Saya said:
How do you use the food sanitizer?
You don't, its effect is passive. The reason why you aren't noticing it much is because its bonus is crap. Say some radiated food gives you +5 Hp, with it in your inventory it boosts it up to grand total of +6. It does nothing to reduce rads on your food, for those you still need to consume Radaway.^ There's an observation that it clearly contradicts its description of cleansing your food. I think it's a bug... we'll see in due course if Beth patches this minor oversight.
striKeVillain! said:
What's a good way to make some money. I always find myself broke. Is there a way I can earn some serious cash?
I'm doing it the legit way, no exploits or cheats here.
First of all, you've to ask yourself why you want cash. You need ammo and items to survive right? Then loot armor off your enemies, and avoid encounters that reward with you with nothing. Manage your resources well, if a Raider is using a melee weapon and he's alone, there's little reason to waste 5.56mm or shotgun shells on him. Just use your pistol to finish him off from a distance.
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Repair skill. This has been stated plenty of times, and here it is again. Repair everything you come across by yourself, never pay for services unless we're talking about unique gear where you cannot find a 2nd piece to scavenge for parts. The better condition a gear is, the higher its value will be jacked.
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Walter, an npc in Megaton buys
Scrap Metals for 20 caps a piece after you've helped him to locate the pipe leaks in Megaton.
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Yearling, a Brotherhood of the Steel scribe in Arlington Library buys
Pre-War books for 100 caps a piece.
- the very basics of crpgs, complete quests, especially Megaton's
Moira Brown. She dishes out plenty of items in the process of helping out her research.
- another overstated but undoubtedly sound advice - take the
Scrounger perk when you hit level 8.
I've never spent a cent on gear, ammo, weapons or healing items in Fallout 3. For one thing, cash is hard to come by, and for another, loot is readily present in the Wastelands. What I spend on are schematics.
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I'm loving this game ALOT! If there is one thing I can count on Bethesda to do, it is their willingness to absorb criticism from past games and improve on their next project. Let's count the ways Fallout 3 learns from Oblivion:
- Levels. There is a cap of 20 now, thus FO3's system really forces the player to think carefully about allocating skill points and perks to compliment each other. I'm always looking forward to leveling up more so I can get hold of the minor stats adjustments that stack up fast. Currently lvl 9 with Commando, rank 1 Toughness and Scrounger, and I can kill Talon Mercs easily when using VATS with an AR. Back to headshots! I really can't wait for Cyborg, Action Boy and if I ever hit 20, Grim Reaper's Sprint.
Contrast this to my Oblivion adventures, where I dread hitting 20+ and confronting Xivilai with their spell absorption trait. Beth listens when fans complained about level scaling. In FO3, monsters have a fixed level range. If you meet a Super Mutant or a Fire Ant Solider just right out of the vault, well ... :lol Ah! but if you took the time to loot and level, they are easy to deal with once you've gotten the gear, skills and stats. It makes leveling meaningful, and sends off an authentic sense of immersion.
I've also not encountered enemies that respawn in dungeons, although they do respawn on the main map. This is great as it limits intents to grind for exp through mindless fights.
- Npcs. Dialogs are well acted on a decent script. I'm hearing distinct and diversified voices as opposed to Oblivion/Morrowind's cast, where about 5~7 voices are circulated around the entire population of Cyrodiil. This time, characters with names sound unique, and the generics are just there to make up the body count, there is no way to interact with them. It can be viewed 2 ways - that the lack of interaction diminishes immersion, but in the same stroke it allows the player to focus on the npcs that matter. Personally, I prefer this approach.
- Multiple filler quests in Oblivion vs. trimmed quantity but higher quality quests in Fallout 3. At the 10 hour mark, I've finished Moria Brown's quests, and made it to the Citadel. There was never one dull moment during these quests, although surviving during the first 5 hours was pretty rough. I think I died an estimated 15 times to Raiders, 7 times to Mirelurks, and blew up my avatar another 7~8 times while learning through the hard way about the fine arts of mines disposal. =/
The only complaint I have right now is the lack of magic in this game. It is easy to craft an excuse for magic like effects in a post-apocalyptic setting using bionics or psychic abilities, but FO3's focus is on guns. I'm not sure if this is keeping in line with the previous Fallout games (virgin dive into Fallout), but I'm getting the vibe something is missing when I'm not seeing fanciful spell effects. Yet, at the rate Beth improves exponentially on their rpgs with fan feedbacks, color me excited and eagerly anticipating Elderscrolls V!