The Official Fallout 3 thread of post-apocalyptic proportions!

I'm looking to throw on one of the bigger overhaul mods on my game and I'm stuck deciding between Fook 2 v 1.1 or Fallout Wanderer's edition. Any recommendations for one or the other?
 
I like Wanderer's. You can adjust a lot of what it does in-game. Also get the texture performance pack and Project Beauty HD.
 
I keep getting blue screen crashes and am forced to reboot seemingly at random whenever I use VATS. Just googling the issue it seems I'm not the only one but I've yet to discover the actual cause behind this. Initially I assumed it might be mods but it happened to me on a fresh install also. Anyone come across this?
 
Not too sure, how would I fix something like that? I'm not too technically proficient. Reading up on it more, it would appear that playing in windowed mode functions as a work around for the issue. Although not ideal so far it does seem to be working, no crashes as of yet.
 
I'm getting ready to start a new game with the Steam version of Fallout. Do I want to have all of these checked from the beginning or is there some reason (stability, game sequence out of whack) to only load a couple?

z1kjn.jpg


What does the "Load loose files" do?
 
You want to load them all, but Fallout3 should be first. The order of the others doesn't matter. Loose files is probably files not associated with an .esm that happen to be in the data directory. Since you have no mods, it won't matter either way.

If you do go mods, be sure to use the fallout mod manager.
 
VistraNorrez said:
Is there any experience level the DLC quests should be tackled?

I recommend doing Point Lookout and Zeta when you are at least around level 10. They can be brutal. Operation Anchorage and Broken Steel aren't bad with lower level rank.
 
VistraNorrez said:
Is there any experience level the DLC quests should be tackled?
I say wait for level ten before hitting up any of them. The difficulty will vary depending on how you tuned your character, since they're all fairly combat heavy. I'd also save Point Lookout for last since it's the best of the bunch. The Chinese spy quest is probably the best one in the entire game.
 
I'm doing Operation Anchorage and I leveled up to 8 during it. I just destroyed the 3 artillery guns. It's not that hard at all, thanks to all the ammo drops and health. Although I am playing it on normal.

I'll probably get to the others after level 10, whenever I feel like it. Will definitely do Point Lookout last.
 
Ok so I bought F3 when it first came out. Imported version that wouldn't take patches, meaning no DLC either. I played through it finished etc. With the steam sale I bought the GOTY edition for the DLC. Thing is I was never asked for a key when I booted it up, I think the key from the first game is still registering in GFWL.

Can I still use the new one, like to give it to a friend?
 
I'm pretty sure the GOTY steam edition doesn't use a key at all. I was never prompted to enter it, and it's the first FO3 I bought for PC.
 
Any bug-fix mods that you folks would consider mandatory? I'm playing FO3 again after picking up the GotY edition since I never actually played any of the DLC except for OA. I generally tend to avoid mods but in this case I had to download one for bug-fix purposes (
a fix for Ghoul Ecology as it was too game-breaking of a bug for my big guns playstyle
).
 
-NinjaBoiX- said:
The ending to this game sucks.

Yes, yes it does. But that's par for the course with Bethesda's main quests. They always seem to run out of steam 3/4 of the way through. And also like Beth's other games, the side quests are always more memorable.
 
Does anybody have a solution for a crashing PS3 when trying to start Zeta?

A friend of mine has a 80GB EU PS3 and Fallout 3 GOTY and he can't play Zeta because it crashes when you're waking up in the bed. The screen is blurry and you see some vague aliens.

I've told him Zeta is the most funny DLC and I feel sorry for him for not being able to play that DLC :lol
 
Here's another sort of random question... as a big guns nut in "vanilla" FO3 I would generally hoard electron packs as soon as they started appearing in vendors. In this new GotY playthrough, as soon as I hit level 8 (maybe this had to do with taking Scrounger at 8 before I had ever seen electron packs vendor or otherwise), vendors started stocking MASSIVE amounts of electron packs. Flak and Gustavo have restocked with a little over 1,000 twice now. I only just got my hands on a gatling laser after finishing OA around level 12-ish and I have over 4,000 electron packs waiting this time. Anyone else seen this vendor behavior? They aren't doing it for any other type of ammo either - not that I'm complaining (though I wouldn't mind seeing big chunks of flamer fuel), but I remember having a much harder time feeding my blaster masters...
 
Notorious_Roy said:
Does anybody have a solution for a crashing PS3 when trying to start Zeta?

A friend of mine has a 80GB EU PS3 and Fallout 3 GOTY and he can't play Zeta because it crashes when you're waking up in the bed. The screen is blurry and you see some vague aliens.

I've told him Zeta is the most funny DLC and I feel sorry for him for not being able to play that DLC :lol

I had that. Only way i could find to fix it was delete it and then re-download it. Worked for me.
 
Notorious_Roy said:
That doesn't work for GOTY right? Since it plays the DLC from the disc?
Should work, since only some PS3's have the issue. If it was the disc, then it would occur much ore frequently, right?
 
I've recently bought the retail version and every time I try to install the game I get this error message:

"only part of a ReadProcessMemory or WriteProcessMemory was completed"

Any advice is appreciated. thanks
 
I've been playing through the PS3 version the last few weeks... put a lot of time into it. Sitting a lvl 19 right now and thinking: Bethesda is a terrible developer. They are just bad, at almost everything.

I'm thinking this might have been a little better on PC so at least you could iron out some of the performance issues, but everything else is beyond repair.

I know people love it. But then there are people who love Oblivion, so I guess people can love anything.

Morrowind was their last game that was any good, and even that was flawed in significant ways.

After replaying the original Fallout games before jumping into FO3... can't help but think this was a waste of the property, and my time.
 
recklessmind said:
I'm thinking this might have been a little better on PC so at least you could iron out some of the performance issues, but everything else is beyond repair.

I know people love it. But then there are people who love Oblivion, so I guess people can love anything.
You'll find that most people who hate Oblivion, including me, love Fallout 3. I love it for its atmosphere and sense of discovery. I love the freedom to go anywhere, and the challenge of surviving some of those places. The same reasons I loved Morrowind.
 
Aaron said:
You'll find that most people who hate Oblivion, including me, love Fallout 3. I love it for its atmosphere and sense of discovery. I love the freedom to go anywhere, and the challenge of surviving some of those places. The same reasons I loved Morrowind.

You have no idea how badly I want to love it... just right now the negatives far outweigh the positives. Hard to get lost in the sense of atmosphere and discovery when the environment is literally popping up in front of you as you traverse it. Want to get a look at the surrounding wasteland? Get to a high point and scout ahead. Oh wait, you can't actually see anything in the wastes until you're directly on top of it. Like blank billboards suddenly having advertisements "pop" into existence. Thought that was just a rocky hillside? Guess again! There was actually a diner full of cannibalistic raiders sitting there the whole time, it just didn't appear until you were practically at the doorstep!

And you know... that's just the performance stuff I'm talking about. I imagine a decent PC will fix this.

There are other (gameplay, writing, etc) more serious offenses that I won't get into... I just saw the thread, happened to be playing through it atm. Felt compelled to share my disappointment. I'll leave now.
 
recklessmind said:
And you know... that's just the performance stuff I'm talking about. I imagine a decent PC will fix this.

There are other (gameplay, writing, etc) more serious offenses that I won't get into... I just saw the thread, happened to be playing through it atm. Felt compelled to share my disappointment. I'll leave now.
I enjoyed it when I played it on the 360, but yeah it's 10x better on a PC. Just a few mods fixes just about any problem you could have with it, outside of the writing. With the standard for writing so poor in the current generation, it's really hard for me to fault it much in that area either.
 
i had a lot of problems with Fallout 3. More gameplay design decisions than bugs really. i got it at launch and enjoyed it despite its huge flaws. Since New Vegas is coming out soon i decided to reinstall and see whats become of the mod community. First thing i checked out was Fallout Wanderers Edition (FWE) and Martigans Mutant Mod. Wow.. this is how the game should have been at launch. Between these two things almost every single issue i had with the game is gone.

- VATS and Action Points.. its fun to blow people away and be a total badass but VATS is totally unbalanced. i had more fun in vanilla just treating things as a shooter than going into god mode. With FWE though, how they implement Bullet Time to use AP is better balanced and when combined with Sprint functions makes running or duking things out a critical decision.

- No more Master of All Trades. The rebalancing of SPECIAL, nerfing Bobbleheads to zero attribute gains and +5 skill, reading books no longer giving skill points but ranked perks instead, and lowering INT/Educated points per level were desperately needed. When i first played the game i got to like 14 or 15 by the end of the main quest and had almost every skill at max.

- Return of proper Tag. The way Tagging worked in vanilla was pretty stupid. It wouldnt surprise me if tagged skills were originally made to give more points per but because everyone becomes Uber Grand Master in everything, Bethesda changed it. The way FWE restores it to the previous games makes distinctive character builds something that can actually happen now.

i could keep going on all day but ill just close by saying that the modding community has convinced me once again to get the GOTY version of one of their titles.

Cant wait for NV.
 
recklessmind said:
You have no idea how badly I want to love it... just right now the negatives far outweigh the positives. Hard to get lost in the sense of atmosphere and discovery when the environment is literally popping up in front of you as you traverse it. Want to get a look at the surrounding wasteland? Get to a high point and scout ahead. Oh wait, you can't actually see anything in the wastes until you're directly on top of it. Like blank billboards suddenly having advertisements "pop" into existence. Thought that was just a rocky hillside? Guess again! There was actually a diner full of cannibalistic raiders sitting there the whole time, it just didn't appear until you were practically at the doorstep!

And you know... that's just the performance stuff I'm talking about. I imagine a decent PC will fix this.

A decent PC pretty much does fix all of those issues.
 
So, question...

I'm trying to finish up The Pitt and get my stuff back, having won all the arena fights.

Where exactly is all my stuff? I tried getting it back from Mex once, but he didn't give it, so I thought it might be in Haven. But by going in there I seem to have locked myself out of ever getting it again?

Any ideas? Obviously I'd prefer not to lose all my stuff. :P
 
Ravidrath said:
So, question...

I'm trying to finish up The Pitt and get my stuff back, having won all the arena fights.

Where exactly is all my stuff? I tried getting it back from Mex once, but he didn't give it, so I thought it might be in Haven. But by going in there I seem to have locked myself out of ever getting it again?

Any ideas? Obviously I'd prefer not to lose all my stuff. :P

Uh I think it's in a footlocker right there where that last quest begins. Look around right when you get out of the arena I'm pretty sure it's in that same room.
 
Wallach said:
Uh I think it's in a footlocker right there where that last quest begins. Look around right when you get out of the arena I'm pretty sure it's in that same room.

Heh, thanks... never would've thought to look there, in that little box. :P

Gotta replay a bunch of stuff, but it'll be worth it!
 
So ive finally got the GOTY so i can do the DLC stuff.

Operation: Anchorage - i can see why people would be pissed for paying $10 for this.. especially with it being the first DLC and people waiting for more stuff to do. i enjoyed it though. Was a nice change of pace. The shooting is much more fun with FWE and Bullet Time so the complaints about it being a sucky straight-up shooter didnt apply to me. Getting there was about the hardest thing for me. Very Hard, MMM spawns, level 2.. had to do a lot of naked sprinting to get there but thats why i have 10 END/10 AGI :lol

The Pitt - i tried to do the DLC in order but when i was on the beginning of the Pitt quest it crashed and my last save was an hour prior so i said eff that.

Mothership Zeta - After the Pitt crash i checked the map and saw i was close to the alien crash site (what little i saw of the Pitt left me going meh) so i headed on over. i entered when i was level 10 and a couple hours later i was 14 or 15. Good fun all the way. The only problem i have with this one is that there is soooo much loot i will never want for caps ever again :lol

After Zeta i noticed that i might not ever hit level 30 with how FWE does XP by default (even on Very Hard it like quadruples the amount of xp to hit level). i changed the setting to be slower than Vanilla but faster than FWE default and instantly gained 5 levels :lol

Point Lookout - This is the first disappointment with the GOTY ive had so far. i figured there would be a more moody explore/talky/survival horror-type experience here (esp considering the intro to it riding in on the boat) but five minutes in its turned into kill the hordes of tribals/mirelurks. The main quest here was okay but started off really slow, got better in the middle, and just ended up sucking. Lots of potential wasted in this one i think.

edit: the scene with the Punga seeds was awesome though. A highlight in the entire game for sure.

Gonna head off to The Pitt again and finish this out. Overall its been a worthwhile purchase but waiting for each DLC to come out individually must have been annoying. Thats just me though.
 
Definitely hit up The Pitt. I thought that was the best one out of the four that I've now done thanks to GotY edition (have not yet gone through the main quest to be able to do Broken Steel content).
 
water_wendi said:
Point Lookout - This is the first disappointment with the GOTY ive had so far. i figured there would be a more moody explore/talky/survival horror-type experience here (esp considering the intro to it riding in on the boat) but five minutes in its turned into kill the hordes of tribals/mirelurks. The main quest here was okay but started off really slow, got better in the middle, and just ended up sucking. Lots of potential wasted in this one i think.
Point Lookout has multiple quest lines, unlike the other DLC. You should explore some more, at least until you find the Chinese agent quest. It's nearly as long as the main, and there's only one point where you have to kill a few robots.
 
Wallach said:
Definitely hit up The Pitt. I thought that was the best one out of the four that I've now done thanks to GotY edition (have not yet gone through the main quest to be able to do Broken Steel content).
Thats really good to hear about The Pitt. i only did the main quest up to the Lunar Dish so i dont get static on GNR :lol

Aaron said:
Point Lookout has multiple quest lines, unlike the other DLC. You should explore some more, at least until you find the Chinese agent quest. It's nearly as long as the main, and there's only one point where you have to kill a few robots.
Ah okay. ill have to do that then. i know there were some location nodes i need to hit up. Your mention of Chinese agent stirred memories of a review i read long ago that called it one of the best quests in the game.. i forgot it was a Point Lookout one. Perhaps my judgement was premature then.

i have to say that the expansion content is way better than the vanilla quests. Even that one PL quest i was talking about is much better than Nuka Cola Challenge/Superhero quest/Blood Ties/*insert other lame quest here*.
 
water_wendi said:
Thats really good to hear about The Pitt. i only did the main quest up to the Lunar Dish so i dont get static on GNR :lol

Yeah, I am playing without mods (on Normal only because I think the way Bethesda does difficulty settings is asinine) and I was level 30 before I even hit GNR because of all the DLC content. If I had moved the difficulty up any I'd have been 30 probably halfway through the DLC itself.
 
Wallach said:
Yeah, I am playing without mods (on Normal only because I think the way Bethesda does difficulty settings is asinine) and I was level 30 before I even hit GNR because of all the DLC content. If I had moved the difficulty up any I'd have been 30 probably halfway through the DLC itself.
That's why I roll with Wanderer's Edition. Slows leveling to the pace that feels right for the scope of the game, and makes each level count.
 
Wallach said:
Yeah, I am playing without mods (on Normal only because I think the way Bethesda does difficulty settings is asinine) and I was level 30 before I even hit GNR because of all the DLC content. If I had moved the difficulty up any I'd have been 30 probably halfway through the DLC itself.
It would make much more sense if there was no XP gain to harder difficulties. It should just affect the hp of enemies, damage done, etc.

Just finished the Chinese agent quest. Good stuffs. The three good things about PL: Drug hallucinations, Agent quest, and Nadine (the actress doing the voicework is wonderful).
 
I have bought the Fallout 3 GOTY-Edition but my Xbox 360 isn't connected to the Internet/Xbox Live right now. A friend told me that there is an update for Fallout 3 (GOTY) available. Does this update fix any serious bugs so that it is recommended to update the game before starting my playthrough? And when I don't update do I have to fear an incompatible savegame when I update later on?
 
yea get the update. even then you're still most likely going to run into some bugs, but it's an awsome game despite the bugs you may encounter, just save often.
 
Safe before fast travelling! At least when your safegame is about 8-10MB huge. The first 70h of the game are good playable, without distractions.
 
Updated My Mods post

Havent played much Fallout 3 last year, getting back into it now, and going with a FWE + MMM + WMK + EVE + misc mods run, seems like FOOK support is at an all time low, and I guess thats to be expected with 2 "MEGA" mods like those, but it seems that most of the community is interested in staying compatible with FWE and not so much FOOK (which is a beta release, mind you).

Also found that they ported the oblivion mod sorting utility software, thats good, takes alot of the headache out of "where the hell does this go in the load order" :lol
 
So I missed the Raven Rock Bobblehead and I don't have a save prior to that point. I do have a save from the beginning right before you leave Vault 101. Is it possible to do a speed run just to get the Bobleheads only? I was thinking from the start just going to find Dad and skip all the other main storyline quests in between. If it makes a different I am playing on PS3, thanks.
 
I3rand0 said:
So I missed the Raven Rock Bobblehead and I don't have a save prior to that point.

For fuck's sake. What do you think I came in here to post?

I also missed the "Gotta Shoot Them in the Head" mission.

So I'm looking at another run just for two trophies.

Every goddamn time I try to platinum something ... smh

Anyway, as for your speedrun question, is the Raven Rock bobblehead available outside of the mission that takes you there? Because if it's not (and I'm assuming it's not, actually) then that means you have to play through almost the whole main quest just to get it. Factor in that fact you have to get other 19 on top of that ... I don't know that "speedrun" is what I'd call it. :lol

I can imagine it taking upwards of 7-10 hours even if all you were going for were bobbleheads. Someone please correct me if I'm wrong.
 
NEOPARADIGM said:
I can imagine it taking upwards of 7-10 hours even if all you were going for were bobbleheads. Someone please correct me if I'm wrong.

You are correct; you can only get into Raven Rock by following the main quest.

On the PC, it is also possible to either move into Raven Rock afterwards or give yourself the bobblehead via the console though.
 
VATS is awesome, but could stand to have a little more depth to it.

Maybe adding melee attacks with the guns (ala MGS' series CQC) into the mix would do the trick.
 
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