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The Official Halo 3 Thread

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Cocopjojo said:
You guys gotta remember, this game sold (and they knew it would) a ton of copies, to all ages. They couldn't put that stuff in the game. Well, they could've but the story would have been even more confusing. Remember, most people don't even know what the Halo rings do. Imagine them trying to understand a telepathic Gravemind that can communicate with its disparate parts.
I think the problem is they put enough in there to entice some, and confuse others. But there wasn't enough to flesh out the questions people had. And there was probably too much for people, so they glazed over most of it and saw "ZOMG! BALD SPACE MARINEZ!" Then again, I know a lot of people who still haven't beaten the campaign yet.
 
GhaleonEB said:
I'm glad they touched on it, though, the way the Gravemind speaks through the Combat Forms throughout the game. I feel like the Flood were finally fully realized this time around.
Yeah, that is great.

"The armored casket!"
 
Cocopjojo said:
You guys gotta remember, this game sold (and they knew it would) a ton of copies, to all ages. They couldn't put that stuff in the game. Well, they could've but the story would have been even more confusing. Remember, most people don't even know what the Halo rings do. Imagine them trying to understand a telepathic Gravemind that can communicate with its disparate parts.
I agree. Though I think Halo 3 went a bit too story-lite, Bungie put a lot of easy-to-find story into Halo 2 and what happened? People didn't like it, didn't understand it, or didn't give a shit. Of all the people I know (outside of GAF) who play Halo, I can't think of anyone who has ever payed attention to a cutscene or the story.

So while it would have been nice to have more story in the game, I can understand why they went with this "layer" method (light story in game, with a bit more detail in cutscenes, and super-hardcore story stuff in terminals that the super-hardcore fans will be looking for.)
 
Well, I wish they could have just said "screw it" and made the campaign for us. But I guess they couldn't do that. And they did put a ton of effort into speaking subtly for us - with Cortana's Fall of Reach references, the Terminals' story, and the Halo 1 dialogue references ("there's two of us in here now, remember?"). In fact, speaking realistically, they did a lot more for us than I expected them to be able to do.
 
Whether they purposely intended to go "story-lite" or not, they still messed up big time by not including some way to catch any new players up to speed. Hell, I still don't know why the Cheif landed in that jungle. Wasn't he on the Dreadnaught?
 
Blueblur1 said:
Whether they purposely intended to go "story-lite" or not, they still messed up big time by not including some way to catch any new players up to speed. Hell, I still don't know why the Cheif landed in that jungle. Wasn't he on the Dreadnaught?
Well, he came down from the sky on a flaming piece of shrapnel, so you can draw conclusions from that; he was ejected from the Dreadnought or something like that. I mean, they didn't tell us in Halo 1 how he got picked up from the Halo. But anyway, you can't really blame Bungie for this particular example, since the comic series, "Halo: Uprising" tells this story. But Marvel screwed up royally and the comics' release dates have been delayed by almost a year.
 
Cocopjojo said:
Well, he came down from the sky on a flaming piece of shrapnel, so you can draw conclusions from that; he was ejected from the Dreadnought or something like that. I mean, they didn't tell us in Halo 1 how he got picked up from the Halo. But anyway, you can't really blame Bungie for this particular example, since the comic series, "Halo: Uprising" tells this story. But Marvel screwed up royally and the comics' release dates have been delayed by almost a year.

That's an issue, though. I shouldn't have to buy a comic or an outside book to know about these in-game mysteries. I should be able to experience them in the campaign.
 
Cocopjojo said:
Well, he came down from the sky on a flaming piece of shrapnel, so you can draw conclusions from that; he was ejected from the Dreadnought or something like that. I mean, they didn't tell us in Halo 1 how he got picked up from the Halo. But anyway, you can't really blame Bungie for this particular example, since the comic series, "Halo: Uprising" tells this story. But Marvel screwed up royally and the comics' release dates have been delayed by almost a year.
I forgot about that comic. I have the first issue. So they haven't realized any others, eh?

Either way, the game needed a better intro. Halo 2's was marvelous.
 
Dax01 said:
I am playing Crackdown for the first time in months and I saw an advertisement for the Legendary Map Pack on one of the billboards.:lol :lol
Yeah, it has dynamic ads. I believe MS directly controls the content on them. I was still playing 6 months after its release and the ads were different.
 
Am I a bad person because I don't understand the halo story and truely do not give a fuck?

I played through all the campaigns but never really caught that much of a story. I just like to shoot shit.

:D
 
Question: When did the war depicted in the diorama take place? Is there any time in Halo 3 where Master Chief has a break? It seems like one continuous path through out.

Bungie...make that war a downloadable content.
 
joey_z said:
Question: When did the war depicted in the diorama take place? Is there any time in Halo 3 where Master Chief has a break? It seems like one continuous path through out.

Bungie...make that war a downloadable content.


Almost completely fabricated by the marketing people.


I don't think we'll ever know all we want to with Halo, there's still a lot of stuff about marathon that people don't know about. That's just how it is, and the way the emphasized that this is the end of this story gives me less hope.
 
I'm pretty sure the majority of the Bungie staff have checked out from Halo development. I'm sure they just have a few small teams working on DLC and the online components now. I wouldn't set my expectations for DLC too high because its probably going to continue to be map packs consisting of 3 maps each. I'm expecting this next map pack to be the last.

We'll get another if they feel compelled to create more content but I wouldn't expect anymore beyond that.
 
Cocopjojo said:
You guys gotta remember, this game sold (and they knew it would) a ton of copies, to all ages. They couldn't put that stuff in the game. Well, they could've but the story would have been even more confusing. Remember, most people don't even know what the Halo rings do. Imagine them trying to understand a telepathic Gravemind that can communicate with its disparate parts.

I don't know if that's a legitimate reason. Halo 3 was going to sell fuck loads irrespective of the story. In fact, if Bungie had put more soul in the plot of the game then maybe the reviewers that had a gripe with it would have thought otherwise and resulted in better reviews (not that it was a slouch in any sense of the word).
If Kojima can make cut scenes as lenghty as he does and as complicated as he wants without much compromise to the story all whilst keep a huge fan base I don't see why Bungie can't do the same. They were definitely at that point in the fan's eyes where they could do no wrong. So why did they compromise the story just to please the casual gamers that would rather play multiplayer anyway. It was the last chapter of an epic sci fi trilogy. Hailed by some as the greatest sci fi game, I personally feel Bungie should have catered to the story with better intentions.
 
xxjuicesxx said:
Am I a bad person because I don't understand the halo story and truely do not give a fuck?

I played through all the campaigns but never really caught that much of a story. I just like to shoot shit.

:D

No, you're the typical gamer. Bungie had to cater to the average Joe who wants some mild narrative to move the game along but doesn't want to go too deep into the story. They did well for those people.

I think the terminals could have been done MUCH better and was expecting them to be better though. I read most of the text in the Terminals and had a vague idea of what it was trying to convey, but when I read Mr. V's full description (decryption?!) of the Terminals I was blown away by what I missed.

For those of us interested in the story, I'm not sure why they made the terminals so damned difficult to understand.
 
joey_z said:
I don't know if that's a legitimate reason. Halo 3 was going to sell fuck loads irrespective of the story. In fact, if Bungie had put more soul in the plot of the game then maybe the reviewers that had a gripe with it would have thought otherwise and resulted in better reviews (not that it was a slouch in any sense of the word).
If Kojima can make cut scenes as lenghty as he does and as complicated as he wants without much compromise to the story all whilst keep a huge fan base I don't see why Bungie can't do the same.


If Bungie wanted to, they could have done that. But they made what they wanted to make with 3. Comparing MGS with Halo is like apples and oranges, and you should definitely steer clear of that discussion as it will spiral downward fast.
 
Why oh why am I so terrible at SWAT most of the time but some games I destroy. Game after game I get the jump on people and they never drop even when I empty a full clip into their dome. Maybe it's my wireless connection or HDTV lag or something. I just don't get it.

There's a rumor going around that this "TheBigBreakfast" cat is a StrongSide alt - http://www.bungie.net/Stats/Halo3/Default.aspx?player=TheBigBreakfast

If I ever find a genie in a bottle I'm going to ask for Halo skills of that level. 9 ranked untouchables, crushing 50s, nearly 3.0 k/d o_0 I'm jealous.
 
Blueblur1 said:
I'm pretty sure the majority of the Bungie staff have checked out from Halo development. I'm sure they just have a few small teams working on DLC and the online components now. I wouldn't set my expectations for DLC too high because its probably going to continue to be map packs consisting of 3 maps each. I'm expecting this next map pack to be the last.

We'll get another if they feel compelled to create more content but I wouldn't expect anymore beyond that.

Rumor is Gearbox is doing the next Halo game. ;|

I hope Bungie doesn't stop releasing maps. I can see maps being a lucrative business till the next Halo game. 3 maps every 3-4 months for the next 2 years works for me.
 
LAUGHTREY said:
If Bungie wanted to, they could have done that. But they made what they wanted to make with 3. Comparing MGS with Halo is like apples and oranges, and you should definitely steer clear of that discussion as it will spiral downward fast.

I'm not comparing Halo 3 to MGS. I'm just saying that using Halo's fanbase as an excuse for not creating a better and more intricate and emotional story is not a legitimate excuse. Gamers that sit through for the plot will sit through it no matter what, as is evident with the MGS series. No reason to gimp a game.
 
People are always speculating of pros alts whenever someone nails some big stats. Regardless it seems that that's someone from MLG since he plays games with some of the MLG names and Gilbert Arenas's account.

I remember when one of the tournament weekend playlists was out there was Bulldozer25 and people were saying that was probably Strongside because he was dominating pros and the first to get to 50 in whatever playlist it was.
 
What's with all the people forwarding crappy pics and saying "Send this to 10 people and get Recon":lol Crappy forwards have moved from the email realm to the Xbox Live realm:lol

Also, someone sent me a picture of the LAWLRUS. No idea how they got it in a Halo 3 screenshot but it's hilarious.
 
xxjuicesxx said:
I remember when one of the tournament weekend playlists was out there was Bulldozer25 and people were saying that was probably Strongside because he was dominating pros and the first to get to 50 in whatever playlist it was.
It was. Other members of FB posted about it when SS wasn't invited to that FFA tournament.

He changed his gamertag to TheBigBreakfast, so that was him as well. Doesn't mean it's him on the account now, of course.
 
alisdair said:
It was. Other members of FB posted about it when SS wasn't invited to that FFA tournament.

He changed his gamertag to TheBigBreakfast, so that was him as well. Doesn't mean it's him on the account now, of course.

What's the deal with everyone thinking that theres some grand scheme behind their gamertags? And that they share them and crap like that?


And what's more, whats the fascination with trying to figure out all their gamertags?
 
Falagard said:
It was? I thought Halo 3's was much better. Especially with the Blomkamp live action stuff leading up to it.
As Domino said before, we shouldn't have to know of or watch any media outside of the main game to understand it. And Blomkamp's movies weren't directly tied to Halo 3.

Halo 2's intro set up the story nicely and even recapped Halo 1's story. It was a fantastic opening compared to Halo 3's rush job.
 
kylej, SWAT is just inconsistent. With health, the uncertainty factor plays in, but with SWAT, it's a quick hit or miss. It all depends on if you have host and if you're an Elite.

With 100% damage resistance, the problem with Elites would be [mostly] solved. But of course, that went ignored. :/

And campaign discussion: I just decided to play some Halo 1 again on Xbox Originals, and man, does it remind me of how AWESOME Truth and Reconciliation is. Especially the music. Man oh man.
 
Blueblur1 said:
As Domino said before, we shouldn't have to know of or watch any media outside of the main game to understand it. And Blomkamp's movies weren't directly tied to Halo 3.

Halo 2's intro set up the story nicely and even recapped Halo 1's story. It was a fantastic opening compared to Halo 3's rush job.


Do you really not understand what's going on in Halo though? It's like Star Wars, there's stories about it 20,000 years before and 200 something after and it does elaborate a lot on the movies, but the movies stand perfectly on their own. Same with the Halo games.
 
LAUGHTREY said:
Do you really not understand what's going on in Halo though? It's like Star Wars, there's stories about it 20,000 years before and 200 something after and it does elaborate a lot on the movies, but the movies stand perfectly on their own. Same with the Halo games.
Yeah, just because you don't know exactly how the Chief got off of the Dreadnought and onto the ground doesn't mean that there "mysteries that should have been explained." He was in space above Earth on the Dreadnought at the end of Halo 2, and at the beginning of Halo 3 he comes flying down to Earth on a piece of shrapnel. I think that's completely acceptable.

I think Halo 3's opening is one of the best openings to any video game, ever. I was stunned when I first watched it.
 
Domino Theory said:
kylej, SWAT is just inconsistent. With health, the uncertainty factor plays in, but with SWAT, it's a quick hit or miss. It all depends on if you have host and if you're an Elite.

Absolutely. It's just frustrating when I'm obviously letting my team down even though I try my hardest. It kind of sucks because I want to keep playing SWAT, but the more I play the harder it is for me to rank up. I can already feel my 45 starting to solidify and it's only going to get worse. That June playlist update can't come soon enough.
 
kylej said:
Absolutely. It's just frustrating when I'm obviously letting my team down even though I try my hardest. It kind of sucks because I want to keep playing SWAT, but the more I play the harder it is for me to rank up. I can already feel my 45 starting to solidify and it's only going to get worse. That June playlist update can't come soon enough.

Same with me. Nutter and I are hovering around 46 in SWAT. I'm happy about ShWATguns, although host will play a big part in that as well. But I'm uncertain about the Objectives. Flag is fine for me, but Ball? :/

The first 50 games of Ranked SWAT I played with my group, we lost only about 5 games. We just felt like "the" SWAT guys. But at higher levels, that feeling has long been destroyed. We'd be lucky to get a 3+ win streak going. I try my hardest as well. There are a few games where I'll get 3, yes 3 total kills the whole game. Then the next game comes around and I get 22+ kills.

But I think RBTB is where I'll go for that 50 :P (it's a big stretch, but I have some confidence).
 
Cocopjojo said:
Yeah, just because you don't know exactly how the Chief got off of the Dreadnought and onto the ground doesn't mean that there "mysteries that should have been explained." He was in space above Earth on the Dreadnought at the end of Halo 2, and at the beginning of Halo 3 he comes flying down to Earth on a piece of shrapnel. I think that's completely acceptable.

I think Halo 3's opening is one of the best openings to any video game, ever. I was stunned when I first watched it.
You're kidding, right? There's no set up, no retelling of what previously happened. Hell, its not even believable that the Chief is "dead." I could write a better opening in less than 500 words.

EDIT: Laughtrey, I know what happens in Halo 1. My point is that Halo 2's opening serves as a better introduction because touches upon what happened in Halo 1, adds to it by providing the Covenant point of view and sets up both the Arbiter's and the Chief's stories. Perfect for someone who has never played Halo before.

Halo 3's opening does not do any of this. It is inferior in terms of content. You hear ominous Cortana quotes, watch the Chief crash, get up and start walking through the jungle. Its ridiculously short and a terrible introduction. It only serves the Halo hardcore like us. If Bungie did intend to make Halo 3's story less complicated then they made a major mistake by not including a proper intro for new players.
 
Blueblur1 said:
It only serves the Halo hardcore like us.
Maybe that's why I like it so much. It doesn't bother with recapping anything or trying to explain stuff, and is able to concentrate solely on delivering a beautiful cinematic.
 
Blueblur1 said:
I'm playing the role of devil's advocate here just because this thread is a sea of Halo fans. ;)

A sea of Halo fans in a .. Halo thread? Get the fuck out!
happyface.gif
 
Cocopjojo said:
Yeah, just because you don't know exactly how the Chief got off of the Dreadnought and onto the ground doesn't mean that there "mysteries that should have been explained." He was in space above Earth on the Dreadnought at the end of Halo 2, and at the beginning of Halo 3 he comes flying down to Earth on a piece of shrapnel. I think that's completely acceptable.

I think Halo 3's opening is one of the best openings to any video game, ever. I was stunned when I first watched it.


I think you're being sarcastic here.

Even if you're not, how many times can they have him flying from space and landing on earth?
 
LAUGHTREY said:
I think you're being sarcastic here.

Even if you're not, how many times can they have him flying from space and landing on earth?
I mean from an artistic standpoint. The music, the dialogue, the words Cortana is speaking right as that one point of light turns away from the other. It's amazing.
 
Cocopjojo said:
I mean from an artistic standpoint. The music, the dialogue, the words Cortana is speaking right as that one point of light turns away from the other. It's amazing.
I can agree with that part, though overall it's not a great opening.

The funny thing is, it's a lot better after having played the game already.
 
Cocopjojo said:
I mean from an artistic standpoint. The music, the dialogue, the words Cortana is speaking right as that one point of light turns away from the other. It's amazing.

Plus Cortana is smokin hot!:lol
 
There was Cortana talk earlier in the thread. I want to say my piece and say that I preferred the Halo 2 Cortana. Her hair and face just looked more appealing to me in Halo 2.
 
Blueblur1 said:
There was Cortana talk earlier in the thread. I want to say my piece and say that I preferred the Halo 2 Cortana. Her hair and face just looked more appealing to me in Halo 2.
Her what?
 
the disgruntled gamer said:
The funny thing is, it's a lot better after having played the game already.
I have noticed that about many parts of the game, i.e. the level Cortana. It's one of my favorite levels, now, from a story standpoint.
 
Cocopjojo said:
I have noticed that about many parts of the game, i.e. the level Cortana. It's one of my favorite levels, now, from a story standpoint.
What about from a gameplay point of view? :P
 
Blueblur1 said:
You read correctly, dammit. Blueblur is a man of class.
I always thought that there was something weird about you.

Cocopjojo said:
I have noticed that about many parts of the game, i.e. the level Cortana. It's one of my favorite levels, now, from a story standpoint.
Yeah, when you first get the game you're trying to get through it and be able to have informed complaints about it for your friendly local message board, as well as play multiplayer without feeling guilty.

But when you play through a few more times, you explore the levels and all that, and Cortana is actually a very compelling level, one of the most interesting ones in the game.
 
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