required perks for any player are Educated (+3 skill points per level up), Comprehension (+1 skill point for every skill book), Scrounger (more ammo per container), Strong Back (carry 50 more pounds), and Toughness (+10% damage resistance). If there's nothing available to you that you currently want, use that perk for intense training, specifically targeting SPECIAL stats that you need to have increased to obtain access to specific perks. NEVER NEVER NEVER waste your perks on the ones that give you 10% more experience or boost you a level - you will level up plenty just by playing the game. I'm already level 13 and have only visited about 1/4 of the locations and completed 2/5 of the quests.

4. Understand what type of player you are. I'm OCD when I play these types of games and I can't stand to leave a door unlocked, leave a lock unpicked, or miss a speech challenge that makes a quest easier, so I concentrated on putting skill points into Speech, Science, and Lockpick in addition to my core "tag" skills of Small Arms, Repair, and Medicine. If you don't care about these types of things, then put skill points into a secondary combat ability like Explosives or Big Guns that will give you more options in combat. That's the one thing that I didn't do that I wish that I had. However, I don't see how you could really play this game without putting skill points into Small Arms since no other weapon types and ammo are that widespread.

5. Get the infirmary for your house so you can save stimpacks by drinking water from fountains or drinking Nuke-Cola and then heal yourself as soon as you get home. The other two functions are useless since you can get those effects from sleeping.

6. Early on, horde and repair guns obsessively as you're struggling for caps and ammo. It's better to turn 6 weak assault rifles into 2-3 strong ones. Be cautious in combat and mix it up. Weaken your opponent with your guns and then get the last hit with a melee weapon using VATS to conserve your precious ammo. Don't be too proud to backtrack and scamper back to your house to refresh yourself if you're having a tough time with an area. The dead enemies will still be dead when you get back.

7. If you want to blow up Megaton, that's fine, but make sure to complete the quests held within, especially Moira's Wasteland Survival Guide.

I hope this helps...at least a little bit!
 
pringles said:
That's true but I also agree with Zeliard that people need to offer more context to their spoiler text. Such as quest-name/approx. how far into the game/what area or such.

If someone says "in the main story when..." or "It ruined the whole story". Don't click it because it might spoil it. It's not like you HAVE to read it.

It isn't like they say "OMG I found this really amazing weapon in
LOLZ END GAME SPOILERZ HERE
."
 
Has anyone had the problem of Walter completely disappearing from the Water Management Plant in Megaton? I happily sold my first few scraps of metal and now every time I go back, he's nowhere to be found, no matter what time of day. I've got about 30 scraps of metal just sitting in my locker waiting to be sold!
 
oh, i am such an asshole. i got through the declaration of independence quest (made the robo-Button believe i was Thomas Jefferson) and as i stepped outside to leave for Rivet Town, i splattered my partner in the back of the head (her health was pretty low) with my silenced pistol and then looted her SMG. after that i brought the declaration to the crazy old man, he gave me her cut. i lost some karma, but i'm good enough to show up as Jesus. i could probably enslave all those people for that Paradise place and still stay on good terms with everyone. i wonder if i could enslave that gatekeeper?
 
dammitmattt said:
7. If you want to blow up Megaton, that's fine, but make sure to complete the quests held within, especially Moira's Wasteland Survival Guide.

I didn't, do you know how I can continue with the main quest? I nuked them soon after arriving in town.

I may just start over, which isn't a big deal. I want to do some stuff differently anyway.
 
dammitmattt said:
I'm currently at level 13 and would like to dispense some advice to the Fallout 3 newbies:

7. If you want to blow up Megaton, that's fine, but make sure to complete the quests held within, especially Moira's Wasteland Survival Guide.

I hope this helps...at least a little bit!
Thanks for the tips! I'm level 7 and I seem to be doing some things right. I must think about getting the Comprehension Perk though, I haven't found enough books for it to really seem useful to me, but I guess I just haven't been looking hard enough?

Regarding Moira's quest, I'm not sure I did the best thing..
I convinced her the book wasn't a good idea after I had completed the first chapter.. sure, it gave me the achievement for completing the quest and all, but I assume I missed a lot of rewards. Also, I'm stuck with that repellant stick you got for the 2nd chapter, I can't remove it because it's a quest item :/ that's a constant burden of 3lbs right there.
 
gregor7777 said:
I didn't, do you know how I can continue with the main quest? I nuked them soon after arriving in town.

I may just start over, which isn't a big deal. I want to do some stuff differently anyway.
Shouldn't you be able to just kinda skip the Megaton step and move on to the next place the mainquest takes you to?
 
dammitmattt said:
Has anyone had the problem of Walter completely disappearing from the Water Management Plant in Megaton? I happily sold my first few scraps of metal and now every time I go back, he's nowhere to be found, no matter what time of day. I've got about 30 scraps of metal just sitting in my locker waiting to be sold!
I heard the A.I has trouble with the walkways in Megaton, and can fall to their death..
Hasn't happened to me (I think, I haven't been able to find that West girl for a while..) but if it's true that's something that Bethesda needs to fix.

SuperEnemyCrab said:
You get some really cool stuff from her, it's way worth it to complete her tasks I think.
Yeah, that's what I figured. I just have a really hard time staying away from the speech challenges everytime they pop up :lol Guess I'll finish the quest on my next playthrough.
 
gregor7777 said:
I didn't, do you know how I can continue with the main quest? I nuked them soon after arriving in town.
Try this, locate Rivert City and talk to Doctor Li directly. Your main quest's journal might get an update.
 
gregor7777 said:
I didn't, do you know how I can continue with the main quest? I nuked them soon after arriving in town.

I may just start over, which isn't a big deal. I want to do some stuff differently anyway.

If you are lost on the main quest you can jump back in it
either at GNR radio - which is kinda hard to find without the actual quest guiding you through the subways - or you can go straight to Rivet City and speak to the Doctor in the science lab. She'll get you back on track for the main quest
 
Thanks for the tips!

pringles said:
Shouldn't you be able to just kinda skip the Megaton step and move on to the next place the mainquest takes you to?


Nope, unfortunately it gives no indication whatsoever of where to go next. it just leaves an open quest with no marker that says 'seek information..' or something along those lines.
 
Top Bottom