The Official Fallout 3 thread of post-apocalyptic proportions!

As for some of you worried about healing and wasting money on stimpacks remember a few things:

1) Sleeping will heal you and regenerate crippled limbs
You sleep in beds that aren't owned by people, so either you need to own the bed, or kill the owner. Or like in super duper mart in the Moira quests you can sleep on the mattresses in the bathrooms after clearing out the raiders

2) Don't get so worked up on radiation. A little glow in your step can be downright healthy
as you only get negative effects from radiation sickness at 200 rads and then every 200 rads after that it gets worse. Rad-away easily lowers your rad count
so don't worry about gobbling down some blowfly chunks and CRAM to get a few hp. Nuka Cola is good too
because you get a free bottle cap after drinking BUT Do NOT drink Quantum! You can use those for a sidequest, and there's a limited amount in the entire world, its precious stuff! Also, you can store colas when you get a house in the nuka cola vending machine and turn them into COLD nuka colas, which give a better effect

3) Water from sinks aren't so bad either. You get a slight bump in radiation about 6 Rads but you get 24 hp a sip. Toilets, not so much :p Only 4 HP. Desperate times call for desperate measures though.
 
4x aa/ 16?x af
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die ants die!

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Chojin said:
oiler] so don't worry about gobbling down some blowfly chunks and CRAM to get a few hp. Nuka Cola is good too
because you get a free bottle cap after drinking BUT Do NOT drink Quantum! You can use those for a sidequest, and there's a limited amount in the entire world, its precious stuff! Also, you can store colas when you get a house in the nuka cola vending machine and turn them into COLD nuka colas, which give a better effect

WOW!

I just finally picked this up and stuff like this makes me so very psyched.
 
When you get a critical strike on a super mutant head and it explodes it's like :O

omg it followed the bullet into one of the mutant's eye sockets!!
 
Chojin, can seriously high radiation ever permanently damage your character? I mean, can it cause you to permanently loose skill points or SPECIAL points?
 
Springvale question:
Is there any quest tied to the basement of the school where all of the ants are? I went and cleaned it out last night, but I was disappointed after slogging through all of the ants (and blowing a ton of ammo) that there wasn't anything at the end of the tunnel. Looked like there may be more to the tunnels, but the path was up a ledge that I couldn't scale.
 
Has anyone picked the perk that give you one extra special point? It says it has 10 levels. Does that mean it will automatically give me a special point every time I level 9 more times or can I choose it 9 more times?
 
Cornballer said:
Springvale question:
Is there any quest tied to the basement of the school where all of the ants are? I went and cleaned it out last night, but I was disappointed after slogging through all of the ants (and blowing a ton of ammo) that there wasn't anything at the end of the tunnel. Looked like there may be more to the tunnels, but the path was up a ledge that I couldn't scale.

no, not to my knowledge. If you
check the computer on the top level of the school, you'll learn they were trying to tunnel into Vault 101 (so you already know they failed), and had to stop because of the ants. You don't get to go any further because there isn't really any "further" to go. You do get some sick loot though, an automatic rifle and plenty of ammo so it's worth the trek imo
 
Has anyone messed around with the hacking? The game manual mentions that if you find certain phrases (facing brackets with or without text in between them), it'll reset the attempt ticker or have other benefits. I've only done one terminal so far, and I don't remember seeing that.
straydog1980 said:
no, not to my knowledge. If you
check the computer on the top level of the school, you'll learn they were trying to tunnel into Vault 101 (so you already know they failed), and had to stop because of the ants. You don't get to go any further because there isn't really any "further" to go. You do get some sick loot though, an automatic rifle and plenty of ammo so it's worth the trek imo
Thanks.
I stocked up on the loot, so it was worth it. Just found it odd that it dead ended and that was that. More realistic this way, I guess.
 
Hunter D said:
Has anyone picked the perk that give you one extra special point? It says it has 10 levels. Does that mean it will automatically give me a special point every time I level 9 more times or can I choose it 9 more times?

yes that's true, but you have to remember you only get to pick 19 perks before you reach your level cap. So you have to decide if you want that 1 extra point, or you want a special bonus elsewhere.
 
In Fallout 2 it made you grow an extra toe in one area.
However I haven't seen any long term effects as of yet. In fact you probably know the one quest where you actually have to BE Irradiated a high amount. I think its only temporary and 1000 = Death.
Remember the most important thing about the Fallout universe: Its not science, its SCIENCE! This is the same universe where a bit of radiation makes fire ants spew fire ;D So things like radiation work a bit different than it does here in the real world.

Hunter D Has anyone picked the perk that give you one extra special point? It says it has 10 levels. Does that mean it will automatically give me a special point every time I level 9 more times or can I choose it 9 more times?

Thats my first 5 perks then bloody mess and then next 5 perks. Basically what it does is every level you pick that perk you get an extra stat point to use how you see fit. You can choose that perk 10 times. So yes, you only get that stat point when you choose the perk each time, you don't get bonus stat points when you level after that Stats are king to me as a stat whore and is prolly the most important perk to me besides bloody mess (for well, yeah its BLOODY MESS hohoho).

Spoilers about stats and skills

INT is a good all around pick because you get Int x 2 Skill points to distribute every time you level up. High INT at the start of the game will help give you maximum amount of skill points to distribute, sometimes even more than maxing say endurance for heavy weapons if you want to have high skill in that.

AGI is another good one to have up there because it effects how many action points you get for VATS. More VAT chances is always good. Just like using AP in Fallout 1 and 2.

There's no wrong build in the game, however the game rewards more for concentrating on 3 stats (and possible fourth if you use the perk that gives another stat point when you choose it) that are maxed out than say spreading each stat evenly. Spreading out your stats at the start can bite you in the butt because later on you might not have the skills you need at the end of the game.

Fallout is all about specialization not jack of all trades (which to be honest I love playing Jack of all trades characters but for fallout I'm all about the specialization for replay value)


Edit: and one last thing about a particular skill
Repair is a VERY VERY VERY different skill compared to 1 and 2 this time around. This being that Repair affects many things including durability of your weapons and armor and the condition of custom made weapons. So if you have spare skill points, Repair isn't a bad place to dump them.
 
I'm still on the fence about getting this game, believe it or not.

I absolutely loved Oblivion, having clocked well over 100 hours on it. The problem is I'm really not feeling the whole post-apocalyptic setting. I've never played the other 2 Fallouts either, so I have nothing other than Oblivion to base things on.

How does the environment feel when you're travelling around? Are there many NPCs? Do you find yourself easily straying off the main questline and ending up with a mountain of sidequests to do?
 
Aurora said:
I'm still on the fence about getting this game, believe it or not.

I absolutely loved Oblivion, having clocked well over 100 hours on it. The problem is I'm really not feeling the whole post-apocalyptic setting. I've never played the other 2 Fallouts either, so I have nothing other than Oblivion to base things on.

How does the environment feel when you're travelling around? Are there many NPCs? Do you find yourself easily straying off the main questline and ending up with a mountain of sidequests to do?
Like I said, Oblivion was my favorite next-gen game and this game tramples it. For comparison, I felt like the world in Morrowind, felt and looked boring while Fallout 3 is amazingly detailed and fun to explore.
 
The amount of quests in this are far, far less then Oblivion. You do not find yourself "straying" too far from the main quest.

The whole open world can be a bit overwhelming. It is desolate and moderately boring to look at, however this just ads to the immersion.
 
i despised oblivion and love fallout 3. it's amazing what a difference changing the setting and switching to guns has made for my interest.
 
beelzebozo said:
i despised oblivion and love fallout 3. it's amazing what a difference changing the setting and switching to guns has made for my interest.

There is a lot more to it actually, the only thing that is the same between the games really is the engine, the character the type of writing, everything is just completely different

Its more than setting though, the controls are tighter, there is a LOT more to do, the intro alone shows how much more advanced it is than Oblivion

I wonder if I can go back now and actually play Oblivion since ive never cleared the expansion content :/ Ill just compare it to the advancements that the engine has with Fallout 3
 
Chojin said:
stfufzfzfzfspare skill points, Repair isn't a bad place to dump them.

[/spoiler]

If you do the quest you are talking about to the OPTIONAL level, you get the permanent benefit of
regenerating limbs automatically once you become irradiated past a certain point.

So there some permanent effects.
 
lsslave said:
There is a lot more to it actually, the only thing that is the same between the games really is the engine, the character the type of writing, everything is just completely different

Its more than setting though, the controls are tighter, there is a LOT more to do, the intro alone shows how much more advanced it is than Oblivion

I wonder if I can go back now and actually play Oblivion since ive never cleared the expansion content :/ Ill just compare it to the advancements that the engine has with Fallout 3

that's awesome. i guess because i didn't play that far into oblivion (was almost immediately turned off by it) it's harder for me to see the differences.

but they've made an awesome game here.
 
Hmm, I took the perk that gives extra xp pretty early.. starting to think that might have been a waste of a perk and better to have gotten an additional SPECIAL point.

Also just wondering if anyone knows what the mini-nukes are good for. Just vendor fodder or good for something like the
rock-it launcher for super damage
?
 
garath said:
Hmm, I took the perk that gives extra xp pretty early.. starting to think that might have been a waste of a perk and better to have gotten an additional SPECIAL point.

Also just wondering if anyone knows what the mini-nukes are good for. Just vendor fodder or good for something like the
rock-it launcher for super damage
?

For shooting out of the nuke launcher.
 
Pedobear said:
The more I play, the more I think this may be the single best game I have ever played in my entire existence. It's just fucking mindblowing. How the shit could I ever think Oblivion was good? Now all I see is restrictive bullshit when before it was my favorite next-gen game.

If you haven't bought Fallout 3, do it right now. NOW!

I bought the game last night and put about 2 hours into it, and can't agree with you more. This is the first game in a LONG time that I have basically day-dreamed about. I'm sitting here at work and all I can think of is getting back into the world that is Fallout 3. The combat system is fantastic, the setting is unique and immersive, and the general feel of the game is just great.

I know the game has quite a few flaws, but honestly it just adds to the overall experience. This isn't some over-polished game that delivers a quick, linear cinematic experience. Fallout 3 offers a level of 'choose your own adventure' that you really can't find in many other games. Sure Bioshock attempted to provide an experience where your choices actually matter, but it doesn't even come close to Fallout 3 on that aspect.

I don't know about the rest of you, but this game feels a whole lot like Deus Ex to me which is incredible. The stiff animations, the dialogue options, the specific body part targeting/health points, level up system, perks, the ability to pick up almost any object into inventory, weapon options, and CHOICES! I know it's not a perfect match, but Deus Ex is one of my favorite games of all time and so far, Fallout 3 has managed to capture some of that magic.

Can't wait to get off work and go play more!
 
beelzebozo said:
that's awesome. i guess because i didn't play that far into oblivion (was almost immediately turned off by it) it's harder for me to see the differences.

but they've made an awesome game here.

They really REALLY have, what is killing me about it is deciding between finishing DQ4, Fallout 3, or Little Big Planet X.x

at least the level making aspect of LBP is on hold until I get some graph paper and can properly plan out a level :)
 
I didn't get home until 2am last night, so I started then. 3 hours later I had finished the quest I was almost done previously and walked around a bit. 3 hours and very little progress :D

Also...the bloody mess perk is kindof annoying. It can be hard to search bodies when they are all just meaty chunks.:lol
 
PatzCU said:
I bought the game last night and put about 2 hours into it, and can't agree with you more. This is the first game in a LONG time that I have basically day-dreamed about. I'm sitting here at work and all I can think of is getting back into the world that is Fallout 3. The combat system is fantastic, the setting is unique and immersive, and the general feel of the game is just great.

Can't wait to get off work and go play more!

I couldn't agree more with everything you've said here. I can't stop thinking about this game.
 
Y2Kev said:
If you do the quest you are talking about to the OPTIONAL level, you get the permanent benefit of
regenerating limbs automatically once you become irradiated past a certain point.

So there some permanent effects.


True, though I was assuming he was meaning horrible game crippling choices as referenced:

Chojin, can seriously high radiation ever permanently damage your character? I mean, can it cause you to permanently loose skill points or SPECIAL points?
 
garath said:
I couldn't agree more with everything you've said here. I can't stop thinking about this game.

That's actually why I bought it. I've actually been thinking about what it simply COULD be for days now.

(Finally picked it up today.)
 
Zzoram said:
When you sign into GFW Live, it's like being connected to Xbox Live on your Xbox 360. You will get notifications of friend's, and you will get Achievements, which are added to your Gamertag.
hell yea!
 
How do I deal with the bounty hunters that are out to kill me if I'm only a level 6 character? It's pretty much one hit kills on me with these guys.
 
Confidence Man said:
Aggravating how large text and HUD elements are on PC, just like Oblivion. They did jack shit to customize it for PC.
Yea, it's pretty annoying, especially scrolling through all your stuff whenever you're tying to trade.
 
golem said:
can someone explain to me how repair works exactly

and

where is a decent vendor to sell stuff to?

Repair is taking an item like a 10mm pistol and consuming other 10mm pistols to add to it's condition.

I.e. you have 2 10mm pistols, one is 20% condition and one is 16%, you can combine one to the other and make a pistol of 25% condition (numbers are made up, but it's small gains).

The higher your repair skill, the more you can repair the item.
 
I'm glad I invested heavily in Speech from the start. I've only failed smooth talking once in my attempts, and each time the opportunity comes up in the conversation, it feels like the exact response I'm looking for.

I ended my game last night with
blowing up Megaton
. Up to that point, I'd been a really goody two-shoes beyond some light hacking. I wonder what Jericho would say now. :P
 
that dirty whore in Megaton (the red head at the saloon) charged me for her 'services' and she never came to my room.


...guess it's time to try out this sawed off shotgun. *weeps and giggles*
 
golem said:
can someone explain to me how repair works exactly

and

where is a decent vendor to sell stuff to?


Repairing items can be done in two ways

1) Manually requires you to have two of the same or similar items to repair. On consoles you go to the item you want to repair and you press the button that says to repair. It will only happen if you meet the required two items. Then you have a separate list of the items, you have the base, and then the items you cannibalize to repair. Your pip boy will tell you the percentage of the repair and whatever stat gains you get with the repair if any. You use up the similar item and you repair the item you wanted repaired.

You are limited in your repair skill in how much an item is repaired by and how far "up" you can repair it to. Your pip boy will tell you what your max repair percentage of the item is.

Items don't have to be exact. For example, you can use Brass knuckles as the cannibalized item if you want to repair Spiked Knuckles.

2) Having a merchant repair an item for you. Merchants can repair items but they are limited by their own skill. When you ask to repair and item with that person for example
Moira in Megaton
and a list like the trade screen with pop up and you can choose manually which items will be repaired and how much they cost like in Diablo and WoW. The worse off the item is, the more it will cost. You can also choose to repair all. Keep in mind just like your max repair percentage limit each merchant has their own level, which is shown on the repair screen.

Items in the best shape sell the best, so you can combine and repair raider outfits for fun and profit if you repair them rather than sell each individual one in ratty condition. I haven't tested to see what the biggest profit margin is, but keep in mind lots of armors weigh a lot, so you're probably better off repairing one armor by cannibalizing the others.


I'm not sure what you mean by decent vendors. Vendors have a limited amount of caps, Fallout has always been more about the barter system. Megaton has at least 5 vendors that I know of. Also keep your barter skill in mind when trading. When you loot an item you'll get a value of the item (something we didn't get in 1 and 2) based on the item and its condition. Think of it as an MSRP. Just because an item says its worth 50 caps doesn't mean you'll get 50 caps for it, your barter skill also matters.

Also caps aren't always necessarily king, but barter is. They're great cause they don't add any weight, but remember a ton of mac and cheese weighs next to nothing and can be used to trade too.
 
beelzebozo said:
i despised oblivion and love fallout 3. it's amazing what a difference changing the setting and switching to guns has made for my interest.

I feel the same way. It wouldn't be incorrect to say that Oblivion is one of my least favorite games ever, but I'm adoring Fallout 3.
 
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