The Official Fallout 3 thread of post-apocalyptic proportions!

Someone at Bethesda loves Lovercraft, first that quest in Oblivion and now in Fallout 3 (minor spoiler about a secondary place)

Dunwich Building. AWESOME :)
 
No1 dares to fuck with me with my Lincoln Hat and Lincoln Repeater. The mighty force of Abraham is too much for yall.

God I love that weapon.
 
Is there any reason I shouldn't murder Lucy West? I did the Arefu quest and found her fucked up brother and resolved the dispute between the town and The Family, but when I go back to Lucy all she has to say is, "Oh hey, thanks for dropping that letter off."
 
made people my slaves today

I can get clover now. Me and Jericho have been through so much though, I can't abandon him now.

Plus he looks so cool in outcast power armor + shiskebab
 
ConsumerSquare said:
Is there any reason I shouldn't murder Lucy West? I did the Arefu quest and found her fucked up brother and resolved the dispute between the town and The Family, but when I go back to Lucy all she has to say is, "Oh hey, thanks for dropping that letter off."
She was a bitch.
 
FUUUUUUUUCK! Apparently I must have somehow repaired one armor with my Ranger armor and it disappeared or something. Dammit!! Is there any decent armor I can use to replace it since I'm fucked now? :(
 
Meier said:
FUUUUUUUUCK! Apparently I must have somehow repaired one armor with my Ranger armor and it disappeared or something. Dammit!! Is there any decent armor I can use to replace it since I'm fucked now? :(
You might as well go to power armor now. There's no better regular armor than ranger.

For those needing ammo, hit the national guard depot. Bring pulse grenades.
 
Finally got to put a bit more time into this and... wow.

Seriously, just wow. I thought it would be a decent game-- bought it strictly based on word of mouth-- and if it stays at this quality throughout this will no doubt be my runner-up game of the year behind MGS4. This has to be one of the most atmospheric games I've ever played and I have like... 2 hours. Hell yes.
 
How does one equip power armor? It says I need training?

Also, just ran into my first Super Mutant Behemoth :O That fucker took up some precious ammo.

This game continues to floor me. On my way to the Nuka Cola plant I discovered Andale. HOLY SHIT :lol
 
Recently started my mean motherfucker playthrough after beating it as a goody goody...yea, I think I prefer it this way :lol

Going for a style over substance thing here, I look like hot shit with my leather armor, trader ball cap, and my shiny blackhawk

RSTEIN said:
How does one equip power armor? It says I need training?

Also, just ran into my first Super Mutant Behemoth :O That fucker took up some precious ammo.

This game continues to floor me. On my way to the Nuka Cola plant I discovered Andale. HOLY SHIT :lol

you'll be able to use the stuff once you progress with the story missions
 
Lockpicking at Very Hard is tedious. I've sort of got the hang of it but there's no "sure fire" way to unlock one each time. I spend a lot of time exiting out and trying over and over again until I'm able to find the sweet spot (partially by luck, partially by skill).

What I do is twitch the screwdriver and feel for where the tumbler is at. Then move the pick a little bit until it starts giving way. Do this until I can nearly turn it... the issue is, on Very Hard, that sweet spot is so tiny its ridiculous (I almost want to say that the game doesn't want you to unlock it on some tries).
 
BlueTsunami said:
Lockpicking at Very Hard is tedious. I've sort of got the hang of it but there's no "sure fire" way to unlock one each time. I spend a lot of time exiting out and trying over and over again until I'm able to find the sweet spot (partially by luck, partially by skill).

What I do is twitch the screwdriver and feel for where the tumbler is at. Then move the pick a little bit until it starts giving way. Do this until I can nearly turn it... the issue is, on Very Hard, that sweet spot is so tiny its ridiculous (I almost want to say that the game doesn't want you to unlock it on some tries).

Yeah it's 1 pixel :lol
 
Okay I've finally got my legs under me (around hour 7). When I ran into the Brotherhood of Steel on the way to GNR. We waylaid so many supermutants that my ammo spiked and then moira restocked and from there I just kept accumulating ammo. Now I almost have crazy amounts... nukes, flamethrower, minigun, sniper rifle, combat shotgun (perfect for super mutants). Took awhile but the game eventually does dole out the weapons.

The Museum of Technology is one of the greatest FPS levels I've played in a long time. Just perfect ambiance and cool bits of back story. The computers hold a lot of interesting information, and the whole atrium scene is just amazing. The music, the announcer, just a really cool piece of level design.

I'm leveling up sneak as much as possible and it's been a fun way of playing the game. Avoiding patrols, getting criticals. Sneaking around DC with all the landmarks and how it contrasted with a nuclear wasteland was impressive and really did a lot to draw me into the game.

Still quite a few glitches (a freeze just now, firing only when exiting menus, texture scrambling), that caused some reloads and even restarts, but still not enough to detract for the awesomeness of it. It does remind me of Stalker (for obvious reasons) but with it's own distinct and original take on the world and has a lot more depth to it, it feels anything but generic.

Lately I've been following the main quest as I've been really enjoying the story and it's locations have all been excellent.
How far is
vault 112 from the end? I'm on my way through the wastes to it
 
So for the best armor in the game I should do the Reilly's Rangers quest? Armor's durability goes down way fast, the full recon armor I got from the Brotherhood is down completely already.
 
Darunia said:
So for the best armor in the game I should do the Reilly's Rangers quest? Armor's durability goes down way fast, the full recon armor I got from the Brotherhood is down completely already.
Depends on your character. Power armor might be better if strength matters. The Reilly armor though has good stats, can be repaired with any combat or talon armor, +1 luck and +5 AP. It's a sweet deal. I also like using their pad as my home base. No merchant there, but finding locations for Reilly (big pay) will mean never needing to sell anything.
 
Power armor seems to have a negative mod to stealth as well, something that seemingly doesn't affect Reilly's Ranger Armor.
 
Sir Fragula said:
Okay, so the soundtrack is pissing me off now. Don't get me wrong - the style of music is *MY* style of music. I love every track they licensed... They just didn't license enough of them. I wonder how many more tracks they could add into the game for 100 to 200 MSP?
Same here, I would gladly pay to have more of this music in the game. I was planning on actaully buying some cd's of these artists, but for some reason I still haven't done that.
 
Over the last few days I have finally been able to dig into this game and WOW. I have been sucked into this fantastic world. My wife has been playing it since launch. I believe she is 35+ hours into it and she loves it so getting time with the game will be hard because she is always playing but now I see what everyone else sees in this game.
 
I have the following dilemma at hand: I missed the bubblehead in vault 101 and now I am level 20. I am trying to find all of the bubbleheads in the game, but I don't have access to vault 101 anymore. I am on the quest where you have to find vault 112, will I have the opportunity to go back to vault 101 later in the game?
 
superhuman gambit is awesome

"now that I have your suit, I'd say you don't have any chance at all. Time to die" :lol


Aztec_82 said:
I have the following dilemma at hand: I missed the bubblehead in vault 101 and now I am level 20. I am trying to find all of the bubbleheads in the game, but I don't have access to vault 101 anymore. I am on the quest where you have to find vault 112, will I have the opportunity to go back to vault 101 later in the game?

have you done the 'trouble at the home front' sidequest yet? If you have, your chances of getting it are gone. If not, you can go back.
 
OK, is my 360 dying, or is this somehow a game glitch?

I was walking around near the old Bethesda Office yesterday, and I got to one portion of the landscape and started getting some awful, awful artifacting. It was the kind where a striped (in this case, black and grey) pattern fills nearly the entire screen. Yet it only happened when I turned south. I was just waiting for the 360 to RROD, but after I moved out of that area, all was well.

Anyone had a similar experience? I'm fully expecting the ring within the next few days...
 
BlueTsunami said:
Lockpicking at Very Hard is tedious. I've sort of got the hang of it but there's no "sure fire" way to unlock one each time. I spend a lot of time exiting out and trying over and over again until I'm able to find the sweet spot (partially by luck, partially by skill).

What I do is twitch the screwdriver and feel for where the tumbler is at. Then move the pick a little bit until it starts giving way. Do this until I can nearly turn it... the issue is, on Very Hard, that sweet spot is so tiny its ridiculous (I almost want to say that the game doesn't want you to unlock it on some tries).


I've sort of just given up on hard+ lockpicking. What i usually do now is save, force lockpick, and if it fails, load and try again. Even with a low % of success, it's very common to get it below 10 tries. I just think of it as a way to get back to the developers for putting that ridiculously low weight limit that makes me take 9 trips back to megaton for unloading when clearing out a building.

On another note:
Do wasteland merchants disappear forever? In the beginning of the game, there was this wasteland merchant who used to be by the gates of megaton, but he's not showing up anymore. I remember he had a blueprint for a custom weapon and now that I want to buy it, he's not there anymore. I tried to trace his route to see if he died along the way(with his cow and armed escort), but ran into dead ends. Any tips on where these merchants might appear?
 
Kauza said:
OK, is my 360 dying, or is this somehow a game glitch?

I was walking around near the old Bethesda Office yesterday, and I got to one portion of the landscape and started getting some awful, awful artifacting. It was the kind where a striped (in this case, black and grey) pattern fills nearly the entire screen. Yet it only happened when I turned south. I was just waiting for the 360 to RROD, but after I moved out of that area, all was well.

Anyone had a similar experience? I'm fully expecting the ring within the next few days...

Has happened to me before. It started at the aiming reticle and in spread to the upper corner, covering like 1/4 my screen in a green/grey pattern. Reset and it went away. As for my 360, the drive is a POS that rarely recognized a game, I was lucky it held out long enough for me to install the game on the HDD, so it could be my machine
 
a) He was on the first one too.

b) Charged a Super Mutant Behemoth dead on. Took some Med-X, Psycho, and Yuio Gua (or whatever meat), and just went at him with my Pyromania + Shishkebab. Deathclaws are still scarier because I think they skip DR, and my DR is pretty big now with Toughness, Cyborg, Barkskin, and Survivor and Combat Armor.

Yeah, so the scariest zones right now are anything involving Deathclaws. The Capitol is also just insane, though I have so many stimpacks now that I can kind of be a cheap bastard and press B then hit A a few times w/o any regard.

That right there makes combat way, way, way too easy, in and of itself.

You can't do that in FO or FO2 during combat. If you want to stim in combat, it's taking up a combat slot and it takes AP to use it.

I think I might jack the difficulty up when I reach L20, which won't be long now. I've got 30 quantum nuka-colas to go turn in, and some sugar bombs, and some scrap metal, and all that, so that's a level right there.

Coverly said:
On another note:
Do wasteland merchants disappear forever? In the beginning of the game, there was this wasteland merchant who used to be by the gates of megaton, but he's not showing up anymore. I remember he had a blueprint for a custom weapon and now that I want to buy it, he's not there anymore. I tried to trace his route to see if he died along the way(with his cow and armed escort), but ran into dead ends. Any tips on where these merchants might appear?

Yeah, I ignored the opportunity to buy the Shishkebab from him because I heard it was a quest reward. By the time I found out that multiple schematics give stacking benefits, couldn't find him again. Ran into him randomly once before that.
 
JayDubya said:
I think I might jack the difficulty up when I reach L20, which won't be long now. I've got 30 quantum nuka-colas to go turn in, and some sugar bombs, and some scrap metal, and all that, so that's a level right there.

who needs the sugar bombs?

Yeah, I ignored the opportunity to buy the Shishkebab from him because I heard it was a quest reward. By the time I found out that multiple schematics give stacking benefits, couldn't find him again. Ran into him randomly once before that.

Is there a finite number of wasteland merchants or do new ones randomly spawn to fill the void? Yesterday one was almost killed by a super mutant, had only a couple of bars left. The one by the freeway overpass in Greyditch has already lost his two dogs to raiders.
 
Aaron said:
Depends on your character. Power armor might be better if strength matters. The Reilly armor though has good stats, can be repaired with any combat or talon armor, +1 luck and +5 AP. It's a sweet deal. I also like using their pad as my home base. No merchant there, but finding locations for Reilly (big pay) will mean never needing to sell anything.
God I'm so pissed!! Fuck! I had it happen to a Burnmaster I got earlier in the game too... wasn't even paying attention apparently. I have no desire to use the Power Armor as I don't care for negative stats and am not focusing on Big Guns. Is there honestly no armor comparable to the Ranger stuff? How shortsighted of them to not provide more options.. :(

I guess I'll go find my Vault 101 armor with the +5 small guns and whatever else.
 
I've met that ghoul while doing the blood ties quest.

I thought it was cherry bombs he was asking for. lol saved the wrong thing.
Well might as well go down and kill everyone there if they are not going to be of any use.
 
Coverly said:
Is there a finite number of wasteland merchants or do new ones randomly spawn to fill the void? Yesterday one was almost killed by a super mutant, had only a couple of bars left. The one by the freeway overpass in Greyditch has already lost his two dogs to raiders.

Excellent question, and it's one to which I don't know the answer. I hope traders respawn, or at the very least just fall unconscious.

I'm starting to think the game is actually tracking where everyone is, which seems a bit nuts, but must somehow be true.

Like Dogmeat, if you tell him to go to Vault 101, you're better off just going to Vault 101 yourself, because otherwise, he'll just start walking. And it'll take him a very long while, and he might get killed along the way.
 
JayDubya said:
Excellent question, and it's one to which I don't know the answer. I hope traders respawn, or at the very least just fall unconscious.

I'm starting to think the game is actually tracking where everyone is, which seems a bit nuts, but must somehow be true.

Like Dogmeat, if you tell him to go to Vault 101, you're better off just going to Vault 101 yourself, because otherwise, he'll just start walking. And it'll take him a very long while, and he might get killed along the way.
The game does indeed track everything, it's pretty intense. People just walk back to places. It's amazing.

As for the traders. There are four I think, and each has their own 'specialization'. If you go to
Canterbery Commons, there is a guy there who will start a 'traders union' and you can donate caps to make the vendors carry better gear. Also that is a common spot for them to rest up. I think - but am not sure - the union leader guy would tell you which traders are alive by talking about them.

And yes, they can die forever, I've saved them a couple times in my game!
 
Infamypack said:
Okay so, this game made me look into Fallout and Fallout 2. Are they worthy of playing or should I not bother?

Very fun games, though some would say to skip out on Fallout 1 and just play 2 (I say, play both).

If you enjoy the leveling/skill/perk system of this game, you'll dig the older games. The great thing about the older games is how completely open ended it is (just like 3). In Fallout 2, you can literally get the best armor in the game within 10 minutes of starting it.
 
Infamypack said:
Okay so, this game made me look into Fallout and Fallout 2. Are they worthy of playing or should I not bother?

if you can stand the gameplay and crappy resolution I'd say they are definintely worth playing. IMO Fallout 2 was one of the best gaming experiences I've had THIS YEAR.

Far better than GTA4 to say the least.
 
I'll look into them then, thanks. I'm going to have to look for a way to play it in a window though, those resolutions usually give me a major headache after 10 minutes or so. I think I have a few apps lieing about I used to play more older games in a window, hopefully those will work.
 
Ok. I'm doing the quest
"Agathas Song", but I can't seem to find that damn violin in Vault 92. Is it behind the door that requires a 100 in lockpick?
 
Jaagen said:
Ok. I'm doing the quest
"Agathas Song", but I can't seem to find that damn violin in Vault 92. Is it behind the door that requires a 100 in lockpick?

If I remember correctly,
it's in one of the practice rooms, and there's a switch in the observation room next to it that unlocks the door.
 
Jaagen said:
Ok. I'm doing the quest
"Agathas Song", but I can't seem to find that damn violin in Vault 92. Is it behind the door that requires a 100 in lockpick?

No, I had 15 in science and lockpicking, and I managed to get to the violin.
 
kennah said:
The game does indeed track everything, it's pretty intense. People just walk back to places. It's amazing.

As for the traders. There are four I think, and each has their own 'specialization'. If you go to
Canterbery Commons, there is a guy there who will start a 'traders union' and you can donate caps to make the vendors carry better gear. Also that is a common spot for them to rest up. I think - but am not sure - the union leader guy would tell you which traders are alive by talking about them.

And yes, they can die forever, I've saved them a couple times in my game!

I just checked with the guy and he told me the weapon trader is dead. -_-
Out of all the traders..
This means that his body is somewhere right? does anybody know the routes they take?

if they ever come out with a patch, it would be great if
a) Revive town people that died by falling and not by your own hands or enemy npcs.
b) if a caravan dies, create a new one that will take it's place over time. I can't believe
that enemy npcs can respawn consistently in areas but traders can't. at some point the land will be barren this way.
 
Coverly said:
I just checked with the guy and he told me the weapon trader is dead. -_-
Out of all the traders..
This means that his body is somewhere right? does anybody know the routes they take?

if they ever come out with a patch, it would be great if
a) Revive town people that died by falling and not by your own hands or enemy npcs.
b) if a caravan dies, create a new one that will take it's place over time. I can't believe
that enemy npcs can respawn consistently in areas but traders can't. at some point the land will be barren this way.

There's a command list for PC users to spawn anyone they want and grant them invincibility.
 
Infamypack said:
Okay so, this game made me look into Fallout and Fallout 2. Are they worthy of playing or should I not bother?

The first game is available for free on Gametap, I tried it but literally fell asleep playing it :lol I should maybe give the 2nd one a go, apparently they made it a bit more user-friendly.
 
damn if I knew those quantum colas would be valuable quest objects I would've picked up all of them on the way. Now I have to go to the factory to track down places that have them

Anyway, I finished the main quest earlier today, but I was most impressed by the
oasis
sidequest. Gotta love how
even an 'idyllic' place is quickly revealed to be anything but that.
Probably extra awesome if you've played the earlier games and knew who the character is.
 
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