fistfulofmetal said:
people keep saying that. i looked it up. doesn't looks like anything i would care about.
edit: to clarify. I play the game with god mode on. anything related to weapons/armor are irrelevant to me. My character is wearing the Regulator Duster, Combat helmet, and uses the double barrel'd shotgun.
Operation Anchorage is very linear, and you can't use any of your items/weapons, as the entire thing takes place inside a simulator. You also can't leave once you begin, you are stuck there until you finish. Doesn't really have much of a story, though you get a bit of background on the Chinese Invasion that's mentioned in the main game. Not worth the DL, especially in your case where armor/weapons don't matter, as that was really the only good thing about OA; the Stealth suit and Gauss rifle.
The Pitt was better than OA, but again, you are taken to a place and stripped of all your items and can't leave until the end. There is more of a story in this one, but not a lot that ties into the main game, save for a few tidbits about the Brotherhood of Steel. Not really much in the way of good weapons/armor either, there is a new melee weapon, the Auto Axe, but it's not worth it IMO.
Mothership Zeta is completely linear, and once again, once you are there, you are stuck until you are done. This one has almost no story at all, save for some audio logs you find while playing. Almost all the new weapons are energy based, and there really isn't much in the way of good armor (though the
looks cool). Once you're done, you can travel up to the mothership at any time, so it can be used for another storehouse, but you can't re-visit 90% of the ship when you come back, so it's kinda pointless.
TLDR version: You already have the 2 best DLC packs, and since you don't really care about new armor/guns, there isn't much reason to buy the remaining DLC.