The Official Fallout 3 thread of post-apocalyptic proportions!

Gerald said:
At least 5 Str, 6 Agi, 6 Per, 8 or 9 Int. That's if you plan on using guns.


I will say more Char as it gives bonus to the speech and speech it's critical to influence others and missions, and intelligence high as well as it gives you more skill points plus bonuses to repair and science.

Also there is a perk that gives you 1 point to the main stats and can be used 10 times, so you can always up some of those stats if you are not happy.


Speech, science and small arms are the better skills in the game for a first play.
 
itxaka said:
I will say more Char as it gives bonus to the speech and speech it's critical to influence others and missions, and intelligence high as well as it gives you more skill points plus bonuses to repair and science.

Also there is a perk that gives you 1 point to the main stats and can be used 10 times, so you can always up some of those stats if you are not happy.


Speech, science and small arms are the better skills in the game for a first play.

Just like the originals :D
 
AeroGod said:
Holy shit this is the GOTY!

This dude was like
help me my mom is getting attacked by roaches and i said "Fuck off" to him and he was like "Fuck you bitch" and then i brought out a pistol and shot him in the leg and he came at me with a switch blade and i used VATS which is AWESOME AS HELL to shoot it out of his hand and then he started crying and i BLEW HIS FUCKIN head off OMG and then i walked by the room and his mom was like "Help me son!" and i was like "Too bad i already killed him" and then i SHOT HER HEAD OFF TOO!

This is like 20 minutes into the game holy shit GOTY!

Really? That really dictates which game is your game of the year?

Really?

Sigh.
 
ATTENTION PC GAMERS

Here are the graphical settings.













This game runs like a dream. I'm over 60fps all the time at 1080P with 2x AA and 8x AF.
 
itxaka said:
I will say more Char as it gives bonus to the speech and speech it's critical to influence others and missions, and intelligence high as well as it gives you more skill points plus bonuses to repair and science.

Also there is a perk that gives you 1 point to the main stats and can be used 10 times, so you can always up some of those stats if you are not happy.


Speech, science and small arms are the better skills in the game for a first play.

I'd say that Cha isn't quite as necessary since the derived attribute bonus towards skills isn't as significant as the skill points you spend towards them. You need the Str for carrying capacity, the Agi and Per to unlock the good shooting perks, and the Int for skill points. You can have Cha 1 or 2, and still have a really good speech skill.

Besides, you can always save the game and retry any failed speech attempts. You can't save and retry having the prerequisites for perks.
 
I just escaped from the Vault and reached Megaton, so far it's been awesome.

I surprised how well VATS works, even melee attacks against Radroaches look cool.

Probably the first real Oh, Fuck! moment I had in the game was when I killed the Overseer during my escape. I didn't even think the game would allow me to do that. However after seeing Amata freak out over me shooting her father's head off (and me discovering that she's unkillable) made me revert back to a previous save cause I think that action may not pay out so well later in the game.
 
Okay, big time Oblivion player here chiming in after 3 hours of play:

If you loved Oblivion you will love Fallout more. Yes, more. I wasn't sure I'd like VATS from all the previews but having now used it, I actually prefer it to real-time combat. In fact, it's so easy to learn that it's often faster to use than dodging and weaving in real-time combat. I think the PIP-Boy is actually easier to navigate than Oblivion's menus (which isn't saying much to be honest). They seemed to have crammed even more stuff/features into it and yet it comes off easier to access. Inventory management isn't hugely different but I need more time with it in order to know if it's better.

The maps however aren't proving very helpful yet. Maybe I need to wrap my head around them better but so far I've not found them very useful. Just like in Oblivion, the local map is obscured until you explore the area. The weird part is that there doesn't appear to be a world map, yet. There's just a larger area map and it too is obscured.

Dialog and conversations work exactly the same as Oblivion however the morality of the choices isn't always in the same (top->bottom, good->evil) order. Also, not every character is a real NPC. For example, some residents of Megaton are just random nobodies that you can click to hear them speak but don't actually interact with you.

Everything looks and sounds great. The controls are basically the same aside from a few minor changes (the left bumper on the 360 version now switches between 3rd/1st person) while clicking in the right stick grabs physics based objects. Clicking the stick again lets you drop the object or with a swing toss it just like the bumper used to.

The opening was fantastic and I think there was a long more opportunity for divergence between each player. In fact, I'm pretty sure most of the people here who play the game will each have a very unique experience. This is the single greatest feature of Fallout 3, something it shares with Oblivion but takes much further. The overall options seem endless so far. That's all for tonight.
 
ckohler said:
Okay, big time Oblivion player here chiming in after 3 hours of play:

If you loved Oblivion you will love Fallout more. Yes, more. I wasn't sure I'd like VATS from all the previews but having now used it, I actually prefer it to real-time combat. In fact, it's so easy to learn that it's often faster to use than dodging and weaving in real-time combat. I think the PIP-Boy is actually easier to navigate than Oblivion's menus (which isn't saying much to be honest). They seemed to have crammed even more stuff/features into it and yet it comes off easier to access. Inventory management isn't hugely different but I need more time with it in order to know if it's better.

The maps however aren't proving very helpful yet. Maybe I need to wrap my head around them better but so far I've not found them very useful. Just like in Oblivion, the local map is obscured until you explore the area. The weird part is that there doesn't appear to be a world map, yet. There's just a larger area map and it too is obscured.

Dialog and conversations work exactly the same as Oblivion however the morality of the choices isn't always in the same (top->bottom, good->evil) order. Also, not every character is a real NPC. For example, some residents of Megaton are just random nobodies that you can click to hear them speak but don't actually interact with you.

Everything looks and sounds great. The controls are basically the same aside from a few minor changes (the left bumper on the 360 version now switches between 3rd/1st person) while clicking in the right stick grabs physics based objects. Clicking the stick again lets you drop the object or with a swing toss it just like the bumper used to.

The opening was fantastic and I think there was a long more opportunity for divergence between each player. In fact, I'm pretty sure most of the people here who play the game will each have a very unique experience. This is the single greatest feature of Fallout 3, something it shares with Oblivion but takes much further. The overall options seem endless so far. That's all for tonight.

Thanks.

Damn it, I should have preordered at GameStop rather than Best Buy. I have to wait a couple of hours to pick it up.
 
itxaka said:
Did you see any pop-up? I think that is the worst thing on consoles and wonder if it's fixed on PC.

There is some really, really minor pop-up on the pc, but it's nothing like Oblivion. And this game loads fast as hell on the pc.

Small Complaint: Monsters chase you forever!
 
christ, I'm picking up the game in seven hours and I still can't decide on the PC or 360 version... my PC can run it, but it's nice sitting back with a controller.
 
Chiggs said:
There is some really, really minor pop-up on the pc, but it's nothing like Oblivion. And this game loads fast as hell on the pc.

Small Complaint: Monsters chase you forever!

Awesome.


And the monsters....Oblivion legacy I suppose.
 
well im just about to get out of the vaults


Pros:
-Nice Graphics, faces are human looking unlike oblivion
-I like VATS so far, feels like a decent evolution/compromise of an isometric turn based system now morphed into a fps real time game. I do give bethesda credit for that. good job.
-It is nice to see things are a more close up angle than small sprites (not a fault with the old games, its just nice be to closer to the action).
-Reading the overseers pc it was nice that
They mentioned the G.E.C.K., definately seems like there will be some fan services for us old fans

Cons:
-I dislike the locking picking game (basically move the right stick, then try the left, if it starts to shake let both go and rotate the right to a different angle and then the left and then try....kinda cumbersome.
-The chat at the birthday party was oblivionish in the banter WELCOME TO THE PARTY, npc talks to npc, then WELCOME TO THE PARTY, not verbatim, but those who played oblivion know what im talking about.
-Honestly realtime to me feels unfun at the moment, I guess its a Con, because VATS is definately a PRO.

Unknown: Havent really quested much yet, there is definately "Choice" involved with almost every meaningful interaction.
 
I just put 3 1/2 hours into Fallout 3, this game is awesome.

I picked it up at the midnight launch at one of local Gamestop stores and I haven't been able to stop playing it since I got it installed - PC version that is. Speaking of which, for anyone else that may buy the PC version, apparently having ffdshow installed will instantly crash your game when it tries to load the main menu logo video, at least in Vista. I had to put the game into windowed mode so I would get the prompt to disable ffdshow "always" when running Fallout 3. Besides that the game looks and run beautifully maxed out on my setup:

C2D E6400
8800GT 512MB
3GB RAM
Vista 32-bit

Anyways, I played through the tutorial, slowly trying to catch all the hidden items (which there were a few to permanently raise some stats) and am surprised at how well the whole beginning of the game is structured. It was kind of long but all the tutorials felt really natural and the G.O.A.T. test was great. I basically JUST got out of the vault and headed into Megaton, fixed some pipes which
leads to you receiving 200 caps and the ability to sell scrap metal for 10 caps a piece to the guy
and exited out. I also love the implementation of Live into the release, I don't play my Xbox 360 much so it gives me a chance to improve my gamerscore, hopefully more games support that in the future now that it actually works and as long as it isn't required for multiplayer.

Edit: Just to toss more of an opinion out there

VATS is great, I loved the way in the original Fallout you could target body parts and with the real time combat interweaved this takes it to a whole new level. The only thing I don't understand now though, and maybe I was just misinformed about the feature, during the escape mission from the vault I kept trying to cripple different parts of the guards bodies so they couldn't use them anymore but it never worked. I would say, shoot their right leg 4 times and it would pop up and say "Guard's leg is crippled" yet he'd still run at me. Same with trying to disable their weapon arm... does that ever eventually work or am I missing something?
 
Houston3000 said:
I just put 3 1/2 hours into Fallout 3, this game is awesome.

I picked it up at the midnight launch at one of local Gamestop stores and I haven't been able to stop playing it since I got it installed - PC version that is. Speaking of which, for anyone else that may buy the PC version, apparently having ffdshow installed will instantly crash your game when it tries to load the main menu logo video, at least in Vista. I had to put the game into windowed mode so I would get the prompt to disable ffdshow "always" when running Fallout 3. Besides that the game looks and run beautifully maxed out on my setup:

C2D E6400
8800GT 512MB
3GB RAM
Vista 32-bit

Anyways, I played through the tutorial, slowly trying to catch all the hidden items (which there were a few to permanently raise some stats) and am surprised at how well the whole beginning of the game is structured. It was kind of long but all the tutorials felt really natural and the G.O.A.T. test was great. I basically JUST got out of the vault and headed into Megaton, fixed some pipes which
leads to you receiving 200 caps and the ability to sell scrap metal for 10 caps a piece to the guy
and exited out. I also love the implementation of Live into the release, I don't play my Xbox 360 much so it gives me a chance to improve my gamerscore, hopefully more games support that in the future now that it actually works and as long as it isn't required for multiplayer.

I agree, I had my wired 360 pad plugged into my pc (was using it to play Bully on steam this weekend and it recognized it, just like it was an xbox 360 game, with the 360 button icons instead of pc keys in the ui and everything), If ms keeps this up I wont even need their next system, just their console controller and an updated pc :lol
 
I have what may seem like a weird question -

What is the scene when you first emerge from the vault? What lies in front of you, in your field of vision? (or if you're just in a cave or something, what's the scene when you leave *there*)?

For me, leaving the sewers in Oblivion, and having this entire world sprawled out in front of me... it's a moment I'll never forget. Do I wander off in some random direction? Do I swim across the lake and enter the dungeon that's in front of me? Do I explore the capital?

A couple of reviews have mentioned a similar "world revelation" moment in F3, so I'm immensely curious. Someone take a screenshot, or at least describe it.
 
ZombieSupaStar said:
I agree, I had my wired 360 pad plugged into my pc (was using it to play Bully on steam this weekend and it recognized it, just like it was an xbox 360 game, with the 360 button icons instead of pc keys in the ui and everything), If ms keeps this up I wont even need their next system, just their console controller and an updated pc :lol

Actually I think it always shows the console buttons plus mouse support is really wonky in the GFW Live interface (had to use the Arrow keys and Enter key to navigate most of it). At least, it was telling me to press A to accept, B to back up, etc... even though I was using a keyboard. I do have an Xbox controller wireless receiver plugged in to my PC which may of had something to do with it, but the controller was off
 
GDJustin said:
A couple of reviews have mentioned a similar "world revelation" moment in F3, so I'm immensely curious. Someone take a screenshot, or at least describe it.

that's the equivalent of of closing your eyes during a movie and asking the person next to you to tell you what's going on. play it and see for yourself.
 
GDJustin said:
I have what may seem like a weird question -

What is the scene when you first emerge from the vault? What lies in front of you, in your field of vision? (or if you're just in a cave or something, what's the scene when you leave *there*)?

For me, leaving the sewers in Oblivion, and having this entire world sprawled out in front of me... it's a moment I'll never forget. Do I wander off in some random direction? Do I swim across the lake and enter the dungeon that's in front of me? Do I explore the capital?

A couple of reviews have mentioned a similar "world revelation" moment in F3, so I'm immensely curious. Someone take a screenshot, or at least describe it.

You go out of the cave, get a bit blinded by the sun (Fallout 1, "It's the first time you see the natural ligth") and see the wasteland in all his splendour.

You can check the Fallout 3 Gameplay #1: Escape! Video on gamersyde to see it.
 
Houston3000 said:
Actually I think it always shows the console buttons plus mouse support is really wonky in the GFW Live interface (had to use the Arrow keys and Enter key to navigate most of it). At least, it was telling me to press A to accept, B to back up, etc... even though I was using a keyboard. I do have an Xbox controller wireless receiver plugged in to my PC which may of had something to do with it, but the controller was off

hmm i dunno, it might detect the receiver and kick it into "360 control ui", i was wondering why my mouse didnt work till I noticed my wired pad was plugged in.
 
Houston3000 said:
The only thing I don't understand now though, and maybe I was just misinformed about the feature, during the escape mission from the vault I kept trying to cripple different parts of the guards bodies so they couldn't use them anymore but it never worked. I would say, shoot their right leg 4 times and it would pop up and say "Guard's leg is crippled" yet he'd still run at me. Same with trying to disable their weapon arm... does that ever eventually work or am I missing something?
What you will find is that crippling their limbs will affect them. Cripple legs reduce movement speed. Crippled arms reduce accuracy (as does crippling their head I think). Shooting for the arms often causes them to drop their weapon and bring out a melee weapon if they have one. You'll notice the effects on yourself, crippling your head will result in you getting concussion regularly.
 
GDJustin said:
I have what may seem like a weird question -

What is the scene when you first emerge from the vault? What lies in front of you, in your field of vision? (or if you're just in a cave or something, what's the scene when you leave *there*)?

For me, leaving the sewers in Oblivion, and having this entire world sprawled out in front of me... it's a moment I'll never forget. Do I wander off in some random direction? Do I swim across the lake and enter the dungeon that's in front of me? Do I explore the capital?

A couple of reviews have mentioned a similar "world revelation" moment in F3, so I'm immensely curious. Someone take a screenshot, or at least describe it.

screenshot1ff1.jpg


screenshot2bn6.jpg


screenshot3dh5.jpg


In Order, shrunken a little bit

saunderez said:
What you will find is that crippling their limbs will affect them. Cripple legs reduce movement speed. Crippled arms reduce accuracy (as does crippling their head I think). Shooting for the arms often causes them to drop their weapon and bring out a melee weapon if they have one. You'll notice the effects on yourself, crippling your head will result in you getting concussion regularly.

I did notice the guard dropped his gun when I crippled his arm and took out his stick. I guess I was just expecting a more dramatic change but any effect is worthwhile.
 
saunderez said:
What you will find is that crippling their limbs will affect them. Cripple legs reduce movement speed. Crippled arms reduce accuracy (as does crippling their head I think). Shooting for the arms often causes them to drop their weapon and bring out a melee weapon if they have one. You'll notice the effects on yourself, crippling your head will result in you getting concussion regularly.

i was wondering why they were still standing, also I crippled one guard
in that hallway where they shoot the 2 escaping vault people, can you save them? and he seemed to pickup his gun after he dropped it
 
This may have been asked but how is the atmosphere in the game (music, ambiance, lightning)? Does it give off the same vibes as the first two games did?
 
TY for the pics and for the Gamersyde link - that's exactly what I was looking for.

This game is going to eat my soul.

Edit: Looking at those pics makes me wanna head down the hill and scavenge through those (maybe?) abandoned houses :lol :lol :lol This game is gonna kill the OCD-side of me - I'm going to end up searching every single thing I come across, same as Oblivion and Bioshock.
 
ZombieSupaStar said:
i was wondering why they were still standing, also I crippled one guard
in that hallway where they shoot the 2 escaping vault people, can you save them? and he seemed to pickup his gun after he dropped it
I don't think you can
save those people. I never managed to on either of my play throughs
 
GrayFoxPL said:
Couple questions:

Does the 360 version require a hard drive?

How's the texture pop in in PS3 and 360 versions?

Tho generaly multiplatform games look and run better on 360 I've found that texture pop in, lod is more frequent in 360 games then PS3. At least on my hd less console it is. I hate it. I'll even take worse running engine over starring at N64 texture for 3 sec because I happened to run little too fast to next area.

Anyone checked this?

Quoting myself in hope some kind sould will answer in the end. :(
 
GrayFoxPL said:
Quoting myself in hope some kind sould will answer in the end. :(
dude...read the IGN head to head a few posts back and no the 360 version doesn't require the harddrive ....very few 360 games actually do (Burnout Paradise and FFXI from all I know)
 
GrayFoxPL said:
Quoting myself in hope some kind sould will answer in the end. :(

If it's like Oblivion, it'll load faster with a hard drive. A lot of games load faster with a hard drive. No game other than FFXI requires a hard drive, although it's occasionally required for online play, but Fallout 3 doesn't have online.
 
AgentOtaku said:
dude...read the IGN head to head a few posts back and no the 360 version doesn't require the harddrive ....very few 360 games actually do (Burnout Paradise and FFXI from all I know)
That was in the IGN review thread. :p

But for good measure:
IGN Head to Head said:
Features
The core gameplay features of Fallout 3 are the same across all three consoles but there are lots of smaller differences in the setup and options menus – especially on PC.

First-off there's a top level settings menu on PC that allows for adjustment of detail. This includes settings for the Graphics Adapter, Aspect Ration, Resolution, Antialiasing, Anisotropic Filtering, and Advanced detail settings. These include texture resolution, depth of field, nine separate toggles for water detailing, shadows, and view distance sliders for seven individual items. Gamers also have the option to turn on v-sync, HDR, and Bloom effects. Here are the system requirements for PC:

Windows Vista/XP
2.4GHz Processor
1GB RAM
6GB HDD Space
Nvidia GeForce 6800, ATI x850 minimum

We did notice that when playing in 16:9 on a 16:10 monitor the game letterboxed the screen to show it in true resolution – a nice touch that isn't in every game.

The online extras and functionality is where the PS3 shows a few flaws. First off, the screen blurs and freezes for a few seconds every time a friend notification pops on screen. We solved this issue by turning off friend notifications. It was also announced that downloadable content will be available for Xbox 360 and PC but not PS3. We have yet to find out what this content is so we can't say this is a definite loss for PS3, but it is handy information to have before you make your purchase.

Both the PC and 360 also have achievements. The PC is a Games for Windows Live title, so it includes all the functionality common to that platform. The PS3 version lacks trophy support.

We also ran into bugs on all three versions of the game but the PS3 seemed to have slightly more issues than the other two. There were two instances where a scripted story sequence failed to progress and it was necessary to reload a save.

Overall
1. PC
2. 360
3. PS3

Control

On the PS3 and 360 Fallout 3 controls almost identically. There is the ability to customize every action to your likings so people who have a problem with Bethesda's tendency to map jumping to the Y or Triangle button will be happy.

Control customization also exists on the PC along with the option to plug in a 360 controller if the keyboard just isn't your cup of tea. The PC also has the option to auto-run using the Q key, which isn't an option on the consoles.

Our only controller complaints have to do with the action mapping on 360. This is mapped to the d-pad, just as it is for PS3 giving players 8 slots to jump to any equipment. Unfortunately the 360 d-pad is so mushy that it's difficult to be precise using these buttons.

Overall
1. PC
2. 360, PS3

Graphics

This category is clearly dominated by the PC. Even a quick glance reveals that the PC version is cleaner, runs at a higher resolution, has more detail, better character models, and better texture clarity. Many of the little details of the ruined DC area were not immediately apparent until viewed them on our AlienWare rig. For example, buzzards circle high above the town of Megaton. They exist on all three versions of the game but they didn't catch our eye on the consoles.

If you want a great example of how the PC outperforms the other two options take a close look at any of the character models in the game. You can see all three versions running side-by-side-by-side in our Video Head-to-Head right here. For now you can see what we're talking about in screenshots.

As for the 360 and PS3, there's been much ado about the inferiority of the PlayStation in the past few weeks. In our estimation the PS3 looks slightly worse than 360 with some aliasing issues and lesser texture quality. Editors who have played the game agree that the graphical differences between 360 and PS3 seem almost insignificant when you see how much better the PC looks.

Overall
1. PC
2. 360
3. PS3

Sound

This is the one category where's there's almost nothing to differentiate the three versions. As always Bethesda has packed their game with atmostpheric dialogue and battle chatter so we recommend playing the game in surround sound to fully appreciate the dialogue that fills the world around you.

Overall
1. PC, 360, PS3

Presentation
Load times on the PC were speedy on our machine with a 10 second initial load into the world and three to four seconds to load any of the saves. The consoles are only a few seconds behind with 11-16 second initial game load times and 7-10 seconds to load up a save.

Overall
1. PC
2. 360, PS3

Overall
There's no question that the PC wins this Head-to-Head with the most fully featured, best looking, and best running version of Fallout 3. If you have both a 360 and PS3 I would recommend going with a copy of the game on Xbox but the differences aren't drastic enough to warrant the purchase of new hardware. The PS3 version is still a great buy.

Overall
1. PC
2. 360
3. PS3

head-to-head-fallout-3-20081027050947508-000.jpg

head-to-head-fallout-3-20081027050933305-000.jpg

head-to-head-fallout-3-20081027050940430-000.jpg
 
Labombadog said:
Wait..do you have your cpu overclocked on your laptop!!!!?

Anyways, you can run Fallout 3 with some high but mostly medium settings because of the GPU (graphic card).

No its not overclocked. Its a core2duo 2.0 ghz. Which I believe is equivalent to a regular 3.89 ghz processor.
 
This isn't the ideal place for this, but I can't find the build a PC thread. Between this game, the upcoming Diablo 3, and Starcraft 2, I'm looking to build/buy a reasonable PC. I'm new to this, and have never built one before, but I'm up to learn, thoughg I admit part of me would prefer a pre-built that would be very upgradable to learn with. I'm not looking for anything bleeding-edge, just something that could run these games at a reasonable level. Haven't been playing anything beyond Peggle on the PC since Starcraft, so, any advice or guidance anyone could provide me with would be greatly appreciated.

All this talk of all these mods makes me want to try this PC thing, as I was able to enjoy Oblivion on the 360, and can only imagine the fun I'd have had if the problems could have been fixed.
 
criesofthepast said:
is there a day/night cycle in the game?

Are there things like storms, rain ect like oblivion?

And does the graphics quality drop a lot when you lower the settings on PC? Like with Crysis, that game looked awful even on medium.
 
Question for those playing (some early game spoilers, pre-vault exodus)

I killed the overseer and most of the security guards during the vault escape.... was there a way to escape and not do all that killing?
 
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