ALeperMessiah
Member
ICallItFutile said:You need at least one person alive to do the quest. Whoever is still alive will appear on your map.
Awesome, thanks for the help!
ICallItFutile said:You need at least one person alive to do the quest. Whoever is still alive will appear on your map.
Woooooooh, the wha? I'll have that too1cesc said:Why do you want that instead of the?Alien Blaster
JBuccCP said:WOW that was one of the worst endings ever.Aside from just being abrupt and anticlimatic the entire thing falls apart when you're friend, a giant intelligent super mutant who can walk through deadly radiation levels no problem is standing right next to you. I was ready for a choice to come up like "Hey Fawkes you do it", but nope.
JBuccCP said:WOW that was one of the worst endings ever.Aside from just being abrupt and anticlimatic the entire thing falls apart when you're friend, a giant intelligent super mutant who can walk through deadly radiation levels no problem is standing right next to you. I was ready for a choice to come up like "Hey Fawkes you do it", but nope.
Yep, you can use Dogmeat aroundEdwardTivrusky said:Woooooooh, the wha? I'll have that too
Is that another random encounter, at an unmarked location or part of a quest?
I don't want thein preference to anything. It's just that it's around here somewhere and i'd like it. It's mine, the game gave it to me then cruelly put it out of my reach but it's here *somewhere*.firelance
Oh! Will Dogmeat be able to get it for me or show me where it is and can he Fast Travel with me? I leave him in Megaton most of the time.
vareon said:There was a choice, but:lolhe refused to do it just so that we can become a hero
My biggest gripe about the final battle before ending wasour side is overpowered. I have Liberty Prime, a squad of brotherhood, Fawkes and his gatling laser, plus me at max level with lethal weapons and an Alien Blaster. It was a breeze, Enclaves can't even do anything.
The game makes a hard save for you right before the ending. I think as long as you keep that save, you should be able to continue fine when the DLC hits.MWS Natural said:So how will the DLC work if you complete the game? Should I wait to finish it till after the DLC releases?
Aaron said:The game makes a hard save for you right before the ending. I think as long as you keep that save, you should be able to continue fine when the DLC hits.
Where it creates the save is that point. It's just before the point of no return.MWS Natural said:Oh ok cool thanks, but there is a no turning point part in the story that you should save at so you can continue questing right?
I ended up shooting all the slavers for + karma. The quest is still in my log though.Aurelius said:I want to keep my Karma positive, but I've just accidentally started a side quest that could affect it, and the story.
I stumbled upon Paradise Falls, and now a slaver wants me to capture 3 people. I really don't want to do this. Is it possible to free them later?
Yes, you can free them later. I'd advise you to just slaughter everyone in PF instead though. You get good karma for killing slavers.Aurelius said:I want to keep my Karma positive, but I've just accidentally started a side quest that could affect it, and the story.
I stumbled upon Paradise Falls, and now a slaver wants me to capture 3 people. I really don't want to do this. Is it possible to free them later?
Kill him.Aurelius said:I want to keep my Karma positive, but I've just accidentally started a side quest that could affect it, and the story.
I stumbled upon Paradise Falls, and now a slaver wants me to capture 3 people. I really don't want to do this. Is it possible to free them later?
Not if you want the achievement for the quest. What I did is make a seperate save and just finish the quest, got the achievement and got on with my regular game (where I murdered everyone in Paradise Falls).Sir Fragula said:Kill him.
eXistor said:Not if you want the achievement for the quest. What I did is make a seperate save and just finish the quest, got the achievement and got on with my regular game (where I murdered everyone in Paradise Falls).
If you don't care about that then by all means kill the son of a bitch.
Adamant said:I went in there guns blazing, killed every single slaver and freed the slaves and I got the achievement.
1cesc said:Yep, you can use Dogmeat aroundand he'll bring it back to you if he finds it.the crash site
Regarding the other weapon, it's probably the most powerful weapon in the game. To find it,just head north from the MDPL-13 Power Station until you pick up a radio signal. Tune into that signal and just follow it to its origin. You'll find the Alien Blaster + a lot of Alien Power Cells.
Confidence Man said:Pic from a quest mod I'm making.
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Dyno said:I've found both alien weapons.
Are you picking up power cells near Meresti Station? If so then you have to jump onto the large trash bins and then up to the roof of the tunnel. You'll find a blaster on the roof.
No, I wish it was that easy. It happened out byDyno said:I've found both alien weapons.
Are you picking up power cells near Meresti Station? If so then you have to jump onto the large trash bins and then up to the roof of the tunnel. You'll find a blaster on the roof.
Get used to it. 80% of the game is subway trudging. Although..Son of Godzilla said:Please god... How much longer do these subways last? I've done Those!, Bloodlines, and am now working on the initial GNR quest. I can't take much more of this shit... It's gotten so much worse since heading towards GNR too, now the above ground sections are just linear pieces of shit connecting one goddamn subway to another... Why can't I jump above you mister pile of rubble? I want to be free. I don't wanna go into that fucking subway station anymore. Please make it stop...
That is what I did as well. I just opened up everything as soon as possible (Explorer perk ftw) and used fast travel to whatever location was needed in upcoming Quests.Ledsen said:The inner city of Washington consists of ~10 walled-off zones connected by subway. Once you've been in a zone you can of course fast-travel to it, so you really only have to enter the subways once.
http://fallout.wikia.com/wiki/Arlington_CemeteryDie Squirrel Die said:Has anyone found Arlington Cemetery? I've looked all over the area near the Arlington Library, constantly doing sweeps of the radar for undiscovered locations.
I've tried googlin and gamefaqs and all that, but for some reason nobody seems to have bothered sharing this piece of info.
Son of Godzilla said:Please god... How much longer do these subways last? I've done Those!, Bloodlines, and am now working on the initial GNR quest. I can't take much more of this shit... It's gotten so much worse since heading towards GNR too, now the above ground sections are just linear pieces of shit connecting one goddamn subway to another... Why can't I jump above you mister pile of rubble? I want to be free. I don't wanna go into that fucking subway station anymore. Please make it stop...
raYne said:Get used to it. 80% of the game is subway trudging.
forgeforsaken said:Terrible ending is terrible.
raYne said:http://fallout.wikia.com/wiki/Arlington_Cemetery
If I were you, I'd bookmark the site for future use. It's extremely useful.
Yeah, I exaggerated, but it's certainly far FAR too much. I'd defintiely say over 10%, considering the main Quest and quite a few side ones are more or less centered around the area.Ledsen said:err.... maybe if your sense of direction is worse than that of a demagnetized compass. My estimation would be maybe 10%.
I always thought it was supposed to drop in January.voltron said:errr, I thought the first DLC was due to drop in December?
Peronthious said:1UP did an interview with Emil Pagliarulo recently. Not too much meat, but one of the bigger questions was answered, which I'll post here in spoiler tags. Needless to say, the interview itself is pretty full of spoilers.
1UP Somewhat related to that: Why are companions not an option for inputting the Project Purity code? You already have the option to have Sentinel Lyons input the code in your place. There are three viable options for an alternate to input the code: Fawkes, Sergeant RL-3N, and Charon. The player has already experienced a situation where Fawkes can enter an irradiated room and perform a task, RL-3N should follow his programming to obey you, and Charon would not only become healthier due to the radiation, but he's established as essentially a slave who will do whatever his contract-holder orders him to do. To the player, the inability for either to input the code seems really contradictory.
EP: That's a great question, and one that's obviously come up quite a bit in different forums. Let me try to shed some light on why the game is like that -- it's a pretty interesting look inside the development process.
All of the followers were implemented into the game fairly late in development, after the main story had already been nailed down. So, you know, we had the scene at the end of the game, with deadly radiation, and never really compensated for the fact that you could have a Supermutant, or Ghoul, or robot, who could possibly turn the purifier on for you. We'd only ever planned for you sending Sarah Lyons into the purifier, because we knew, from a story standpoint, that she'd definitely be in there with you.
What we could do -- and what we did ultimately do -- is cover that stuff in dialogue. You can ask those followers to go into the purifier, and they'll tell you why they won't. We felt that fit with their personalities, but really, they didn't "sell" that to the player in a single line of dialogue. So, in the end, the player's left with a, "Huh, why the hell can't they do it?!" sort of feeling.
So the story does kind of break down. But you know what? We knew that, and were OK with it, because the trade-off is, well, you get these cool followers to join you. You meet up with Fawkes near the end of the game, and it's true you can go right with him to the purifier. So we could've not had him there as a follower, and that would've solved the problem of him not going into the purifier -- because, at that point in development, that was the only fix we had time for. But we kept it, and players got him as a follower, and they seem to love adventuring him with. Gameplay trumped story, in that example -- as I believe it should have.
So if we'd planned better, we could've addressed that more satisfactorily. But considering how it all went down, I feel good about the decision we made there.
Reading that, I get the feeling that a good portion of the team wasn't too happy with the ending as well. Unfortunately, by the time they got to that point the rest of the game and story was so far gone that it would take too much time to rework the story around an improved ending.
the game ends. We'd discussed this, and were like, "You know what? Fallout and Fallout 2 ended. We should end our game, too." What we didn't realize is that, largely because of Oblivion, people really expected Fallout 3 not to end! It's something they've come to expect of us, and we underestimated that. You can be sure it's a mistake we won't repeat in the future.But with each of these, even if the player character doesn't die,
RiverBed said:is there storasge in the game where I can put all my stuff in a locker or something and find it in any other similar locker anywhere in the world? or do I only get what I can carry?
RiverBed said:is there storasge in the game where I can put all my stuff in a locker or something and find it in any other similar locker anywhere in the world? or do I only get what I can carry?
Melhisedek said:You guys play with mods or?
Darklord said:None yet. I can't really find any good ones. Whats a site thats has good ones like better textures, effects, skins ect? That's all I really care about.
I'll love one that adds weather effects. Rad Rain, dust storms, Lightning...why wasn't this in already?!